SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible.
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@@ -27,13 +27,26 @@ Album je razdeljen na zavihke:
|
||||
- **Lokacija:** Kje najti semena?
|
||||
- **Sell Price:** Koliko stane?
|
||||
|
||||
### **🐟 FISH (Ribe)**
|
||||
- **Vsebuje:** Postrv, Som, Mutant Fish...
|
||||
### **🐟 FISH (Ribe - Faza 1 Limit)**
|
||||
- **Vsebuje (6 Species):**
|
||||
1. **Postrv (Trout):** Reka, podnevi. (Common)
|
||||
2. **Brancin (Bass):** Jezero/Ribnik. (Common)
|
||||
3. **Losos (Salmon):** Reka, ko dežuje. (Rare)
|
||||
4. **Zlata Ribica (Golden Fish):** Zelo redka! (Legendary - Muzej item)
|
||||
5. **Som (Catfish):** Samo ponoči (Night). (Uncommon)
|
||||
6. **Mutant Riba (Radioactive Fish):** Zelena, sveti. Daje sevanje! (Unique)
|
||||
- **Info:**
|
||||
- Lokacija (Reka, Jezero, Morje)
|
||||
- Lokacija (Reka, Jezero)
|
||||
- Time (Dan/Noč)
|
||||
- Weather (Sončno/Dež)
|
||||
- "Record Size" (tvoja največja ujeta riba)
|
||||
- **Uporaba (Usage):**
|
||||
- **🍽️ Hrana:** Pečenje na ognju (Energy +20).
|
||||
- **💰 Prodaja:** Dobiš Zlatnike.
|
||||
- **🏛️ Muzej:** Doniraj za akvarij (Public Aquarium).
|
||||
- **🏠 Doma: **
|
||||
- **Mali Akvarij (Furniture):** Postaviš na polico za okras.
|
||||
- **Veliki Akvarij (Luxury Tank - Late Game):** Samostoječ kos pohištva (3x1 tile), osvetljen, za več rib hkrati!
|
||||
- **Ribnik (Fish Pond - Faza 2):** Zgradiš ribnik in gojiš ribe (se razmnožujejo + kaviar!).
|
||||
|
||||
### **💎 MINERALS & ARTIFACTS**
|
||||
- **Vsebuje:** Zlato, Diamanti, Ancient Coins, Dinosaur Bones...
|
||||
@@ -51,13 +64,27 @@ Album je razdeljen na zavihke:
|
||||
- **Hates:** Česa ne marajo?
|
||||
- **Schedule:** Kje so ob kateri uri?
|
||||
|
||||
### **🦋 INSECTS (Žuželke)**
|
||||
- **Vsebuje:** Metulji, Kobilice, Hrošči, Čebele, Kresničke...
|
||||
### **🦋 INSECTS & SMALL CREATURES (Žuželke & Golazen)**
|
||||
- **Vsebuje:**
|
||||
- **Leteče:** Beli Metulj, Čebela, Muha, Krvoločni Komar (agresiven!).
|
||||
- **Lezeče:** Deževnik (po dežju), Polž (po dežju), Mravlja (kolone), Zlati Hrošč, Pikapolonica.
|
||||
- **Info:**
|
||||
- Lokacija (Travnik, Gozd)
|
||||
- Time (Dan/Noč)
|
||||
- Season (Poletje/Jesen)
|
||||
- **Rarity:** Nekateri so zelo redki!
|
||||
- **Lokacija:** Travnik, kompost, drevesa.
|
||||
- **Orodje:** **MREŽA ZA ŽUŽELKE (Bug Net)** - *Craftable!*
|
||||
- **Shranjevanje:** Ko jih uloviš, gredo avtomatsko v **PLASTIČEN TERARIJ (Item)** v tvojem inventarju. (Ne moreš jih nositi v žepu!).
|
||||
|
||||
### **🍯 ČEBELNJAK (Beehive Progression)**
|
||||
- **Faza 1 (Divji panj):** Najdeš na drevesu. Nevarno! Dobiš malo medu.
|
||||
- **Faza 2 (Domači panj):** Zgradiš leseno škatlo. Rabiš uloviti "Queen Bee".
|
||||
|
||||
---
|
||||
|
||||
### **🛠️ ORODJE - DELI & SESTAVLJANJE (Scrap Crafting)**
|
||||
Napredna orodja (Motorka, Laksarca) **NE MOREŠ KUPITI**.
|
||||
Moraš jih **SESTAVITI** iz rezervnih delov, ki jih najdeš v smeteh/mestu:
|
||||
- **Motorna Žaga (Chainsaw):** Rabiš *Motor*, *Verigo*, *Ohišje*.
|
||||
- **Laksarca (Trimmer):** Rabiš *Motor*, *Glava z nitko*, *Palica*.
|
||||
- **Gorivo:** Obe orodji rabita Bio-Gorivo ali Bencin!
|
||||
|
||||
### **🐾 ANIMALS (Živali - Fauna)**
|
||||
- **Domestic:** Krave, Kokoši, Svinje...
|
||||
|
||||
@@ -453,19 +453,55 @@ TARGET: DONE BY TONIGHT/TOMORROW! 🚀
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **IMMEDIATE ACTION:**
|
||||
|
||||
```
|
||||
RIGHT NOW:
|
||||
1. Generate 26 missing PNG assets! ⚠️
|
||||
2. Once done, build Tiled map
|
||||
3. Then code gameplay
|
||||
4. DEMO READY! ✅
|
||||
### **10. COLLECTIBLES & MUSEUM (NEW!)**
|
||||
|
||||
```
|
||||
NEED FOR DEMO:
|
||||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||||
INSECTS (2 PNG):
|
||||
- Insect_Butterfly.png (flight animation)
|
||||
- Insect_Beetle.png (crawling)
|
||||
|
||||
ARTIFACTS (1 PNG):
|
||||
- Ancient_Coin.png (found in dirt)
|
||||
|
||||
MUSEUM TENT (1 PNG):
|
||||
- Museum_Tent_Small.png (place where you donate)
|
||||
|
||||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||||
TOTAL: 4 PNG needed!
|
||||
STATUS: NEED TO GENERATE! ⚠️
|
||||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||||
```
|
||||
|
||||
START WITH: Asset generation!
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
**📁 SAVED AS: DEMO_COMPLETE_PLAN.md**
|
||||
**STATUS: Ready to start asset generation! 🎨🚀**
|
||||
---
|
||||
|
||||
## 📋 **ASSET SUMMARY (UPDATED):**
|
||||
...
|
||||
10. Collectibles: 4 PNG ⚠️ NEED!
|
||||
...
|
||||
|
||||
---
|
||||
|
||||
## 🎮 **DEMO GAMEPLAY FLOW (UPDATED):**
|
||||
|
||||
...
|
||||
MINUTE 3:
|
||||
- Use Hoe to till 5 dirt plots
|
||||
- **Chance to find "Ancient Coin"!** (Collectible found!)
|
||||
- Notification: "New Item added to Album!"
|
||||
- Plant wheat seeds...
|
||||
|
||||
...
|
||||
MINUTE 5:
|
||||
- Chop tree...
|
||||
- **Catch a Butterfly!** (Optional action)
|
||||
- Donate to Curator (Standing by Museum Tent)
|
||||
- Curator: "Amazing! We will display this!"
|
||||
- End Screen...
|
||||
|
||||
---
|
||||
|
||||
**📁 SAVED AS: DEMO_COMPLETE_PLAN.md**
|
||||
**STATUS: Ready to start asset generation! 🎨🚀**
|
||||
|
||||
@@ -117,13 +117,27 @@
|
||||
|
||||
**6 Tool Types × 3 Tiers = 18 basic + 4 special = 22 total**
|
||||
|
||||
### **STONE TIER (5 remaining):**
|
||||
- [x] Stone hoe - DONE
|
||||
- [ ] Stone axe (tree chopping)
|
||||
- [ ] Stone pickaxe (rock breaking)
|
||||
- [ ] Stone watering can (crops)
|
||||
- [ ] Stone scythe (harvesting)
|
||||
- [ ] Stone shovel (digging)
|
||||
### **MINE RESOURCES (FAZA 1 LIMIT):**
|
||||
- **Levels 1-10 (Early Mine):**
|
||||
- **Coal (Premog):** Fuel for furnace.
|
||||
- **Copper (Baker):** First metal upgrade.
|
||||
- **Iron (Železo):**
|
||||
- **NOT in early mine!**
|
||||
- **Source:** Scavenged by Zombie Scouts (Scrap Metal) -> Melted into Iron Bars.
|
||||
- Or found in locked "City Crates" on surface.
|
||||
|
||||
### **BADGE / TOOL TIERS:**
|
||||
1. **Stone (Kamen):** Basic starting tools.
|
||||
2. **Copper (Baker):** First upgrade (Mining Lv 1-10).
|
||||
3. **Iron (Železo):** Advanced (Requires Scavenging/Zombies).
|
||||
4. **Steel (Jeklo):** End of Phase 1 / Start of Phase 2.
|
||||
|
||||
### **COPPER TIER (5):**
|
||||
- [ ] Copper hoe
|
||||
- [ ] Copper axe
|
||||
- [ ] Copper pickaxe
|
||||
- [ ] Copper watering can
|
||||
- [ ] Copper scythe
|
||||
|
||||
### **IRON TIER (6):**
|
||||
- [ ] Iron hoe
|
||||
@@ -133,13 +147,8 @@
|
||||
- [ ] Iron scythe
|
||||
- [ ] Iron shovel
|
||||
|
||||
### **STEEL TIER (6):**
|
||||
- [ ] Steel hoe
|
||||
- [ ] Steel axe
|
||||
- [ ] Steel pickaxe
|
||||
- [ ] Steel watering can
|
||||
- [ ] Steel scythe
|
||||
- [ ] Steel shovel
|
||||
### **STEEL TIER (Late game):**
|
||||
- [ ] Steel set (Phase 2)
|
||||
|
||||
### **SPECIAL TOOLS (4):**
|
||||
- [ ] Fishing rod (catch fish)
|
||||
|
||||
@@ -319,6 +319,25 @@
|
||||
|
||||
---
|
||||
|
||||
## 🕵️♂️ **SKRITA KLET (Secret Basement / Lab)**
|
||||
**Status:** Late Phase 1 / Phase 2 Unlock via "Hidden Switch".
|
||||
|
||||
To ni običajna klet. To je tvoj **ilegalni imperij** pod zemljo!
|
||||
* **Vhod:** Skrit za omaro ali pod preprogo v hiši.
|
||||
* **Funkcija:** Gojenje in predelava prepovedanih substanc (High Risk / High Reward).
|
||||
|
||||
### **Zones:**
|
||||
1. **🌿 Grow Room (Konoplja & Magic Mushrooms):**
|
||||
* Umetna svetloba (UV luči).
|
||||
* Avtomatsko zalivanje (Hidroponika).
|
||||
* **Gobe:** Rastejo v temi na policah.
|
||||
2. **⚗️ The Lab (Laboratorij):**
|
||||
* **Heroin Production:** Predelava maka (Poppy) -> Opium -> Heroin.
|
||||
* **Mushroom Extract:** Za "Mind Expansion" napitke.
|
||||
* **Tveganje:** Če te dobi policija/župan, izgubiš vse!
|
||||
|
||||
---
|
||||
|
||||
## ⚔️ **ORODJE & OROŽJE (Tools & Weapons)**
|
||||
|
||||
### **6 UPGRADE TIERS:**
|
||||
@@ -448,23 +467,89 @@
|
||||
|
||||
## 🏕️ **HOUSING PROGRESSION (Tent → House)**
|
||||
|
||||
### **Stage 1: TENT ⛺**
|
||||
- **Start:** Day 1
|
||||
- **Crafting:** 20 Fabric + 10 Wood
|
||||
- **Features:**
|
||||
- Sleep only
|
||||
- No storage
|
||||
- No cooking
|
||||
- **Size:** 3x3 tiles
|
||||
## 🏕️ **HOUSING & STRUCTURES (Faza 1 Update)**
|
||||
|
||||
### **Stage 2: WOODEN SHACK 🏚️**
|
||||
- **Unlock:** Level 5
|
||||
- **Crafting:** 100 Wood + 50 Stone
|
||||
### **HOUSE PROGRESSION (Faza 1 Limit: Tier 2)**
|
||||
|
||||
#### **Tier 0: SPALNA VREČA (Sleeping Bag) 🛌**
|
||||
- **Start:** Day 1
|
||||
- **Cost:** Free (Found item)
|
||||
- **Features:** Sleep only. No protection from rain/cold.
|
||||
- **Location:** Outdoors (Campfire).
|
||||
|
||||
#### **Tier 1: ŠOTOR (Tent) ⛺**
|
||||
- **Unlock:** Day 2-3
|
||||
- **Crafting:** 20 Fabric + 10 Wood
|
||||
- **Features:**
|
||||
- Sleep (Restore Energy)
|
||||
- Save Game
|
||||
- Small Inventory (Chest inside)
|
||||
|
||||
#### **Tier 2: LESENA KOČA (Wooden House) 🏚️**
|
||||
- **Unlock:** Late Phase 1
|
||||
- **Crafting:** 200 Wood + 50 Stone + 20 Nails
|
||||
- **Features:**
|
||||
- Bed
|
||||
- Small chest (10 slots)
|
||||
- Campfire cooking
|
||||
- **Size:** 5x5 tiles
|
||||
- Full protection
|
||||
- Cooking Stove inside
|
||||
- Bed (Better energy restore)
|
||||
- **MAX LEVEL FOR FAZA 1!**
|
||||
|
||||
- **MAX LEVEL FOR FAZA 1!**
|
||||
|
||||
---
|
||||
|
||||
## 💎 **BASIC RESOURCES & CRAFTING (Faza 1)**
|
||||
|
||||
### **MIVKA (Sand) 🏖️**
|
||||
- **Lokacija:** Ob reki ali jezercu (River/Pond banks).
|
||||
- **Orodje:** **Lopata (Shovel)**.
|
||||
- **Uporaba (Uses):**
|
||||
- **Smelting:** Mivka + Premog (Coal) v Peči = **STEKLO (Glass)** 🪟.
|
||||
- **Construction:** Mešanje betona (Faza 2).
|
||||
|
||||
### **STEKLO (Glass)**
|
||||
- **Crafting:** Furnace (1 Sand + Fuel).
|
||||
- **Fuel (Gorivo):**
|
||||
- **Les (Wood):** Hitro pogori (low efficiency).
|
||||
- **Premog (Coal):** Dolgo gori (high efficiency).
|
||||
- **Uporaba:**
|
||||
- **Repair Greenhouse:** Popravilo razbitih oken rastlinjaka.
|
||||
- **Crafting:** Izdelava Terarijev, Steklenic (Bottles).
|
||||
|
||||
---
|
||||
|
||||
### **BARN & ANIMALS (Faza 1 Update)**
|
||||
|
||||
#### **Tier 1: OSNOVNI KOKOŠNJAK (Basic Coop) 🐔**
|
||||
- **Unlock:** Mid Phase 1
|
||||
- **Capacity:** Max 6 Chickens (Kokoši).
|
||||
- **Function:** Produces Eggs daily. Needs feeding (Grain).
|
||||
- **Cost:** 100 Wood + 20 Stone.
|
||||
- **Visual:** Small wooden coop with a fenced run.
|
||||
|
||||
---
|
||||
|
||||
## 🛠️ **GARAŽA / DELAVNICA (Machinery Hub)**
|
||||
|
||||
**Concept:** A dedicated space for processing machines (Bio-refinery, Oil Press, Shredder).
|
||||
|
||||
### **Progression:**
|
||||
|
||||
#### **Tier 0: IMPROVISORANI NADSTREŠEK (Canopy)**
|
||||
- **Appearance:** A simple tarp held up by 4 poles.
|
||||
- **Function:** Protects machines from rain (machines rust if left in rain!).
|
||||
- **Cost:** 50 Wood + 10 Fabric.
|
||||
|
||||
#### **Tier 1: LESENA LOPA (Wooden Shed)**
|
||||
- **Appearance:** 3-walled wooden structure with a tin roof.
|
||||
- **Function:**
|
||||
- Faster processing speed (Wind protection).
|
||||
- Storage for Fuel Jerrycans.
|
||||
- **Cost:** 150 Wood + 50 Scrap.
|
||||
|
||||
#### **Tier 2+ (FUTURE PHASES):**
|
||||
- **Opečnata Garaža (Brick Garage)** with roller doors.
|
||||
- **Industrijska Hangar (Industrial Hangar)** for tractors/cars.
|
||||
|
||||
### **Stage 3: STONE COTTAGE 🏠**
|
||||
- **Unlock:** Level 15
|
||||
@@ -5355,11 +5440,47 @@ Dark fairy tale forest, witches, Baba Yaga, magic potions, curses, fairy tales g
|
||||
### **Collectible Categories**:
|
||||
|
||||
**Per Biome**:
|
||||
1. **Fauna** (all creatures seen)
|
||||
2. **Boss** (defeated)
|
||||
3. **Rare Plants** (found)
|
||||
4. **Unique Items** (crafted/found)
|
||||
5. **NPCs Met** (talked to)
|
||||
1. **Fauna** (all creatures seen)
|
||||
2. **Boss** (defeated)
|
||||
3. **Rare Plants** (found)
|
||||
4. **Unique Items** (crafted/found)
|
||||
5. **NPCs Met** (talked to)
|
||||
6. **Insects (Žuželke):** 🦋
|
||||
* Butterflies, Beetles, Grasshoppers, Fireflies, Bees.
|
||||
* Found when clearing grass/weeds.
|
||||
|
||||
---
|
||||
|
||||
## 🧟 5. ZOMBIE HELPERS (Faza 1 Automation)
|
||||
|
||||
### **Concept**:
|
||||
Once you tame specific zombies, they can automate boring tasks on your farm.
|
||||
|
||||
### **Roles (Poklici):**
|
||||
1. **Lumberjack Zombie (Gozdar):**
|
||||
* **Action:** Chops down trees marked by Kai.
|
||||
* **Bonus:** Occasionally finds **Bird Nests** or **Rare Insects** in trees.
|
||||
|
||||
2. **Gardener Zombie (Vrtnar):**
|
||||
* **Action:** Clears weeds (weeding) and cuts grass.
|
||||
* **Bonus:**
|
||||
* **Auto-Loot:** Automatically picks up Fiber/Seeds.
|
||||
* **Insect Hunter:** Finds hidden Beetles/Grasshoppers when cutting grass.
|
||||
|
||||
3. **Scout Zombie (Raziskovalec) - SEE SECTION 6 Below.**
|
||||
|
||||
### **Blueprints & Parts:**
|
||||
While working (clearing grass/trees), zombies have a chance to find:
|
||||
* **Blueprint Fragments:** Collect 5 to unlock a new machine!
|
||||
* **Old Parts:** Scrap metal, gears.
|
||||
* **Lost Memoirs:** Clues about the past.
|
||||
|
||||
### **📦 ZOMBIE DROP BOX (Zabojnik):**
|
||||
Zombies **DO NOT** put items in your inventory (too heavy!).
|
||||
* **Location:** Next to the "Zombie Shack" or main Farmhouse.
|
||||
* **Mechanic:** All gathered resources (Wood, Stone, Insects, Blueprints) are automatically deposited here.
|
||||
* **UI:** "Collect All" button to move items to your storage.
|
||||
* **Notification:** Icon pops up over box when full/new items arrive!
|
||||
|
||||
### **Album Interface**:
|
||||
```
|
||||
@@ -5404,7 +5525,43 @@ TOTAL: 28/42 (66%)
|
||||
|
||||
---
|
||||
|
||||
## 🌲 5. WITCH FOREST (NEW 20th BIOME)
|
||||
|
||||
## 🧟 5. ZOMBIE SCOUTING & SCAVENGING (Phase 1 Mechanic)
|
||||
|
||||
### **Concept**:
|
||||
**"Use Zombies to find rare resources early!"**
|
||||
Originally a Phase 2 mechanic, **Scout Zombies** are now available in **Phase 1** to help Kai gather resources from the dangerous world outside the farm without leaving safety.
|
||||
|
||||
### **The Scout Zombie (Raziskovalec)**:
|
||||
- **Appearance**: Zombie with backpack, hiking boots, binoculars.
|
||||
- **Role**: Scavenger / Explorer.
|
||||
- **How to Obtain**: Heal a "Runner Zombie" or find one with a backpack early in the game.
|
||||
|
||||
### **Scavenging Missions (Iskalna Akcija)**:
|
||||
Kai can send the Scout Zombie to "Wasteland Outskirts" (Off-map areas).
|
||||
|
||||
1. **Assign Mission**:
|
||||
- Select interaction: "Go search for supplies!"
|
||||
- Give supplies: 1x Food (for the zombie's journey).
|
||||
|
||||
2. **Duration**:
|
||||
- **12 - 24 Hours** (Real-time: ~10-20 min or overnight).
|
||||
- Zombie is absent during this time.
|
||||
|
||||
3. **Rewards (Loot Table)**:
|
||||
- **Gasoline (Bencin):** Rare! (5-10L). Essential for Chainsaw/Trimmer/Vehicles.
|
||||
- **Scrap Parts**: Essential for repairing Phase 1 machines.
|
||||
- **Rare Seeds**: Coffee, Tobacco, Industrial Hemp.
|
||||
- **Lore Items**: Old newspapers, family photos, letters.
|
||||
- **Junk**: Old cans, boots (recyclable).
|
||||
|
||||
### **Risk**:
|
||||
- **Injury**: Zombie might return damaged (needs healing).
|
||||
- **Lost**: Small chance to get stuck (mission takes longer).
|
||||
|
||||
---
|
||||
|
||||
## 🌲 6. WITCH FOREST (NEW 20th BIOME)
|
||||
|
||||
### **Theme**:
|
||||
Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong
|
||||
|
||||
64
docs/SESSION_DNEVNIK_25_JAN_2026_ASSETS.md
Normal file
@@ -0,0 +1,64 @@
|
||||
# 📝 SESSION DIARY: 25. JAN 2026 - ASSET MARATHON
|
||||
|
||||
**Datum:** 25. Januar 2026
|
||||
**Ura:** 02:26 AM
|
||||
**Tema:** Generiranje Assetov, Game Design Faza 1, Referenčna Mapa
|
||||
|
||||
---
|
||||
|
||||
## 🚀 POVZETEK (Executive Summary)
|
||||
V tej maratonski seji (do 02:30 zjutraj!) smo definirali in vizualno opremili **skoraj celotno vsebino Faze 1**. Fokus je bil na **"Dark-Chibi Noir"** stillu za žuželke, orodja, ribe in strukture.
|
||||
|
||||
---
|
||||
|
||||
## 🎨 GENERIRANI ASSETI (Referenčna Mapa)
|
||||
V mapi `assets/referencne_slike` (in `referencne_slike 2`) so zdaj shranjeni ključni vizuali:
|
||||
|
||||
### 1. 🦋 Žuželke & Golazen (Insects & Fauna)
|
||||
- **Komplet:** Čebela (Aviator style) + Matica (Queen), Metulj (Noir), Hrošči, Kresničke.
|
||||
- **Novi dodatki:** Deževnik (Worm), Polž (Snail), Komar (Aggressive), Kača, Gad.
|
||||
- **Predmeti:** Mreža za lovljenje, Plastični/Stekleni Terariji.
|
||||
|
||||
### 2. 🐟 Ribe (Fish System)
|
||||
- **6 Vrst:** Postrv, Brancin, Som (Nočni), Losos (Dež), Zlata (Rare), Mutant (Radioactive).
|
||||
- **Uporaba:** Hrana, Prodaja, Akvarij (Mali/Veliki), Ribnik (Faza 2).
|
||||
|
||||
### 3. 🛠️ Orodja in Stroji (Tools & Machines)
|
||||
- **Crafting Orodja:** Motorka in Laksarca (prikazani ločeni deli: motor, veriga, ohišje).
|
||||
- **Peč (Furnace):** Dve stanji (Clean/Broken). Za taljenje Rude in Stekla.
|
||||
- **Čebelnjaki:** Divji panj (na drevesu) in Domači panj (Phase 2).
|
||||
|
||||
### 4. 🏗️ Strukture (Buildings)
|
||||
- **Kokošnjal (Tier 1):** Osnovni, lesen, za 6 kur.
|
||||
- **Delavnica (Garage):** Lesena lopa za stroje.
|
||||
- **Zombie Drop Box:** Zabojnik, kamor zombiji odlagajo nabrane resource.
|
||||
- **Skriti Nasad (Basement):** Referenca za Grow Room in Lab.
|
||||
|
||||
---
|
||||
|
||||
## 📜 GAME BIBLE POSODOBITVE (Mechanics)
|
||||
Posodobili smo `GAME_BIBLE_FINAL_2026.md` in `COLLECTORS_ALBUM_SYSTEM.md`:
|
||||
|
||||
1. **Crafting Chain:**
|
||||
* **Mivka (Sand) + Premog (Coal) = Steklo (Glass)** v Peči.
|
||||
* Steklo se rabi za popravilo Rastlinjaka in Terarije.
|
||||
2. **Rudnik (Mine):**
|
||||
* Faza 1 limit: Samo Premog in Baker.
|
||||
* Železo (Iron) je redko -> dobiš ga s "Scavenging" (Zombiji).
|
||||
3. **Ogrevanje:** Peč deluje na Les (hitro gori) ali Premog (učinkovito).
|
||||
4. **Skriti Klet (Secret Basement):** Ilegalni nasad in laboratorij (Late Game).
|
||||
|
||||
---
|
||||
|
||||
## 📂 STATUS DATOTEK
|
||||
- **Rename:** Večina datotek v `assets/referencne_slike` je urejenih ali pa čaka na ročni rename (po "Detektivskem Seznamu").
|
||||
- **Varnost:** Mape se ne brišejo in ne premikajo.
|
||||
|
||||
---
|
||||
|
||||
## 🔮 NASLEDNJI KORAKI (Next Steps)
|
||||
1. **Kodiranje:** Implementacija animacij živali (Cow Walk, Chicken Peck).
|
||||
2. **Item System:** Vnos vseh teh novih itemov (Fish, Insects, Tools) v kodo/database.
|
||||
3. **Crafting Menu:** Izdelava UI za sestavljanje orodij in taljenje.
|
||||
|
||||
*"Faza 1 is looking GOOD. Dark, Dirty, and Detailed."* 💀🌱
|
||||