Files
novafarma/DEVELOPMENT_JOURNAL_2025_12_31.md

82 lines
2.0 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# 📓 DEVELOPMENT JOURNAL - 31.12.2025
## 🎯 Session Update: Asset Organization & Biome Systems
### ✅ **COMPLETED TODAY:**
**1. Character Master References**:
- Created `konsistentno/` folder
- 6 master references (Kai, Ana, Gronk × 2 styles)
- Cleaned 290 old inconsistent sprites
**2. Biome Structure**:
- 18 biomes × 10 subfolders = 180 folders
- Complete manifest: 2,700-3,600 total assets planned
**3. Map Structure**:
- 31 map locations created
- Farms, resources, story, special zones
**4. New Asset Categories**:
- rudniki/ - mining resources
- vozila/ - vehicles
- hisne_zivali/ - farm animals
**5. Food Drop System** 🍖:
- **Implemented**: Kill creature → Drop raw meat → Cook → Eat
- **Example** (Dino Valley):
- T-Rex drops Raw T-Rex meat
- Cook on campfire → Cooked T-Rex steak
- 7 dino types = 7 unique food items
- **Applies to ALL biomes** with fauna
---
## 🍖 FOOD DROP SYSTEM DESIGN:
### **Mechanic**:
```
1. Player kills creature
2. Creature drops raw meat (unique per species)
3. Player collects raw meat
4. Player places meat on campfire/cooking station
5. Wait 10-30 seconds (cooking timer)
6. Collect cooked meat
7. Eat to restore health/hunger
```
### **Benefits**:
- **Survival gameplay** - hunt for food
- **Crafting depth** - cook for better stats
- **Unique per biome** - different creatures = different food
- **Progression** - better creatures = better food
### **Implementation per Biome**:
- Each fauna species drops specific raw meat
- Cooked version has better stats (more health/hunger restore)
- Some special ingredients for advanced recipes
---
## 📊 CURRENT PROJECT STATS:
- **Total Folders**: ~253
- **Total PNG**: 848
- **Biomes**: 18 (complete structure)
- **Maps**: 31 locations
- **Asset Categories**: 21
---
## 🚀 NEXT STEPS:
1. ✅ Update all biomes with food drop systems
2. Generate biome-specific assets (when quota resets)
3. Character animations (manual or API)
4. Map creation in Tiled
---
**Status**: On track for full production 🎮
**Next Session**: 1.1.2026 (API quota reset)