2cb545a4f551c8a4c9a097972a45f3fc26904cc8
🎮 CHARACTER SELECTION AT START: ✅ Choose: Kai's Story ("The Searcher") OR Ana's Story ("The Captive") ✅ Two COMPLETELY different gameplay experiences! ✅ Interconnected narratives (see same events from both sides!) 🧑 KAI'S STORY ("The Searcher"): ✅ Amnesia (memory loss from trauma) ✅ Farm building & expansion ✅ Zombie control (Alpha Hybrid powers!) ✅ Town restoration (27 towns) ✅ Memory collection (50 Ana's items) ✅ Heartbeat proximity mechanic ✅ GOAL: Find and rescue Ana ✅ GAMEPLAY: Farming/Combat/Exploration focus 👧 ANA'S STORY ("The Captive"): ✅ FULL memory (remembers everything) ✅ Imprisoned in Chernobyl Reactor (Level 7 cell) ✅ Survival horror elements ✅ Stealth & puzzle solving ✅ Scientific crafting (genius mind!) ✅ NPC manipulation (dialogue trees) ✅ Befriend Zmaj Volk (dragon-wolf protector) ✅ Write 50 diary pages (Kai finds these!) ✅ Send Twin Bond messages to Kai ✅ GOAL: Escape captivity, reunite with Kai ✅ GAMEPLAY: Stealth/Puzzle/Thriller focus 📖 ANA'S CAPTIVITY STORY (Full Breakdown): **ACT 1 - CAPTIVITY (Days 7-30):** - Wake in cell after abduction - Daily survival (ration food, stay warm) - Research lab access (2 hours/day, monitored) - Write diary entries - Send Twin Bond signals nightly **ACT 2 - DISCOVERY (Days 30-200):** - Discover Cure Machine blueprints (sacrifice required!) - Befriend Zmaj Volk (cursed guardian) - Learn Troll King = victim too (wants freedom) - Secret crafting (lockpicks, acid, tools) - Stealth exploration (avoid guards!) **ACT 3 - ESCAPE (Day 365):** - Epic 7-level escape sequence! • Level 7: Pick lock • Level 6: Zmaj Volk helps! • Level 5: Steal research • Level 4: Dodge radiation • Level 3: Sneak past guards • Level 2: Grab weapon • Level 1: Portal escape! - Boss encounter: Troll King chase! - Jump through portal → Random biome! **ACT 4 - JOURNEY HOME:** - Ana alone in anomalous zone - No zombie control (not Alpha like Kai) - Stealth gameplay (hide from zombies!) - Follow Twin Bond signal - Discover Kai's rebuilt towns - "He rebuilt civilization while searching for me?" 😭 **ACT 5 - REUNION (Ana's POV):** - Arrives at Chernobyl - Enters cell (her former prison) - Kai appears - **SAME reunion scene from HER perspective!** - **BOTH CRYING!** 💜 🔄 DUAL NARRATIVE SYSTEM: **Kai's Playthrough:** - Finds 50 diary pages (Ana wrote them!) - Receives Twin Bond messages (Ana sent them!) - Rebuilds civilization - Experiences mystery/discovery **Ana's Playthrough:** - WRITES the 50 diary pages Kai finds! - SENDS the Twin Bond messages Kai receives! - SEES the towns Kai rebuilt! - Experiences survival horror/thriller **= TWO PLAYTHROUGHS = FULL STORY!** 🎬 SAME 4 ENDINGS, DIFFERENT POV: 1. Sacrifice Kai (Ana devastated) 2. Sacrifice Ana (Ana's heroic choice!) 3. Both refuse (Ana convinces Kai, stay together) 4. Perfect Ending (Ana discovers alternative cure! Genius saves day!) 🏆 REPLAY VALUE: ✅ Play Kai first: Mystery, farming, action ✅ Play Ana second: Horror, stealth, puzzles ✅ Diary pages HIT HARDER after Ana playthrough! ✅ Twin Bond messages DEVASTATING when you know her struggle! 💡 GAMEPLAY DIFFERENCES: **KAI:** - Farming focus - Zombie army (50 workers!) - Combat (melee, ranged, magic) - Town building - Memory restoration **ANA:** - Stealth focus - Puzzle solving - Scientific crafting - NPC dialogue trees - Escape sequences - No zombie control! 📊 SUGGESTED ORDER: 1st: Kai (experience mystery!) 2nd: Ana (understand the truth!) COMBINED = EMOTIONAL MASTERPIECE! 💜 📁 New: DUAL_PROTAGONIST_SYSTEM.md 🎮 This DOUBLES the game's value! 💯 Like Resident Evil 2 dual campaigns!
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🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🦎 NEW BIOME #19 - Mexican Cenotes with Axolotls! Underground lakes, Mayan ruins, 6 axolotl variants + cave life
🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
🎮 MEGA UPDATE: Bosses (20), Weather System, Machete, Collectibles Album, Witch Forest (biome #20), Dark Rituals
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
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🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🎮 Dolina Smrti (Valley of Death)
2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.
📖 Opis
Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.
🚀 Zagon Igre
Namestitev
npm install
Zagon (Desktop - Electron)
npm start
Multiplayer Server
node server.js
🎯 Trenutno Stanje
Dokončanost: ~55% sistemov je pripravljenih
✅ Dokončani Sistemi
- Phase 35: ZombieSystem (100%)
- BreedingSystem - kompleksen sistem za vzrejo
- RecipeSystem - crafting sistem
- ProgressionSystem - sistem napredovanja
- Automated Tileset Pipeline - 122+ sprite sheets
⚙️ V Razvoju
- Phase 40: Minting (95%)
- Phase 37: Micro Farm (80%)
- Phase 43: Boss Battles (60%)
- Phase 44: Invasion (70%)
📁 Struktura Projekta
dolinasmrti/
├── src/ # Izvorna koda igre
│ ├── systems/ # 130+ game sistemov
│ ├── scenes/ # Phaser scene
│ └── entities/ # Igralne entitete
├── assets/ # Sredstva igre
│ ├── sprites/ # Sprite slike
│ ├── maps/ # Tiled mape
│ └── tilesets/ # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/ # Organizirane slike za Tiled (4513 slik)
│ ├── 01_characters/ # Liki, NPC-ji, zombiji
│ ├── 02_creatures/ # Živali, pošasti
│ ├── 03_terrain/ # Teren in tla
│ ├── 04_buildings/ # Zgradbe in ruševine
│ ├── 05_objects/ # Predmeti in oprema
│ ├── 06_vegetation/ # Drevesa in rastline
│ └── 08_misc/ # Ostalo
├── docs/ # Dokumentacija (205 datotek)
├── tools/ # Pomožna orodja
└── server.js # Multiplayer server
## 🛠️ Tehnologije
- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing
## 📝 Dokumentacija
Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija
## 🎨 Asset Pipeline
Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek
## 🔧 Razvoj
Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.
## 📜 Licenca
© 2024-2025 Dolina Smrti / Valley of Death
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