From 64dedef8ab2f09db3f883e26a6c2475c5c1de7e4 Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Wed, 31 Dec 2025 12:21:02 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=93=20Development=20journal=20-=20docu?= =?UTF-8?q?mented=20food=20drop=20system=20design=20&=20today's=20progress?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- DEVELOPMENT_JOURNAL_2025_12_31.md | 81 +++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 DEVELOPMENT_JOURNAL_2025_12_31.md diff --git a/DEVELOPMENT_JOURNAL_2025_12_31.md b/DEVELOPMENT_JOURNAL_2025_12_31.md new file mode 100644 index 000000000..6eb7b5ded --- /dev/null +++ b/DEVELOPMENT_JOURNAL_2025_12_31.md @@ -0,0 +1,81 @@ +# 📓 DEVELOPMENT JOURNAL - 31.12.2025 + +## 🎯 Session Update: Asset Organization & Biome Systems + +### ✅ **COMPLETED TODAY:** + +**1. Character Master References**: +- Created `konsistentno/` folder +- 6 master references (Kai, Ana, Gronk × 2 styles) +- Cleaned 290 old inconsistent sprites + +**2. Biome Structure**: +- 18 biomes × 10 subfolders = 180 folders +- Complete manifest: 2,700-3,600 total assets planned + +**3. Map Structure**: +- 31 map locations created +- Farms, resources, story, special zones + +**4. New Asset Categories**: +- rudniki/ - mining resources +- vozila/ - vehicles +- hisne_zivali/ - farm animals + +**5. Food Drop System** 🍖: +- **Implemented**: Kill creature → Drop raw meat → Cook → Eat +- **Example** (Dino Valley): + - T-Rex drops Raw T-Rex meat + - Cook on campfire → Cooked T-Rex steak + - 7 dino types = 7 unique food items +- **Applies to ALL biomes** with fauna + +--- + +## 🍖 FOOD DROP SYSTEM DESIGN: + +### **Mechanic**: +``` +1. Player kills creature +2. Creature drops raw meat (unique per species) +3. Player collects raw meat +4. Player places meat on campfire/cooking station +5. Wait 10-30 seconds (cooking timer) +6. Collect cooked meat +7. Eat to restore health/hunger +``` + +### **Benefits**: +- **Survival gameplay** - hunt for food +- **Crafting depth** - cook for better stats +- **Unique per biome** - different creatures = different food +- **Progression** - better creatures = better food + +### **Implementation per Biome**: +- Each fauna species drops specific raw meat +- Cooked version has better stats (more health/hunger restore) +- Some special ingredients for advanced recipes + +--- + +## 📊 CURRENT PROJECT STATS: + +- **Total Folders**: ~253 +- **Total PNG**: 848 +- **Biomes**: 18 (complete structure) +- **Maps**: 31 locations +- **Asset Categories**: 21 + +--- + +## 🚀 NEXT STEPS: + +1. ✅ Update all biomes with food drop systems +2. Generate biome-specific assets (when quota resets) +3. Character animations (manual or API) +4. Map creation in Tiled + +--- + +**Status**: On track for full production 🎮 +**Next Session**: 1.1.2026 (API quota reset)