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22e7b1a6d2
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novi trgovc
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2025-12-07 23:21:12 +01:00 |
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6b8f9aee66
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dreva in kamni top
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2025-12-07 22:32:45 +01:00 |
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974141c08c
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mapa
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2025-12-07 21:31:44 +01:00 |
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4a0ca267ea
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task narejeni
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2025-12-07 20:10:39 +01:00 |
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045bf24792
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kockasta mapa
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2025-12-07 14:28:39 +01:00 |
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98059a2659
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popravek zombijo
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2025-12-07 13:16:04 +01:00 |
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2404d44ef7
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udomacenje zombija in uboj\
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2025-12-07 12:47:47 +01:00 |
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8e401a9d6f
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plan oprimizacij
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2025-12-07 04:43:09 +01:00 |
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9c01c44ebe
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združen time in weather
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2025-12-07 04:39:45 +01:00 |
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03a9cd46a2
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stanje 4am
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2025-12-07 04:19:57 +01:00 |
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521468c797
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različne velikosti dreves
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2025-12-07 03:40:50 +01:00 |
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9eb57ed117
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FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES:
Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction
2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition
Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height
Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries
Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings
Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
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2025-12-07 01:44:16 +01:00 |
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34a2d07538
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FAZA 3: Add 3 NPCs with random walk AI (zombie, villager, merchant)
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2025-12-06 18:18:23 +01:00 |
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9389d4e467
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FAZA 2: APPROVED by client - All tests passed, player movement perfect
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2025-12-06 18:14:03 +01:00 |
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1c1ee97b2c
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FAZA 2: Fix player going off-terrain - sync player with terrain container offset
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2025-12-06 18:12:15 +01:00 |
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6e92e89f74
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FAZA 2: Fix player walk animation error - use static sprite for now
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2025-12-06 18:07:09 +01:00 |
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3086356171
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FAZA 2: Player entity with WASD movement, walking animation, and camera follow - Ready for testing
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2025-12-06 18:00:59 +01:00 |
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7e6cc85a6f
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FAZA 1: APPROVED by client - Terrain generation works perfectly
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2025-12-06 17:56:50 +01:00 |
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d61df381cb
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FAZA 1: Terrain generation with Perlin noise and isometric view - Ready for testing
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2025-12-06 17:54:45 +01:00 |
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7e20dff962
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FAZA 0: APPROVED by client - All tests passed
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2025-12-06 17:51:50 +01:00 |
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26070dc22b
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FAZA 0: Add documentation and checklist for testing
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2025-12-06 17:49:10 +01:00 |
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cdcd7f8bc6
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FAZA 0: Initial project setup - Electron + Phaser configuration
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2025-12-06 17:47:56 +01:00 |
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