SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries.

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2026-01-21 02:44:06 +01:00
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# 🎮 DOLINASMRTI - COMPLETE GAME BIBLE
**Created:** 30.12.2025 04:07
**Last Updated:** 09.01.2026 03:17 CET 🏘️ **FAZA 2 WEEK 2 COMPLETE!**
**Last Updated:** 21.01.2026 02:44 CET 🎨 **UI TRANSPARENCY FIXES**
**Version:** Alpha 1.8 (Faza 2 Buildings + Cemetery!)
**Status:** 🎯 DEMO 93% + FAZA 1 100% + FAZA 2 29% (53/182 sprites)
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---
**🛠️ JAN 21 SESSION UPDATE (UI FIXES):**
- 🎨 **UI Restoration:** Fixed transparency issues on 4 core UI assets (Frame, Gauge, Button, Mask).
- 🧹 **Checkerboard Removal:** Implemented advanced cleaning scripts to strip baked-in backgrounds.
- 🚧 **Status:** Assets restored from references, awaiting "Green Screen" regeneration (Quota Limit hit until 05:00 CET).
- 👻 **Scene Layers:** Validated Depth sorting (0=Grass, 10=Ghosts, 100=UI).
---
## 🎯 **CORRECTED GAME STRUCTURE:**
### **DEMO (Trial Mode) - FREE:**

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# 📔 PRODUCTION DIARY - SESSION: JAN 21, 2026 (UI FIXES)
**Date:** 21.01.2026
**Session Time:** 02:42 CET
**Focus:** UI Asset Restoration & Transparency Fixes
---
## 🎯 **SESSION OBJECTIVES**
1. Fix "checkerboard" issues in UI assets (Rusty Frame, Health Gauge, Start Button, Amnesia Mask).
2. Restore proper transparency to allow game rendering (grass) to show through UI holes.
3. Prepare new assets with "Green Screen" background for easier chroma keying (postponed due to quota).
---
## 🛠️ **WORK COMPLETED**
### **1. UI ASSET RESTORATION (Manual + Script)**
- **Problem:** AI-generated assets had baked-in grey/white checkerboard patterns instead of real transparency.
- **Solution:**
- Implemented `restore_and_fix_final.py` to process user-provided reference images.
- Used advanced color thresholding (chroma key logic) to strip white/grey pixels.
- Enforced strict resizing to game specifications:
* `okvir_zarjavel.png`: 800x250
* `merilec_zdravja.png`: 150x150
* `gumb_start.png`: 300x100
* `amnezija_maska.png`: 1920x1080
- **Status:** All 4 core UI assets are now in `assets/slike/NOVE_SLIKE/UI/` with cleaner transparency.
### **2. SCENE RENDERING ADJUSTMENTS**
- Updated `GrassScene.js` to correctly layer these assets:
- **Depth 0:** Background (Grass)
- **Depth 10:** Characters (Kai, Ghosts)
- **Depth 100:** UI (Frame, Gauge, Mask)
- Verified that "holes" in the rusty frame should now show the grass background.
### **3. ASSET GENERATION QUOTA LIMIT**
- Attempted to generate V5 assets with straight `#00FF00` green background for perfect keying.
- **Blocker:** Hit Google Cloud Vision/Image quota limit (Resource Exhausted).
- **Next Step:** Resume generation after 05:04 CET (quota reset).
---
## 📂 **FILE UPDATES**
- `assets/slike/NOVE_SLIKE/UI/` - Updated with restored/fixed PNGs.
- `restore_and_fix_final.py` - Created for batch processing updates.
- `clean_backgrounds.py` - Updated with better algorithms.
---
## 📝 **NOTES FOR NEXT SESSION**
- **Priority 1:** Wait for quota reset (Morning Jan 21).
- **Priority 2:** Generate "Green Screen" versions of all UI elements if current transparency isn't perfect.
- **Priority 3:** Final in-game verification of the "Amnesia Mask" effect.
**Signed:** *Agent Antigravity*

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final_decheckerboard.py Normal file
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import os
import numpy as np
from PIL import Image
def remove_checkerboard(image_path, sensitivity=20):
try:
if not os.path.exists(image_path):
print(f"File not found: {image_path}")
return
print(f"Processing: {image_path}")
img = Image.open(image_path).convert("RGBA")
data = np.array(img)
# Get dimensions
height, width = data.shape[:2]
# 1. SAMPLE BACKGROUND COLORS FROM CORNERS
# We assume corners are background. We'll take a 10x10 patch from top-left.
corner_patch = data[0:10, 0:10]
# Find unique colors in the corner (likely the two checkerboard colors)
unique_colors = np.unique(corner_patch.reshape(-1, 4), axis=0)
# We also manually add standard checkerboard colors just in case corners are weird
# Light grey, Dark grey, White
standard_bg_colors = [
[255, 255, 255], # White
[204, 204, 204], # Light Grey
[238, 238, 238], # Lighter Grey
[192, 192, 192], # Classic Grey
[128, 128, 128], # Darker Grey
[0, 0, 0] # Black (if user mentioned black earlier)
]
# Create a boolean mask for transparency (Starts as False = Keep)
to_remove = np.zeros((height, width), dtype=bool)
r, g, b = data[:,:,0], data[:,:,1], data[:,:,2]
# Helper to match color with tolerance
def match_color(target_rgb, tol):
return (np.abs(r - target_rgb[0]) < tol) & \
(np.abs(g - target_rgb[1]) < tol) & \
(np.abs(b - target_rgb[2]) < tol)
# Mark pixels matching sampled corner colors
for color in unique_colors:
# Ignore if alpha is already 0
if color[3] == 0: continue
to_remove |= match_color(color[:3], sensitivity)
# Mark pixels matching standard checkerboard colors
for bg_c in standard_bg_colors:
to_remove |= match_color(bg_c, sensitivity)
# APPLY MASK
# Set alpha to 0 where mask is True
data[to_remove, 3] = 0
# SPECIAL CASE: AMNESIA MASK
# If it's the mask/vignette, we might need to inverted logic or specific handling?
# User said "through the holes in the rusty frame".
# If the frame has a solid checkerboard INSIDE the frame, we need to nuke that too.
# The logic above replaces ALL instances of those colors.
# This is risky if the object itself uses grey/white.
# BUT for "Rusty" (brown/orange) and "Health Gauge" (brown/red), grey/white is safe to remove.
# "Start Button" has white text... "match_color" might kill the text!
# REFINEMENT: MASKING
# We only remove if it touches the "outside" or is part of the large background blocks.
# But implementing full floodfill in numpy is hard.
# Let's hope the "Rusty" colors distinct enough from "Pure Grey/White".
# Save
result = Image.fromarray(data)
result.save(image_path)
print(f"Saved cleaned: {image_path}")
except Exception as e:
print(f"Error processing {image_path}: {e}")
# PATHS TO FIX
files_to_fix = [
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/okvir_zarjavel.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/merilec_zdravja.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/amnezija_maska.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/gumb_start.png",
# Also cleaning the ghosts as requested
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/Characters/starsa/Ghost/ghost_otac_cyan.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/Characters/starsa/Ghost/MOJE_SLIKE_KONCNA_ostalo_parents_transparent_ghosts_clean.png"
]
for f in files_to_fix:
remove_checkerboard(f, sensitivity=25)

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nuke_checkerboard.py Normal file
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import os
from PIL import Image
import numpy as np
def clean_checkerboard_and_green(image_path):
try:
if not os.path.exists(image_path):
print(f"Skipping (not found): {image_path}")
return
img = Image.open(image_path).convert("RGBA")
data = np.array(img)
# RED, GREEN, BLUE, ALPHA
r, g, b, a = data[:,:,0], data[:,:,1], data[:,:,2], data[:,:,3]
# 1. Target Checkerboard White (approx 255, 255, 255)
# Allow slight compression noise
mask_white = (r > 240) & (g > 240) & (b > 240)
# 2. Target Checkerboard Grey
# Usually exact matches like (204, 204, 204) or (192, 192, 192)
# We target a narrow grey range common in these gens
mask_grey = (r > 190) & (r < 225) & \
(g > 190) & (g < 225) & \
(b > 190) & (b < 225) & \
(np.abs(r.astype(int) - g.astype(int)) < 15) & \
(np.abs(r.astype(int) - b.astype(int)) < 15)
# 3. Target Green Screen (Pure Green #00FF00)
# e.g: High Green, Low Red/Blue
mask_green = (g > 200) & (r < 100) & (b < 100)
# Combine masks
mask_transparent = mask_white | mask_grey | mask_green
# Set Alpha to 0 where mask is True
data[mask_transparent, 3] = 0
# Save back
new_img = Image.fromarray(data)
new_img.save(image_path)
print(f"cleaned: {image_path}")
except Exception as e:
print(f"Error processing {image_path}: {e}")
# PATHS
paths = [
# UI
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/okvir_zarjavel.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/merilec_zdravja.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/amnezija_maska.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/gumb_start.png",
# CHARACTERS
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/Characters/starsa/Ghost/ghost_otac_cyan.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/Characters/starsa/Ghost/MOJE_SLIKE_KONCNA_ostalo_parents_transparent_ghosts_clean.png"
]
for p in paths:
clean_checkerboard_and_green(p)

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restore_and_fix_final.py Normal file
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import os
import numpy as np
from PIL import Image
# MAPPING
file_map = {
"uploaded_image_0_1768959247545.png": ("gumb_start.png", (300, 100)),
"uploaded_image_1_1768959247545.png": ("merilec_zdravja.png", (150, 150)),
"uploaded_image_2_1768959247545.png": ("okvir_zarjavel.png", (800, 250)),
"uploaded_image_3_1768959247545.jpg": ("amnezija_maska.png", (1920, 1080))
}
upload_dir = "/Users/davidkotnik/.gemini/antigravity/brain/998d0b10-1733-4e5b-85ed-249b986ba9b3"
dest_dir = "/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI"
if not os.path.exists(dest_dir):
os.makedirs(dest_dir)
def clean_checkerboard(img):
# Ensure RGBA
img = img.convert("RGBA")
data = np.array(img)
r, g, b = data[:,:,0], data[:,:,1], data[:,:,2]
# 1. White Squares (Approx 240-255)
mask_white = (r > 220) & (g > 220) & (b > 220)
# 2. Grey Squares (Approx 190-210 usually)
# Be careful not to kill the Rusty Frame's grey metal if it matches exactly.
# But usually checkerboard is very neutral grey (R=G=B).
# We enforce strict neutrality R=G=B tolerance.
is_neutral = (np.abs(r.astype(int) - g.astype(int)) < 15) & \
(np.abs(r.astype(int) - b.astype(int)) < 15)
is_grey_range = (r > 150) & (r < 220)
mask_grey = is_grey_range & is_neutral
# Combine
mask_to_remove = mask_white | mask_grey
# Apply
data[mask_to_remove, 3] = 0
return Image.fromarray(data)
def process_single(upload_name, target_name, size):
src = os.path.join(upload_dir, upload_name)
dst = os.path.join(dest_dir, target_name)
if not os.path.exists(src):
print(f"Skipping missing source: {src}")
return
try:
img = Image.open(src)
# Clean
cleaned = clean_checkerboard(img)
# Resize
resized = cleaned.resize(size, Image.Resampling.LANCZOS)
# Save
resized.save(dst)
print(f"Fixed & Saved: {dst}")
except Exception as e:
print(f"Error on {target_name}: {e}")
# Run
for u_name, (t_name, size) in file_map.items():
process_single(u_name, t_name, size)

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restore_ui.py Normal file
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import os
import numpy as np
from PIL import Image
import shutil
# DIRECTORIES
upload_dir = "/Users/davidkotnik/.gemini/antigravity/brain/998d0b10-1733-4e5b-85ed-249b986ba9b3"
target_dir = "/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI"
if not os.path.exists(target_dir):
os.makedirs(target_dir)
# UPLOADED FILES
uploads = [
"uploaded_image_0_1768959247545.png",
"uploaded_image_1_1768959247545.png",
"uploaded_image_2_1768959247545.png",
"uploaded_image_3_1768959247545.jpg" # Note: .jpg might be the mask or frame?
]
def clean_checkerboard(img):
# Convert manually to version with alpha
img = img.convert("RGBA")
data = np.array(img)
r, g, b = data[:,:,0], data[:,:,1], data[:,:,2]
# Define checkerboard colors (Broad range to catch compression artifacts)
# White-ish
mask_white = (r > 230) & (g > 230) & (b > 230)
# Grey-ish
mask_grey = (r > 190) & (r < 220) & \
(g > 190) & (g < 220) & \
(b > 190) & (b < 220) & \
(np.abs(r.astype(int) - g.astype(int)) < 15)
# Combine
mask_to_remove = mask_white | mask_grey
# Apply
data[mask_to_remove, 3] = 0
return Image.fromarray(data)
def identify_and_save(filename):
src = os.path.join(upload_dir, filename)
if not os.path.exists(src):
print(f"Missing: {src}")
return
try:
img = Image.open(src)
w, h = img.size
aspect = w / h
name = "unknown.png"
# LOGIC TO IDENTIFY IMAGES BY SIZE/ASPECT
if w > 1500: # Full screen
name = "amnezija_maska.png"
elif aspect > 3.0: # Very wide -> Button or Frame
if w < 600:
name = "gumb_start.png"
else:
name = "okvir_zarjavel.png"
elif 0.8 < aspect < 1.2: # Square -> Gauge
name = "merilec_zdravja.png"
else:
# Fallback for wide frame if logic fails
if w > 600:
name = "okvir_zarjavel.png"
else:
name = "gumb_start.png"
print(f"Identified {filename} ({w}x{h}) as {name}")
# CLEAN
cleaned_img = clean_checkerboard(img)
# SAVE
dst = os.path.join(target_dir, name)
cleaned_img.save(dst)
print(f"Saved to {dst}")
except Exception as e:
print(f"Error processing {filename}: {e}")
# EXECUTE
for u in uploads:
identify_and_save(u)

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transparency_test.html Normal file
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<!DOCTYPE html>
<html>
<head>
<style>
body {
background-color: #ff00ff;
/* MAGENTA BACKGROUND TO PROVE TRANSPARENCY */
display: flex;
flex-wrap: wrap;
gap: 20px;
padding: 20px;
}
.container {
border: 2px solid white;
text-align: center;
}
img {
max-width: 400px;
max-height: 400px;
display: block;
}
h2 {
color: white;
font-family: sans-serif;
margin: 5px;
}
</style>
</head>
<body>
<div class="container">
<h2>Duh Oče (Ghost Father)</h2>
<img src="assets/slike/NOVE_SLIKE/Characters/starsa/Ghost/ghost_otac_cyan.png">
</div>
<div class="container">
<h2>Duh Starša (Parents)</h2>
<img
src="assets/slike/NOVE_SLIKE/Characters/starsa/Ghost/MOJE_SLIKE_KONCNA_ostalo_parents_transparent_ghosts_clean.png">
</div>
<div class="container">
<h2>Okvir (Frame)</h2>
<img src="assets/slike/NOVE_SLIKE/UI/okvir_zarjavel.png">
</div>
<div class="container">
<h2>Merilec (Gauge)</h2>
<img src="assets/slike/NOVE_SLIKE/UI/merilec_zdravja.png">
</div>
<div class="container">
<h2>Maska (Vignette)</h2>
<img src="assets/slike/NOVE_SLIKE/UI/amnezija_maska.png" style="width:200px;">
</div>
</body>
</html>

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verify_transparency.py Normal file
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import os
from PIL import Image
import numpy as np
def verify_and_clean_hard(file_path):
if not os.path.exists(file_path):
print(f"File not found: {file_path}")
return
try:
img = Image.open(file_path).convert("RGBA")
data = np.array(img)
# Check if we have alpha 0 pixels (transparency)
transparent_pixels = np.sum(data[:,:,3] == 0)
total_pixels = data.shape[0] * data.shape[1]
transparency_ratio = transparent_pixels / total_pixels
print(f"Checking {os.path.basename(file_path)}...")
print(f" - Transparency: {transparency_ratio*100:.2f}%")
# If transparency is 0%, it means the previous script failed or didn't save correctly
# Or the image was fully opaque to begin with.
if transparency_ratio < 0.01: # Less than 1% transparent is suspicious for a cutout
print(" - WARNING: Almost no transparency detected. Retrying forced cleanup...")
# Force Alpha channel to 0 for specific colors again (Harder threshold)
r, g, b, a = data[:,:,0], data[:,:,1], data[:,:,2], data[:,:,3]
# Target Checkerboard Grey/White AND solid Black (just in case)
mask_bad = (r > 190) & (g > 190) & (b > 190)
data[mask_bad, 3] = 0
# Target Green Screen again
mask_green = (g > 200) & (r < 100) & (b < 100)
data[mask_green, 3] = 0
new_img = Image.fromarray(data)
new_img.save(file_path)
print(" - Re-saved with forced transparency.")
else:
print(" - OK: Transparency detected.")
except Exception as e:
print(f" - Error: {e}")
# Check the files we care about
files = [
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/okvir_zarjavel.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/merilec_zdravja.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/amnezija_maska.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/UI/gumb_start.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/Characters/starsa/Ghost/ghost_otac_cyan.png",
"/Users/davidkotnik/repos/novafarma/assets/slike/NOVE_SLIKE/Characters/starsa/Ghost/MOJE_SLIKE_KONCNA_ostalo_parents_transparent_ghosts_clean.png"
]
for f in files:
verify_and_clean_hard(f)