Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition)
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# Game Design Ideas & Mechanics
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## 1. DEMO (Brezplačna preizkusna verzija)
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**Cilj:** Igralca "navleči" na igro s kmetovanjem in zombi mehanikami, vendar omejiti napredek, da kupi polno igro.
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**Trajanje:** Neomejeno (brez časovne omejitve), vendar omejeno na kmetijo.
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### Omejitve & Struktura (The "Hook")
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* **Mapa:** Samo **Farma** (8x8 tiles). Igralec vidi mesto in druge biome v daljavi (Fog of War), a ne more do njih.
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* **Začetek:**
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* **Amnezija:** Kai se zbudi z amnezijo (brez spominov).
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* **Začetna skrinja (Starting Chest):**
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* **Orodja:** Lesena (Tier 1).
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* **Obleka:** Survivor Rags (Cunje).
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* **Preživetje:** Kruh, Jabolko, Bakla.
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* **Semena:** Pomlad: 3x Pšenica, 3x Korenje. (Zima Hard Mode: 3x Zimski Krompir, 3x Zimska Pšenica).
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* **Kapital:** 3-5x Semena Konoplje.
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* **Omejitve napredka:**
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* **Orodja:** Samo **lesena** (Tier 1). Nadgradnje so zaklenjene.
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* **Zgradbe:** Samo **šotor (Tent)**. Gradnja hiše ni mogoča (Lesena hiša je ZAKLENJENA).
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* **NPC-ji:** Samo 1 trgovec na robu mape (za prodajo pridelkov).
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* **Zombiji:** Samo osnovni **"Shambler"** zombi (ponoči). Ne evolvirajo.
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* **Zgodba:** Ni napredka v zgodbi.
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* **Logika Dneva:**
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* **Radio (V Šotoru):** Igra Synthwave/Dark Country. Napoveduje Vreme ("Dež jutri") in SOS signale (Questi).
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* **Spanje:** Moraš spati do 02:00.
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* **Pass Out:** Omedliš -> Izguba energije in denarja.
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* **Energija:** Šotor povrne 70%, Hiša 100%.
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* **Hoarding Trap:** Ker ni časovne omejitve, igralci kopičijo na tisoče surovin. Ko kupijo igro, obdržijo vse!
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* **Achievements (Steam):**
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* **"Stubborn Survivor" (Trmasti preživeli):** Preživi 200 dni v demo verziji.
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* **Nagrada:** Unikaten **Zlati Kip** v polni igri.
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* **Launch Reward:** Prvih 20 kupcev (+ Streamerji) dobi **Gronka** takoj.
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* **Scenarij:** Gronk se preseli direktno na tvojo farmo (zgradi si mini kolibo).
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* **Benefit:** Pomaga pri VSEM (zalivanje, sekanje, obramba) in ima "Master Shop" s popustom.
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* **OPOMBA:** To je ogromna prednost, ker Gronk sicer živi daleč v gozdu.
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---
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## 2. FAZA 1 (Early Access - Polna Igra)
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**Cilj:** Odklepanje sveta, napredno kmetovanje, zombi pomočniki in obnova mesta.
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### 🌍 Svet in Biomi (Discovery)
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1. **Travnik (Grassland):** Tvoja baza.
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2. **Gozd (Forest):** Vir lesa, lov, gobe. Dom **Gronka** (Troll NPC).
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3. **Puščava (Desert):** Pesek, kaktusi, škorpijoni.
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4. **Močvirje (Swamp):** Zelišča, strupene žabe.
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5. **Megla (Fog of War):** Svet je zakrit.
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* **Odkrivanje:** Sami ali s pošiljanjem **Zombi Izvidnika**.
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* **Najdi & Popravi (Ruševine):** Ne gradiš na novo, ampak najdeš ruševino v megli in jo popraviš (npr. Garaža, Rastlinjak, Hlev).
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### 🧟 Zombi Sistem (Strategija)
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* **Bivališče:** Spijo v **GROBOVIH** (Najdi Blueprint).
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* **Leveling:** Nabirajo XP (Lv 1-10). Boljši level = hitrejše delo.
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* **Vloge:**
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* **Kmet (Farmer):** Zaliva, žanje.
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* **Gozdar (Lumberjack):** Seka drevesa.
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* **Rudar (Miner):** Koplje v rudniku.
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* **SPECIALIZACIJA (Železo):** Železo (Iron) ni prosto dostopno. Samo **Zombi Rudar z Levelom 5+** (Specializacija: "Deep Dig") lahko najde Železno rudo. Igralec sam najde samo Baker in Premog.
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* **Zombi Izvidnik (Scout):** Edini, ki odpira meglo in išče bencin/dele za stroje.
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* **Drop Box:** Zombiji odlagajo nabrano v poseben zabojnik.
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### 🛠️ Orodja in Crafting (Tier 1-3 + Scrap)
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* **Osnovna:** Lesena -> Kamnita -> Železna.
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* **Scrap Crafting (Motorna Orodja):**
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* **Motorka (Chainsaw):** Za hitro sečnjo. Sestaviš iz delov (Motor + Veriga + Ohišje - najde Izvidnik).
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* **Laksarca (Trimmer):** Za košnjo trave (AOE). Sestaviš iz delov (Motor + Glava + Palica).
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* **Gorivo:**
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* **Bio-Olje:** Sončnice -> Stiskalnica (za Generator).
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* **Bencin:** Najde Izvidnik (za Motorko).
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* **Delovna Miza (Workbench):** Smart Inventory (vidi vse skrinje). Craftaš Čebelnjak, Strašilo, Škropilnike.
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### 🐝 Čebelarstvo (Beekeeping System)
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* **Domači Čebelnjak (Beehive):**
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* **Crafting:** Les + Satje (Honeycomb).
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* **Aktivacija:** Moraš vstaviti **Matico (Queen Bee)**, ki jo ujameš v naravi (redka!).
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* **Produkt:** Med (Honey) in Vosek (Wax).
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* **Bonus:** Čebele oprašujejo rože v bližini -> hitrejša rast pridelkov (Pollination Boost).
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* **Divji Panj:** Najdeš ga na drevesih v gozdu. Če ga podreš, dobiš Satje in morda Matico (če imaš srečo).
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### 🏘️ Zgradbe na Farmi
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* **Lesena Hiša:** Odklene **Klet** (Storage, Grow Room za indoor konopljo/gobe).
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* **Garaža (Workshop):** Skladišče za Bencin/Olje, miza za sestavljanje strojev.
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* **Rastlinjak:** Popraviš s steklom (Pesek + Peč). Omogoča kmetovanje pozimi.
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* **Kontejner za Smeti (Dumpster):** Za odlaganje smeti. Tu brska Rakun.
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* **Strašilo:** Odganja Vrano.
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### 👥 Ključni NPC-ji & Živali
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* **Gronk (Troll):** Mentor in trgovec v gozdu.
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* **Susi (Jazbečarka):** Gronkova izgubljena psička (Quest: "Find Susi").
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* **Živali (Sistem):**
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* **Nakup:** Kura, Krava, Prašič (pride v škatli na rob farme).
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* **Divje (Škodljivci):** Vrana (krade semena), Rakun (brska po smeteh), Volk (napada v gozdu).
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* **Gozdni Kurirji:**
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* **Sova (Owl):** Prinese Quest nagrade in darila Albuma (Dan).
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* **Netopir (Bat):** Prinese Pošto in Račune (Noč).
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### 💎 Zbirateljstvo (Collector's Album)
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* **Album:** Beleži vse najdbe (Ribe, Insekti, Rude).
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* **Muzej:** Doniraj redke stvari.
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* **Ribe:** 6 vrst v Fazi 1 (Postrv, Brancin, Som...).
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* **Insekti:** Lovljenje z mrežo (Metulji, Hrošči...).
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### 🌿 Kmetovanje (Faza 1)
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* **Pridelki:** 80+ vrst (od Korenja do **Konoplje** - legalno/ilegalno).
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* **Avtomatizacija:** Zombi delavci + Škropilniki (Tier 1-2).
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* **Živali:** Krave, Kure, Prašiči (in mutirane verzije).
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### ⚙️ Tehnični Podatki
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* **Engine:** Phaser 3 (Web-based).
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* **Maps:** Tiled (.tmx), Tile size 32x32px.
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* **Art Style:**
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* **Style 32 (Dark-Chibi Noir):** Glavni stil za like in predmete. Temne linije, luškani a mračni.
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* **Vektor (Cult of the Lamb stil):** Za UI in določene sprite.
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* **Save System:** LocalStorage (avtomatsko shranjevanje).
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* **Jezik:** Slovenski (primarni) + Angleški.
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---
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## 3. Environmental Hazards: Toxic Fog (Strupena Megla)
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* **Vizualno:** Roza (toksično) in Zeleno (radiacija) sijoča megla (Screen blend mode).
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* **Mehanika:** Širi se čez čas, povzroča dušenje (damage).
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* **Rešitev:** Senzorji in filtracijski sistemi.
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* **Zombi Sinergija (Transformacija):**
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* **Zombi -> Kmet:** Megla povzroča mutacije. Če so zombiji predolgo v megli (še posebej zeleni), se transformirajo iz **Navadnih Zombijev** v **Zombi Kmete**.
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* **Lore:** To pojasni, zakaj imamo "Zombi Kmete" - to so bivši zombiji, ki jih je megla "pozdravila" ali pa jim dala kmetijske nagone.
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## 4. UI Enhancements
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* **Day Cycle:** "Day X" napis na sredini zaslona.
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* **Trial Badge:** "Trial Version" značka v Demo verziji.
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# 📝 SESSION DIARY: 25. JAN 2026 - ASSET MARATHON
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**Datum:** 25. Januar 2026
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**Ura:** 02:26 AM
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**Tema:** Generiranje Assetov, Game Design Faza 1, Referenčna Mapa
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---
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## 🚀 POVZETEK (Executive Summary)
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V tej maratonski seji (do 02:30 zjutraj!) smo definirali in vizualno opremili **skoraj celotno vsebino Faze 1**. Fokus je bil na **"Dark-Chibi Noir"** stillu za žuželke, orodja, ribe in strukture.
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---
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## 🎨 GENERIRANI ASSETI (Referenčna Mapa)
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V mapi `assets/referencne_slike` (in `referencne_slike 2`) so zdaj shranjeni ključni vizuali:
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### 1. 🦋 Žuželke & Golazen (Insects & Fauna)
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- **Komplet:** Čebela (Aviator style) + Matica (Queen), Metulj (Noir), Hrošči, Kresničke.
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- **Novi dodatki:** Deževnik (Worm), Polž (Snail), Komar (Aggressive), Kača, Gad.
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- **Predmeti:** Mreža za lovljenje, Plastični/Stekleni Terariji.
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### 2. 🐟 Ribe (Fish System)
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- **6 Vrst:** Postrv, Brancin, Som (Nočni), Losos (Dež), Zlata (Rare), Mutant (Radioactive).
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- **Uporaba:** Hrana, Prodaja, Akvarij (Mali/Veliki), Ribnik (Faza 2).
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### 3. 🛠️ Orodja in Stroji (Tools & Machines)
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- **Crafting Orodja:** Motorka in Laksarca (prikazani ločeni deli: motor, veriga, ohišje).
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- **Peč (Furnace):** Dve stanji (Clean/Broken). Za taljenje Rude in Stekla.
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- **Čebelnjaki:** Divji panj (na drevesu) in Domači panj (Phase 2).
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### 4. 🏗️ Strukture (Buildings)
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- **Kokošnjal (Tier 1):** Osnovni, lesen, za 6 kur.
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- **Delavnica (Garage):** Lesena lopa za stroje.
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- **Zombie Drop Box:** Zabojnik, kamor zombiji odlagajo nabrane resource.
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- **Skriti Nasad (Basement):** Referenca za Grow Room in Lab.
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---
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## 📜 GAME BIBLE POSODOBITVE (Mechanics)
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Posodobili smo `GAME_BIBLE_FINAL_2026.md` in `COLLECTORS_ALBUM_SYSTEM.md`:
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1. **Crafting Chain:**
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* **Mivka (Sand) + Premog (Coal) = Steklo (Glass)** v Peči.
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* Steklo se rabi za popravilo Rastlinjaka in Terarije.
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2. **Rudnik (Mine):**
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* Faza 1 limit: Samo Premog in Baker.
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* Železo (Iron) je redko -> dobiš ga s "Scavenging" (Zombiji).
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3. **Ogrevanje:** Peč deluje na Les (hitro gori) ali Premog (učinkovito).
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4. **Skriti Klet (Secret Basement):** Ilegalni nasad in laboratorij (Late Game).
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---
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## 📂 STATUS DATOTEK
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- **Rename:** Večina datotek v `assets/referencne_slike` je urejenih ali pa čaka na ročni rename (po "Detektivskem Seznamu").
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- **Varnost:** Mape se ne brišejo in ne premikajo.
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---
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## 🔮 NASLEDNJI KORAKI (Next Steps)
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1. **Kodiranje:** Implementacija animacij živali (Cow Walk, Chicken Peck).
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2. **Item System:** Vnos vseh teh novih itemov (Fish, Insects, Tools) v kodo/database.
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3. **Crafting Menu:** Izdelava UI za sestavljanje orodij in taljenje.
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*"Faza 1 is looking GOOD. Dark, Dirty, and Detailed."* 💀🌱
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# 💀 HARD IZPISEK: CLEAN START (30. JAN 2026)
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**Status:** Preverjeno & Potrjeno (Verified)
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**Vir:** GAME_BIBLE_FINAL_2026.md + MASTER_DNEVNIK + ZGODBA_CELOTNA
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---
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## 1. 📅 STRUKTURA IGRE (PHASE PLAN)
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Igra je razdeljena na **DEMO** in **10 FAZ** (Roadmap). Trenutni fokus je **Demo & Faza 1**.
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### 🏁 DEMO (The Hook)
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* **Cilj:** Preživi 200 dni (Achievement "Trmasti Preživeli").
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* **Mapa:** Samo **Farma (8x8)**. Ostalo je Fog of War.
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* **Omejitve:**
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* **Bivanje:** Samo **Šotor** (Hiša zaklenjena).
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* **Orodja:** Samo **Lesena** (Tier 1).
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* **Zombiji:** Samo **Shambler** (počasni, ne evolvirajo).
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* **Voda:** **STRUPENA** (Dirty Water). Piješ lahko samo deževnico (Rain Catcher).
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* **Začetek:**
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* **Kai (14 let):** Prebudi se z amnezijo v spalni vreči.
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* **Vid:** Zamegljen (Blur), dokler ne najdeš prvega spomina.
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* **Inventory:** Cunje, Kruh, Jabolko, Bakla, Semena (Pšenica, Korenje).
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### 🚀 FAZA 1 (Early Access - Odprtje Sveta)
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* **Svet:** Odpre se **Megla (Fog of War)**.
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* **Raziskovanje:** Pošlješ **Zombi Izvidnika (Scout)**, da odkriva mapo.
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* **Nove Mehanike:**
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* **Ruševine:** Ne gradiš, ampak **POPRAVLJAŠ** (Garaža, Rastlinjak, Hlev).
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* **Crafting:**
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* **Motorka:** Motor + Veriga + Ohišje (najde Izvidnik).
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* **Laksarca:** Motor + Glava + Palica.
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* **Filter za vodo:** Oglje + Pesek (omogoči pitje iz reke).
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* **Rudarjenje:** Samo Baker in Premog. Železo je redko (Scavenging).
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### 🏛️ FAZA 2 (Town & Museum)
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* **Muzej:** Se odpre! Vodi ga **Kustos** (NPC), ne Sova.
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* **Ribnik & Čebelnjak:** Domača pridelava (prej samo divje).
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---
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## 2. 💧 VODA & PREŽIVETJE (Hardcore Logic)
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* **Dirty Water:** Vsa voda v naravi (reke, mlake) je **TOKSIČNA/UMAZANA**.
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* *Posledica:* Če piješ -> Zastrupitev. Če zalivaš -> Mutant rastline (neuporabne za hrano, dobre za gorivo).
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* **Čista Voda:**
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* **Začetek:** Lovilec Deževnice (Rain Catcher).
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* **Kasneje:** Vodni Filter (Craft).
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---
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## 3. 🧠 ZGODBA & SPOMINI (Lore)
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* **Kai (14):** Protagonist. **Alpha Hybrid** (imun, kontrolira zombije). Ima amnezijo.
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* **Ana (14):** Dvojčica. **Ugrabljena** (Troll King / Dr. Krnić). Lokacija: Černobil.
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* **Starša (Marko & Elena):** **MRTVA** (umrla Dan 3).
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* *Duhovi:* Pojavita se na **Družinskem Oltarju** kot "Force Ghosts" (dajeta nasvete).
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* **Gronk:** Ni pošast, ampak "stric" (Troll). Mentor in pomočnik.
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* **Memory Pulse:** Ko si blizu predmeta spomina (npr. Anina igrača), ekran **UTRIPA (Glitch)**.
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---
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## 4. 🧟 ZOMBI DELAVCI (System)
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Zombiji niso samo sovražniki, so **DELAVCI**:
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1. **Kmet:** Zaliva, žanje.
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2. **Gozdar:** Seka.
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3. **Rudar:** Koplje (Lv 5+ najde Železo).
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4. **Izvidnik (Scout):** **KLJUČEN** za Fazo 1. Edini gre v meglo in išče bencin/dele.
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* **Drop Box:** Zombiji ne nosijo v tvoje skrinje, ampak v poseben "Zabojnik".
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---
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## ✅ PREVERJANJE TVOJIH NAVEDB
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* **"Voda umazana na začetku?":** **DRŽI.** (Sistem Dirty Water).
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* **"Amnezija + Intro?":** **DRŽI.** (Blur efekt, prebujanje).
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* **"Muzej v Fazi 2?":** **DRŽI.** (Prestavljeno iz Faze 1).
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* **"10 Faz?":** **DRŽI.** (Glede na 20 biomov in Tier sistem v Game Bible).
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* **"Motorka/Laksarca?":** **DRŽI.** (Crafting iz delov v Fazi 1).
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**Zaključek:** Vsi dokumenti so zdaj usklajeni s tvojimi zadnjimi navodili.
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# 🎨 HIPODEVIL666 - ZAŠČITNI ZNAK (Trademark & Signature)
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**Datum:** 19. Januar 2026
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**Studio:** Hipodevil666 Studios™
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**Creator:** David "HIPO" Kotnik
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---
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# 🎯 MOJ IDENTITET
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**Jaz sem HIPO, in to je moja mini zgodba.**
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*(I am HIPO, and this is my mini story.)*
|
||||
|
||||
---
|
||||
|
||||
# 🎨 MY AESTHETIC (Visual Signature)
|
||||
|
||||
## 👤 Personal Style:
|
||||
- 😊 **Emojis** (everywhere!)
|
||||
- 💎 **Piercings** (facial: nose, lip, eyebrow)
|
||||
- 🎨 **Tattoos**
|
||||
- 🌈 **Dreadlocks** (signature look)
|
||||
- 💍 **Stretched ear gauges** (multiple piercings)
|
||||
- 👖 **Baggy Pants** (skater style)
|
||||
- 🛹 **Longboard / Skateboard**
|
||||
- 🎸 **Punk Spirit**
|
||||
- 🎮 **ADHD Energy**
|
||||
- ⚡ **Creative Chaos**
|
||||
|
||||
---
|
||||
|
||||
# 💭 LIFE MOTTO
|
||||
|
||||
> **"Življenje gre prehitro mimo - zato uživaj vsako sekundo, kot da je zadnji dan tvojega življenja!"**
|
||||
>
|
||||
> *(\"Life goes by too fast - so enjoy every second like it's the last day of your life!\")*
|
||||
|
||||
---
|
||||
|
||||
# 🔥 MY PHILOSOPHY
|
||||
|
||||
## Core Beliefs:
|
||||
1. **Upaj si, če želiš!** *(Dare if you want!)*
|
||||
2. **Si daj delati piercing!** *(Get yourself a piercing!)*
|
||||
3. **Ne poslušaj kolegov!** *(Don't listen to naysayers!)*
|
||||
|
||||
## True Friends:
|
||||
> Pravi kolega bo rekel: *"Lej ti, budala stara, spet novi piercing? Paše ti! Takega te mamo radi!"* 😂
|
||||
>
|
||||
> *(A true friend will say: \"Look at you, you old fool, another piercing? It suits you! That's why we love you!\")*
|
||||
|
||||
---
|
||||
|
||||
# 💪 MY MANIFEST
|
||||
|
||||
## Personal Declarations:
|
||||
- **"Ne spreminjam se - spreminjaj se sistem, ne jaz!"**
|
||||
*(I don't change - the system changes, not me!)*
|
||||
|
||||
- **"Jaz živim svoje ADHD sanje!"**
|
||||
*(I live my ADHD dreams!)*
|
||||
|
||||
## What This Game Represents:
|
||||
> This game is a reflection of authentic ADHD creativity - chaotic, colorful, passionate, and unapologetically personal. Every piercing, every dreadlock, every skateboard trick is a celebration of individuality. This is not just a game - it's a lifestyle, a statement, a rebellion against conformity.
|
||||
|
||||
**Stay weird. Stay creative. Stay YOU.** 🎆
|
||||
|
||||
---
|
||||
|
||||
# 🎮 IN-GAME SIGNATURE ELEMENTS
|
||||
|
||||
## 1. **KAI MARKOVIĆ** (Main Character = YOU!)
|
||||
|
||||
### Physical Appearance:
|
||||
- **Pink and green dreadlocks** (SIGNATURE LOOK!) 🌈
|
||||
- **Stretched ear gauges** with multiple piercings
|
||||
- **Facial piercings:** nose, lip, eyebrow
|
||||
- **Katana** strapped to back (main weapon)
|
||||
- **Post-apocalyptic clothing:** torn jacket, ripped jeans
|
||||
- **Dark combat boots**
|
||||
- **Athletic, wiry build**
|
||||
- **Red eyes** (human, NOT zombie - Alpha hybrid)
|
||||
|
||||
**This is YOU in the game!** 🎮
|
||||
|
||||
---
|
||||
|
||||
## 2. **GRONK** (Companion = ADHD Coded!)
|
||||
|
||||
### Appearance:
|
||||
- **MASSIVE green troll** (3m tall)
|
||||
- **Pink dreadlocks** (30+ locks - your aesthetic!)
|
||||
- **Stretched ear gauges** with piercings (5cm diameter!)
|
||||
- **Nose ring** (silver, punk aesthetic)
|
||||
- **VAPE** always in hand (essential accessory!)
|
||||
- Flavor: "Bubble Gum" (favorite)
|
||||
- Alternatives: Watermelon, Cotton Candy
|
||||
- **Black t-shirt:** "TROLL SABBATH" (metal band reference)
|
||||
- **Torn baggy black skater pants** (street style)
|
||||
- **Pink sneakers** (size XXXL, custom-made)
|
||||
|
||||
### Personality:
|
||||
- **ADHD-coded** (short attention span, impulsive, energetic)
|
||||
- **Obsessed with pink** (your signature color!)
|
||||
- **Gentle giant** (pacifist unless defending Kai)
|
||||
- **Music lover** (Troll Sabbath = Black Sabbath parody)
|
||||
- **Loyal friend**
|
||||
|
||||
**Gronk = ADHD representation + your vibe!** 🧟💖
|
||||
|
||||
---
|
||||
|
||||
## 3. **HIPODEVIL666CITY** (Town Name)
|
||||
|
||||
### Official Name:
|
||||
**"HIPODEVIL666CITY"** 🏛️
|
||||
|
||||
### Features:
|
||||
- **Town Hall Sign:** "HIPODEVIL666CITY HALL" (easter egg!)
|
||||
- **Population Board:** Shows "HIPODEVIL666CITY POPULATION"
|
||||
- **Your personal brand** stamped into the game world
|
||||
|
||||
**Your city, your rules!** 🎸
|
||||
|
||||
---
|
||||
|
||||
## 4. **Game Philosophy = Your Philosophy**
|
||||
|
||||
### No DLC Policy:
|
||||
❌ **No paid DLC ever**
|
||||
✅ **Pay once, get everything forever**
|
||||
|
||||
**Why?** Because fuck corporate greed. Players deserve everything for one price.
|
||||
|
||||
### Early Access Model:
|
||||
- €10 (Early Access) → €30 (Full Release)
|
||||
- Early supporters save €20
|
||||
- **Reward loyalty, not milk players**
|
||||
|
||||
**This is anti-corporate gaming.** ⚡
|
||||
|
||||
---
|
||||
|
||||
## 5. **Art Style = Dark Chibi Noir**
|
||||
|
||||
### Visual Identity:
|
||||
- **Style 32:** Dark-Chibi Noir
|
||||
- **Thick black outlines** (5px)
|
||||
- **Muted saturated colors** (NO gray, NO neon)
|
||||
- **Chibi cute + Dark fantasy**
|
||||
- **NO PIXELATION** (smooth vector!)
|
||||
- **Cult of the Lamb** aesthetic
|
||||
|
||||
**Dark, edgy, cute, rebellious.** 🎨
|
||||
|
||||
---
|
||||
|
||||
## 6. **Emoji Usage** 😊
|
||||
|
||||
### Communication Style:
|
||||
- **Emojis EVERYWHERE** in documentation
|
||||
- **Visual communication** (ADHD-friendly)
|
||||
- **Fun, energetic, playful**
|
||||
|
||||
Examples:
|
||||
- 🌿 Cannabis
|
||||
- 🧟 Zombies
|
||||
- 💰 Zoombucks
|
||||
- 🏛️ HIPODEVIL666CITY
|
||||
- 🎸 Punk Spirit
|
||||
|
||||
**Emojis = personality!** ✨
|
||||
|
||||
---
|
||||
|
||||
## 7. **Drug Empire System** 🌿
|
||||
|
||||
### Bold Game Design:
|
||||
- **Cannabis farming** (main economy)
|
||||
- **Magic mushrooms** 🍄
|
||||
- **Opium trade** (medical vs black market)
|
||||
- **Zombie dealers** (passive empire)
|
||||
|
||||
**Why?** Because underground economy is punk AF.
|
||||
**Message:** Survival by any means necessary.
|
||||
|
||||
**This is rebellious game design.** 🔥
|
||||
|
||||
---
|
||||
|
||||
## 8. **ADHD-Friendly Design**
|
||||
|
||||
### Game Philosophy:
|
||||
- **Small, achievable milestones** (10 Fazas, not 1 huge scope)
|
||||
- **Frequent dopamine hits** (every Faza = release!)
|
||||
- **Visual-heavy documentation** (emojis, tables, colors)
|
||||
- **Creative chaos** (multiple systems, variety)
|
||||
- **No crunch, no burnout** (sustainable development)
|
||||
|
||||
**Game designed BY ADHD mind, FOR everyone.** 🎮
|
||||
|
||||
---
|
||||
|
||||
# 📜 LEGAL TRADEMARK
|
||||
|
||||
## Official Registration:
|
||||
|
||||
**Game Title:**
|
||||
- "Krvava Žetev"
|
||||
- "DolinaSmrti"
|
||||
- "Bloody Harvest"
|
||||
|
||||
**Studio:** **Hipodevil666 Studios™**
|
||||
|
||||
**Trademark:** DolinaSmrti™ is a trademark of Hipodevil666 Studios™
|
||||
|
||||
**Copyright:** © 2024-2026 David Kotnik. All Rights Reserved.
|
||||
|
||||
**IP Rights:**
|
||||
- All characters, artwork, code, music, story, and game mechanics are the exclusive intellectual property of David Kotnik
|
||||
- Unauthorized reproduction prohibited
|
||||
|
||||
---
|
||||
|
||||
# 🎯 SIGNATURE CHECKLIST
|
||||
|
||||
Ko vidiš TE elemente, veš da je to **HIPODEVIL666** igra:
|
||||
|
||||
✅ **Pink/Green dreadlocks** (Kai, Gronk)
|
||||
✅ **Stretched ear gauges** (Kai, Gronk)
|
||||
✅ **Facial piercings**
|
||||
✅ **VAPE culture** (Gronk's bubble gum flavor)
|
||||
✅ **Punk aesthetic** (Troll Sabbath, torn clothes)
|
||||
✅ **ADHD energy** (Gronk's personality)
|
||||
✅ **Emoji everywhere** (documentation style)
|
||||
✅ **Dark humor** (HIPODEVIL666CITY, zombie workers)
|
||||
✅ **Anti-corporate** (No DLC policy)
|
||||
✅ **Underground economy** (cannabis, mushrooms)
|
||||
✅ **Rebellious design** (fuck conformity)
|
||||
✅ **ADHD-friendly** (10 Fazas, small goals)
|
||||
✅ **Dark-Chibi aesthetic** (cute + edgy)
|
||||
✅ **Slovenia roots** (post-apocalyptic Dolina Smrti)
|
||||
|
||||
---
|
||||
|
||||
# 💜 FINAL MESSAGE
|
||||
|
||||
**From HIPO:**
|
||||
|
||||
> This game is ME. Every dreadlock, every piercing, every vape cloud, every skateboard trick. It's ADHD creativity unleashed - chaotic, colorful, unapologetically WEIRD.
|
||||
>
|
||||
> Kai looks like me. Gronk acts like me. HIPODEVIL666CITY is named after me. The whole fucking game is a rebellion against boring, corporate, safe game design.
|
||||
>
|
||||
> **"Ne spreminjam se - spreminjaj se sistem, ne jaz!"**
|
||||
>
|
||||
> Stay weird. Stay creative. Stay YOU.
|
||||
>
|
||||
> **- David "HIPO" Kotnik**
|
||||
> *Hipodevil666 Studios™*
|
||||
> *Living ADHD dreams since forever* ⚡🛹💜
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ LOCKED & TRADEMARKED
|
||||
**Last Updated:** 19. Januar 2026
|
||||
|
||||
🎸⚡🎮💜✨
|
||||
File diff suppressed because it is too large
Load Diff
26
nova farma/dokumentacija/WORK_HOURS_LOG.md
Normal file
26
nova farma/dokumentacija/WORK_HOURS_LOG.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# ⏱️ Dnevnik Dela (Work Hours Log)
|
||||
|
||||
## 📊 Skupni Povzetek
|
||||
* **Začetek projekta:** 6. december 2025
|
||||
* **Skupaj ur (do 18. dec. 2025):** ~296 ur
|
||||
* **Ocenjeno skupaj (do 30. jan. 2026):** 400+ ur
|
||||
|
||||
---
|
||||
|
||||
## 📅 Faza: Clean Start (Januar 2026)
|
||||
* **Začetek faze:** 30. januar 2026
|
||||
* **Cilj:** Demo & Faza 1 (Polna igralnost)
|
||||
|
||||
| Datum | Opravilo | Ure | Opombe |
|
||||
| :--- | :--- | :--- | :--- |
|
||||
| 30.01.2026 | Reorganizacija dokumentacije, Setup Clean Start | | Priprava strukture map |
|
||||
|
||||
---
|
||||
|
||||
## 🗄️ Arhiv (December 2025)
|
||||
* **18.12.2025:** 296 ur (Zabeleženo v Git commitu: "Complete task breakdown - 296 hours across 9 priorities")
|
||||
* **Ključni mejniki 2025:**
|
||||
* Ocean creatures & Water sports (SUP, Kayak)
|
||||
* Living slime monsters
|
||||
* Werewolf & Moon phases
|
||||
* 5 types of bows, 9 types of arrows
|
||||
589
nova farma/dokumentacija/ZGODBA_CELOTNA.md
Normal file
589
nova farma/dokumentacija/ZGODBA_CELOTNA.md
Normal file
@@ -0,0 +1,589 @@
|
||||
# 📖 KRVAVA ŽETEV (DOLINA SMRTI) - Celotna Zgodba
|
||||
**COMPLETE & FINAL STORY DOCUMENT - V5.0 CORRECTED**
|
||||
|
||||
## 🌟 **Uvod**
|
||||
|
||||
**Leto:** 2084
|
||||
**Lokacija:** Slovenija → Dolina Smrti (Open World)
|
||||
**Žanr:** Open-World Farming RPG + Town Restoration + Zombie Survival
|
||||
**Gameplay:** Stardew Valley + The Sims + City Rebuilding + Zombie Control
|
||||
**Core Theme:** Survival, Hope, Rebuilding Civilization, Finding Sister
|
||||
|
||||
---
|
||||
|
||||
## 👥 **GLAVNI LIKI**
|
||||
|
||||
| Lik | Starost | Vloga | Status |
|
||||
|-----|---------|-------|--------|
|
||||
| **Kai Marković** <20> | **14** | Protagonist, Alpha Hybrid, Zombie Master | Player character |
|
||||
| **Ana Marković** <20> | **14** | Twin sister, Smart girl | **KIDNAPPED!** (searching for her!) |
|
||||
| **Marko Marković** 👨🔬 | ~45 | Father, scientist | **Dies Day 3** 💔 (killed by zombies) |
|
||||
| **Elena Marković** 👩🔬 | ~43 | Mother, scientist | **Dies Day 3** 💔 (killed by zombies) |
|
||||
| **Dr. Krnić** 👨🔬 | ~60 | Mad scientist villain | Created virus intentionally |
|
||||
| **Giant Troll King** 🦍👑 | N/A | Final Boss | **Kidnapped Ana!** |
|
||||
|
||||
---
|
||||
|
||||
## 🎭 **PROLOGUE: IZBRUH (The Outbreak)**
|
||||
|
||||
### **Dan 0: Virus Pobegne**
|
||||
|
||||
**Dr. Krnić NAMENOMA sprosti zombie virus** iz Black Serpent Laboratory.
|
||||
|
||||
**Outbreak začne.**
|
||||
|
||||
### **Dan 1-2: Kaos**
|
||||
|
||||
Mesto hitro pada. Zombie infection širijo. Panika, kaos, smrt.
|
||||
|
||||
**Marko in Elena Marković** (starša) poskušata zaščititi svoje dvojčke:
|
||||
- **Kai** (14) - pogumen, močan
|
||||
- **Ana** (14) - pametna, znanstveno radovedna
|
||||
|
||||
### **Dan 3: ZOMBIE NAPAD - STARŠA UMRETA** 💔😢
|
||||
|
||||
**NAJHUJŠI DAN.**
|
||||
|
||||
**ZOMBIE HORDA** napade družinsko hišo!
|
||||
|
||||
Starša se borita, toda je preveč zombijev...
|
||||
|
||||
**Starša UMRETA od zombie ugrizov.**
|
||||
|
||||
> **Marko** *(dying, bitten)*: "Kai... varuj sestro... beži..."
|
||||
> **Elena** *(dying, bitten)*: "Ana... Kai... ljubiva vaju... TECITA!"
|
||||
|
||||
**KAI PREŽIVI.** 💪 (Okužen z alfa sevom - postane immune!)
|
||||
|
||||
**ANA UGRABLJENA!** 🧟 (Giant Troll King jo odvleče!)
|
||||
|
||||
> **Kai** *(screaming)*: "ANA! NE!"
|
||||
> **Ana** *(screaming, odvlečena)*: "KAIII! POMAGAJ!"
|
||||
|
||||
**Kai je sam. 14 let. Starša mrtva. Sestra ugrabljena.**
|
||||
|
||||
### **Dan 4-7: Survival & Alfa Prebujenje**
|
||||
**Družinski Oltar (NEW!):**
|
||||
Kai lahko zgradi **Oltar** na kmetiji.
|
||||
- Ko najde **Inženirsko uro** (Marko) in **Medaljon** (Elena), se pojavita **DUHOVA STARŠEV**.
|
||||
- Ne kot zombija, ampak kot **Svetleči Varugi** (Force Ghosts).
|
||||
- **Marko (Duh):** Daje nasvete za gradnjo in obrambo ("Kai, utrdi ograjo!").
|
||||
- **Elena (Duh):** Daje nasvete za kmetovanje in zdravila ("Rastline potrebujejo vodo, sin.").
|
||||
- **Buff:** "Parental Love" (+10% Energy regen ko si na kmetiji).
|
||||
|
||||
Kai beži iz mesta. Okužen z alfa sevom, toda ne postane zombie!
|
||||
|
||||
**Alfa moč se prebudi:**
|
||||
- 🧟 **Zombie Control** - lahko kontrolira zombije!
|
||||
- 🔗 **Twin Bond** - psihična povezava z Ano! (čuti da je živa!)
|
||||
|
||||
### **Dan 8-30: POTOVANJE** 🚶
|
||||
|
||||
**Kai potuje** skozi opustošen svet. Išče varno mesto.
|
||||
|
||||
**1 teden pešačenja →** Najde **majhen skriti kraj** v dolini.
|
||||
|
||||
**MICRO FARM LOCATION FOUND!** 🏡
|
||||
|
||||
> "Tu lahko začnem... Majhna farma. Preživim. In najdem Ano."
|
||||
|
||||
---
|
||||
|
||||
## 🌾 **GAME START: MICRO FARM**
|
||||
|
||||
**Kai (14 let)** pride do majhnega zapuščenega kraja.
|
||||
|
||||
### **GAMEPLAY LOOP - TOWN RESTORATION:**
|
||||
|
||||
**1. START: MICRO FARM (8x8 tiles)**
|
||||
- Majhna kmetija za preživetje
|
||||
- Basic crops (wheat, carrot, potato)
|
||||
- 3-5 zombie workers
|
||||
- Tent za spanje
|
||||
|
||||
**2. EXPLORE → NAJDI RUINED TOWN 🏚️**
|
||||
- Raziskuj svet
|
||||
- Najdi zapuščena mesta (ruins!)
|
||||
- 27 towns available
|
||||
- Vsako mesto = 5-15 porušenih hiš
|
||||
|
||||
**3. RESTORE BUILDINGS!** 🔨
|
||||
```
|
||||
Potrebuješ:
|
||||
- Wood (les iz dreves)
|
||||
- Stone (kamen iz rudnikov)
|
||||
- Iron (železo)
|
||||
- Time (zombie workers help!)
|
||||
|
||||
Example: Repair House
|
||||
- 50 Wood
|
||||
- 30 Stone
|
||||
- 10 Iron
|
||||
- 2 days repair time (faster z več zombiji!)
|
||||
```
|
||||
|
||||
**4. NPCs MOVE IN!** 👥
|
||||
```
|
||||
Restored house → NPC automatic move in!
|
||||
|
||||
Example:
|
||||
Restore Blacksmith Shop → Ivan moves in!
|
||||
Restore Bakery → Marija moves in!
|
||||
Restore Clinic → Dr. Chen moves in!
|
||||
|
||||
180 NPCs total across 27 towns!
|
||||
```
|
||||
|
||||
**5. POSODI ZOMBIJE NPCjem!** 🧟🤝
|
||||
|
||||
**KAI'S UNIQUE POWER:**
|
||||
|
||||
> Kai lahko **POSODI zombie workers** NPCjem!
|
||||
|
||||
**Clues reveal:**
|
||||
- Ana je ŽIVAA!
|
||||
- Dr. Krnić uporablja njeno genijsko znanje
|
||||
- Giant Troll King jo ima kot ujetnico
|
||||
- Lokacija: Chernobyl Reactor Core
|
||||
|
||||
**Twin Bond Messages:**
|
||||
> "Kai... čutiš me? Sem ujeta... ampak ŽIVIM. Ne obupaj!"
|
||||
|
||||
**End of Act 1:** Kai najde prvi portal key fragment. Unlock Dino Valley!
|
||||
|
||||
---
|
||||
|
||||
### **ACT 2: INVESTIGATION** (Level 41-60)
|
||||
|
||||
**Duration:** ~25 hours
|
||||
**Mood:** Determination
|
||||
**Ana Status:** Located (Chernobyl, heavily guarded)
|
||||
|
||||
**Story:**
|
||||
- Unlock vseh 9 anomalous zones
|
||||
- Defeat 9 biome mini-bosses
|
||||
- Collect all 9 Key Fragments
|
||||
- Restore major towns
|
||||
- Marry (optional romance subplot!)
|
||||
- Build ultimate weapons & armor
|
||||
|
||||
**Twin Bond stronger:**
|
||||
> "Kai, slišim te! Sem v reactor core. Troll me čuva. Zmaj Volk je... moj GUARDIAN?!"
|
||||
|
||||
**Story:**
|
||||
- Unlock vseh 11 anomalous zones
|
||||
- Defeat biome mini-bosses
|
||||
- Collect all Key Fragments
|
||||
- Restore major towns
|
||||
- Marry (optional romance subplot!)
|
||||
- Build ultimate weapons & armor
|
||||
|
||||
**Twin Bond stronger:**
|
||||
> "Kai, slišim te! Sem v reactor core. Troll me čuva."
|
||||
|
||||
**End of Act 2:** All Key Fragments collected. Portal to Chernobyl UNLOCKED!
|
||||
|
||||
---
|
||||
|
||||
### **ACT 3: THE REUNION** 💜 (Level 61-75)
|
||||
|
||||
**Duration:** ~15 hours
|
||||
**Mood:** JOY → FEAR → HOPE
|
||||
**Ana Status:** **RESCUED! PLAYABLE!**
|
||||
|
||||
**Story:**
|
||||
|
||||
**Chernobyl Assault:**
|
||||
1. Kai storms Chernobyl Reactor
|
||||
2. Fights through radiation zones
|
||||
3. **CONFRONTS GIANT TROLL KING (Phase 1):**
|
||||
- HP: 2500
|
||||
- Kai defeats him!
|
||||
- Troll flees, wounded
|
||||
- HP: 2500
|
||||
- Kai defeats him!
|
||||
- Troll flees, wounded
|
||||
|
||||
5. **FINDS ANA!** 💜
|
||||
|
||||
**THE REUNION SCENE:**
|
||||
|
||||
```
|
||||
Kai enters Ana's cell.
|
||||
Ana turns around.
|
||||
Their eyes meet.
|
||||
|
||||
ANA: "...Kai?"
|
||||
KAI: "Ana... I found you."
|
||||
|
||||
[They run to each other, embrace, cry]
|
||||
|
||||
ANA: "You... you came for me..."
|
||||
KAI: "Always. Twin Bond, remember?"
|
||||
ANA: "I felt you. Every day. Searching..."
|
||||
|
||||
[Twin Bond FULLY AWAKENS - golden light!]
|
||||
|
||||
TWIN BOND UNLOCKED: Level 10!
|
||||
- Twin Telepathy
|
||||
- Twin Strike
|
||||
- Twin Shield
|
||||
- Twin Sense
|
||||
- Shared Buffs
|
||||
- Resurrection Ultimate
|
||||
```
|
||||
|
||||
**ANA JOINS PARTY!** 🎉
|
||||
|
||||
**New Gameplay:**
|
||||
- **SWITCH between Kai & Ana!**
|
||||
- Ana has scientist abilities:
|
||||
- Advanced crafting
|
||||
- Tech upgrades
|
||||
- Chemical synthesis
|
||||
- Farm automation expert
|
||||
- **TWIN COMBO ATTACKS!**
|
||||
- Twin Strike (2x damage!)
|
||||
- Twin Shield (transfer damage!)
|
||||
- Twin Teleport (swap positions!)
|
||||
|
||||
**Together Again:**
|
||||
- Return to Base Farm TOGETHER
|
||||
- Ana sees everything Kai built
|
||||
- Emotional reunion with NPC friends
|
||||
- **CHOICE:** Continue farming life OR hunt DrKrnić?
|
||||
|
||||
**End of Act 3:** Giant Troll King still alive. Dr. Krnić still free. **Final choice coming...**
|
||||
|
||||
---
|
||||
|
||||
### **ACT 4: FINAL CHOICE** (Level 76-80)
|
||||
|
||||
**Duration:** ~10 hours
|
||||
**Mood:** EPIC → Resolution
|
||||
**Status:** Kai + Ana together, facing destiny
|
||||
|
||||
**Story:**
|
||||
|
||||
**Dr. Krnić Issues Ultimatum:**
|
||||
> "Kai, Ana... come to Reactor Core for FINAL BATTLE. Or I release SUPER VIRUS - everyone dies. You have 7 days."
|
||||
|
||||
**Preparation Week** (optional side quests):
|
||||
- Max out all equipment
|
||||
- Marry (if not yet)
|
||||
- Have children (speedrun via time skip)
|
||||
- Complete all towns
|
||||
- Say goodbye to NPCs
|
||||
- **Final Twin Bond talk:**
|
||||
|
||||
> **Ana**: "Kai... sta smo pripravljana?"
|
||||
> **Kai**: "Skupaj? Vedno."
|
||||
> **Ana**: "Ne glede na izid... hvala. Za vse."
|
||||
> **Kai**: "Twin Bond. Zdaj in vedno."
|
||||
|
||||
**Day 7: THE FINALE**
|
||||
|
||||
**Boss Rush:**
|
||||
1. **Dr. Krnić** (HP: 1500) - Mad scientist
|
||||
2. **Giant Troll King Phase 2** (HP: 5000) - ULTIMATE FORM!
|
||||
- All powers unlocked
|
||||
- Fire breath
|
||||
- Earthquake smashes
|
||||
- Zombie summons
|
||||
- Rage mode!
|
||||
|
||||
**Boss defeated!**
|
||||
|
||||
---
|
||||
|
||||
## 🎬 **4 ENDINGS** (Player Choice!)
|
||||
|
||||
After defeating Troll King, faced with **ULTIMATE DECISION:**
|
||||
|
||||
```
|
||||
Dr. Krnić (dying): "Fools... virus will never stop...
|
||||
unless... you use CURE MACHINE."
|
||||
|
||||
Machine shows:
|
||||
- Can cure ALL zombies worldwide
|
||||
- But requires ALPHA HYBRID SACRIFICE
|
||||
- One of you must die... Kai or Ana.
|
||||
|
||||
Twin Bond: "We can... overcome... together?"
|
||||
```
|
||||
|
||||
### **CHOICE SCREEN:**
|
||||
|
||||
**Option A: SACRIFICE KAI**
|
||||
**Option B: SACRIFICE ANA**
|
||||
**Option C: REFUSE (No cure)**
|
||||
**Option D: FIND ALTERNATIVE (if collected all 50 Ana's clues!)**
|
||||
|
||||
---
|
||||
|
||||
### **ENDING 1: 💔 KAI'S SACRIFICE**
|
||||
|
||||
**Unlock:** Choose Option A
|
||||
|
||||
Kai steps into machine. Ana screams "NO!"
|
||||
|
||||
**Kai's last words:**
|
||||
> "Ana... you're the scientist. The genius. World needs you more. Live. For both of us. Twin Bond... forever."
|
||||
|
||||
Machine activates. **Kai dies.** World cured. All zombies revert to humans.
|
||||
|
||||
**10 years later:**
|
||||
- Ana (28) leads new world
|
||||
- Married, has daughter named "Kai"
|
||||
- Twin Bond scar remains (can still "feel" him)
|
||||
- World thrives
|
||||
|
||||
**Final scene:** Ana at Kai's grave, holding daughter's hand.
|
||||
|
||||
> "Your uncle saved the world, Kai. He loved you before you were born."
|
||||
|
||||
**ACHIEVEMENT: Selfless Hero** 😢
|
||||
|
||||
---
|
||||
|
||||
### **ENDING 2: 💔 ANA'S SACRIFICE**
|
||||
|
||||
**Unlock:** Choose Option B
|
||||
|
||||
Ana steps into machine. Kai screams "NO!"
|
||||
|
||||
**Ana's last words:**
|
||||
> "Kai... you saved me. Let me save everyone else. You're stronger. You can lead them. I love you, brother. Always."
|
||||
|
||||
Machine activates. **Ana dies.** World cured. All zombies revert to humans.
|
||||
|
||||
**10 years later:**
|
||||
- Kai (28) leads new world
|
||||
- Married to Lena, has daughter named "Ana"
|
||||
- Twin Bond scar remains (can still "feel" her)
|
||||
- World thrives
|
||||
|
||||
**Final scene:** Kai at Ana's grave, holding daughter's hand.
|
||||
|
||||
> "Your aunt saved the world, Ana. She was the smartest person I knew."
|
||||
|
||||
**ACHIEVEMENT: Sister's Legacy** 😢
|
||||
|
||||
---
|
||||
|
||||
### **ENDING 3: 💀 DARK WORLD**
|
||||
|
||||
**Unlock:** Choose Option C (Refuse)
|
||||
|
||||
Kai and Ana destroy machine. "We stay together. World be damned."
|
||||
|
||||
Virus stays. Zombies remain. Kai and Ana live on farm **forever**, ruling over zombie workers.
|
||||
|
||||
**50 years later:**
|
||||
- Kai (68) and Ana (68) old, still farming
|
||||
- World still zombie-infested
|
||||
- But they're TOGETHER
|
||||
- Generational gameplay: Their grandchildren play
|
||||
|
||||
**Final scene:** Old Kai and Ana watching sunset, holding hands.
|
||||
|
||||
> "Ne žalim ničesar."
|
||||
|
||||
**ACHIEVEMENT: Twin Bond Eternal** 💜
|
||||
|
||||
---
|
||||
|
||||
### **ENDING 4: 🌟 PERFECT ENDING**
|
||||
|
||||
**Unlock:** Option D (Collect ALL 50 Ana's clues + ALL 9 Key Fragments!)
|
||||
|
||||
**Ana's genius + All clues = ALTERNATIVE CURE!**
|
||||
|
||||
> **Ana**: "Wait! I've collected enough data... There's ANOTHER WAY!"
|
||||
> **Kai**: "What?!"
|
||||
> **Ana**: "Twin Bond energy + collected genetic samples = CURE WITHOUT SACRIFICE!"
|
||||
|
||||
**They activate alternative formula:**
|
||||
- combines Twin Bond power
|
||||
- Uses Ana's 50 clues (genetic data!)
|
||||
- Uses 9 Key Fragments (biome essences!)
|
||||
- **SUCCESS!**
|
||||
|
||||
**World cured. Kai and Ana BOTH LIVE!** 🎉
|
||||
|
||||
**10 years later:**
|
||||
- Kai (28) and Ana (28) co-lead new world
|
||||
- Both married, both have children
|
||||
- Children play together (cousins!)
|
||||
- Zombie Workers become HELPERS (friendly!)
|
||||
- Perfect harmony
|
||||
|
||||
**Final scene:** Family picnic at Base Farm. Kai, Ana, leurs spouses, 6 kids playing.
|
||||
|
||||
> **Kai**: "We did it."
|
||||
> **Ana**: "Together. Always."
|
||||
> **Children**: *playing, laughing*
|
||||
|
||||
**ACHIEVEMENT: True Heroes - Perfect Ending** 🌟💯
|
||||
|
||||
---
|
||||
|
||||
## 🌍 **18 BIOMOV OVERVIEW**
|
||||
|
||||
### **9 Normal Biomes:**
|
||||
1. 🌾 **Grassland** - Spawn area, peaceful
|
||||
2. 🌲 **Forest** - Trees, wolves, deer
|
||||
3. 🌿 **Swamp** - Toxic, dangerous
|
||||
4. 🏜️ **Desert** - Hot, scorpions
|
||||
5. 🏔️ **Mountain** - Cliffs, eagles
|
||||
6. ❄️ **Snow** - Cold, frost bears
|
||||
7. 🏚️ **Wasteland** - Ruins, mutants
|
||||
8. 🌴 **Tropical** - Beach, coconuts
|
||||
9. ☢️ **Radioactive** - Nuclear, dangerous
|
||||
|
||||
### **9 Anomalous Zones:**
|
||||
10. 🦖 **Dino Valley** - T-Rex, raptors!
|
||||
11. 🐉 **Mythical Highlands** - Dragons, griffins!
|
||||
12. 🌲 **Endless Forest** - Bigfoot, cryptids!
|
||||
13. 🦕 **Loch Ness** - Nessie, Scotland!
|
||||
14. 💀 **Catacombs** - Undead, skeletons!
|
||||
15. 🏜️ **Egyptian Desert** - Pyramids, mummies!
|
||||
16. 🌴 **Amazon Rainforest** - Piranhas, jungle!
|
||||
17. 🌊 **Atlantis** - Underwater city!
|
||||
18. ☢️ **Chernobyl** - Final zone, reactor!
|
||||
|
||||
---
|
||||
|
||||
## 📊 **GAME SYSTEMS (46 TOTAL!)**
|
||||
|
||||
**Core Systems (10):**
|
||||
1. PlayerMovement
|
||||
2. WorldGeneration
|
||||
3. BiomeSystem
|
||||
4. ZombieSystem
|
||||
5. FarmingSystem
|
||||
6. CraftingSystem
|
||||
7. InventorySystem
|
||||
8. HybridAbilitySystem
|
||||
9. WeatherSystem
|
||||
10. TimeSystem
|
||||
|
||||
**Advanced Systems (36 more!):**
|
||||
- TwinBondSystem
|
||||
- RomanceSystem (12 marriage options!)
|
||||
- ChildrenSystem (5 growth stages!)
|
||||
- PortalSystem (18 portals!)
|
||||
- BossSystem (24 bosses!)
|
||||
- QuestSystem
|
||||
- TownRestorationSystem (27 towns!)
|
||||
- NPCSystem (180 NPCs!)
|
||||
- PetSystem (Dogs + Cats!)
|
||||
- MiningSystem (5 major mines!)
|
||||
- ... and 26 more!
|
||||
|
||||
**Total: 22,596+ lines of code!** 💻
|
||||
|
||||
---
|
||||
|
||||
## 💜 **TWIN BOND - 6 ABILITIES**
|
||||
|
||||
### **1. Twin Telepathy**
|
||||
- Unlimited range communication
|
||||
- Kai ↔ Ana can talk anywhere!
|
||||
- Mental text messages
|
||||
|
||||
### **2. Twin Strike**
|
||||
- Combined attack
|
||||
- 2x damage when together!
|
||||
- Ultimate combo move
|
||||
|
||||
### **3. Twin Shield**
|
||||
- Damage transfer
|
||||
- If Kai hurt, Ana can absorb 50%
|
||||
- Protects each other
|
||||
|
||||
### **4. Twin Sense**
|
||||
- Detect enemies through walls
|
||||
- Find hidden items
|
||||
- Shared vision
|
||||
|
||||
### **5. Shared Buffs**
|
||||
- Food buffs = Both get!
|
||||
- Potions = Both benefit!
|
||||
- Equipment synergy
|
||||
|
||||
### **6. Resurrection Ultimate** ⭐
|
||||
- If Kai dies, Ana can revive (once/day!)
|
||||
- If Ana dies, Kai can revive (once/day!)
|
||||
- **ТОЛЬКО в Act 3+ (when together!)**
|
||||
|
||||
---
|
||||
|
||||
## 💍 **12 MARRIAGE OPTIONS**
|
||||
|
||||
**Town NPCs (5):**
|
||||
1. Lena - Farmer's daughter
|
||||
2. Katarina - Trader's niece
|
||||
3. Sonya - Doctor's assistant
|
||||
4. Mira - Artist
|
||||
5. Elena - Scientist
|
||||
|
||||
**Biome NPCs (7):**
|
||||
6. Tribal Princess (Amazon)
|
||||
7. **Mermaid Princess (Atlantis!)** 🧜♀️
|
||||
8. Valkyrie (Mythical)
|
||||
9. Egyptian Priestess (Egypt)
|
||||
10. Scottish Lass (Loch Ness)
|
||||
11. Dino Keeper (Dino Valley)
|
||||
12. Ghost Girl (Catacombs - can resurrect!)
|
||||
|
||||
**Wedding System:**
|
||||
- Ceremony (+100 guests!)
|
||||
- Children (5 growth stages!)
|
||||
- **Generational Gameplay** (100+ years possible!)
|
||||
|
||||
---
|
||||
|
||||
## ⭐ **ZAKLJUČEK**
|
||||
|
||||
**KRVAVA ŽETEV** je epic story o:
|
||||
- 💔 **Loss** (Starši umrejo)
|
||||
- 💪 **Survival** (1 year alone)
|
||||
- 🔍 **Search** (Finding Ana)
|
||||
- 💜 **Reunion** (Act 3 - Together again!)
|
||||
- ⚖️ **Choice** (Sacrifice or save both?)
|
||||
- 🌟 **Hope** (Perfect ending possible!)
|
||||
|
||||
**Your choices determine:**
|
||||
- Who lives
|
||||
- Who dies
|
||||
- World's fate
|
||||
- Twin Bond's destiny
|
||||
- **If Parents find peace** (Shrine quest!)
|
||||
|
||||
**46 Game Systems. 18 Biomes. 24 Bosses. 4 Endings. Infinite Gameplay.**
|
||||
|
||||
---
|
||||
|
||||
**THIS IS THE FINAL CORRECT VERSION!** ✅
|
||||
|
||||
**Written by:** David Kotnik & DolinaSmrti Team
|
||||
**Date:** December 25, 2025
|
||||
**Version:** 4.0 - FINAL & COMPLETE
|
||||
|
||||
### **V4.0 CORRECTIONS:**
|
||||
|
||||
✅ **Kai & Ana MARKOVIĆ** (not Kovač!)
|
||||
✅ **14 let** (FINAL!)
|
||||
✅ **Starša umreta Dan 3** (become Ghosts!)
|
||||
✅ **Dan 7** - Troll ugrabi Ano + Kai → Alpha!
|
||||
✅ **1 leto kasneje** - Game starts
|
||||
✅ **20 biomov** (9 normal + 11 anomalous!)
|
||||
✅ **Giant Troll King** = kidnapper + final boss!
|
||||
✅ **Act 3: THE REUNION** - Ana returns!
|
||||
✅ **Twin Bond 6 abilities** - fully detailed!
|
||||
✅ **46 game systems** - 22,596+ LOC!
|
||||
✅ **4 endings** - Including PERFECT ending!
|
||||
✅ **12 romance options** + children!
|
||||
|
||||
*"Two twins. One bond. Infinite love. Your choice determines all."* 💜✨
|
||||
74
nova farma/dokumentacija/vse_informacije.md
Normal file
74
nova farma/dokumentacija/vse_informacije.md
Normal file
@@ -0,0 +1,74 @@
|
||||
odpri # 📂 PROJEKT MRTVA DOLINA (NovaFarma) - MASTER KONTEKST
|
||||
**Za AI Asistenta (Trae)**
|
||||
**Datum:** 30. Januar 2026
|
||||
**Začetek Projekta:** 6. December 2025 (Faza 0 - Terrain/Phaser Setup)
|
||||
|
||||
## 1. 🎭 LIKI (CHARACTERS)
|
||||
|
||||
### **Kai Marković (Protagonist)**
|
||||
* **Videz:** Pink/Zeleni dreadlocksi, "Dark-Chibi Noir" stil.
|
||||
* **Status:** **14 let** (ne 17!), Alpha Hybrid (imun na virus).
|
||||
* **Posebnosti:**
|
||||
* **Amnezija:** Ne spomni se vsega, spomini se vračajo skozi "Flashbacke" (zamegljene slike).
|
||||
* **Zombie Master:** Lahko kontrolira zombije (jih "udomači" da delajo na kmetiji).
|
||||
* **Twin Bond:** Telepatska povezava s sestro Ano.
|
||||
|
||||
### **Ana Marković (Sestra)**
|
||||
* **Status:** Ugrabljena s strani Velikega Trol Kralja (Giant Troll King).
|
||||
* **Starost:** **14 let**.
|
||||
* **Lokacija:** Černobilski Reaktor.
|
||||
* **Vloga:** Znanstveni genij, druga polovica "Twin Bond" mehanike.
|
||||
|
||||
### **Starša (Marko & Elena)**
|
||||
* **Smrt:** Umrla med napadom zombijev (Dan 3).
|
||||
* **Status:** **DUHOVI (Ghosts)**.
|
||||
* **Mehanika:** Pojavita se na kmetiji, ko Kai zgradi **Družinski Oltar**.
|
||||
* **Marko (Duh):** Daje inženirske nasvete (gradnja, obramba).
|
||||
* **Elena (Duh):** Daje biološke nasvete (kmetovanje, zdravljenje).
|
||||
|
||||
### **Gronk (The Zombie Helper)**
|
||||
* **Videz:** Roza dreadlocksi, vedno ma "vape" v ustih.
|
||||
* **Vloga:** Prvi zombi pomočnik, "Chill" osebnost (čeprav je zombi).
|
||||
* **Funkcija:** Pomaže pri kmetovanju in prenašanju stvari.
|
||||
|
||||
## 2. 📖 ZGODBA (STORY)
|
||||
|
||||
* **Glavni Cilj:** Najti in rešiti Ano.
|
||||
* **Ozadje:** Virus je ušel iz laboratorija (Dr. Krnić). Svet je v razsulu.
|
||||
* **Potek:**
|
||||
1. **Prolog:** Smrt staršev, ugrabitev Ane.
|
||||
2. **Survival:** Kai najde kmetijo #1.
|
||||
3. **Obnova:** Popravilo 27 mest in reševanje NPC-jev.
|
||||
4. **Generacije:** Liki se starajo. Igralec lahko igra kot potomci (Generational Play).
|
||||
* **Quest Staršev:** "Echoes of Home" - najdi uro in medaljon za priklic duhov duhov staršev.
|
||||
* **Zlobneži:**
|
||||
* **Dr. Krnić:** Glavni antagonist.
|
||||
* **Veliki Trol Kralj:** Ugrabitelj Ane.
|
||||
* **❌ ZMAJ VOLK (Dragon Wolf):** **ODSTRANJEN IZ IGRE.** (Ni ga več v zgodbi).
|
||||
|
||||
## 3. ⚙️ TEHNIČNE & VIZUALNE SMERNICE
|
||||
|
||||
* **Model:** Uporabljaj **S1 Max**.
|
||||
* **Stil:** **"Dark-Chibi Noir"** (Stil 32). Krepke črne obrobe, "cute but dark".
|
||||
* **Animacije:** Stardew Valley stil (2.5D Tiled Map).
|
||||
* **Efekti:**
|
||||
* **Typewriter Effect:** Besedilo se izpisuje kot na pisalnem stroju.
|
||||
* **Amnezija:** Flashbacki so prikazani z zamegljenimi/distorziranimi slikami.
|
||||
* **Video:** Dinamični prehodi.
|
||||
|
||||
## 4. 🧠 ADHD & KOMUNIKACIJA (POMEMBNO!)
|
||||
|
||||
* **Slog:** Uporabljaj sproščen, **"domač" jezik**.
|
||||
* **Izrazi:**
|
||||
* "Pofafati" (pobrati/uničiti/pojest).
|
||||
* "Delati v usta" (vape/kaditi ali govoriti direktno).
|
||||
* Bodi neposreden, brez olepševanja.
|
||||
* **Pravila:**
|
||||
* **NO PIXELATION:** Vse mora biti vektorsko gladko (kljub retro videzu), vektorski stil risanja.
|
||||
* **REFERENCE FIRST:** Vedno preveri obstoječe slike preden predlagaš nove.
|
||||
|
||||
|
||||
|
||||
## 5. 📂 STRUKTURA PROJEKTA
|
||||
* **Docs:** Vsa dokumentacija je v `/docs` (Game Bible, Dnevniki).
|
||||
* **Assets:** Slike so urejene v ravni strukturi (brez globokih podmap) za lažji pregled.
|
||||
Reference in New Issue
Block a user