📓 Development journal - documented food drop system design & today's progress
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DEVELOPMENT_JOURNAL_2025_12_31.md
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# 📓 DEVELOPMENT JOURNAL - 31.12.2025
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## 🎯 Session Update: Asset Organization & Biome Systems
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### ✅ **COMPLETED TODAY:**
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**1. Character Master References**:
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- Created `konsistentno/` folder
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- 6 master references (Kai, Ana, Gronk × 2 styles)
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- Cleaned 290 old inconsistent sprites
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**2. Biome Structure**:
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- 18 biomes × 10 subfolders = 180 folders
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- Complete manifest: 2,700-3,600 total assets planned
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**3. Map Structure**:
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- 31 map locations created
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- Farms, resources, story, special zones
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**4. New Asset Categories**:
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- rudniki/ - mining resources
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- vozila/ - vehicles
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- hisne_zivali/ - farm animals
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**5. Food Drop System** 🍖:
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- **Implemented**: Kill creature → Drop raw meat → Cook → Eat
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- **Example** (Dino Valley):
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- T-Rex drops Raw T-Rex meat
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- Cook on campfire → Cooked T-Rex steak
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- 7 dino types = 7 unique food items
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- **Applies to ALL biomes** with fauna
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---
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## 🍖 FOOD DROP SYSTEM DESIGN:
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### **Mechanic**:
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```
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1. Player kills creature
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2. Creature drops raw meat (unique per species)
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3. Player collects raw meat
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4. Player places meat on campfire/cooking station
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5. Wait 10-30 seconds (cooking timer)
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6. Collect cooked meat
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7. Eat to restore health/hunger
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```
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### **Benefits**:
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- **Survival gameplay** - hunt for food
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- **Crafting depth** - cook for better stats
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- **Unique per biome** - different creatures = different food
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- **Progression** - better creatures = better food
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### **Implementation per Biome**:
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- Each fauna species drops specific raw meat
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- Cooked version has better stats (more health/hunger restore)
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- Some special ingredients for advanced recipes
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---
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## 📊 CURRENT PROJECT STATS:
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- **Total Folders**: ~253
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- **Total PNG**: 848
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- **Biomes**: 18 (complete structure)
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- **Maps**: 31 locations
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- **Asset Categories**: 21
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---
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## 🚀 NEXT STEPS:
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1. ✅ Update all biomes with food drop systems
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2. Generate biome-specific assets (when quota resets)
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3. Character animations (manual or API)
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4. Map creation in Tiled
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---
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**Status**: On track for full production 🎮
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**Next Session**: 1.1.2026 (API quota reset)
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