Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition)

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# Game Design Ideas & Mechanics
## 1. DEMO (Brezplačna preizkusna verzija)
**Cilj:** Igralca "navleči" na igro s kmetovanjem in zombi mehanikami, vendar omejiti napredek, da kupi polno igro.
**Trajanje:** Neomejeno (brez časovne omejitve), vendar omejeno na kmetijo.
### Omejitve & Struktura (The "Hook")
* **Mapa:** Samo **Farma** (8x8 tiles). Igralec vidi mesto in druge biome v daljavi (Fog of War), a ne more do njih.
* **Začetek:**
* **Amnezija:** Kai se zbudi z amnezijo (brez spominov).
* **Začetna skrinja (Starting Chest):**
* **Orodja:** Lesena (Tier 1).
* **Obleka:** Survivor Rags (Cunje).
* **Preživetje:** Kruh, Jabolko, Bakla.
* **Semena:** Pomlad: 3x Pšenica, 3x Korenje. (Zima Hard Mode: 3x Zimski Krompir, 3x Zimska Pšenica).
* **Kapital:** 3-5x Semena Konoplje.
* **Omejitve napredka:**
* **Orodja:** Samo **lesena** (Tier 1). Nadgradnje so zaklenjene.
* **Zgradbe:** Samo **šotor (Tent)**. Gradnja hiše ni mogoča (Lesena hiša je ZAKLENJENA).
* **NPC-ji:** Samo 1 trgovec na robu mape (za prodajo pridelkov).
* **Zombiji:** Samo osnovni **"Shambler"** zombi (ponoči). Ne evolvirajo.
* **Zgodba:** Ni napredka v zgodbi.
* **Logika Dneva:**
* **Radio (V Šotoru):** Igra Synthwave/Dark Country. Napoveduje Vreme ("Dež jutri") in SOS signale (Questi).
* **Spanje:** Moraš spati do 02:00.
* **Pass Out:** Omedliš -> Izguba energije in denarja.
* **Energija:** Šotor povrne 70%, Hiša 100%.
* **Hoarding Trap:** Ker ni časovne omejitve, igralci kopičijo na tisoče surovin. Ko kupijo igro, obdržijo vse!
* **Achievements (Steam):**
* **"Stubborn Survivor" (Trmasti preživeli):** Preživi 200 dni v demo verziji.
* **Nagrada:** Unikaten **Zlati Kip** v polni igri.
* **Launch Reward:** Prvih 20 kupcev (+ Streamerji) dobi **Gronka** takoj.
* **Scenarij:** Gronk se preseli direktno na tvojo farmo (zgradi si mini kolibo).
* **Benefit:** Pomaga pri VSEM (zalivanje, sekanje, obramba) in ima "Master Shop" s popustom.
* **OPOMBA:** To je ogromna prednost, ker Gronk sicer živi daleč v gozdu.
---
## 2. FAZA 1 (Early Access - Polna Igra)
**Cilj:** Odklepanje sveta, napredno kmetovanje, zombi pomočniki in obnova mesta.
### 🌍 Svet in Biomi (Discovery)
1. **Travnik (Grassland):** Tvoja baza.
2. **Gozd (Forest):** Vir lesa, lov, gobe. Dom **Gronka** (Troll NPC).
3. **Puščava (Desert):** Pesek, kaktusi, škorpijoni.
4. **Močvirje (Swamp):** Zelišča, strupene žabe.
5. **Megla (Fog of War):** Svet je zakrit.
* **Odkrivanje:** Sami ali s pošiljanjem **Zombi Izvidnika**.
* **Najdi & Popravi (Ruševine):** Ne gradiš na novo, ampak najdeš ruševino v megli in jo popraviš (npr. Garaža, Rastlinjak, Hlev).
### 🧟 Zombi Sistem (Strategija)
* **Bivališče:** Spijo v **GROBOVIH** (Najdi Blueprint).
* **Leveling:** Nabirajo XP (Lv 1-10). Boljši level = hitrejše delo.
* **Vloge:**
* **Kmet (Farmer):** Zaliva, žanje.
* **Gozdar (Lumberjack):** Seka drevesa.
* **Rudar (Miner):** Koplje v rudniku.
* **SPECIALIZACIJA (Železo):** Železo (Iron) ni prosto dostopno. Samo **Zombi Rudar z Levelom 5+** (Specializacija: "Deep Dig") lahko najde Železno rudo. Igralec sam najde samo Baker in Premog.
* **Zombi Izvidnik (Scout):** Edini, ki odpira meglo in išče bencin/dele za stroje.
* **Drop Box:** Zombiji odlagajo nabrano v poseben zabojnik.
### 🛠️ Orodja in Crafting (Tier 1-3 + Scrap)
* **Osnovna:** Lesena -> Kamnita -> Železna.
* **Scrap Crafting (Motorna Orodja):**
* **Motorka (Chainsaw):** Za hitro sečnjo. Sestaviš iz delov (Motor + Veriga + Ohišje - najde Izvidnik).
* **Laksarca (Trimmer):** Za košnjo trave (AOE). Sestaviš iz delov (Motor + Glava + Palica).
* **Gorivo:**
* **Bio-Olje:** Sončnice -> Stiskalnica (za Generator).
* **Bencin:** Najde Izvidnik (za Motorko).
* **Delovna Miza (Workbench):** Smart Inventory (vidi vse skrinje). Craftaš Čebelnjak, Strašilo, Škropilnike.
### 🐝 Čebelarstvo (Beekeeping System)
* **Domači Čebelnjak (Beehive):**
* **Crafting:** Les + Satje (Honeycomb).
* **Aktivacija:** Moraš vstaviti **Matico (Queen Bee)**, ki jo ujameš v naravi (redka!).
* **Produkt:** Med (Honey) in Vosek (Wax).
* **Bonus:** Čebele oprašujejo rože v bližini -> hitrejša rast pridelkov (Pollination Boost).
* **Divji Panj:** Najdeš ga na drevesih v gozdu. Če ga podreš, dobiš Satje in morda Matico (če imaš srečo).
### 🏘️ Zgradbe na Farmi
* **Lesena Hiša:** Odklene **Klet** (Storage, Grow Room za indoor konopljo/gobe).
* **Garaža (Workshop):** Skladišče za Bencin/Olje, miza za sestavljanje strojev.
* **Rastlinjak:** Popraviš s steklom (Pesek + Peč). Omogoča kmetovanje pozimi.
* **Kontejner za Smeti (Dumpster):** Za odlaganje smeti. Tu brska Rakun.
* **Strašilo:** Odganja Vrano.
### 👥 Ključni NPC-ji & Živali
* **Gronk (Troll):** Mentor in trgovec v gozdu.
* **Susi (Jazbečarka):** Gronkova izgubljena psička (Quest: "Find Susi").
* **Živali (Sistem):**
* **Nakup:** Kura, Krava, Prašič (pride v škatli na rob farme).
* **Divje (Škodljivci):** Vrana (krade semena), Rakun (brska po smeteh), Volk (napada v gozdu).
* **Gozdni Kurirji:**
* **Sova (Owl):** Prinese Quest nagrade in darila Albuma (Dan).
* **Netopir (Bat):** Prinese Pošto in Račune (Noč).
### 💎 Zbirateljstvo (Collector's Album)
* **Album:** Beleži vse najdbe (Ribe, Insekti, Rude).
* **Muzej:** Doniraj redke stvari.
* **Ribe:** 6 vrst v Fazi 1 (Postrv, Brancin, Som...).
* **Insekti:** Lovljenje z mrežo (Metulji, Hrošči...).
### 🌿 Kmetovanje (Faza 1)
* **Pridelki:** 80+ vrst (od Korenja do **Konoplje** - legalno/ilegalno).
* **Avtomatizacija:** Zombi delavci + Škropilniki (Tier 1-2).
* **Živali:** Krave, Kure, Prašiči (in mutirane verzije).
### ⚙️ Tehnični Podatki
* **Engine:** Phaser 3 (Web-based).
* **Maps:** Tiled (.tmx), Tile size 32x32px.
* **Art Style:**
* **Style 32 (Dark-Chibi Noir):** Glavni stil za like in predmete. Temne linije, luškani a mračni.
* **Vektor (Cult of the Lamb stil):** Za UI in določene sprite.
* **Save System:** LocalStorage (avtomatsko shranjevanje).
* **Jezik:** Slovenski (primarni) + Angleški.
---
## 3. Environmental Hazards: Toxic Fog (Strupena Megla)
* **Vizualno:** Roza (toksično) in Zeleno (radiacija) sijoča megla (Screen blend mode).
* **Mehanika:** Širi se čez čas, povzroča dušenje (damage).
* **Rešitev:** Senzorji in filtracijski sistemi.
* **Zombi Sinergija (Transformacija):**
* **Zombi -> Kmet:** Megla povzroča mutacije. Če so zombiji predolgo v megli (še posebej zeleni), se transformirajo iz **Navadnih Zombijev** v **Zombi Kmete**.
* **Lore:** To pojasni, zakaj imamo "Zombi Kmete" - to so bivši zombiji, ki jih je megla "pozdravila" ali pa jim dala kmetijske nagone.
## 4. UI Enhancements
* **Day Cycle:** "Day X" napis na sredini zaslona.
* **Trial Badge:** "Trial Version" značka v Demo verziji.

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# 📝 SESSION DIARY: 25. JAN 2026 - ASSET MARATHON
**Datum:** 25. Januar 2026
**Ura:** 02:26 AM
**Tema:** Generiranje Assetov, Game Design Faza 1, Referenčna Mapa
---
## 🚀 POVZETEK (Executive Summary)
V tej maratonski seji (do 02:30 zjutraj!) smo definirali in vizualno opremili **skoraj celotno vsebino Faze 1**. Fokus je bil na **"Dark-Chibi Noir"** stillu za žuželke, orodja, ribe in strukture.
---
## 🎨 GENERIRANI ASSETI (Referenčna Mapa)
V mapi `assets/referencne_slike` (in `referencne_slike 2`) so zdaj shranjeni ključni vizuali:
### 1. 🦋 Žuželke & Golazen (Insects & Fauna)
- **Komplet:** Čebela (Aviator style) + Matica (Queen), Metulj (Noir), Hrošči, Kresničke.
- **Novi dodatki:** Deževnik (Worm), Polž (Snail), Komar (Aggressive), Kača, Gad.
- **Predmeti:** Mreža za lovljenje, Plastični/Stekleni Terariji.
### 2. 🐟 Ribe (Fish System)
- **6 Vrst:** Postrv, Brancin, Som (Nočni), Losos (Dež), Zlata (Rare), Mutant (Radioactive).
- **Uporaba:** Hrana, Prodaja, Akvarij (Mali/Veliki), Ribnik (Faza 2).
### 3. 🛠️ Orodja in Stroji (Tools & Machines)
- **Crafting Orodja:** Motorka in Laksarca (prikazani ločeni deli: motor, veriga, ohišje).
- **Peč (Furnace):** Dve stanji (Clean/Broken). Za taljenje Rude in Stekla.
- **Čebelnjaki:** Divji panj (na drevesu) in Domači panj (Phase 2).
### 4. 🏗️ Strukture (Buildings)
- **Kokošnjal (Tier 1):** Osnovni, lesen, za 6 kur.
- **Delavnica (Garage):** Lesena lopa za stroje.
- **Zombie Drop Box:** Zabojnik, kamor zombiji odlagajo nabrane resource.
- **Skriti Nasad (Basement):** Referenca za Grow Room in Lab.
---
## 📜 GAME BIBLE POSODOBITVE (Mechanics)
Posodobili smo `GAME_BIBLE_FINAL_2026.md` in `COLLECTORS_ALBUM_SYSTEM.md`:
1. **Crafting Chain:**
* **Mivka (Sand) + Premog (Coal) = Steklo (Glass)** v Peči.
* Steklo se rabi za popravilo Rastlinjaka in Terarije.
2. **Rudnik (Mine):**
* Faza 1 limit: Samo Premog in Baker.
* Železo (Iron) je redko -> dobiš ga s "Scavenging" (Zombiji).
3. **Ogrevanje:** Peč deluje na Les (hitro gori) ali Premog (učinkovito).
4. **Skriti Klet (Secret Basement):** Ilegalni nasad in laboratorij (Late Game).
---
## 📂 STATUS DATOTEK
- **Rename:** Večina datotek v `assets/referencne_slike` je urejenih ali pa čaka na ročni rename (po "Detektivskem Seznamu").
- **Varnost:** Mape se ne brišejo in ne premikajo.
---
## 🔮 NASLEDNJI KORAKI (Next Steps)
1. **Kodiranje:** Implementacija animacij živali (Cow Walk, Chicken Peck).
2. **Item System:** Vnos vseh teh novih itemov (Fish, Insects, Tools) v kodo/database.
3. **Crafting Menu:** Izdelava UI za sestavljanje orodij in taljenje.
*"Faza 1 is looking GOOD. Dark, Dirty, and Detailed."* 💀🌱

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# 💀 HARD IZPISEK: CLEAN START (30. JAN 2026)
**Status:** Preverjeno & Potrjeno (Verified)
**Vir:** GAME_BIBLE_FINAL_2026.md + MASTER_DNEVNIK + ZGODBA_CELOTNA
---
## 1. 📅 STRUKTURA IGRE (PHASE PLAN)
Igra je razdeljena na **DEMO** in **10 FAZ** (Roadmap). Trenutni fokus je **Demo & Faza 1**.
### 🏁 DEMO (The Hook)
* **Cilj:** Preživi 200 dni (Achievement "Trmasti Preživeli").
* **Mapa:** Samo **Farma (8x8)**. Ostalo je Fog of War.
* **Omejitve:**
* **Bivanje:** Samo **Šotor** (Hiša zaklenjena).
* **Orodja:** Samo **Lesena** (Tier 1).
* **Zombiji:** Samo **Shambler** (počasni, ne evolvirajo).
* **Voda:** **STRUPENA** (Dirty Water). Piješ lahko samo deževnico (Rain Catcher).
* **Začetek:**
* **Kai (14 let):** Prebudi se z amnezijo v spalni vreči.
* **Vid:** Zamegljen (Blur), dokler ne najdeš prvega spomina.
* **Inventory:** Cunje, Kruh, Jabolko, Bakla, Semena (Pšenica, Korenje).
### 🚀 FAZA 1 (Early Access - Odprtje Sveta)
* **Svet:** Odpre se **Megla (Fog of War)**.
* **Raziskovanje:** Pošlješ **Zombi Izvidnika (Scout)**, da odkriva mapo.
* **Nove Mehanike:**
* **Ruševine:** Ne gradiš, ampak **POPRAVLJAŠ** (Garaža, Rastlinjak, Hlev).
* **Crafting:**
* **Motorka:** Motor + Veriga + Ohišje (najde Izvidnik).
* **Laksarca:** Motor + Glava + Palica.
* **Filter za vodo:** Oglje + Pesek (omogoči pitje iz reke).
* **Rudarjenje:** Samo Baker in Premog. Železo je redko (Scavenging).
### 🏛️ FAZA 2 (Town & Museum)
* **Muzej:** Se odpre! Vodi ga **Kustos** (NPC), ne Sova.
* **Ribnik & Čebelnjak:** Domača pridelava (prej samo divje).
---
## 2. 💧 VODA & PREŽIVETJE (Hardcore Logic)
* **Dirty Water:** Vsa voda v naravi (reke, mlake) je **TOKSIČNA/UMAZANA**.
* *Posledica:* Če piješ -> Zastrupitev. Če zalivaš -> Mutant rastline (neuporabne za hrano, dobre za gorivo).
* **Čista Voda:**
* **Začetek:** Lovilec Deževnice (Rain Catcher).
* **Kasneje:** Vodni Filter (Craft).
---
## 3. 🧠 ZGODBA & SPOMINI (Lore)
* **Kai (14):** Protagonist. **Alpha Hybrid** (imun, kontrolira zombije). Ima amnezijo.
* **Ana (14):** Dvojčica. **Ugrabljena** (Troll King / Dr. Krnić). Lokacija: Černobil.
* **Starša (Marko & Elena):** **MRTVA** (umrla Dan 3).
* *Duhovi:* Pojavita se na **Družinskem Oltarju** kot "Force Ghosts" (dajeta nasvete).
* **Gronk:** Ni pošast, ampak "stric" (Troll). Mentor in pomočnik.
* **Memory Pulse:** Ko si blizu predmeta spomina (npr. Anina igrača), ekran **UTRIPA (Glitch)**.
---
## 4. 🧟 ZOMBI DELAVCI (System)
Zombiji niso samo sovražniki, so **DELAVCI**:
1. **Kmet:** Zaliva, žanje.
2. **Gozdar:** Seka.
3. **Rudar:** Koplje (Lv 5+ najde Železo).
4. **Izvidnik (Scout):** **KLJUČEN** za Fazo 1. Edini gre v meglo in išče bencin/dele.
* **Drop Box:** Zombiji ne nosijo v tvoje skrinje, ampak v poseben "Zabojnik".
---
## ✅ PREVERJANJE TVOJIH NAVEDB
* **"Voda umazana na začetku?":** **DRŽI.** (Sistem Dirty Water).
* **"Amnezija + Intro?":** **DRŽI.** (Blur efekt, prebujanje).
* **"Muzej v Fazi 2?":** **DRŽI.** (Prestavljeno iz Faze 1).
* **"10 Faz?":** **DRŽI.** (Glede na 20 biomov in Tier sistem v Game Bible).
* **"Motorka/Laksarca?":** **DRŽI.** (Crafting iz delov v Fazi 1).
**Zaključek:** Vsi dokumenti so zdaj usklajeni s tvojimi zadnjimi navodili.

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# 🎨 HIPODEVIL666 - ZAŠČITNI ZNAK (Trademark & Signature)
**Datum:** 19. Januar 2026
**Studio:** Hipodevil666 Studios™
**Creator:** David "HIPO" Kotnik
---
# 🎯 MOJ IDENTITET
**Jaz sem HIPO, in to je moja mini zgodba.**
*(I am HIPO, and this is my mini story.)*
---
# 🎨 MY AESTHETIC (Visual Signature)
## 👤 Personal Style:
- 😊 **Emojis** (everywhere!)
- 💎 **Piercings** (facial: nose, lip, eyebrow)
- 🎨 **Tattoos**
- 🌈 **Dreadlocks** (signature look)
- 💍 **Stretched ear gauges** (multiple piercings)
- 👖 **Baggy Pants** (skater style)
- 🛹 **Longboard / Skateboard**
- 🎸 **Punk Spirit**
- 🎮 **ADHD Energy**
-**Creative Chaos**
---
# 💭 LIFE MOTTO
> **"Življenje gre prehitro mimo - zato uživaj vsako sekundo, kot da je zadnji dan tvojega življenja!"**
>
> *(\"Life goes by too fast - so enjoy every second like it's the last day of your life!\")*
---
# 🔥 MY PHILOSOPHY
## Core Beliefs:
1. **Upaj si, če želiš!** *(Dare if you want!)*
2. **Si daj delati piercing!** *(Get yourself a piercing!)*
3. **Ne poslušaj kolegov!** *(Don't listen to naysayers!)*
## True Friends:
> Pravi kolega bo rekel: *"Lej ti, budala stara, spet novi piercing? Paše ti! Takega te mamo radi!"* 😂
>
> *(A true friend will say: \"Look at you, you old fool, another piercing? It suits you! That's why we love you!\")*
---
# 💪 MY MANIFEST
## Personal Declarations:
- **"Ne spreminjam se - spreminjaj se sistem, ne jaz!"**
*(I don't change - the system changes, not me!)*
- **"Jaz živim svoje ADHD sanje!"**
*(I live my ADHD dreams!)*
## What This Game Represents:
> This game is a reflection of authentic ADHD creativity - chaotic, colorful, passionate, and unapologetically personal. Every piercing, every dreadlock, every skateboard trick is a celebration of individuality. This is not just a game - it's a lifestyle, a statement, a rebellion against conformity.
**Stay weird. Stay creative. Stay YOU.** 🎆
---
# 🎮 IN-GAME SIGNATURE ELEMENTS
## 1. **KAI MARKOVIĆ** (Main Character = YOU!)
### Physical Appearance:
- **Pink and green dreadlocks** (SIGNATURE LOOK!) 🌈
- **Stretched ear gauges** with multiple piercings
- **Facial piercings:** nose, lip, eyebrow
- **Katana** strapped to back (main weapon)
- **Post-apocalyptic clothing:** torn jacket, ripped jeans
- **Dark combat boots**
- **Athletic, wiry build**
- **Red eyes** (human, NOT zombie - Alpha hybrid)
**This is YOU in the game!** 🎮
---
## 2. **GRONK** (Companion = ADHD Coded!)
### Appearance:
- **MASSIVE green troll** (3m tall)
- **Pink dreadlocks** (30+ locks - your aesthetic!)
- **Stretched ear gauges** with piercings (5cm diameter!)
- **Nose ring** (silver, punk aesthetic)
- **VAPE** always in hand (essential accessory!)
- Flavor: "Bubble Gum" (favorite)
- Alternatives: Watermelon, Cotton Candy
- **Black t-shirt:** "TROLL SABBATH" (metal band reference)
- **Torn baggy black skater pants** (street style)
- **Pink sneakers** (size XXXL, custom-made)
### Personality:
- **ADHD-coded** (short attention span, impulsive, energetic)
- **Obsessed with pink** (your signature color!)
- **Gentle giant** (pacifist unless defending Kai)
- **Music lover** (Troll Sabbath = Black Sabbath parody)
- **Loyal friend**
**Gronk = ADHD representation + your vibe!** 🧟💖
---
## 3. **HIPODEVIL666CITY** (Town Name)
### Official Name:
**"HIPODEVIL666CITY"** 🏛️
### Features:
- **Town Hall Sign:** "HIPODEVIL666CITY HALL" (easter egg!)
- **Population Board:** Shows "HIPODEVIL666CITY POPULATION"
- **Your personal brand** stamped into the game world
**Your city, your rules!** 🎸
---
## 4. **Game Philosophy = Your Philosophy**
### No DLC Policy:
**No paid DLC ever**
**Pay once, get everything forever**
**Why?** Because fuck corporate greed. Players deserve everything for one price.
### Early Access Model:
- €10 (Early Access) → €30 (Full Release)
- Early supporters save €20
- **Reward loyalty, not milk players**
**This is anti-corporate gaming.**
---
## 5. **Art Style = Dark Chibi Noir**
### Visual Identity:
- **Style 32:** Dark-Chibi Noir
- **Thick black outlines** (5px)
- **Muted saturated colors** (NO gray, NO neon)
- **Chibi cute + Dark fantasy**
- **NO PIXELATION** (smooth vector!)
- **Cult of the Lamb** aesthetic
**Dark, edgy, cute, rebellious.** 🎨
---
## 6. **Emoji Usage** 😊
### Communication Style:
- **Emojis EVERYWHERE** in documentation
- **Visual communication** (ADHD-friendly)
- **Fun, energetic, playful**
Examples:
- 🌿 Cannabis
- 🧟 Zombies
- 💰 Zoombucks
- 🏛️ HIPODEVIL666CITY
- 🎸 Punk Spirit
**Emojis = personality!**
---
## 7. **Drug Empire System** 🌿
### Bold Game Design:
- **Cannabis farming** (main economy)
- **Magic mushrooms** 🍄
- **Opium trade** (medical vs black market)
- **Zombie dealers** (passive empire)
**Why?** Because underground economy is punk AF.
**Message:** Survival by any means necessary.
**This is rebellious game design.** 🔥
---
## 8. **ADHD-Friendly Design**
### Game Philosophy:
- **Small, achievable milestones** (10 Fazas, not 1 huge scope)
- **Frequent dopamine hits** (every Faza = release!)
- **Visual-heavy documentation** (emojis, tables, colors)
- **Creative chaos** (multiple systems, variety)
- **No crunch, no burnout** (sustainable development)
**Game designed BY ADHD mind, FOR everyone.** 🎮
---
# 📜 LEGAL TRADEMARK
## Official Registration:
**Game Title:**
- "Krvava Žetev"
- "DolinaSmrti"
- "Bloody Harvest"
**Studio:** **Hipodevil666 Studios™**
**Trademark:** DolinaSmrti™ is a trademark of Hipodevil666 Studios™
**Copyright:** © 2024-2026 David Kotnik. All Rights Reserved.
**IP Rights:**
- All characters, artwork, code, music, story, and game mechanics are the exclusive intellectual property of David Kotnik
- Unauthorized reproduction prohibited
---
# 🎯 SIGNATURE CHECKLIST
Ko vidiš TE elemente, veš da je to **HIPODEVIL666** igra:
**Pink/Green dreadlocks** (Kai, Gronk)
**Stretched ear gauges** (Kai, Gronk)
**Facial piercings**
**VAPE culture** (Gronk's bubble gum flavor)
**Punk aesthetic** (Troll Sabbath, torn clothes)
**ADHD energy** (Gronk's personality)
**Emoji everywhere** (documentation style)
**Dark humor** (HIPODEVIL666CITY, zombie workers)
**Anti-corporate** (No DLC policy)
**Underground economy** (cannabis, mushrooms)
**Rebellious design** (fuck conformity)
**ADHD-friendly** (10 Fazas, small goals)
**Dark-Chibi aesthetic** (cute + edgy)
**Slovenia roots** (post-apocalyptic Dolina Smrti)
---
# 💜 FINAL MESSAGE
**From HIPO:**
> This game is ME. Every dreadlock, every piercing, every vape cloud, every skateboard trick. It's ADHD creativity unleashed - chaotic, colorful, unapologetically WEIRD.
>
> Kai looks like me. Gronk acts like me. HIPODEVIL666CITY is named after me. The whole fucking game is a rebellion against boring, corporate, safe game design.
>
> **"Ne spreminjam se - spreminjaj se sistem, ne jaz!"**
>
> Stay weird. Stay creative. Stay YOU.
>
> **- David "HIPO" Kotnik**
> *Hipodevil666 Studios™*
> *Living ADHD dreams since forever* ⚡🛹💜
---
**Status:** ✅ LOCKED & TRADEMARKED
**Last Updated:** 19. Januar 2026
🎸⚡🎮💜✨

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# ⏱️ Dnevnik Dela (Work Hours Log)
## 📊 Skupni Povzetek
* **Začetek projekta:** 6. december 2025
* **Skupaj ur (do 18. dec. 2025):** ~296 ur
* **Ocenjeno skupaj (do 30. jan. 2026):** 400+ ur
---
## 📅 Faza: Clean Start (Januar 2026)
* **Začetek faze:** 30. januar 2026
* **Cilj:** Demo & Faza 1 (Polna igralnost)
| Datum | Opravilo | Ure | Opombe |
| :--- | :--- | :--- | :--- |
| 30.01.2026 | Reorganizacija dokumentacije, Setup Clean Start | | Priprava strukture map |
---
## 🗄️ Arhiv (December 2025)
* **18.12.2025:** 296 ur (Zabeleženo v Git commitu: "Complete task breakdown - 296 hours across 9 priorities")
* **Ključni mejniki 2025:**
* Ocean creatures & Water sports (SUP, Kayak)
* Living slime monsters
* Werewolf & Moon phases
* 5 types of bows, 9 types of arrows

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# 📖 KRVAVA ŽETEV (DOLINA SMRTI) - Celotna Zgodba
**COMPLETE & FINAL STORY DOCUMENT - V5.0 CORRECTED**
## 🌟 **Uvod**
**Leto:** 2084
**Lokacija:** Slovenija → Dolina Smrti (Open World)
**Žanr:** Open-World Farming RPG + Town Restoration + Zombie Survival
**Gameplay:** Stardew Valley + The Sims + City Rebuilding + Zombie Control
**Core Theme:** Survival, Hope, Rebuilding Civilization, Finding Sister
---
## 👥 **GLAVNI LIKI**
| Lik | Starost | Vloga | Status |
|-----|---------|-------|--------|
| **Kai Marković** <20> | **14** | Protagonist, Alpha Hybrid, Zombie Master | Player character |
| **Ana Marković** <20> | **14** | Twin sister, Smart girl | **KIDNAPPED!** (searching for her!) |
| **Marko Marković** 👨‍🔬 | ~45 | Father, scientist | **Dies Day 3** 💔 (killed by zombies) |
| **Elena Marković** 👩‍🔬 | ~43 | Mother, scientist | **Dies Day 3** 💔 (killed by zombies) |
| **Dr. Krnić** 👨‍🔬 | ~60 | Mad scientist villain | Created virus intentionally |
| **Giant Troll King** 🦍👑 | N/A | Final Boss | **Kidnapped Ana!** |
---
## 🎭 **PROLOGUE: IZBRUH (The Outbreak)**
### **Dan 0: Virus Pobegne**
**Dr. Krnić NAMENOMA sprosti zombie virus** iz Black Serpent Laboratory.
**Outbreak začne.**
### **Dan 1-2: Kaos**
Mesto hitro pada. Zombie infection širijo. Panika, kaos, smrt.
**Marko in Elena Marković** (starša) poskušata zaščititi svoje dvojčke:
- **Kai** (14) - pogumen, močan
- **Ana** (14) - pametna, znanstveno radovedna
### **Dan 3: ZOMBIE NAPAD - STARŠA UMRETA** 💔😢
**NAJHUJŠI DAN.**
**ZOMBIE HORDA** napade družinsko hišo!
Starša se borita, toda je preveč zombijev...
**Starša UMRETA od zombie ugrizov.**
> **Marko** *(dying, bitten)*: "Kai... varuj sestro... beži..."
> **Elena** *(dying, bitten)*: "Ana... Kai... ljubiva vaju... TECITA!"
**KAI PREŽIVI.** 💪 (Okužen z alfa sevom - postane immune!)
**ANA UGRABLJENA!** 🧟 (Giant Troll King jo odvleče!)
> **Kai** *(screaming)*: "ANA! NE!"
> **Ana** *(screaming, odvlečena)*: "KAIII! POMAGAJ!"
**Kai je sam. 14 let. Starša mrtva. Sestra ugrabljena.**
### **Dan 4-7: Survival & Alfa Prebujenje**
**Družinski Oltar (NEW!):**
Kai lahko zgradi **Oltar** na kmetiji.
- Ko najde **Inženirsko uro** (Marko) in **Medaljon** (Elena), se pojavita **DUHOVA STARŠEV**.
- Ne kot zombija, ampak kot **Svetleči Varugi** (Force Ghosts).
- **Marko (Duh):** Daje nasvete za gradnjo in obrambo ("Kai, utrdi ograjo!").
- **Elena (Duh):** Daje nasvete za kmetovanje in zdravila ("Rastline potrebujejo vodo, sin.").
- **Buff:** "Parental Love" (+10% Energy regen ko si na kmetiji).
Kai beži iz mesta. Okužen z alfa sevom, toda ne postane zombie!
**Alfa moč se prebudi:**
- 🧟 **Zombie Control** - lahko kontrolira zombije!
- 🔗 **Twin Bond** - psihična povezava z Ano! (čuti da je živa!)
### **Dan 8-30: POTOVANJE** 🚶
**Kai potuje** skozi opustošen svet. Išče varno mesto.
**1 teden pešačenja →** Najde **majhen skriti kraj** v dolini.
**MICRO FARM LOCATION FOUND!** 🏡
> "Tu lahko začnem... Majhna farma. Preživim. In najdem Ano."
---
## 🌾 **GAME START: MICRO FARM**
**Kai (14 let)** pride do majhnega zapuščenega kraja.
### **GAMEPLAY LOOP - TOWN RESTORATION:**
**1. START: MICRO FARM (8x8 tiles)**
- Majhna kmetija za preživetje
- Basic crops (wheat, carrot, potato)
- 3-5 zombie workers
- Tent za spanje
**2. EXPLORE → NAJDI RUINED TOWN 🏚️**
- Raziskuj svet
- Najdi zapuščena mesta (ruins!)
- 27 towns available
- Vsako mesto = 5-15 porušenih hiš
**3. RESTORE BUILDINGS!** 🔨
```
Potrebuješ:
- Wood (les iz dreves)
- Stone (kamen iz rudnikov)
- Iron (železo)
- Time (zombie workers help!)
Example: Repair House
- 50 Wood
- 30 Stone
- 10 Iron
- 2 days repair time (faster z več zombiji!)
```
**4. NPCs MOVE IN!** 👥
```
Restored house → NPC automatic move in!
Example:
Restore Blacksmith Shop → Ivan moves in!
Restore Bakery → Marija moves in!
Restore Clinic → Dr. Chen moves in!
180 NPCs total across 27 towns!
```
**5. POSODI ZOMBIJE NPCjem!** 🧟🤝
**KAI'S UNIQUE POWER:**
> Kai lahko **POSODI zombie workers** NPCjem!
**Clues reveal:**
- Ana je ŽIVAA!
- Dr. Krnić uporablja njeno genijsko znanje
- Giant Troll King jo ima kot ujetnico
- Lokacija: Chernobyl Reactor Core
**Twin Bond Messages:**
> "Kai... čutiš me? Sem ujeta... ampak ŽIVIM. Ne obupaj!"
**End of Act 1:** Kai najde prvi portal key fragment. Unlock Dino Valley!
---
### **ACT 2: INVESTIGATION** (Level 41-60)
**Duration:** ~25 hours
**Mood:** Determination
**Ana Status:** Located (Chernobyl, heavily guarded)
**Story:**
- Unlock vseh 9 anomalous zones
- Defeat 9 biome mini-bosses
- Collect all 9 Key Fragments
- Restore major towns
- Marry (optional romance subplot!)
- Build ultimate weapons & armor
**Twin Bond stronger:**
> "Kai, slišim te! Sem v reactor core. Troll me čuva. Zmaj Volk je... moj GUARDIAN?!"
**Story:**
- Unlock vseh 11 anomalous zones
- Defeat biome mini-bosses
- Collect all Key Fragments
- Restore major towns
- Marry (optional romance subplot!)
- Build ultimate weapons & armor
**Twin Bond stronger:**
> "Kai, slišim te! Sem v reactor core. Troll me čuva."
**End of Act 2:** All Key Fragments collected. Portal to Chernobyl UNLOCKED!
---
### **ACT 3: THE REUNION** 💜 (Level 61-75)
**Duration:** ~15 hours
**Mood:** JOY → FEAR → HOPE
**Ana Status:** **RESCUED! PLAYABLE!**
**Story:**
**Chernobyl Assault:**
1. Kai storms Chernobyl Reactor
2. Fights through radiation zones
3. **CONFRONTS GIANT TROLL KING (Phase 1):**
- HP: 2500
- Kai defeats him!
- Troll flees, wounded
- HP: 2500
- Kai defeats him!
- Troll flees, wounded
5. **FINDS ANA!** 💜
**THE REUNION SCENE:**
```
Kai enters Ana's cell.
Ana turns around.
Their eyes meet.
ANA: "...Kai?"
KAI: "Ana... I found you."
[They run to each other, embrace, cry]
ANA: "You... you came for me..."
KAI: "Always. Twin Bond, remember?"
ANA: "I felt you. Every day. Searching..."
[Twin Bond FULLY AWAKENS - golden light!]
TWIN BOND UNLOCKED: Level 10!
- Twin Telepathy
- Twin Strike
- Twin Shield
- Twin Sense
- Shared Buffs
- Resurrection Ultimate
```
**ANA JOINS PARTY!** 🎉
**New Gameplay:**
- **SWITCH between Kai & Ana!**
- Ana has scientist abilities:
- Advanced crafting
- Tech upgrades
- Chemical synthesis
- Farm automation expert
- **TWIN COMBO ATTACKS!**
- Twin Strike (2x damage!)
- Twin Shield (transfer damage!)
- Twin Teleport (swap positions!)
**Together Again:**
- Return to Base Farm TOGETHER
- Ana sees everything Kai built
- Emotional reunion with NPC friends
- **CHOICE:** Continue farming life OR hunt DrKrnić?
**End of Act 3:** Giant Troll King still alive. Dr. Krnić still free. **Final choice coming...**
---
### **ACT 4: FINAL CHOICE** (Level 76-80)
**Duration:** ~10 hours
**Mood:** EPIC → Resolution
**Status:** Kai + Ana together, facing destiny
**Story:**
**Dr. Krnić Issues Ultimatum:**
> "Kai, Ana... come to Reactor Core for FINAL BATTLE. Or I release SUPER VIRUS - everyone dies. You have 7 days."
**Preparation Week** (optional side quests):
- Max out all equipment
- Marry (if not yet)
- Have children (speedrun via time skip)
- Complete all towns
- Say goodbye to NPCs
- **Final Twin Bond talk:**
> **Ana**: "Kai... sta smo pripravljana?"
> **Kai**: "Skupaj? Vedno."
> **Ana**: "Ne glede na izid... hvala. Za vse."
> **Kai**: "Twin Bond. Zdaj in vedno."
**Day 7: THE FINALE**
**Boss Rush:**
1. **Dr. Krnić** (HP: 1500) - Mad scientist
2. **Giant Troll King Phase 2** (HP: 5000) - ULTIMATE FORM!
- All powers unlocked
- Fire breath
- Earthquake smashes
- Zombie summons
- Rage mode!
**Boss defeated!**
---
## 🎬 **4 ENDINGS** (Player Choice!)
After defeating Troll King, faced with **ULTIMATE DECISION:**
```
Dr. Krnić (dying): "Fools... virus will never stop...
unless... you use CURE MACHINE."
Machine shows:
- Can cure ALL zombies worldwide
- But requires ALPHA HYBRID SACRIFICE
- One of you must die... Kai or Ana.
Twin Bond: "We can... overcome... together?"
```
### **CHOICE SCREEN:**
**Option A: SACRIFICE KAI**
**Option B: SACRIFICE ANA**
**Option C: REFUSE (No cure)**
**Option D: FIND ALTERNATIVE (if collected all 50 Ana's clues!)**
---
### **ENDING 1: 💔 KAI'S SACRIFICE**
**Unlock:** Choose Option A
Kai steps into machine. Ana screams "NO!"
**Kai's last words:**
> "Ana... you're the scientist. The genius. World needs you more. Live. For both of us. Twin Bond... forever."
Machine activates. **Kai dies.** World cured. All zombies revert to humans.
**10 years later:**
- Ana (28) leads new world
- Married, has daughter named "Kai"
- Twin Bond scar remains (can still "feel" him)
- World thrives
**Final scene:** Ana at Kai's grave, holding daughter's hand.
> "Your uncle saved the world, Kai. He loved you before you were born."
**ACHIEVEMENT: Selfless Hero** 😢
---
### **ENDING 2: 💔 ANA'S SACRIFICE**
**Unlock:** Choose Option B
Ana steps into machine. Kai screams "NO!"
**Ana's last words:**
> "Kai... you saved me. Let me save everyone else. You're stronger. You can lead them. I love you, brother. Always."
Machine activates. **Ana dies.** World cured. All zombies revert to humans.
**10 years later:**
- Kai (28) leads new world
- Married to Lena, has daughter named "Ana"
- Twin Bond scar remains (can still "feel" her)
- World thrives
**Final scene:** Kai at Ana's grave, holding daughter's hand.
> "Your aunt saved the world, Ana. She was the smartest person I knew."
**ACHIEVEMENT: Sister's Legacy** 😢
---
### **ENDING 3: 💀 DARK WORLD**
**Unlock:** Choose Option C (Refuse)
Kai and Ana destroy machine. "We stay together. World be damned."
Virus stays. Zombies remain. Kai and Ana live on farm **forever**, ruling over zombie workers.
**50 years later:**
- Kai (68) and Ana (68) old, still farming
- World still zombie-infested
- But they're TOGETHER
- Generational gameplay: Their grandchildren play
**Final scene:** Old Kai and Ana watching sunset, holding hands.
> "Ne žalim ničesar."
**ACHIEVEMENT: Twin Bond Eternal** 💜
---
### **ENDING 4: 🌟 PERFECT ENDING**
**Unlock:** Option D (Collect ALL 50 Ana's clues + ALL 9 Key Fragments!)
**Ana's genius + All clues = ALTERNATIVE CURE!**
> **Ana**: "Wait! I've collected enough data... There's ANOTHER WAY!"
> **Kai**: "What?!"
> **Ana**: "Twin Bond energy + collected genetic samples = CURE WITHOUT SACRIFICE!"
**They activate alternative formula:**
- combines Twin Bond power
- Uses Ana's 50 clues (genetic data!)
- Uses 9 Key Fragments (biome essences!)
- **SUCCESS!**
**World cured. Kai and Ana BOTH LIVE!** 🎉
**10 years later:**
- Kai (28) and Ana (28) co-lead new world
- Both married, both have children
- Children play together (cousins!)
- Zombie Workers become HELPERS (friendly!)
- Perfect harmony
**Final scene:** Family picnic at Base Farm. Kai, Ana, leurs spouses, 6 kids playing.
> **Kai**: "We did it."
> **Ana**: "Together. Always."
> **Children**: *playing, laughing*
**ACHIEVEMENT: True Heroes - Perfect Ending** 🌟💯
---
## 🌍 **18 BIOMOV OVERVIEW**
### **9 Normal Biomes:**
1. 🌾 **Grassland** - Spawn area, peaceful
2. 🌲 **Forest** - Trees, wolves, deer
3. 🌿 **Swamp** - Toxic, dangerous
4. 🏜️ **Desert** - Hot, scorpions
5. 🏔️ **Mountain** - Cliffs, eagles
6. ❄️ **Snow** - Cold, frost bears
7. 🏚️ **Wasteland** - Ruins, mutants
8. 🌴 **Tropical** - Beach, coconuts
9. ☢️ **Radioactive** - Nuclear, dangerous
### **9 Anomalous Zones:**
10. 🦖 **Dino Valley** - T-Rex, raptors!
11. 🐉 **Mythical Highlands** - Dragons, griffins!
12. 🌲 **Endless Forest** - Bigfoot, cryptids!
13. 🦕 **Loch Ness** - Nessie, Scotland!
14. 💀 **Catacombs** - Undead, skeletons!
15. 🏜️ **Egyptian Desert** - Pyramids, mummies!
16. 🌴 **Amazon Rainforest** - Piranhas, jungle!
17. 🌊 **Atlantis** - Underwater city!
18. ☢️ **Chernobyl** - Final zone, reactor!
---
## 📊 **GAME SYSTEMS (46 TOTAL!)**
**Core Systems (10):**
1. PlayerMovement
2. WorldGeneration
3. BiomeSystem
4. ZombieSystem
5. FarmingSystem
6. CraftingSystem
7. InventorySystem
8. HybridAbilitySystem
9. WeatherSystem
10. TimeSystem
**Advanced Systems (36 more!):**
- TwinBondSystem
- RomanceSystem (12 marriage options!)
- ChildrenSystem (5 growth stages!)
- PortalSystem (18 portals!)
- BossSystem (24 bosses!)
- QuestSystem
- TownRestorationSystem (27 towns!)
- NPCSystem (180 NPCs!)
- PetSystem (Dogs + Cats!)
- MiningSystem (5 major mines!)
- ... and 26 more!
**Total: 22,596+ lines of code!** 💻
---
## 💜 **TWIN BOND - 6 ABILITIES**
### **1. Twin Telepathy**
- Unlimited range communication
- Kai ↔ Ana can talk anywhere!
- Mental text messages
### **2. Twin Strike**
- Combined attack
- 2x damage when together!
- Ultimate combo move
### **3. Twin Shield**
- Damage transfer
- If Kai hurt, Ana can absorb 50%
- Protects each other
### **4. Twin Sense**
- Detect enemies through walls
- Find hidden items
- Shared vision
### **5. Shared Buffs**
- Food buffs = Both get!
- Potions = Both benefit!
- Equipment synergy
### **6. Resurrection Ultimate** ⭐
- If Kai dies, Ana can revive (once/day!)
- If Ana dies, Kai can revive (once/day!)
- **ТОЛЬКО в Act 3+ (when together!)**
---
## 💍 **12 MARRIAGE OPTIONS**
**Town NPCs (5):**
1. Lena - Farmer's daughter
2. Katarina - Trader's niece
3. Sonya - Doctor's assistant
4. Mira - Artist
5. Elena - Scientist
**Biome NPCs (7):**
6. Tribal Princess (Amazon)
7. **Mermaid Princess (Atlantis!)** 🧜‍♀️
8. Valkyrie (Mythical)
9. Egyptian Priestess (Egypt)
10. Scottish Lass (Loch Ness)
11. Dino Keeper (Dino Valley)
12. Ghost Girl (Catacombs - can resurrect!)
**Wedding System:**
- Ceremony (+100 guests!)
- Children (5 growth stages!)
- **Generational Gameplay** (100+ years possible!)
---
## ⭐ **ZAKLJUČEK**
**KRVAVA ŽETEV** je epic story o:
- 💔 **Loss** (Starši umrejo)
- 💪 **Survival** (1 year alone)
- 🔍 **Search** (Finding Ana)
- 💜 **Reunion** (Act 3 - Together again!)
- ⚖️ **Choice** (Sacrifice or save both?)
- 🌟 **Hope** (Perfect ending possible!)
**Your choices determine:**
- Who lives
- Who dies
- World's fate
- Twin Bond's destiny
- **If Parents find peace** (Shrine quest!)
**46 Game Systems. 18 Biomes. 24 Bosses. 4 Endings. Infinite Gameplay.**
---
**THIS IS THE FINAL CORRECT VERSION!**
**Written by:** David Kotnik & DolinaSmrti Team
**Date:** December 25, 2025
**Version:** 4.0 - FINAL & COMPLETE
### **V4.0 CORRECTIONS:**
**Kai & Ana MARKOVIĆ** (not Kovač!)
**14 let** (FINAL!)
**Starša umreta Dan 3** (become Ghosts!)
**Dan 7** - Troll ugrabi Ano + Kai → Alpha!
**1 leto kasneje** - Game starts
**20 biomov** (9 normal + 11 anomalous!)
**Giant Troll King** = kidnapper + final boss!
**Act 3: THE REUNION** - Ana returns!
**Twin Bond 6 abilities** - fully detailed!
**46 game systems** - 22,596+ LOC!
**4 endings** - Including PERFECT ending!
**12 romance options** + children!
*"Two twins. One bond. Infinite love. Your choice determines all."* 💜✨

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odpri # 📂 PROJEKT MRTVA DOLINA (NovaFarma) - MASTER KONTEKST
**Za AI Asistenta (Trae)**
**Datum:** 30. Januar 2026
**Začetek Projekta:** 6. December 2025 (Faza 0 - Terrain/Phaser Setup)
## 1. 🎭 LIKI (CHARACTERS)
### **Kai Marković (Protagonist)**
* **Videz:** Pink/Zeleni dreadlocksi, "Dark-Chibi Noir" stil.
* **Status:** **14 let** (ne 17!), Alpha Hybrid (imun na virus).
* **Posebnosti:**
* **Amnezija:** Ne spomni se vsega, spomini se vračajo skozi "Flashbacke" (zamegljene slike).
* **Zombie Master:** Lahko kontrolira zombije (jih "udomači" da delajo na kmetiji).
* **Twin Bond:** Telepatska povezava s sestro Ano.
### **Ana Marković (Sestra)**
* **Status:** Ugrabljena s strani Velikega Trol Kralja (Giant Troll King).
* **Starost:** **14 let**.
* **Lokacija:** Černobilski Reaktor.
* **Vloga:** Znanstveni genij, druga polovica "Twin Bond" mehanike.
### **Starša (Marko & Elena)**
* **Smrt:** Umrla med napadom zombijev (Dan 3).
* **Status:** **DUHOVI (Ghosts)**.
* **Mehanika:** Pojavita se na kmetiji, ko Kai zgradi **Družinski Oltar**.
* **Marko (Duh):** Daje inženirske nasvete (gradnja, obramba).
* **Elena (Duh):** Daje biološke nasvete (kmetovanje, zdravljenje).
### **Gronk (The Zombie Helper)**
* **Videz:** Roza dreadlocksi, vedno ma "vape" v ustih.
* **Vloga:** Prvi zombi pomočnik, "Chill" osebnost (čeprav je zombi).
* **Funkcija:** Pomaže pri kmetovanju in prenašanju stvari.
## 2. 📖 ZGODBA (STORY)
* **Glavni Cilj:** Najti in rešiti Ano.
* **Ozadje:** Virus je ušel iz laboratorija (Dr. Krnić). Svet je v razsulu.
* **Potek:**
1. **Prolog:** Smrt staršev, ugrabitev Ane.
2. **Survival:** Kai najde kmetijo #1.
3. **Obnova:** Popravilo 27 mest in reševanje NPC-jev.
4. **Generacije:** Liki se starajo. Igralec lahko igra kot potomci (Generational Play).
* **Quest Staršev:** "Echoes of Home" - najdi uro in medaljon za priklic duhov duhov staršev.
* **Zlobneži:**
* **Dr. Krnić:** Glavni antagonist.
* **Veliki Trol Kralj:** Ugrabitelj Ane.
* **❌ ZMAJ VOLK (Dragon Wolf):** **ODSTRANJEN IZ IGRE.** (Ni ga več v zgodbi).
## 3. ⚙️ TEHNIČNE & VIZUALNE SMERNICE
* **Model:** Uporabljaj **S1 Max**.
* **Stil:** **"Dark-Chibi Noir"** (Stil 32). Krepke črne obrobe, "cute but dark".
* **Animacije:** Stardew Valley stil (2.5D Tiled Map).
* **Efekti:**
* **Typewriter Effect:** Besedilo se izpisuje kot na pisalnem stroju.
* **Amnezija:** Flashbacki so prikazani z zamegljenimi/distorziranimi slikami.
* **Video:** Dinamični prehodi.
## 4. 🧠 ADHD & KOMUNIKACIJA (POMEMBNO!)
* **Slog:** Uporabljaj sproščen, **"domač" jezik**.
* **Izrazi:**
* "Pofafati" (pobrati/uničiti/pojest).
* "Delati v usta" (vape/kaditi ali govoriti direktno).
* Bodi neposreden, brez olepševanja.
* **Pravila:**
* **NO PIXELATION:** Vse mora biti vektorsko gladko (kljub retro videzu), vektorski stil risanja.
* **REFERENCE FIRST:** Vedno preveri obstoječe slike preden predlagaš nove.
## 5. 📂 STRUKTURA PROJEKTA
* **Docs:** Vsa dokumentacija je v `/docs` (Game Bible, Dnevniki).
* **Assets:** Slike so urejene v ravni strukturi (brez globokih podmap) za lažji pregled.