David Kotnik 2cb545a4f5 👥 DUAL PROTAGONIST SYSTEM - Play as Kai OR Ana!
🎮 CHARACTER SELECTION AT START:
 Choose: Kai's Story ("The Searcher") OR Ana's Story ("The Captive")
 Two COMPLETELY different gameplay experiences!
 Interconnected narratives (see same events from both sides!)

🧑 KAI'S STORY ("The Searcher"):
 Amnesia (memory loss from trauma)
 Farm building & expansion
 Zombie control (Alpha Hybrid powers!)
 Town restoration (27 towns)
 Memory collection (50 Ana's items)
 Heartbeat proximity mechanic
 GOAL: Find and rescue Ana
 GAMEPLAY: Farming/Combat/Exploration focus

👧 ANA'S STORY ("The Captive"):
 FULL memory (remembers everything)
 Imprisoned in Chernobyl Reactor (Level 7 cell)
 Survival horror elements
 Stealth & puzzle solving
 Scientific crafting (genius mind!)
 NPC manipulation (dialogue trees)
 Befriend Zmaj Volk (dragon-wolf protector)
 Write 50 diary pages (Kai finds these!)
 Send Twin Bond messages to Kai
 GOAL: Escape captivity, reunite with Kai
 GAMEPLAY: Stealth/Puzzle/Thriller focus

📖 ANA'S CAPTIVITY STORY (Full Breakdown):

**ACT 1 - CAPTIVITY (Days 7-30):**
- Wake in cell after abduction
- Daily survival (ration food, stay warm)
- Research lab access (2 hours/day, monitored)
- Write diary entries
- Send Twin Bond signals nightly

**ACT 2 - DISCOVERY (Days 30-200):**
- Discover Cure Machine blueprints (sacrifice required!)
- Befriend Zmaj Volk (cursed guardian)
- Learn Troll King = victim too (wants freedom)
- Secret crafting (lockpicks, acid, tools)
- Stealth exploration (avoid guards!)

**ACT 3 - ESCAPE (Day 365):**
- Epic 7-level escape sequence!
  • Level 7: Pick lock
  • Level 6: Zmaj Volk helps!
  • Level 5: Steal research
  • Level 4: Dodge radiation
  • Level 3: Sneak past guards
  • Level 2: Grab weapon
  • Level 1: Portal escape!
- Boss encounter: Troll King chase!
- Jump through portal → Random biome!

**ACT 4 - JOURNEY HOME:**
- Ana alone in anomalous zone
- No zombie control (not Alpha like Kai)
- Stealth gameplay (hide from zombies!)
- Follow Twin Bond signal
- Discover Kai's rebuilt towns
- "He rebuilt civilization while searching for me?" 😭

**ACT 5 - REUNION (Ana's POV):**
- Arrives at Chernobyl
- Enters cell (her former prison)
- Kai appears
- **SAME reunion scene from HER perspective!**
- **BOTH CRYING!** 💜

🔄 DUAL NARRATIVE SYSTEM:

**Kai's Playthrough:**
- Finds 50 diary pages (Ana wrote them!)
- Receives Twin Bond messages (Ana sent them!)
- Rebuilds civilization
- Experiences mystery/discovery

**Ana's Playthrough:**
- WRITES the 50 diary pages Kai finds!
- SENDS the Twin Bond messages Kai receives!
- SEES the towns Kai rebuilt!
- Experiences survival horror/thriller

**= TWO PLAYTHROUGHS = FULL STORY!**

🎬 SAME 4 ENDINGS, DIFFERENT POV:
1. Sacrifice Kai (Ana devastated)
2. Sacrifice Ana (Ana's heroic choice!)
3. Both refuse (Ana convinces Kai, stay together)
4. Perfect Ending (Ana discovers alternative cure! Genius saves day!)

🏆 REPLAY VALUE:
 Play Kai first: Mystery, farming, action
 Play Ana second: Horror, stealth, puzzles
 Diary pages HIT HARDER after Ana playthrough!
 Twin Bond messages DEVASTATING when you know her struggle!

💡 GAMEPLAY DIFFERENCES:

**KAI:**
- Farming focus
- Zombie army (50 workers!)
- Combat (melee, ranged, magic)
- Town building
- Memory restoration

**ANA:**
- Stealth focus
- Puzzle solving
- Scientific crafting
- NPC dialogue trees
- Escape sequences
- No zombie control!

📊 SUGGESTED ORDER:
1st: Kai (experience mystery!)
2nd: Ana (understand the truth!)
COMBINED = EMOTIONAL MASTERPIECE! 💜

📁 New: DUAL_PROTAGONIST_SYSTEM.md
🎮 This DOUBLES the game's value!
💯 Like Resident Evil 2 dual campaigns!
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🎮 Dolina Smrti (Valley of Death)

2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.

📖 Opis

Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.

🚀 Zagon Igre

Namestitev

npm install

Zagon (Desktop - Electron)

npm start

Multiplayer Server

node server.js

🎯 Trenutno Stanje

Dokončanost: ~55% sistemov je pripravljenih

Dokončani Sistemi

  • Phase 35: ZombieSystem (100%)
  • BreedingSystem - kompleksen sistem za vzrejo
  • RecipeSystem - crafting sistem
  • ProgressionSystem - sistem napredovanja
  • Automated Tileset Pipeline - 122+ sprite sheets

⚙️ V Razvoju

  • Phase 40: Minting (95%)
  • Phase 37: Micro Farm (80%)
  • Phase 43: Boss Battles (60%)
  • Phase 44: Invasion (70%)

📁 Struktura Projekta

dolinasmrti/
├── src/                 # Izvorna koda igre
│   ├── systems/         # 130+ game sistemov
│   ├── scenes/          # Phaser scene
│   └── entities/        # Igralne entitete
├── assets/              # Sredstva igre
│   ├── sprites/         # Sprite slike
│   ├── maps/            # Tiled mape
│   └── tilesets/        # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/      # Organizirane slike za Tiled (4513 slik)
│   ├── 01_characters/   # Liki, NPC-ji, zombiji
│   ├── 02_creatures/    # Živali, pošasti
│   ├── 03_terrain/      # Teren in tla
│   ├── 04_buildings/    # Zgradbe in ruševine
│   ├── 05_objects/      # Predmeti in oprema
│   ├── 06_vegetation/   # Drevesa in rastline
│   └── 08_misc/         # Ostalo
├── docs/                # Dokumentacija (205 datotek)
├── tools/               # Pomožna orodja
└── server.js            # Multiplayer server

## 🛠️ Tehnologije

- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing

## 📝 Dokumentacija

Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija

## 🎨 Asset Pipeline

Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek

## 🔧 Razvoj

Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.

## 📜 Licenca

© 2024-2025 Dolina Smrti / Valley of Death
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