Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio
45
assets/audio/LICENSE_INFO.txt
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================================================================================
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🎵 AUDIO ASSETS & LICENSING INFO - NOVA FARMA
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================================================================================
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This document lists the sources and licensing for audio assets used in the project.
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All placeholder assets must be replaced with licensed equivalents before commercial release.
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--------------------------------------------------------------------------------
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1. MUSIC (GLASBA)
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--------------------------------------------------------------------------------
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- bg_noir.mp3 (Noir Ambience):
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Source: Youtube Audio Library / Kevin MacLeod (Noir Collection)
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License: Creative Commons Attribution 4.0 / Royalty Free
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Status: SAFE for Dev.
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- farm_theme.mp3:
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Source: Youtube Audio Library (Country/Folk)
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License: Royalty Free
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- intro_awakening.mp3 (Intro Sequence):
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Source: Custom Mix / Generated
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License: Internal Use
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--------------------------------------------------------------------------------
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2. VOICEOVERS (GOVOR)
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--------------------------------------------------------------------------------
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- AI Generated Voices (Kai, Ana, Narrator):
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Source: ElevenLabs / Google Cloud TTS
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License: Standard Commercial License (Paid Tier) or Trial (Dev Only).
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Status: PENDING REVIEW for final release.
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--------------------------------------------------------------------------------
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3. SFX (ZVOČNI EFEKTI)
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--------------------------------------------------------------------------------
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- Environmental Sounds (Wind, Rain):
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Source: Freesound.org
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Attribution:
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- InspectorJ (Various nature loops) - Attribution 3.0
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- klankbeeld (Night ambience)
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--------------------------------------------------------------------------------
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CONFIRMED BY: Agent Antigravity & User
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DATE: 2026-01-16
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================================================================================
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BIN
assets/audio/bg_noir.mp3
Normal file
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Before Width: | Height: | Size: 87 KiB |
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Before Width: | Height: | Size: 123 KiB |
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Before Width: | Height: | Size: 99 KiB |
@@ -19247,43 +19247,58 @@
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"tilesets": [
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{
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"firstgid": 1,
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"source": "../tiled/dirt.tsx"
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"name": "dirt",
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"tilewidth": 48,
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"tileheight": 48,
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"image": "../slike/teren/dirt_atlas.png",
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"imagewidth": 1024,
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"imageheight": 1024,
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"margin": 0,
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"spacing": 0
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},
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{
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"firstgid": 442,
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"source": "../tiled/grass.tsx"
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"name": "grass",
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"tilewidth": 48,
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"tileheight": 48,
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"image": "../slike/teren/grass_atlas.png",
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"imagewidth": 1024,
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"imageheight": 1024,
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"margin": 0,
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"spacing": 0
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},
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{
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"firstgid": 883,
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"source": "../tiled/stone.tsx"
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"name": "stone",
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"tilewidth": 48,
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"tileheight": 48,
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"image": "../slike/teren/stone_atlas.png",
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"imagewidth": 1024,
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"imageheight": 1024,
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"margin": 0,
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"spacing": 0
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},
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{
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"firstgid": 1324,
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"source": "../tiled/water.tsx"
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"name": "water",
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"tilewidth": 48,
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"tileheight": 48,
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"image": "../slike/teren/water_atlas.png",
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"imagewidth": 1024,
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"imageheight": 1024,
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"margin": 0,
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"spacing": 0
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},
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{
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"firstgid": 1765,
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"source": "../tiled/fence_wood.tsx"
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},
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{
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"firstgid": 2206,
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"source": "../tiled/apple_tree_mature_autumn_1767678811175.tsx"
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},
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{
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"firstgid": 2647,
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"source": "../tiled/vfx_hallucination_ghost_1767620660864.tsx"
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},
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{
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"firstgid": 3088,
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"source": "../tiled/uploaded_image_1767407781294.tsx"
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},
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{
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"firstgid": 3257,
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"source": "../tiled/uploaded_image_2_1767410857322.tsx"
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},
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{
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"firstgid": 3698,
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"source": "../tiled/uploaded_image_3_1767410857322.tsx"
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"name": "fence",
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"tilewidth": 48,
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"tileheight": 48,
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"image": "../slike/teren/fence_stone.png",
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"imagewidth": 512,
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"imageheight": 512,
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"margin": 0,
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"spacing": 0
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}
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],
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"orientation": "orthogonal",
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|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
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Before Width: | Height: | Size: 570 KiB After Width: | Height: | Size: 570 KiB |
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Before Width: | Height: | Size: 122 KiB After Width: | Height: | Size: 122 KiB |
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Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.6 MiB |
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Before Width: | Height: | Size: 579 KiB After Width: | Height: | Size: 579 KiB |
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Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB |
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Before Width: | Height: | Size: 412 KiB After Width: | Height: | Size: 412 KiB |
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Before Width: | Height: | Size: 1.8 MiB After Width: | Height: | Size: 1.8 MiB |
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Before Width: | Height: | Size: 687 KiB After Width: | Height: | Size: 687 KiB |
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Before Width: | Height: | Size: 413 KiB After Width: | Height: | Size: 413 KiB |
|
Before Width: | Height: | Size: 1.8 MiB After Width: | Height: | Size: 1.8 MiB |
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Before Width: | Height: | Size: 697 KiB After Width: | Height: | Size: 697 KiB |
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Before Width: | Height: | Size: 1.7 MiB After Width: | Height: | Size: 1.7 MiB |
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Before Width: | Height: | Size: 531 KiB After Width: | Height: | Size: 531 KiB |
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Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB |
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Before Width: | Height: | Size: 513 KiB After Width: | Height: | Size: 513 KiB |
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Before Width: | Height: | Size: 1.7 MiB After Width: | Height: | Size: 1.7 MiB |
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Before Width: | Height: | Size: 596 KiB After Width: | Height: | Size: 596 KiB |
|
Before Width: | Height: | Size: 328 KiB |
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Before Width: | Height: | Size: 305 KiB After Width: | Height: | Size: 87 KiB |
BIN
assets/slike/teren/dirt_atlas.png
Normal file
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After Width: | Height: | Size: 432 KiB |
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Before Width: | Height: | Size: 97 KiB After Width: | Height: | Size: 97 KiB |
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Before Width: | Height: | Size: 416 KiB After Width: | Height: | Size: 123 KiB |
BIN
assets/slike/teren/grass_atlas.png
Normal file
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After Width: | Height: | Size: 586 KiB |
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Before Width: | Height: | Size: 328 KiB |
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Before Width: | Height: | Size: 111 KiB After Width: | Height: | Size: 111 KiB |
BIN
assets/slike/teren/stone_atlas.png
Normal file
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After Width: | Height: | Size: 528 KiB |
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Before Width: | Height: | Size: 341 KiB After Width: | Height: | Size: 99 KiB |
BIN
assets/slike/teren/water_atlas.png
Normal file
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After Width: | Height: | Size: 494 KiB |
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Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 72 KiB |
40
expand_tilesets.py
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import os
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from PIL import Image
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TERRAIN_PATH = "assets/slike/teren"
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def expand_image(filename, copies=4):
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path = os.path.join(TERRAIN_PATH, filename)
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if not os.path.exists(path):
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print(f"Skipping {filename}, not found.")
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return
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try:
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img = Image.open(path)
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original_w, original_h = img.size
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new_w = original_w * copies
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new_h = original_h * copies
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new_img = Image.new('RGBA', (new_w, new_h))
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# Tile it
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for x in range(copies):
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for y in range(copies):
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new_img.paste(img, (x * original_w, y * original_h))
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output_name = filename.replace(".png", "_atlas.png")
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output_path = os.path.join(TERRAIN_PATH, output_name)
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new_img.save(output_path)
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print(f"✅ Created {output_name} ({new_w}x{new_h})")
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except Exception as e:
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print(f"Error expanding {filename}: {e}")
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if __name__ == "__main__":
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# Expand main tilesets likely to be used in large maps
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expand_image("grass.png", copies=4) # 512*4 = 2048 (covers GIDs up to ~1700)
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expand_image("dirt.png", copies=4)
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expand_image("stone.png", copies=4)
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expand_image("water.png", copies=4)
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@@ -22,11 +22,11 @@ class IntroScene extends Phaser.Scene {
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console.log('🎬 IntroScene: Loading EPIC 60s assets...');
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// Base path for intro shots
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const introPath = 'assets/references/intro_shots/';
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const introPath = 'assets/slike/intro_assets/';
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// ALL 20 INTRO SHOTS
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// DREAMY INTRO ASSETS (Generated)
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const dreamyPath = 'assets/images/intro_sequence/';
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const dreamyPath = 'assets/slike/intro_assets/';
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this.load.image('intro_family_portrait', dreamyPath + 'family_portrait_complete_dreamy.png');
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this.load.image('intro_otac_longboard', dreamyPath + 'otac_longboard_pier_dreamy.png');
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@@ -85,16 +85,17 @@ class PreloadScene extends Phaser.Scene {
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console.log('🎨 Preloading All Tileset Images...');
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// Terrain - UPDATED FOR STYLE 32 (Flat2DTerrainSystem keys)
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this.load.image('tileset_grass', 'assets/grounds/grass.png');
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this.load.image('tileset_dirt', 'assets/grounds/dirt.png');
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this.load.image('tileset_water', 'assets/grounds/water.png');
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this.load.image('tileset_farmland', 'assets/grounds/farmland.png'); // Added Farmland
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this.load.image('tileset_stone', 'assets/grounds/stone.png');
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console.log('🔍 ATTEMPTING LOAD: assets/slike/teren/grass.png');
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this.load.image('tileset_grass', 'assets/slike/teren/grass.png');
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this.load.image('tileset_dirt', 'assets/slike/teren/dirt.png');
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this.load.image('tileset_water', 'assets/slike/teren/water.png');
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this.load.image('tileset_farmland', 'assets/slike/teren/farmland.png'); // Added Farmland
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this.load.image('tileset_stone', 'assets/slike/teren/stone.png');
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// Legacy Keys (Keep for Tiled Map compatibility if needed)
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this.load.image('tileset_Terrain_Grass', 'assets/grounds/grass.png');
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this.load.image('tileset_Terrain_Dirt', 'assets/grounds/dirt.png');
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this.load.image('tileset_Terrain_Water', 'assets/grounds/water.png');
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this.load.image('tileset_Terrain_Grass', 'assets/slike/teren/grass.png');
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this.load.image('tileset_Terrain_Dirt', 'assets/slike/teren/dirt.png');
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this.load.image('tileset_Terrain_Water', 'assets/slike/teren/water.png');
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// Fences
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this.load.image('tileset_Fence_Horizontal', 'assets/references/farm_props/fence/fence_horizontal.png');
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@@ -154,6 +155,7 @@ class PreloadScene extends Phaser.Scene {
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this.loadAudioSafe('kai_voice_5', basePath + 'kai/kai_05.mp3');
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// 🎵 AMBIENT
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this.load.audio('background_music', 'assets/audio/bg_noir.mp3');
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// this.loadAudioSafe('forest_ambient', 'assets/audio/music/forest_ambient.mp3'); // DISABLED: Causing reload loop
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@@ -625,6 +627,17 @@ class PreloadScene extends Phaser.Scene {
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}
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create() {
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console.log('🎵 Starting Background Music Loop...');
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try {
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if (!this.sound.get('background_music')) {
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this.sound.play('background_music', { loop: true, volume: 0.5 });
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} else if (!this.sound.get('background_music').isPlaying) {
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this.sound.get('background_music').play();
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}
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} catch (e) {
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console.warn('🎵 Audio Playback Failed (Autoplay policy?):', e);
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}
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// The actual scene start logic has been moved to the 'load.on(complete)' callback
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// to ensure all assets are fully loaded and the loading bar has faded out.
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// This 'create' method now primarily serves as a placeholder or for any
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@@ -730,7 +730,7 @@ class Flat2DTerrainSystem {
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// Ensure tiling works correctly (no stretching)
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// Ensure tiling works correctly (no stretching)
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if (grassKey === 'tileset_grass') {
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grassBG.setTileScale(1, 1); // 1:1 scale (256px repeating)
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grassBG.setTileScale(0.25, 0.25); // 512px -> 128px visuals (Sharper Noir)
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} else {
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grassBG.setTint(0x00FF00); // Bright Green if fallback!
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||||
}
|
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1
test_log.txt
Normal file
@@ -0,0 +1 @@
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[2026-01-16T19:32:32.344Z] CLICK: <CANVAS> "CANVAS" at (597, 353)
|
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