Files
novafarma/DEVELOPMENT_JOURNAL_2025_12_31.md

2.0 KiB
Raw Blame History

📓 DEVELOPMENT JOURNAL - 31.12.2025

🎯 Session Update: Asset Organization & Biome Systems

COMPLETED TODAY:

1. Character Master References:

  • Created konsistentno/ folder
  • 6 master references (Kai, Ana, Gronk × 2 styles)
  • Cleaned 290 old inconsistent sprites

2. Biome Structure:

  • 18 biomes × 10 subfolders = 180 folders
  • Complete manifest: 2,700-3,600 total assets planned

3. Map Structure:

  • 31 map locations created
  • Farms, resources, story, special zones

4. New Asset Categories:

  • rudniki/ - mining resources
  • vozila/ - vehicles
  • hisne_zivali/ - farm animals

5. Food Drop System 🍖:

  • Implemented: Kill creature → Drop raw meat → Cook → Eat
  • Example (Dino Valley):
    • T-Rex drops Raw T-Rex meat
    • Cook on campfire → Cooked T-Rex steak
    • 7 dino types = 7 unique food items
  • Applies to ALL biomes with fauna

🍖 FOOD DROP SYSTEM DESIGN:

Mechanic:

1. Player kills creature
2. Creature drops raw meat (unique per species)
3. Player collects raw meat
4. Player places meat on campfire/cooking station
5. Wait 10-30 seconds (cooking timer)
6. Collect cooked meat
7. Eat to restore health/hunger

Benefits:

  • Survival gameplay - hunt for food
  • Crafting depth - cook for better stats
  • Unique per biome - different creatures = different food
  • Progression - better creatures = better food

Implementation per Biome:

  • Each fauna species drops specific raw meat
  • Cooked version has better stats (more health/hunger restore)
  • Some special ingredients for advanced recipes

📊 CURRENT PROJECT STATS:

  • Total Folders: ~253
  • Total PNG: 848
  • Biomes: 18 (complete structure)
  • Maps: 31 locations
  • Asset Categories: 21

🚀 NEXT STEPS:

  1. Update all biomes with food drop systems
  2. Generate biome-specific assets (when quota resets)
  3. Character animations (manual or API)
  4. Map creation in Tiled

Status: On track for full production 🎮 Next Session: 1.1.2026 (API quota reset)