5e23cbece0e6ae6bd0c009237b84e546ecb09a98
TODAY'S ACCOMPLISHMENTS (01.01.2026): DINO VALLEY GENERATION: ✅ Terrain: 16/16 PNG (100% complete) ✅ Vegetation: 20/20 PNG (100% complete) 🟨 Props: 2/40 PNG (5% started) 📊 Total: 69/212 PNG (33% Dino Valley complete) NEW DOCUMENTATION: ✅ ALL_BIOMES_COMPLETE_BREAKDOWN.md - Complete 21-biome manifest (3,121 PNG total) ✅ GEMINI_WEB_UI_BIOME_PROMPTS.md - Ready-to-use generation prompts ✅ VERTEX_AI_SETUP_GUIDE.md - Step-by-step Vertex AI Imagen setup ✅ SESSION_DNEVNIK_01_01_2026.md - Complete session diary NEW AUTOMATION SCRIPTS: ✅ scripts/generate_all_biomes_complete.py - Intelligent batch generator ✅ scripts/test_vertex_ai_simple.py - Vertex AI test script ✅ scripts/test_imagen.py - Imagen API test ✅ scripts/test_minimal.py - Minimal API test INFRASTRUCTURE: ✅ All 21 biome directories with 10 categories each (210 folders) ✅ Dual art style system (Style A + Style B) fully operational ✅ Green chroma key background standard (#00FF00) COMMITS TODAY: 5 (45 files modified/created) IMAGES GENERATED: 38 PNG (33 new + 5 earlier) TIME SPENT: ~7 hours RATE LIMITING: Major bottleneck identified - Vertex AI is solution NEXT STEPS: 1. Complete Vertex AI setup (gcloud auth) 2. Test image generation via Vertex API 3. Run bulk generation for remaining 3,052 PNG 4. Background removal batch processing 5. Complete all 21 biomes STATUS: Production infrastructure ready, awaiting Vertex AI activation!
🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles)
🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🎬 Complete animation system - manifest (492 total animations) + generator script for Priority 1 (120 PNG core movement)
🦎 NEW BIOME #19 - Mexican Cenotes with Axolotls! Underground lakes, Mayan ruins, 6 axolotl variants + cave life
🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
🎮 MEGA UPDATE: Bosses (20), Weather System, Machete, Collectibles Album, Witch Forest (biome #20), Dark Rituals
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🎮 Dolina Smrti (Valley of Death)
2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.
📖 Opis
Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.
🚀 Zagon Igre
Namestitev
npm install
Zagon (Desktop - Electron)
npm start
Multiplayer Server
node server.js
🎯 Trenutno Stanje
Dokončanost: ~55% sistemov je pripravljenih
✅ Dokončani Sistemi
- Phase 35: ZombieSystem (100%)
- BreedingSystem - kompleksen sistem za vzrejo
- RecipeSystem - crafting sistem
- ProgressionSystem - sistem napredovanja
- Automated Tileset Pipeline - 122+ sprite sheets
⚙️ V Razvoju
- Phase 40: Minting (95%)
- Phase 37: Micro Farm (80%)
- Phase 43: Boss Battles (60%)
- Phase 44: Invasion (70%)
📁 Struktura Projekta
dolinasmrti/
├── src/ # Izvorna koda igre
│ ├── systems/ # 130+ game sistemov
│ ├── scenes/ # Phaser scene
│ └── entities/ # Igralne entitete
├── assets/ # Sredstva igre
│ ├── sprites/ # Sprite slike
│ ├── maps/ # Tiled mape
│ └── tilesets/ # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/ # Organizirane slike za Tiled (4513 slik)
│ ├── 01_characters/ # Liki, NPC-ji, zombiji
│ ├── 02_creatures/ # Živali, pošasti
│ ├── 03_terrain/ # Teren in tla
│ ├── 04_buildings/ # Zgradbe in ruševine
│ ├── 05_objects/ # Predmeti in oprema
│ ├── 06_vegetation/ # Drevesa in rastline
│ └── 08_misc/ # Ostalo
├── docs/ # Dokumentacija (205 datotek)
├── tools/ # Pomožna orodja
└── server.js # Multiplayer server
## 🛠️ Tehnologije
- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing
## 📝 Dokumentacija
Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija
## 🎨 Asset Pipeline
Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek
## 🔧 Razvoj
Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.
## 📜 Licenca
© 2024-2025 Dolina Smrti / Valley of Death
Description
Languages
Python
74.6%
HTML
17.7%
JavaScript
5.6%
Shell
2%