2cb545a4f5
👥 DUAL PROTAGONIST SYSTEM - Play as Kai OR Ana!
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🎮 CHARACTER SELECTION AT START:
✅ Choose: Kai's Story ("The Searcher") OR Ana's Story ("The Captive")
✅ Two COMPLETELY different gameplay experiences!
✅ Interconnected narratives (see same events from both sides!)
🧑 KAI'S STORY ("The Searcher"):
✅ Amnesia (memory loss from trauma)
✅ Farm building & expansion
✅ Zombie control (Alpha Hybrid powers!)
✅ Town restoration (27 towns)
✅ Memory collection (50 Ana's items)
✅ Heartbeat proximity mechanic
✅ GOAL: Find and rescue Ana
✅ GAMEPLAY: Farming/Combat/Exploration focus
👧 ANA'S STORY ("The Captive"):
✅ FULL memory (remembers everything)
✅ Imprisoned in Chernobyl Reactor (Level 7 cell)
✅ Survival horror elements
✅ Stealth & puzzle solving
✅ Scientific crafting (genius mind!)
✅ NPC manipulation (dialogue trees)
✅ Befriend Zmaj Volk (dragon-wolf protector)
✅ Write 50 diary pages (Kai finds these!)
✅ Send Twin Bond messages to Kai
✅ GOAL: Escape captivity, reunite with Kai
✅ GAMEPLAY: Stealth/Puzzle/Thriller focus
📖 ANA'S CAPTIVITY STORY (Full Breakdown):
**ACT 1 - CAPTIVITY (Days 7-30):**
- Wake in cell after abduction
- Daily survival (ration food, stay warm)
- Research lab access (2 hours/day, monitored)
- Write diary entries
- Send Twin Bond signals nightly
**ACT 2 - DISCOVERY (Days 30-200):**
- Discover Cure Machine blueprints (sacrifice required!)
- Befriend Zmaj Volk (cursed guardian)
- Learn Troll King = victim too (wants freedom)
- Secret crafting (lockpicks, acid, tools)
- Stealth exploration (avoid guards!)
**ACT 3 - ESCAPE (Day 365):**
- Epic 7-level escape sequence!
• Level 7: Pick lock
• Level 6: Zmaj Volk helps!
• Level 5: Steal research
• Level 4: Dodge radiation
• Level 3: Sneak past guards
• Level 2: Grab weapon
• Level 1: Portal escape!
- Boss encounter: Troll King chase!
- Jump through portal → Random biome!
**ACT 4 - JOURNEY HOME:**
- Ana alone in anomalous zone
- No zombie control (not Alpha like Kai)
- Stealth gameplay (hide from zombies!)
- Follow Twin Bond signal
- Discover Kai's rebuilt towns
- "He rebuilt civilization while searching for me?" 😭
**ACT 5 - REUNION (Ana's POV):**
- Arrives at Chernobyl
- Enters cell (her former prison)
- Kai appears
- **SAME reunion scene from HER perspective!**
- **BOTH CRYING!** 💜
🔄 DUAL NARRATIVE SYSTEM:
**Kai's Playthrough:**
- Finds 50 diary pages (Ana wrote them!)
- Receives Twin Bond messages (Ana sent them!)
- Rebuilds civilization
- Experiences mystery/discovery
**Ana's Playthrough:**
- WRITES the 50 diary pages Kai finds!
- SENDS the Twin Bond messages Kai receives!
- SEES the towns Kai rebuilt!
- Experiences survival horror/thriller
**= TWO PLAYTHROUGHS = FULL STORY!**
🎬 SAME 4 ENDINGS, DIFFERENT POV:
1. Sacrifice Kai (Ana devastated)
2. Sacrifice Ana (Ana's heroic choice!)
3. Both refuse (Ana convinces Kai, stay together)
4. Perfect Ending (Ana discovers alternative cure! Genius saves day!)
🏆 REPLAY VALUE:
✅ Play Kai first: Mystery, farming, action
✅ Play Ana second: Horror, stealth, puzzles
✅ Diary pages HIT HARDER after Ana playthrough!
✅ Twin Bond messages DEVASTATING when you know her struggle!
💡 GAMEPLAY DIFFERENCES:
**KAI:**
- Farming focus
- Zombie army (50 workers!)
- Combat (melee, ranged, magic)
- Town building
- Memory restoration
**ANA:**
- Stealth focus
- Puzzle solving
- Scientific crafting
- NPC dialogue trees
- Escape sequences
- No zombie control!
📊 SUGGESTED ORDER:
1st: Kai (experience mystery!)
2nd: Ana (understand the truth!)
COMBINED = EMOTIONAL MASTERPIECE! 💜
📁 New: DUAL_PROTAGONIST_SYSTEM.md
🎮 This DOUBLES the game's value!
💯 Like Resident Evil 2 dual campaigns!
2026-01-03 13:27:35 +01:00
0641684e67
💔 💜 MEMORY LOSS EXPANSION - Most Emotional Feature Ever!
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🧠 KAI LOSES HIS MEMORY WHEN ANA KIDNAPPED!
✅ Head trauma from Troll King attack
✅ Wakes up with NO memories
✅ Doesn't remember Ana, parents, or past
✅ Only feels Twin Bond pull (mysterious)
✅ Driven by instinct to search
💓 HEARTBEAT PROXIMITY MECHANIC:
✅ Heart beats FASTER near Ana's belongings!
✅ 50m: Slow pulse
✅ 30m: Faster, audible
✅ 10m: RAPID! Screen pulses!
✅ 5m: EXPLOSION! Golden skybeam, controller vibration!
✅ Visual auras: Blue → Purple → Gold → RADIANT!
🎒 50 ANA'S BELONGINGS (Collectibles):
**Personal (20):**
- Red hair ribbon, science notebook, locket, teddy bear, glasses, diary, bracelet, drawings
**Family (15):**
- Photo album (40 photos!), recipe book, Dad's watch, Christmas ornaments, birth certificate
**Day 7 Scattered (15):**
- Torn sleeve, lost shoe, broken phone, bloodstained note, final diary entry
🎬 FLASHBACK CUTSCENES (Every item!):
✅ Item #1 (Ribbon): Playground memory (age 11)
- "You're the best brother ever!"
- Unlock: Ana - Your Sister
✅ Item #4 (Locket): 14th birthday memory
- Twin photo, matching lockets
- "Twin Bond, always!"
- Unlock: Twin Sense Level 1
✅ Item #50 (Final Diary): Day 7 FULL memory!
- Ana's last words: "DON'T FORGET ME!"
- Kai breaks down crying
- FULL MEMORY RESTORED!
- Twin Bond MAXIMUM POWER!
📊 MEMORY PROGRESSION:
- 0-10: Confused, fragmented
- 11-25: Remembers Ana's face
- 26-40: Remembers parents, family
- 41-49: Remembers Day 7 (partial)
- 50/50: **FULL RESTORATION** + EMOTIONAL BREAKDOWN!
💪 STAT BONUSES:
- Each memory: +5 HP, +2% stats, +10% Twin Bond
- Total (50): +250 HP, +100% ALL STATS!
🎮 GAMEPLAY:
✅ HUD: Memories 23/50, Memory Clarity 46%
✅ Map: Golden heart icons (nearby items)
✅ Quest: "Remember Her" main storyline
✅ Music: Melancholic → Bittersweet → EPIC!
💔 EMOTIONAL JOURNEY:
- Early: Empty, lost, sad
- Mid: Hope, bittersweet (remembers her smile!)
- Late: Desperate, determined
- Final (50th): DEVASTATING CATHARSIS!
"I DIDN'T FORGET YOU, ANA. I'M COMING!"
**PLAYER CRYING!**
✅ WHY THIS IS GENIUS:
1. Player discovers story WITH Kai
2. Every item = meaningful moment
3. Heartbeat = thrilling hunt
4. Flashbacks = cinematic storytelling
5. Memory restoration = satisfying progression
6. Final payoff = EMOTIONAL NUKE! 💣 😭
📁 New: MEMORY_LOSS_EXPANSION.md
🎮 This transforms game into MASTERPIECE!
💜 Like Gris + Life is Strange + To The Moon combined!
2026-01-03 13:24:33 +01:00
d795a18d11
📖 STORY SUMMARY - Endings, Powers, Age Corrections
...
🔴 URGENT AGE CORRECTION NEEDED:
- Current COMPLETE_GAME_STORY.md says 17 years old (WRONG!)
- Should be: 14-year-old twins (CORRECT!)
- Must update main story file
📖 COMPLETE STORY BREAKDOWN:
**PROLOGUE (2084):**
✅ Kai & Ana = 14-year-old TWIN SISTERS
✅ Parents die Day 3 (zombie bites) 💔
✅ Giant Troll King kidnaps Ana on Day 7
✅ Kai becomes Alpha Hybrid (zombie control!)
**ACT 1-2 (Search):**
✅ Kai builds farm alone (1 year later)
✅ Explores 18 biomes
✅ Collects diary pages
✅ Twin Bond grows stronger
**ACT 3 (REUNION!):**
✅ Storm Chernobyl Reactor
✅ FIND ANA! 💜
✅ HAPPY REUNION (crying, embrace!)
✅ Ana becomes playable!
✅ Twin Bond powers unlock!
**ACT 4 (Final Choice):**
✅ Cure machine = 1 sacrifice needed
🎬 4 ENDINGS:
1. **SACRIFICE KAI** 💔
- Kai dies, Ana lives
- SAD but heroic
- Ana leads civilization
2. **SACRIFICE ANA** 💔
- Ana dies, Kai lives
- SAD but heroic
- Kai leads civilization
3. **REFUSE (Dark World)** 💀
- BOTH REFUSE sacrifice
- Destroy cure machine
- World stays zombie-infested
- BUT TWINS TOGETHER! 💜
- 50 years later, still farming
4. **PERFECT ENDING** 🌟 (Secret!)
- Requirements: ALL 50 diary pages + 9 key fragments
- Ana discovers alternative cure!
- NO SACRIFICE!
- BOTH LIVE! 🎉
- HAPPY ENDING with 6 kids!
🧟 KAI'S ZOMBIE POWERS:
✅ Zombie Control (mind command)
✅ Transform → Workers (Gardener, Miner, Lumberjack, Scavenger)
✅ Zombie Army (up to 50!)
✅ Virus Immune
✅ Enhanced Strength
✅ Twin Bond (psychic link!)
💜 TWIN BOND POWERS (Act 3+):
✅ Telepathy (unlimited range!)
✅ Twin Strike (2× damage!)
✅ Twin Shield (transfer damage!)
✅ Twin Sense (detect through walls!)
✅ Shared Buffs (food affects both!)
✅ Resurrection (revive each other once/day!)
📊 TONE:
- 3 endings = SAD/BITTERSWEET 💔
- 1 ending = PERFECT HAPPY! 🌟
- Player CHOICE determines fate!
📁 New: STORY_SUMMARY_CORRECTED.md
🎮 Emotional rollercoaster with HOPE!
2026-01-03 13:16:25 +01:00
33e8136585
⚔️ WEAPONS COMPLETE - 100+ Types Fully Documented!
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🛠️ FARMING TOOLS (8 types, 6 tiers):
✅ Axe, Pickaxe, Hoe, Watering Can, Scythe, Fishing Rod, Net, Shovel
✅ Material tiers: Wooden → Stone → Iron → Steel → Mythril → Dragon Bone!
✅ Special upgrades: Enchanted Scythe (3×3 harvest!), Golden Watering Can (9×9!)
⚔️ MELEE WEAPONS (50+):
✅ SWORDS (15): Excalibur (100 dmg!), Silver Sword (werewolf killer!), Dragon Bone Sword
✅ AXES (8): Thor's Hammer (lightning!), Executioner's Axe (crit!)
✅ SPEARS (10): Trident (Atlantis!), Gungnir (never miss!), Gae Bolg (guaranteed crit!)
✅ DAGGERS (12): Shadow Dagger (backstab 2×!), Venom Fang (paralysis!)
✅ OTHER (10): Katana, Zweihander, Vine Whip, Morning Star
🏹 RANGED WEAPONS (30+):
✅ BOWS (8): Phoenix Bow (fire arrows!), Elven Bow (auto-aim!)
✅ CROSSBOWS (5): Explosive, Repeating, Frost
✅ GUNS (10): Pistol, Shotgun, Rifle, Rocket Launcher, Plasma Gun, Ray Gun!
✅ THROWN (8): Grenade, Molotov, Boomerang, Shuriken
🪄 MAGIC WEAPONS (15):
✅ STAFFS (10): Cosmic Staff (meteor!), Dragon Staff, Necromancer Staff
✅ WANDS (5): Fire, Ice, Lightning, Healing, Teleport!
🛡️ SHIELDS (8):
✅ Dragon Scale Shield (fire immune!), Mirror Shield (reflect magic!)
🔧 SPECIAL TOOLS (10):
✅ Snake Hook, Machete, Diving Gear, Geiger Counter, Grappling Hook, Metal Detector
📊 STATS:
- 100+ weapon types total!
- Damage range: 10-150
- Special effects: Burn, Freeze, Poison, Lightning, Life Steal, Stun, Bleed
- 6 material tiers per weapon category
📁 New file: WEAPONS_COMPLETE_LIST.md
🎮 Full RPG arsenal ready for combat!
2026-01-03 13:14:55 +01:00
f229e59890
🌿 🦁 ADDED GANJA TRADING + LJUBLJANA ZOO BREEDING SYSTEM!
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🌿 GANJA FARMING & ECONOMICS:
✅ 5 Strains: Indica, Sativa, Hybrid, Ruderalis, CBD Medical
✅ Effects: +10 HP, +20% speed, +5% all stats, healing boost
✅ 4 Growth stages, 4 quality tiers
✅ SELLING SYSTEM:
- Black Market Trader (best prices!)
- Pharmacy (CBD only)
- General Stores
✅ PRICES:
- Low: 50-100 gold/bud
- Medium: 150-250 gold
- High: 300-500 gold
- Premium: 800-1200 gold! 💰
✅ Trading: Weekly quotas, NPC orders, collector items
✅ RISK: Police raids (lose crops + fine!)
✅ Museum: Dried Buds Display Case, Master Cultivator title!
🦁 LJUBLJANA ZOO - BREEDING SYSTEM:
✅ CATCH PAIRS mechanic (male + female)!
- Visual gender indicators (🔵 male, 🔴 female)
- Catch one → partner spawns nearby!
✅ ZOO BUILDING (6 wings):
1. Aquarium - Fish pairs
2. Insectarium - Bug breeding
3. Reptile House - Snakes & lizards
4. Aviary - Birds
5. Mammal Exhibits
6. Mythical Creatures Wing!
✅ BREEDING:
- Place pairs → babies spawn (7 days)
- Sell babies for profit!
- Daily passive income: 50-500 gold!
🐍 REPTILES & SNAKES (25 species!):
✅ 15 Snake types:
- Slovenian: Gož (Grass Snake), Modras (Viper)
- Exotic: Python, Cobra, Anaconda, Basilisk!
- Biome: Ice Serpent, Fire Snake, Shadow Snake
- LEGENDARY: Golden Python (5000 gold!)
✅ 10 Other reptiles: Lizards, turtles, crocodile, chameleon
✅ Snake Hook tool, terrarium displays, real-time slithering!
🐾 COMPLETE CATCHABLE CREATURES:
✅ 170+ species total
✅ 340+ animals (all in pairs!)
✅ Fish, bugs, reptiles, amphibians, birds, mammals, mythical!
✅ Master Zookeeper Achievement + Golden Zoo Uniform
🎮 Perfect for Ljubljana players + cannabis farming sim fans!
2026-01-03 13:12:29 +01:00
3d912a5152
🎣 🏛️ ADDED RIVER MONSTERS + MUSEUM SYSTEM (Animal Crossing Style!)
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🐟 FISHING EXPANDED (60+ species!):
✅ FRESHWATER FISH (20):
- Common: Trout, Bass, Carp, Pike, Catfish (Slovenian names!)
- Rare: Sturgeon, Salmon, Eel, Golden Carp
- **RIVER MONSTERS (5 bosses!):**
• Giant Catfish (3m long!)
• Mutant Pike (2m, aggressive)
• Electric Eel (stuns!)
• Alligator Gar (prehistoric)
• River Dragon (LEGENDARY!)
✅ SALTWATER FISH (15)
✅ BIOME FISH (15)
✅ LEGENDARY FISH (5)
✅ Fishing rod upgrades: Basic → Master Rod
🏛️ MUSEUM & COLLECTION SYSTEM (Like Animal Crossing!):
**Museum Building (4 Wings):**
✅ Fish Aquarium Wing (60+ tanks, live fish swimming!)
✅ Bug Collection Wing (40+ insects in cases)
✅ Fossil Hall Wing (Dino skeletons!)
✅ Art Gallery Wing (Paintings, forgeries check!)
🐠 FISH DISPLAYS:
- 5 tank sizes (Small → Legendary 300×300cm!)
- Place in Museum OR Farmhouse (décor!)
- Live swimming fish!
- Rotate camera to view
🦋 BUG COLLECTION (40+ insects):
✅ Common: Butterflies, beetles, dragonflies
✅ Rare: Tarantula 🕷️ , Scorpion 🦂 , Giant Beetle
✅ Legendary: Golden Stag Beetle, Phoenix Moth!
✅ Net required, sneak mechanics
✅ Some attack (tarantula bites!)
🦴 FOSSIL SYSTEM:
✅ 30+ dig sites
✅ Dino bones (T-Rex skull, full skeletons!)
✅ Mammoth tusk, ancient tools
✅ Shovel on X-marks, assess at Museum
🏆 COMPLETION REWARDS:
- 100% Fish = Master Angler + Golden Rod!
- 100% Bugs = Master Entomologist + Golden Net!
- 100% Fossils = Paleontologist + Dino Egg!
- **FULL MUSEUM = CURATOR ACHIEVEMENT!**
📦 DISPLAY AT HOME:
- Fish tanks anywhere in house!
- Bug displays on walls
- Fossil stands
- NPCs comment on collection!
🎮 Animal Crossing inspiration perfect for cozy gameplay!
2026-01-03 13:09:30 +01:00
4e5e77fb31
🏛️ ADDED TOWN BUILDINGS - Police, Hospital, City Hall, Bank, All Services!
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🏙️ COMPLETE TOWN RESTORATION SYSTEM:
**Municipal Buildings (6):**
✅ Police Station 🚔 - Police Chief + Officers, town guard
✅ Hospital/Clinic 🏥 - Doctor + Nurses, healing services
✅ City Hall/Občina 🏛️ - Mayor, administration, permits
✅ Bank 🏦 - Savings (2%/week), loans, safe deposit
✅ School 🏫 - Teachers, children education
✅ Church ⛪ - Priest, weddings, cleanse curses
**Commercial Buildings (7):**
✅ General Store, Blacksmith, Bakery, Tavern, Alchemy Shop, Carpenter, Market
**Residential & Special (6):**
✅ Houses (10-20 per town), Graveyard, Town Square, Well, Warehouse, Factory
📊 RESTORATION MECHANIC:
- All start ruined/abandoned
- Collect materials to repair
- NPCs unlock as buildings restore
- 27 towns × 5-15 buildings each
- **150+ total buildings!**
🔍 User requested municipal services - now ALL prominent!
2026-01-03 13:07:12 +01:00
897f0ae0c8
🍀 🧌 ADDED LEPRECHAUNS + ALL TROLLS - Complete Creature List!
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🍀 LOCH NESS CELTIC CREATURES EXPANDED:
✅ LEPRECHAUNS - Gold hoarders, tricksters, Pot of Gold quest!
✅ KELPIE - Water horse shapeshifter, can be tamed
✅ BANSHEE - Wailing spirit, death omen, fear attack
✅ SELKIE - Seal-human shapeshifter, peaceful trader
✅ BROWNIE - Helpful farm spirit, free labor bonus!
✅ NESSIE - Lake monster boss (already listed)
🧌 TROLLS - NEW COMPLETE SECTION:
✅ FRIENDLY:
- GRONK (3m green troll, pink dreads, TROLL SABBATH shirt, vapes!)
- GROK (dark magic, Susi owner, The Gong, Vape Lab)
✅ HOSTILE:
- GIANT TROLL KING (FINAL BOSS, kidnapped Ana, Chernobyl)
✅ BIOME TROLLS:
- Fungus Troll (Mushroom Forest)
- Forest Troll (Endless Forest)
- Mountain Troll (Highlands)
📊 User couldn't find leprechauns & trolls - now ALL VISIBLE!
🔍 Complete creature taxonomy now documented
2026-01-03 12:53:43 +01:00
71e0615334
👹 ADDED CRYPTIDS SECTION - Bigfoot, Wendigo, Nessie prominent!
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🦍 ENDLESS FOREST CRYPTIDS:
✅ BIGFOOT - Peaceful, legendary fur drops, photo quest
✅ WENDIGO - Hostile cannibal spirit, fear attack
✅ WEREWOLF - Full moon, silver weapons, curse mechanic
🦕 OTHER LEGENDARY CREATURES:
✅ NESSIE (Loch Ness) - Underwater boss, rare spawn
✅ BABA YAGA (Witch Forest) - Flying witch, chicken-leg hut
✅ QUETZALCOATL (Cenotes) - Feathered serpent god
✅ Kraken, Dragons, Phoenix, Sphinx, Yeti
📊 New section added for better visibility
🔍 User couldn't find them - now PROMINENT!
2026-01-03 12:50:33 +01:00
f08c3af9a7
🌍 ADDED 2 MISSING BIOMES - Mexican Cenotes + Witch Forest
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🇲🇽 BIOME #19 : MEXICAN CENOTES
✅ 6 Axolotl Variants (endangered species!)
- Wild, Golden, Melanoid, Copper, Leucistic, Giant
✅ Boss: Quetzalcoatl (feathered serpent god)
✅ Mayan ruins, underground lakes, crystal caves
✅ Ethical gameplay: Axolotl drops rare (player guilt!)
✅ Special items: Obsidian blade, Macuahuitl, Jade, Regeneration essence
✅ Mexican food: Tamales, Pozole, Cacao, Tortillas
🧙 BIOME #20 : WITCH FOREST
✅ Boss: BABA YAGA (flying mortar, moving hut!)
✅ Dark fairy tales: Hansel & Gretel zombies, Big Bad Wolf
✅ Witches, Warlocks, Black cats, Cursed villagers
✅ Magical plants: Mandrake (screams!), Nightshade, Belladonna
✅ Witch equipment: Flying broom, Cauldron, Spell book
✅ Dark magic: +20% ritual success rate (best location!)
✅ Fairy tale props: Gingerbread house (trap!), Witch's hut (chicken legs!)
📊 UPDATED TOTALS:
- Biomes: 18 → 20 (9 normal + 11 anomalous)
- Bosses: 18 → 20 (Quetzalcoatl + Baba Yaga)
- Total zones: 22 (20 biomes + Base Farm + 27 Towns)
📁 Files:
- FINAL_GAME_CONTENT_IN_OUT.md (updated biome list)
- BIOMES_MEXICAN_CENOTES_WITCH_FOREST.md (new, full details)
✅ All biomes now documented!
2026-01-03 12:42:44 +01:00
72c5da8621
📋 FINAL UPDATE - All Session 31.12.2025 Discoveries Added
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🆕 ADDED ALL 12 MISSING SYSTEMS:
✅ Zombie Lease System (passive income!)
✅ Delivery NPCs (Sova owl + Netopir bat)
✅ 8 Slime Types + Gel Crafting
✅ Portal Network (19 portals)
✅ Dog Equipment (4 slots: collar, armor, backpack, boots)
✅ Sprinkler Tiers (auto-watering, 4 levels)
✅ Mint Building (gold factory)
✅ Bank System (savings, loans, safe deposit)
✅ Daily Reward Chests (streak bonuses)
✅ Buildable Pyramids (3 sizes, interiors)
✅ Backpack Tiers (6 expansion levels)
✅ Blueprint System (9 discovery methods)
🚗 VEHICLES (25 total):
- Ground (10): Bicycle, Motorcycle, Car, Truck, Tractor, ATV, Tank, Dino Mount, etc.
- Air (5): Balloon, Helicopter, Pegasus, Dragon Mount, etc.
- Water (5): Boat, Submarine, Atlantean Chariot, etc.
- Special (5): Teleporter, Portal Ring, Mech, Hover Board, etc.
🎣 FISHING (40 species):
- Freshwater (15), Saltwater (10), Biome-specific (10), Legendary (5)
- Kraken's Baby, Ghost Fish, Golden Koi, Nessie's Cousin, Radioactive Catfish!
🐺 WEREWOLF SYSTEM:
- Full moon spawns only (Endless Forest)
- Silver weapons 3× damage
- Rare loot: Pelt, Fang, Cursed Fur
- Quest: Silver Bullet (legendary sword)
📊 Complete game systems: 46 total (all documented!)
🎮 Game scope: 250+ hours, 18 biomes, 180 NPCs, 27 towns
✅ ALL content from SESSION_DNEVNIK_31_12_2025 integrated!
2026-01-03 12:36:11 +01:00
9e4217b6af
✅ CORRECTED GAME STORY - Official Krvava Žetev lore
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📖 Story Elements (FINAL):
- Kai \u0026 Ana Marković (17-year-old twins)
- Dr. Krnić INTENTIONALLY releases zombie virus
- Day 3: Parents Marko \u0026 Elena DIE from zombie bites 💔
- Day 7: Giant Troll King KIDNAPS Ana
- Kai becomes Alpha Hybrid (zombie control power)
- 1 year later: Game starts - Kai searches for Ana
- 18 biomes (9 normal + 9 anomalous)
- Act 3: THE REUNION - Ana rescued, joins party!
- Twin Bond system (6 psychic abilities)
- 4 endings: Sacrifice Kai, Sacrifice Ana, Dark World, Perfect (secret)
- 12 romance options, children, generational gameplay
🎭 Supporting Cast:
- Gronk (3m tall troll, pink dreads, vapes, farming mentor)
- Grok (dark magic practitioner, Gronk's cousin)
- Susi (terrier dog, hyperactive companion)
- Zmaj Volk (dragon-wolf, Ana's protector)
- Giant Troll King (cursed warrior, final boss)
🌍 Core Loop: Farming + Zombie Workers + Town Restoration + Ana Search
~14,000 words | 60-100h gameplay | 4 endings
2026-01-03 05:20:11 +01:00
e60c74f199
📖 DOCUMENTATION COMPLETE - Production Diary + Complete Game Story
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📅 Production Diary (Jan 02-03, 2026):
- Detailed hour-by-hour breakdown (12 total hours)
- Competences demonstrated (image generation, art direction, asset pipeline, production management)
- Challenges encountered + solutions
- 163 frames generated, €1.96 spent, €165.95 remaining
📜 Complete Game Story:
- Full narrative from Day Zero through Act 3
- Detailed character backgrounds (Kai, Ana, Gronk, Susi)
- Act-by-act progression with quests
- Multiple endings (Hope, Anarchy, Secret)
- Themes, memorable quotes, post-game content
- 20-30 hour story campaign outline
✅ Budget analysis + completion checklist included
🎯 Ready for integration phase
2026-01-03 05:11:35 +01:00
e8bf2064e8
✅ DEMO ASSETS COMPLETE - 163 frames generated (Style 32 + Style 30)
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🎨 Asset Production Summary:
- Characters: Kai (25), Gronk (20), Ana (9), Susi (14) = 68 frames
- Zombies: Base (12) + Workers (40): Gardener, Miner, Lumberjack, Scavenger = 52 frames
- Plants (Style 30): Ganja (7), Tomato (3), Wheat (4), Carrot (3), Potato (3) = 20 frames
- VFX & Objects: Poof (3), Base buildings (12), Campfire (4), Graves (8) = 27 frames
📊 Total: 163 frames | Cost: €1.96 | Budget remaining: €166.04
✅ All assets organized into proper folders
✅ Style 32 (Dark-Chibi Noir) for characters/objects - LOCKED
✅ Style 30 (Garden Story Botanical) for plants - LOCKED
✅ All on chroma green (#00FF00) background
📋 Added comprehensive documentation:
- DEMO_COMPLETION_CHECKLIST.md (integration roadmap)
- COMPLETE_ASSET_COUNT.md (full game budget analysis)
- ✅ _DEMO_ASSETS_COMPLETE.md (production summary)
🚀 Ready for Phaser 3 integration!
2026-01-03 05:07:04 +01:00
b46ea5ab88
📋 Preparation for next phase
...
While waiting for quota reset (01:40):
- Created Mythical Highlands manifest (95 assets ready)
- Production summary for today
- Updated automation script (timezone fix)
Current status:
- Dino Valley: 91/109 (83%)
- Automation running, will complete at 01:50
- Next: Mythical Highlands (€38, ~2h)
Total progress: 254/14,000 (1.81%)
2026-01-03 00:32:59 +01:00
b0c598d7f0
🌙 OVERNIGHT AUTOMATION READY
...
Progress: 254/14,000 assets (1.81%)
Dino Valley Status: 91/109 complete
- ✅ Vegetation: 15/15
- ✅ Dinosaurs: 12/12
- ✅ Items: 12/12
- ✅ Food: 16/16
- ✅ Clothing: 8/8
- ✅ Tools: 10/10
- ✅ Props: 8/8
- ✅ Buildings: 4/4
- ✅ Terrain: 4/4
- 🔄 Special Creatures: 2/10 (quota hit)
New Files:
- scripts/auto_generate_overnight.py
- OVERNIGHT_AUTO_NAVODILA.md
- ASSET_STATUS_03_01_2026.md
Quota exhausted at 00:22
Reset at: 01:40 CET
Ready for overnight automation!
2026-01-03 00:25:44 +01:00
c7c10d5a5c
🎨 STRICT STYLE ENFORCEMENT - Style 32/30 Mandatory
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STYLE 32 (Dark-Chibi Noir) - ALL entities:
- 4-5px thick black outlines (bold marker)
- Chibi proportions (40-50% head:body)
- Flat colors ONLY (zero gradients)
- Sharp noir block shadows
- Large empty eyes (NO pupils)
- Pastel-gothic palette
STYLE 30 (Garden Story Cozy) - ALL vegetation:
- Thin outlines (1-2px)
- Soft watercolor shading
- Rounded organic shapes
- Pastel-botanical colors
- Wholesome aesthetic
Updated files:
- STYLE_32_STRICT_MANDATE.md (new enforcement document)
- scripts/generate_all_biomes_complete.py (auto-style selection)
Zero-tolerance policy for style drift.
2026-01-02 23:56:05 +01:00
21daf45640
🦖 Evening Session: Items & Equipment Complete + Dino Valley 50%
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Category 2: Items & Equipment - COMPLETE (105 assets)
- Weapons: 30
- Armor: 20
- Consumables: 25
- Crafting Materials: 30
Dino Valley Biome: 55/109 assets (50%)
- Vegetation: 15/15 (Style 30) ✅
- Dinosaurs: 12/12 (Style 33) ✅
- Items: 12/12 (Style 33) ✅
- Food: 16/16 (Style 33) ✅
Progress: 215/~1,500 assets (14.3%)
Time: 23:45 CET, 02.01.2026
Production velocity: ~28 assets/hour
2026-01-02 23:47:21 +01:00
02314d3b9a
🎉 PHASE 1 COMPLETE: All 93 Style 30 Plant Assets Generated!
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✅ COMPLETE BREAKDOWN:
- Sadje (Fruits): 30 assets (10 fruits × 3 growth stages)
- Zelenjava (Vegetables): 30 assets (10 vegetables × 3 growth stages)
- Ganja (Cannabis): 15 assets (5 strains × 3 growth stages)
- Drevesa (Trees): 10 assets (10 unique species)
- Rože (Flowers): 8 assets (8 unique species)
TOTAL: 93/93 assets (100%)
🎨 STYLE VERIFICATION:
All assets verified for Style 30 (Garden Story cozy):
- Soft rounded friendly shapes ✅
- Pastel-vibrant color balance ✅
- Wholesome mature aesthetic ✅
- Link's Awakening meets modern indie ✅
- Chroma green backgrounds (#00FF00) ✅
📋 ORGANIZATION:
- All assets in proper folders under /assets/slike/rastline/
- READMEs created for each category
- Ready for Phase 2 (Style 32 creatures)
🚀 NEXT PHASE: Creatures & NPCs (Style 32 practice)
2026-01-02 13:43:34 +01:00
bb6fbab618
🌿 PHASE 1 PROGRESS: Sadje + Zelenjava Complete (60/93 Style 30 assets)
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✅ COMPLETED:
- rastline/sadje/ - 30 fruit growth stages (10 fruits × 3 stages)
- rastline/zelenjava/ - 30 vegetable growth stages (10 vegetables × 3 stages)
🎨 ASSETS GENERATED:
Sadje: Apple, Cherry, Grapes, Strawberry, Orange, Peach, Pear, Watermelon, Blueberry, Lemon
Zelenjava: Carrot, Tomato, Potato, Corn, Cucumber, Onion, Lettuce, Pepper, Eggplant, Pumpkin
📋 ORGANIZATION:
- All assets organized in proper folders
- READMEs created for tracking
- Style 30 (Garden Story cozy) verified
🚀 NEXT: Ganja (15 assets), Drevesa (10), Rože (8) = 33 more to complete Phase 1
2026-01-02 13:24:36 +01:00
a515b77fb0
📁 COMPLETE ASSET ORGANIZATION SYSTEM
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✅ STRUKTURA:
- Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter)
- Mac Finder color tag system (tag_folder.sh script)
- Detailed READMEs for each category
📋 PRODUCTION WORKFLOW:
- Phase 1: Plants (Style 30) - 93 assets
- Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets
- Phase 3: Main Characters (Style 32 masters) - LAST!
🎯 STRATEGY:
- Start with easy Style 30 for warm-up
- Practice Style 32 on side characters
- Perfect main characters (Kai, Ana, Gronk, Susi) at the end
📊 TRACKING:
- ASSET_ORGANIZATION_TRACKING.md
- PRODUCTION_WORKFLOW.md with quotas
- Quality control checklists
🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
2026-01-02 12:50:50 +01:00
a378b24614
🔒 FINAL ART STYLE LOCK: Style 32 (Cult of Lamb Cute-Dark)
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✅ OFFICIAL DECISION:
- Style 32 is now PRIMARY art style for DolinaSmrti
- All future assets generated in cute-dark aesthetic
- Updated Game Bible with Style 32 specifications
📝 DOCUMENTATION:
- Created PRODUCTION_DIARY_JAN_02_2026_FINAL_DECISION.md
- Updated GAME_BIBLE_COMPLETE.md art section
- Detailed rationale and production directives
🎨 TEST ASSETS:
- Vegetables (pastel-gothic)
- Zombie with dreadlocks (cute-creepy)
- Kai full body (main character)
- T-Rex (charming dinosaur)
🚀 NEXT: Begin bulk asset production in Style 32
2026-01-02 12:04:07 +01:00
cc462ce894
🎨 Day 8: Multi-Style Decision + Game Bible Complete
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✅ COMPLETED:
- 80-style aesthetic search concluded
- Multi-style approach approved (5 styles)
- 40 category test assets generated
- Style 32 (Cult of Lamb) selected for main characters
- Complete Game Design Bible created
- Gronk, Ana, Susi characters generated
📄 NEW FILES:
- GAME_BIBLE_COMPLETE.md (full design doc)
- MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
- PRODUCTION_DIARY_JAN_02_2026.md
🎯 NEXT: Begin bulk asset production with multi-style diversity
2026-01-02 04:45:11 +01:00
80e22a516a
🎨 Character master references complete - Ana + Gronk's Dog
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MASTER REFERENCES ORGANIZED:
ANA (Ghost):
✅ MASTER_ANA_STYLEA.png (copied from konsistentno/)
✅ MASTER_ANA_STYLEB.png (copied from konsistentno/)
📁 Location: assets/slike/ana/
GRONK'S DOG (Dachshund companion):
✅ MASTER_GRONK_DOG_STYLEA.png (converted JPG → PNG)
✅ MASTER_GRONK_DOG_STYLEB.png (generated dark noir)
📁 Location: assets/slike/konsistentno/
CHARACTER MASTER REFS STATUS:
✅ Kai - MASTER_KAI.png (already had)
✅ Ana - Style A + B (now complete!)
✅ Gronk - MASTER_GRONK.png (already had)
✅ Gronk's Dog - Style A + B (now complete!)
⏸️ Grok - TBD
⏸️ Susi (Kai's dog) - TBD
TOTAL MASTER REFS: 7 PNG
- 3 characters with dual style (Ana, Gronk's Dog + future)
- 2 single refs (Kai, Gronk)
Ready for character animation generation! 🎮
2026-01-01 21:23:27 +01:00
8397bd4071
📊 COMPLETE SETUP FINALIZATION - Vertex AI + Coverage Analysis
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EVENING SESSION SUMMARY (18:00-21:09 CET):
VERTEX AI INFRASTRUCTURE ✅ :
✅ gcloud CLI installed & configured (v550.0.0)
✅ Application Default Credentials authenticated
✅ Vertex AI API enabled (aiplatform.googleapis.com)
✅ Python SDK ready (google-cloud-aiplatform)
✅ Test generation SUCCESS (2 style variants)
⚡ 60× speed improvement (6 img/min vs 1 img/min)
BILLING & CREDITS CONFIRMED 💰 :
✅ €863.26 - GenAI App Builder Trial (100% available)
✅ €258.54 - Free Trial Active (100% available)
✅ €1,121.80 TOTAL AVAILABLE
✅ Covers entire game 13× over!
⏱️ Started: 30 Dec 2025
💵 Usage: €0.01 (test only)
CHARACTER CONSISTENCY TESTS ⚠️ :
❌ edit_image() - blocked by face safety filters
❌ seed parameter - watermark prevents determinism
✅ CONCLUSION: Vertex AI perfect for biomes, not characters
💡 Recommendation: Manual sprites OR local Stable Diffusion
COMPLETE ASSET ANALYSIS 📊 :
✅ Created: ASSET_COVERAGE_ANALYSIS_01_01_2026.md
✅ Cross-referenced MASTER + ALL_BIOMES manifests
✅ Resolved discrepancies (21 biomes not 18!)
✅ Final count: 4,736 PNG for complete game
PRODUCTION BREAKDOWN:
🌍 Biomes (21): 3,121 PNG (€56.18, 8.7hr, 66% coverage)
👤 Characters (5): 500 PNG (€9.00, 1.4hr)
🧟 Enemies: 400 PNG (€7.20, 1.1hr)
🎒 Items: 300 PNG (€5.40, 0.8hr)
🎨 UI & FX: 415 PNG (€7.47, 1.2hr)
──────────────────────────────────────────────────
🎮 TOTAL: 4,736 PNG (€85.30, 13.2hr, 100%)
PHASED TIMELINE:
Phase 1: All biomes → 3,121 PNG (1.1 days) = 66% game
Phase 2: Characters + UI → 915 PNG (0.3 days) = 85% total
Phase 3: Global systems → 700 PNG (0.3 days) = 100% complete
TOTAL: 1.7 work days to complete game!
SESSION DNEVNIK UPDATED:
✅ Morning session (13:00-17:45) already logged
✅ Evening session (18:00-21:09) now added
✅ Full infrastructure setup documented
✅ Cost projections finalized
✅ Production priorities defined
NEW FILES:
✅ ASSET_COVERAGE_ANALYSIS_01_01_2026.md
✅ SESSION_DNEVNIK_01_01_2026.md (updated)
DAILY PROGRESS:
📦 Assets: 70/4,736 PNG (1.5%)
🦖 Dino Valley: 70/212 PNG (33%)
💰 Budget: €1,121.80 available
⏱️ Dev time: 8h 54min total
STATUS: ✅ PRODUCTION INFRASTRUCTURE COMPLETE
NEXT: START MASS GENERATION! 🚀
2026-01-01 21:11:17 +01:00
efe3280df5
✅ Vertex AI setup COMPLETE + character consistency tests
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VERTEX AI SETUP SUCCESS (01.01.2026 21:00):
✅ gcloud CLI installed (v550.0.0)
✅ Authentication configured (ADC)
✅ Vertex AI API enabled
✅ Test generation successful (2 skull PNG)
✅ Credits confirmed: €1,121.80 available
CHARACTER TESTS:
⚠️ edit_image blocked by safety filters (face generation)
⚠️ seed parameter blocked by watermark
📝 Character animations need alternative approach
NEW FILES:
✅ reference_images/kai_master_stylea.png - Kai cartoon reference
✅ reference_images/kai_master_styleb.png - Kai noir reference
✅ scripts/test_character_consistency.py - Image edit test
✅ scripts/test_character_seed.py - Seed-based test
TEST OUTPUTS:
✅ test_vertex_output.png (Style A skull - 2.4MB)
✅ test_vertex_output_styleb.png (Style B skull)
PRODUCTION PLAN:
📊 Complete game: ~3,121-12,400 PNG
💰 Cost: €56-€223 (fully covered by credits!)
⏱️ Time: 8-34 hours for full generation
🎯 Ready for bulk asset generation
NEXT STEPS:
1. Decide generation scope (unique vs full production)
2. Run bulk generation script
3. Background removal post-processing
4. Git commit batches during generation
STATUS: Infrastructure ready, awaiting generation start 🚀
2026-01-01 21:06:17 +01:00
a19e592eb7
feat: Add new gcloud commands, API clients, and third-party libraries across various services.
2026-01-01 20:26:35 +01:00
5e23cbece0
🚀 Complete biome infrastructure + Vertex AI setup prep
...
TODAY'S ACCOMPLISHMENTS (01.01.2026):
DINO VALLEY GENERATION:
✅ Terrain: 16/16 PNG (100% complete)
✅ Vegetation: 20/20 PNG (100% complete)
🟨 Props: 2/40 PNG (5% started)
📊 Total: 69/212 PNG (33% Dino Valley complete)
NEW DOCUMENTATION:
✅ ALL_BIOMES_COMPLETE_BREAKDOWN.md - Complete 21-biome manifest (3,121 PNG total)
✅ GEMINI_WEB_UI_BIOME_PROMPTS.md - Ready-to-use generation prompts
✅ VERTEX_AI_SETUP_GUIDE.md - Step-by-step Vertex AI Imagen setup
✅ SESSION_DNEVNIK_01_01_2026.md - Complete session diary
NEW AUTOMATION SCRIPTS:
✅ scripts/generate_all_biomes_complete.py - Intelligent batch generator
✅ scripts/test_vertex_ai_simple.py - Vertex AI test script
✅ scripts/test_imagen.py - Imagen API test
✅ scripts/test_minimal.py - Minimal API test
INFRASTRUCTURE:
✅ All 21 biome directories with 10 categories each (210 folders)
✅ Dual art style system (Style A + Style B) fully operational
✅ Green chroma key background standard (#00FF00)
COMMITS TODAY: 5 (45 files modified/created)
IMAGES GENERATED: 38 PNG (33 new + 5 earlier)
TIME SPENT: ~7 hours
RATE LIMITING: Major bottleneck identified - Vertex AI is solution
NEXT STEPS:
1. Complete Vertex AI setup (gcloud auth)
2. Test image generation via Vertex API
3. Run bulk generation for remaining 3,052 PNG
4. Background removal batch processing
5. Complete all 21 biomes
STATUS: Production infrastructure ready, awaiting Vertex AI activation!
2026-01-01 19:56:09 +01:00
a101d49f2e
📚 Documentation + scripts from today's exploration
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- ASSET_COUNT_STATUS_01_01_2026.md - asset tracking
- CHARACTER_PRODUCTION_PLAN.md - character animation plan
- CHARACTER_GENERATION_FINAL_PLAN.md - API alternatives research
- COMFYUI_SETUP_TODAY.md - ComfyUI setup guide
- TASKS_01_01_2026.md - consolidated task list
- FULL_STORY_OVERVIEW.md - game narrative summary
- preview_animations.html - animation preview gallery
- Test scripts for API exploration (test_minimal.py, test_imagen.py)
- Character generation scripts (generate_all_characters_complete.py, generate_characters_working.py)
These were created during API troubleshooting and production planning.
2026-01-01 18:29:50 +01:00
fbe6d8cb90
📝 Updated session diary with final stats - 66 PNG generated (52% Dino Valley)
2026-01-01 18:29:36 +01:00
bb005d8864
🌿 Dino Valley vegetation batch 2 - 11 new PNG
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VEGETATION ADDITIONS (11 PNG):
✅ Cycad plant (2 styles)
✅ Prehistoric palm tree (2 styles)
✅ Giant mushroom (2 styles)
✅ Prehistoric vines (2 styles)
✅ Horsetail plant (2 styles)
✅ Tree fern (partial - 1.5 pairs)
Progress: Vegetation 17/20 PNG (85%)
Still need: Ginkgo tree (2 styles) + Tree fern styleB fix
Total Dino Valley: 69/126 PNG (55%)
2026-01-01 18:28:33 +01:00
5eff70170d
📓 Session diary 01.01.2026 - Dino Valley progress report
2026-01-01 17:49:40 +01:00
4b3cef3dee
🦖 Dino Valley terrain + vegetation - 22 new PNG (dual art style)
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TERRAIN (16 PNG - 8 types × 2 styles):
✅ Volcanic rock tiles
✅ Lava cracks
✅ Prehistoric grass
✅ Brown dirt
✅ Volcanic ash
✅ Hot springs water
✅ Tar pit
✅ Fossilized ground
VEGETATION (6 PNG - 3 types × 2 styles):
✅ Giant fern (large)
✅ Giant fern (medium)
✅ Giant fern (small)
Art styles:
- Style A: Cartoon vector, bold outlines, vibrant colors
- Style B: Dark gritty noir, dramatic shadows
Format: Green chroma key background (#00FF00) for easy removal
Location: assets/slike/biomi/dino_valley/teren/ + vegetacija/
Progress: 54/110 PNG for complete Dino Valley biome (49%)
Status: Partial - still need props, NPCs, special features
Next: Continue vegetation (cycads, palms, mushrooms, vines), then props
2026-01-01 17:48:11 +01:00
4cc7737349
🎮 Popravil Electron app + organiziral character references
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✅ Electron Forge Integration
- Popravil Electron s Electron Forge (require bug fix)
- Igra sedaj deluje v aplikaciji (npm start)
- Dodal launch-game.sh launcher script
- Dodal run-server.sh za browser fallback
- Dokumentacija: HOW_TO_RUN.md
✅ Character References Organization
- Premaknil reference slike iz reference_images/ v assets/slike/
- Ustvaril podmape: kai/, ana/, gronk/, zombiji/
- Dodal README.md v vsako podmapo
- Posodobil CHARACTER_REFERENCES.md:
* Nova folder struktura
* Ana sekcija (living & zombie verzije)
* Zombiji sekcija (basic, hybrids, special)
* TODO lista za manjkajoče reference
- Dodal FOLDER_STRUCTURE.md za vizualni pregled
📁 Nova struktura: assets/slike/kai|ana|gronk|zombiji/
Status: Production ready - igra deluje v Electron app! 🚀
2025-12-31 15:25:04 +01:00
a5d0698ab1
🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
2025-12-31 13:00:35 +01:00
6fe84de46c
✅ READY TO LAUNCH! Final checklist, all systems go, production starts 1.1.2026 @ 01:00! 🚀
2025-12-31 12:51:49 +01:00
700e94df72
⏰ Quota reset plan - 2,000-5,000 PNG possible tomorrow! Complete capacity calculation & strategy
2025-12-31 12:49:13 +01:00
fc67d75067
🎮 MEGA UPDATE: Bosses (20), Weather System, Machete, Collectibles Album, Witch Forest (biome #20 ), Dark Rituals
2025-12-31 12:41:22 +01:00
97d3294381
🦎 NEW BIOME #19 - Mexican Cenotes with Axolotls! Underground lakes, Mayan ruins, 6 axolotl variants + cave life
2025-12-31 12:31:44 +01:00
83f720c0b6
🦶 Added cryptid creatures - Bigfoot, Leprechaun, Fairies, Mothman, Chupacabra, Jersey Devil + mythical beings
2025-12-31 12:30:32 +01:00
7e6865c83f
🎉 FOOD DROP SYSTEM COMPLETE - ALL 18 BIOMES! Creature-specific meat drops, cooking mechanics, unique cuisines per biome
2025-12-31 12:24:24 +01:00
4195ced7fa
🍖 Food drop system complete - 8 biomes now have creature-specific meat drops + cooking mechanics
2025-12-31 12:22:56 +01:00
64dedef8ab
📓 Development journal - documented food drop system design & today's progress
2025-12-31 12:21:02 +01:00
19c4710db0
🍖 Added dinosaur meat drop system - each dino drops specific raw meat that can be cooked into different food types
2025-12-31 12:19:44 +01:00
b01991157a
📋 COMPLETE BIOME MANIFEST - detailed breakdown of all 18 biomes (2,700-3,600 total assets)
2025-12-31 12:17:58 +01:00
2683dc7d49
📝 Gemini Web UI manual generation guide - complete prompts for all 120 animation frames
2025-12-31 11:55:12 +01:00
d926b7d591
🏗️ Added 3 new asset categories: rudniki (mining), vozila (vehicles), hisne_zivali (farm animals)
2025-12-31 11:45:53 +01:00
646d365b30
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
2025-12-31 11:41:18 +01:00
3d167b2a00
📁 Map folders in assets/slike/ (location-specific assets ready)
2025-12-31 11:36:26 +01:00
3e1828198c
🗺️ Complete game map structure - 29 new map folders (core, farms, resources, story, special, anomalous zones)
2025-12-31 11:30:36 +01:00