e8bf2064e8
✅ DEMO ASSETS COMPLETE - 163 frames generated (Style 32 + Style 30)
...
🎨 Asset Production Summary:
- Characters: Kai (25), Gronk (20), Ana (9), Susi (14) = 68 frames
- Zombies: Base (12) + Workers (40): Gardener, Miner, Lumberjack, Scavenger = 52 frames
- Plants (Style 30): Ganja (7), Tomato (3), Wheat (4), Carrot (3), Potato (3) = 20 frames
- VFX & Objects: Poof (3), Base buildings (12), Campfire (4), Graves (8) = 27 frames
📊 Total: 163 frames | Cost: €1.96 | Budget remaining: €166.04
✅ All assets organized into proper folders
✅ Style 32 (Dark-Chibi Noir) for characters/objects - LOCKED
✅ Style 30 (Garden Story Botanical) for plants - LOCKED
✅ All on chroma green (#00FF00) background
📋 Added comprehensive documentation:
- DEMO_COMPLETION_CHECKLIST.md (integration roadmap)
- COMPLETE_ASSET_COUNT.md (full game budget analysis)
- ✅ _DEMO_ASSETS_COMPLETE.md (production summary)
🚀 Ready for Phaser 3 integration!
2026-01-03 05:07:04 +01:00
b0c598d7f0
🌙 OVERNIGHT AUTOMATION READY
...
Progress: 254/14,000 assets (1.81%)
Dino Valley Status: 91/109 complete
- ✅ Vegetation: 15/15
- ✅ Dinosaurs: 12/12
- ✅ Items: 12/12
- ✅ Food: 16/16
- ✅ Clothing: 8/8
- ✅ Tools: 10/10
- ✅ Props: 8/8
- ✅ Buildings: 4/4
- ✅ Terrain: 4/4
- 🔄 Special Creatures: 2/10 (quota hit)
New Files:
- scripts/auto_generate_overnight.py
- OVERNIGHT_AUTO_NAVODILA.md
- ASSET_STATUS_03_01_2026.md
Quota exhausted at 00:22
Reset at: 01:40 CET
Ready for overnight automation!
2026-01-03 00:25:44 +01:00
21daf45640
🦖 Evening Session: Items & Equipment Complete + Dino Valley 50%
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Category 2: Items & Equipment - COMPLETE (105 assets)
- Weapons: 30
- Armor: 20
- Consumables: 25
- Crafting Materials: 30
Dino Valley Biome: 55/109 assets (50%)
- Vegetation: 15/15 (Style 30) ✅
- Dinosaurs: 12/12 (Style 33) ✅
- Items: 12/12 (Style 33) ✅
- Food: 16/16 (Style 33) ✅
Progress: 215/~1,500 assets (14.3%)
Time: 23:45 CET, 02.01.2026
Production velocity: ~28 assets/hour
2026-01-02 23:47:21 +01:00
02314d3b9a
🎉 PHASE 1 COMPLETE: All 93 Style 30 Plant Assets Generated!
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✅ COMPLETE BREAKDOWN:
- Sadje (Fruits): 30 assets (10 fruits × 3 growth stages)
- Zelenjava (Vegetables): 30 assets (10 vegetables × 3 growth stages)
- Ganja (Cannabis): 15 assets (5 strains × 3 growth stages)
- Drevesa (Trees): 10 assets (10 unique species)
- Rože (Flowers): 8 assets (8 unique species)
TOTAL: 93/93 assets (100%)
🎨 STYLE VERIFICATION:
All assets verified for Style 30 (Garden Story cozy):
- Soft rounded friendly shapes ✅
- Pastel-vibrant color balance ✅
- Wholesome mature aesthetic ✅
- Link's Awakening meets modern indie ✅
- Chroma green backgrounds (#00FF00) ✅
📋 ORGANIZATION:
- All assets in proper folders under /assets/slike/rastline/
- READMEs created for each category
- Ready for Phase 2 (Style 32 creatures)
🚀 NEXT PHASE: Creatures & NPCs (Style 32 practice)
2026-01-02 13:43:34 +01:00
bb6fbab618
🌿 PHASE 1 PROGRESS: Sadje + Zelenjava Complete (60/93 Style 30 assets)
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✅ COMPLETED:
- rastline/sadje/ - 30 fruit growth stages (10 fruits × 3 stages)
- rastline/zelenjava/ - 30 vegetable growth stages (10 vegetables × 3 stages)
🎨 ASSETS GENERATED:
Sadje: Apple, Cherry, Grapes, Strawberry, Orange, Peach, Pear, Watermelon, Blueberry, Lemon
Zelenjava: Carrot, Tomato, Potato, Corn, Cucumber, Onion, Lettuce, Pepper, Eggplant, Pumpkin
📋 ORGANIZATION:
- All assets organized in proper folders
- READMEs created for tracking
- Style 30 (Garden Story cozy) verified
🚀 NEXT: Ganja (15 assets), Drevesa (10), Rože (8) = 33 more to complete Phase 1
2026-01-02 13:24:36 +01:00
a515b77fb0
📁 COMPLETE ASSET ORGANIZATION SYSTEM
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✅ STRUKTURA:
- Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter)
- Mac Finder color tag system (tag_folder.sh script)
- Detailed READMEs for each category
📋 PRODUCTION WORKFLOW:
- Phase 1: Plants (Style 30) - 93 assets
- Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets
- Phase 3: Main Characters (Style 32 masters) - LAST!
🎯 STRATEGY:
- Start with easy Style 30 for warm-up
- Practice Style 32 on side characters
- Perfect main characters (Kai, Ana, Gronk, Susi) at the end
📊 TRACKING:
- ASSET_ORGANIZATION_TRACKING.md
- PRODUCTION_WORKFLOW.md with quotas
- Quality control checklists
🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
2026-01-02 12:50:50 +01:00
cc462ce894
🎨 Day 8: Multi-Style Decision + Game Bible Complete
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✅ COMPLETED:
- 80-style aesthetic search concluded
- Multi-style approach approved (5 styles)
- 40 category test assets generated
- Style 32 (Cult of Lamb) selected for main characters
- Complete Game Design Bible created
- Gronk, Ana, Susi characters generated
📄 NEW FILES:
- GAME_BIBLE_COMPLETE.md (full design doc)
- MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
- PRODUCTION_DIARY_JAN_02_2026.md
🎯 NEXT: Begin bulk asset production with multi-style diversity
2026-01-02 04:45:11 +01:00
80e22a516a
🎨 Character master references complete - Ana + Gronk's Dog
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MASTER REFERENCES ORGANIZED:
ANA (Ghost):
✅ MASTER_ANA_STYLEA.png (copied from konsistentno/)
✅ MASTER_ANA_STYLEB.png (copied from konsistentno/)
📁 Location: assets/slike/ana/
GRONK'S DOG (Dachshund companion):
✅ MASTER_GRONK_DOG_STYLEA.png (converted JPG → PNG)
✅ MASTER_GRONK_DOG_STYLEB.png (generated dark noir)
📁 Location: assets/slike/konsistentno/
CHARACTER MASTER REFS STATUS:
✅ Kai - MASTER_KAI.png (already had)
✅ Ana - Style A + B (now complete!)
✅ Gronk - MASTER_GRONK.png (already had)
✅ Gronk's Dog - Style A + B (now complete!)
⏸️ Grok - TBD
⏸️ Susi (Kai's dog) - TBD
TOTAL MASTER REFS: 7 PNG
- 3 characters with dual style (Ana, Gronk's Dog + future)
- 2 single refs (Kai, Gronk)
Ready for character animation generation! 🎮
2026-01-01 21:23:27 +01:00
5e23cbece0
🚀 Complete biome infrastructure + Vertex AI setup prep
...
TODAY'S ACCOMPLISHMENTS (01.01.2026):
DINO VALLEY GENERATION:
✅ Terrain: 16/16 PNG (100% complete)
✅ Vegetation: 20/20 PNG (100% complete)
🟨 Props: 2/40 PNG (5% started)
📊 Total: 69/212 PNG (33% Dino Valley complete)
NEW DOCUMENTATION:
✅ ALL_BIOMES_COMPLETE_BREAKDOWN.md - Complete 21-biome manifest (3,121 PNG total)
✅ GEMINI_WEB_UI_BIOME_PROMPTS.md - Ready-to-use generation prompts
✅ VERTEX_AI_SETUP_GUIDE.md - Step-by-step Vertex AI Imagen setup
✅ SESSION_DNEVNIK_01_01_2026.md - Complete session diary
NEW AUTOMATION SCRIPTS:
✅ scripts/generate_all_biomes_complete.py - Intelligent batch generator
✅ scripts/test_vertex_ai_simple.py - Vertex AI test script
✅ scripts/test_imagen.py - Imagen API test
✅ scripts/test_minimal.py - Minimal API test
INFRASTRUCTURE:
✅ All 21 biome directories with 10 categories each (210 folders)
✅ Dual art style system (Style A + Style B) fully operational
✅ Green chroma key background standard (#00FF00)
COMMITS TODAY: 5 (45 files modified/created)
IMAGES GENERATED: 38 PNG (33 new + 5 earlier)
TIME SPENT: ~7 hours
RATE LIMITING: Major bottleneck identified - Vertex AI is solution
NEXT STEPS:
1. Complete Vertex AI setup (gcloud auth)
2. Test image generation via Vertex API
3. Run bulk generation for remaining 3,052 PNG
4. Background removal batch processing
5. Complete all 21 biomes
STATUS: Production infrastructure ready, awaiting Vertex AI activation!
2026-01-01 19:56:09 +01:00
bb005d8864
🌿 Dino Valley vegetation batch 2 - 11 new PNG
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VEGETATION ADDITIONS (11 PNG):
✅ Cycad plant (2 styles)
✅ Prehistoric palm tree (2 styles)
✅ Giant mushroom (2 styles)
✅ Prehistoric vines (2 styles)
✅ Horsetail plant (2 styles)
✅ Tree fern (partial - 1.5 pairs)
Progress: Vegetation 17/20 PNG (85%)
Still need: Ginkgo tree (2 styles) + Tree fern styleB fix
Total Dino Valley: 69/126 PNG (55%)
2026-01-01 18:28:33 +01:00
4b3cef3dee
🦖 Dino Valley terrain + vegetation - 22 new PNG (dual art style)
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TERRAIN (16 PNG - 8 types × 2 styles):
✅ Volcanic rock tiles
✅ Lava cracks
✅ Prehistoric grass
✅ Brown dirt
✅ Volcanic ash
✅ Hot springs water
✅ Tar pit
✅ Fossilized ground
VEGETATION (6 PNG - 3 types × 2 styles):
✅ Giant fern (large)
✅ Giant fern (medium)
✅ Giant fern (small)
Art styles:
- Style A: Cartoon vector, bold outlines, vibrant colors
- Style B: Dark gritty noir, dramatic shadows
Format: Green chroma key background (#00FF00) for easy removal
Location: assets/slike/biomi/dino_valley/teren/ + vegetacija/
Progress: 54/110 PNG for complete Dino Valley biome (49%)
Status: Partial - still need props, NPCs, special features
Next: Continue vegetation (cycads, palms, mushrooms, vines), then props
2026-01-01 17:48:11 +01:00
4cc7737349
🎮 Popravil Electron app + organiziral character references
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✅ Electron Forge Integration
- Popravil Electron s Electron Forge (require bug fix)
- Igra sedaj deluje v aplikaciji (npm start)
- Dodal launch-game.sh launcher script
- Dodal run-server.sh za browser fallback
- Dokumentacija: HOW_TO_RUN.md
✅ Character References Organization
- Premaknil reference slike iz reference_images/ v assets/slike/
- Ustvaril podmape: kai/, ana/, gronk/, zombiji/
- Dodal README.md v vsako podmapo
- Posodobil CHARACTER_REFERENCES.md:
* Nova folder struktura
* Ana sekcija (living & zombie verzije)
* Zombiji sekcija (basic, hybrids, special)
* TODO lista za manjkajoče reference
- Dodal FOLDER_STRUCTURE.md za vizualni pregled
📁 Nova struktura: assets/slike/kai|ana|gronk|zombiji/
Status: Production ready - igra deluje v Electron app! 🚀
2025-12-31 15:25:04 +01:00
d926b7d591
🏗️ Added 3 new asset categories: rudniki (mining), vozila (vehicles), hisne_zivali (farm animals)
2025-12-31 11:45:53 +01:00
646d365b30
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
2025-12-31 11:41:18 +01:00
3d167b2a00
📁 Map folders in assets/slike/ (location-specific assets ready)
2025-12-31 11:36:26 +01:00
3e1828198c
🗺️ Complete game map structure - 29 new map folders (core, farms, resources, story, special, anomalous zones)
2025-12-31 11:30:36 +01:00
252e100286
📸 Created konsistentno/ folder with all 6 master character references (Kai, Ana, Gronk × 2 styles)
2025-12-31 11:25:48 +01:00
c93ae7b682
🧹 Demo simplified - single demo/ folder, removed only character PNGs (old inconsistent), kept all other assets
2025-12-31 11:24:16 +01:00
99bbc758bd
🧹 Demo cleanup - old demo → demo_v1 (backup old inconsistent assets), demo_v2 ready for new consistent generation
2025-12-31 11:20:46 +01:00
f1c4051c3e
🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles)
2025-12-31 11:16:17 +01:00
c22bde643a
✅ dinozavri renamed to dino_valley, all fauna properly sorted
2025-12-31 11:08:36 +01:00
6f8e1ed902
🏗️ Complete biome structure - 18 biomes × 10 subfolders (fauna, rastline, oblacila, orodja, hrana, materiali, teren, vegetacija, rekviziti, zgradbe)
2025-12-31 11:05:41 +01:00
9f6560fe13
🔧 Restored demo folder to assets/slike/demo/ (was lost during images→slike rename)
2025-12-31 11:02:22 +01:00
8431a9c5d1
🎨 Added Ana character master references (Style A & B)
2025-12-31 10:57:52 +01:00
f6553f043d
🎨 Added character master references (Kai & Gronk, Style A/B) for consistent AI generation
2025-12-31 10:54:19 +01:00
4cbd5c8adc
🧹 Structure cleanup - moved hladno/strelno/drevesa to subfolders, removed duplicate biomes/
2025-12-31 10:42:11 +01:00
b5aae4879a
📊 Asset Categorization Complete
...
✅ Organized existing assets into subfolders:
- sovrazniki/ → bossi/ (26), zombiji/ (36), mutanti/ (6)
- orozje/ → hladno/ (4), strelno/ (6)
- rastline/ → posevki/ (47)
✅ Created generator scripts:
- generate_anomalous_fauna.py (8 zones, 40 creatures)
- categorize_assets.py (auto-categorization)
✅ Documentation:
- API_KEY_SETUP.md (instructions for API key)
Total: 68 enemies, 10 weapons, 47 crops organized! 🎯
2025-12-31 09:57:08 +01:00
862000e661
📁 Asset Organization Complete - Hierarchical Structure
...
✅ Organized assets into logical categories with subfolders:
- liki/ (kai, ana, gronk, npcs) - 342 PNG
- predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG
- orozje/ (hladno, strelno) - 10 PNG
- rastline/ (posevki, drevesa) - 71 PNG
- efekti/ (voda, dim) - 22 PNG
- sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG
✅ Removed incorrect DLC structure (198 empty folders)
✅ Created documentation for new structure
✅ Total: ~811 PNG files organized
From 61 top-level folders → 34 (optimized & clean)
2025-12-31 09:52:23 +01:00
10a7b2c27e
Complete session - Dino Valley and Clothing verified
2025-12-31 04:26:56 +01:00
a93a1fd7d6
SESSION COMPLETE - Deep Analysis and Organization Done
2025-12-31 04:01:35 +01:00
bdf61aba68
Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems
2025-12-31 02:49:03 +01:00
305c915fc7
🇸🇮 Kompletna reorganizacija v slovensko strukturo
...
✅ NAREJENO:
- Scan 1,112 PNG datotek
- Najdenih 109 duplikatov (preskočenih)
- Premaknjenih 635 aktivnih assetov v slovensko strukturo
- Izbrisanih 14 starih angleških map
- Updatanih 11 scriptov za nove poti
📁 NOVA STRUKTURA:
assets/slike/
├── liki/ (karakterji: Kai, Gronk, Ana, NPCs)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (vse stavbe in props)
├── predmeti/ (orodja, semena, hrana)
├── orozje/ (hladno, strelno)
├── rastline/ (posevki, drevesa)
├── ui/ (interface elementi)
├── efekti/ (voda, dim)
└── cutscene/ (flashbacki)
💡 ADHD-FRIENDLY:
- Slovensko poimenovanje
- Max 2 nivoja podmap
- Logična kategorizacija
- Enostavno iskanje
2025-12-31 01:54:16 +01:00
df1334ad4d
🏗️ Clean demo asset filenames - remove timestamps
...
Renamed 45 files to remove timestamp suffixes
- kai_run_east_1_stylea_1767137189376.png → kai_run_east_1_stylea.png
- etc...
Creates clean, organized asset structure
Added organize_demo_assets.py script
2025-12-31 00:54:18 +01:00
4f0a430c42
🎨 Add 42 new demo assets - Kai animations, zombies, buildings, terrain, environment
...
Generated assets (dual-style):
- Kai run animations (East/West, 16 frames)
- Kai portrait (neutral, 2 styles)
- Zombie walk/attack cycles (6 frames)
- Buildings: shack, campfire, well, chest (8 assets)
- Terrain: stone path, grass variation (4 tiles)
- Environment: oak tree, rock, bush, storage (10 objects)
Total: 42 new PNG files (21 base × 2 styles)
+ Batch generation scripts and manifests
+ Demo readiness checklist
2025-12-31 00:53:19 +01:00
d0043ec390
Advanced background removal tool with auto-detection and edge preservation
...
- Auto-detects white/black/colored backgrounds
- Preserves cartoon outlines using gradient edge detection
- Aggressive dark gray removal (tolerance=60 for black bg)
- Smooth feathering to avoid jagged edges
- Test files show clean removal without outline damage
2025-12-31 00:13:16 +01:00
b2877985f7
Organize ALL asset directories + cleanup junk files
2025-12-31 00:03:57 +01:00
884d7811f2
Clean asset organization - subfolders + preview versions
2025-12-30 23:58:40 +01:00
190d45edfa
shrani
2025-12-30 23:48:51 +01:00
a072fd48b1
Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL
...
PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)
P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations
BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/
DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session
API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!
Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
2025-12-30 22:00:39 +01:00
9d23ef049c
🎮 Day 1 Complete: 9 Kai Animation Frames + Dual-Style System
...
KAI PROGRESS (9/45):
- kai_idle_north_1,2,3 (partial dual-style)
- kai_idle_south_1,2,3 (partial dual-style)
TOTAL TODAY:
- ~40 assets generated
- Dual-style system established
- Complete demo checklist (247 assets)
- 6 git commits
- ~4 hours productive work
API CAPACITY EXHAUSTED - Resuming tomorrow with fresh capacity
REMAINING: ~229 assets for complete Kickstarter demo
2025-12-30 14:09:49 +01:00
52062ded95
🎮 Batch 1 Started: Kai Idle North (4 frames, partial dual-style)
...
Progress: 4 Kai animation frames
- kai_idle_north_1 (styleA + styleB)
- kai_idle_north_2 (styleB only)
- kai_idle_north_3 (styleA only)
Batch 1 Status: 4/45 Kai assets (9%)
Demo Progress: ~15/247 assets (6%)
Missing: ~232 assets for complete demo
API exhausted - continuing tomorrow with fresh capacity
2025-12-30 13:59:02 +01:00
070cf04f0b
🎯 100% Daily Goal Complete! Dual-style terrain, building & crop assets
...
✅ 33/33 assets generated (100%)!
Terrain (dual-style):
- dirt_tile_styleA.png & styleB.png
- grass_tile_styleA.png & styleB.png
Buildings (dual-style):
- tent_styleA.png & styleB.png
Crops (styleA):
- wheat_styleA.png
MAJOR ACHIEVEMENT: Dual Art Style System fully operational!
- Style A: Exaggerated Cartoon (fun, approachable)
- Style B: Gritty Noir (dark, atmospheric)
- Mixed-style visual identity established
Progress: 33 dual-style demo assets ready for game integration
2025-12-30 13:40:14 +01:00
8a83dc3653
🧟 Dual-style assets: Kai walk + Zombie idle (both styles)
...
- kai_styleB_walk.png (gritty noir)
- zombie_styleA_idle.png (cartoon)
- zombie_styleB_idle.png (gritty noir)
- Progress: 26/33 daily assets (79%)
2025-12-30 13:10:48 +01:00
e9e36e7faa
🎨 Dual Art Style System: Added Style A (Exaggerated Cartoon) and Style B (Gritty Noir)
...
- Documented dual-style production strategy in dev journal
- Generated first 3 dual-style assets: Kai idle & walk (both styles)
- Assets saved to demo/characters/ folder
- Strategy: Generate BOTH styles for all assets, mix contextually in-game
- Style A: Fun cartoon (NPCs, UI, lighthearted moments)
- Style B: Gritty noir (Kai, enemies, dramatic scenes)
- Unique mixed-style visual identity for DolinaSmrti
2025-12-30 13:08:06 +01:00
d7f08f1ff3
feat: Create demo asset folder structure with complete 247-asset manifest
2025-12-30 04:03:36 +01:00
86cefac626
feat: Initialize mass production - mix strategy (base sprites + animations)
2025-12-30 03:28:36 +01:00
f5a80a12b9
refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
2025-12-30 03:05:12 +01:00
56fd205ac1
feat: Add storage chest asset
2025-12-30 03:02:18 +01:00
769102a926
feat: Add campfire workstation asset
2025-12-30 03:01:37 +01:00
ab7284a86e
feat: Add wooden fence asset
2025-12-30 03:01:07 +01:00