8397bd4071e1f0a9a9423d7da81154736023a0c0
EVENING SESSION SUMMARY (18:00-21:09 CET): VERTEX AI INFRASTRUCTURE ✅: ✅ gcloud CLI installed & configured (v550.0.0) ✅ Application Default Credentials authenticated ✅ Vertex AI API enabled (aiplatform.googleapis.com) ✅ Python SDK ready (google-cloud-aiplatform) ✅ Test generation SUCCESS (2 style variants) ⚡ 60× speed improvement (6 img/min vs 1 img/min) BILLING & CREDITS CONFIRMED 💰: ✅ €863.26 - GenAI App Builder Trial (100% available) ✅ €258.54 - Free Trial Active (100% available) ✅ €1,121.80 TOTAL AVAILABLE ✅ Covers entire game 13× over! ⏱️ Started: 30 Dec 2025 💵 Usage: €0.01 (test only) CHARACTER CONSISTENCY TESTS ⚠️: ❌ edit_image() - blocked by face safety filters ❌ seed parameter - watermark prevents determinism ✅ CONCLUSION: Vertex AI perfect for biomes, not characters 💡 Recommendation: Manual sprites OR local Stable Diffusion COMPLETE ASSET ANALYSIS 📊: ✅ Created: ASSET_COVERAGE_ANALYSIS_01_01_2026.md ✅ Cross-referenced MASTER + ALL_BIOMES manifests ✅ Resolved discrepancies (21 biomes not 18!) ✅ Final count: 4,736 PNG for complete game PRODUCTION BREAKDOWN: 🌍 Biomes (21): 3,121 PNG (€56.18, 8.7hr, 66% coverage) 👤 Characters (5): 500 PNG (€9.00, 1.4hr) 🧟 Enemies: 400 PNG (€7.20, 1.1hr) 🎒 Items: 300 PNG (€5.40, 0.8hr) 🎨 UI & FX: 415 PNG (€7.47, 1.2hr) ────────────────────────────────────────────────── 🎮 TOTAL: 4,736 PNG (€85.30, 13.2hr, 100%) PHASED TIMELINE: Phase 1: All biomes → 3,121 PNG (1.1 days) = 66% game Phase 2: Characters + UI → 915 PNG (0.3 days) = 85% total Phase 3: Global systems → 700 PNG (0.3 days) = 100% complete TOTAL: 1.7 work days to complete game! SESSION DNEVNIK UPDATED: ✅ Morning session (13:00-17:45) already logged ✅ Evening session (18:00-21:09) now added ✅ Full infrastructure setup documented ✅ Cost projections finalized ✅ Production priorities defined NEW FILES: ✅ ASSET_COVERAGE_ANALYSIS_01_01_2026.md ✅ SESSION_DNEVNIK_01_01_2026.md (updated) DAILY PROGRESS: 📦 Assets: 70/4,736 PNG (1.5%) 🦖 Dino Valley: 70/212 PNG (33%) 💰 Budget: €1,121.80 available ⏱️ Dev time: 8h 54min total STATUS: ✅ PRODUCTION INFRASTRUCTURE COMPLETE NEXT: START MASS GENERATION! 🚀
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🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles)
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🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🎬 Complete animation system - manifest (492 total animations) + generator script for Priority 1 (120 PNG core movement)
🦎 NEW BIOME #19 - Mexican Cenotes with Axolotls! Underground lakes, Mayan ruins, 6 axolotl variants + cave life
🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
🎮 MEGA UPDATE: Bosses (20), Weather System, Machete, Collectibles Album, Witch Forest (biome #20), Dark Rituals
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
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🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🎮 Dolina Smrti (Valley of Death)
2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.
📖 Opis
Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.
🚀 Zagon Igre
Namestitev
npm install
Zagon (Desktop - Electron)
npm start
Multiplayer Server
node server.js
🎯 Trenutno Stanje
Dokončanost: ~55% sistemov je pripravljenih
✅ Dokončani Sistemi
- Phase 35: ZombieSystem (100%)
- BreedingSystem - kompleksen sistem za vzrejo
- RecipeSystem - crafting sistem
- ProgressionSystem - sistem napredovanja
- Automated Tileset Pipeline - 122+ sprite sheets
⚙️ V Razvoju
- Phase 40: Minting (95%)
- Phase 37: Micro Farm (80%)
- Phase 43: Boss Battles (60%)
- Phase 44: Invasion (70%)
📁 Struktura Projekta
dolinasmrti/
├── src/ # Izvorna koda igre
│ ├── systems/ # 130+ game sistemov
│ ├── scenes/ # Phaser scene
│ └── entities/ # Igralne entitete
├── assets/ # Sredstva igre
│ ├── sprites/ # Sprite slike
│ ├── maps/ # Tiled mape
│ └── tilesets/ # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/ # Organizirane slike za Tiled (4513 slik)
│ ├── 01_characters/ # Liki, NPC-ji, zombiji
│ ├── 02_creatures/ # Živali, pošasti
│ ├── 03_terrain/ # Teren in tla
│ ├── 04_buildings/ # Zgradbe in ruševine
│ ├── 05_objects/ # Predmeti in oprema
│ ├── 06_vegetation/ # Drevesa in rastline
│ └── 08_misc/ # Ostalo
├── docs/ # Dokumentacija (205 datotek)
├── tools/ # Pomožna orodja
└── server.js # Multiplayer server
## 🛠️ Tehnologije
- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing
## 📝 Dokumentacija
Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija
## 🎨 Asset Pipeline
Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek
## 🔧 Razvoj
Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.
## 📜 Licenca
© 2024-2025 Dolina Smrti / Valley of Death
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