🏘️ FAZA 2 BEGINS - Week 1 Complete (10 sprites)

 FIRST RUINED HOUSE (5 progression stages):
1. Completely ruined (debris, collapsed)
2. Foundation cleared (stable)
3. Walls rebuilt (no roof)
4. Roof completed (functional)
5. Fully restored (beautiful, lived-in)

 TOWN SQUARE BASE (5 assets):
- Fountain (3 stages: broken → working → ornate)
- Gothic bench (wrought iron)
- Notice board (quest hub)

🎨 STYLE: Full gothic town aesthetic
- Gargoyle fountain statues
- Gothic arch details
- Dark stone & weathering
- Flower boxes on restored buildings

📋 FAZA 2 PRODUCTION PLAN: Created
 - 5-week schedule
 - 159 total sprites planned
 - Week 1: 10/13 complete (77%)

NEXT: Week 2 - Core buildings (Town Hall, Church, Blacksmith, Store)
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# 🏘️ FAZA 2 PRODUCTION PLAN - TOWN RESTORATION
**Created:** Jan 9, 2026 01:05
**Status:** PLANNING PHASE
**Faza 1 Status:** ✅ 100% COMPLETE (73/73 sprites)
---
## 📊 FAZA 2 OVERVIEW
**Theme:** Town Restoration - Starting from One Ruined House
**Total Estimated Assets:** ~160 sprites
**Production Timeline:** 4-5 weeks
---
## 🎯 FAZA 2 SCOPE
### **1. STARTING CONTENT (Week 1)**
**First Ruined House:** 1 building × 5 progression stages = **5 sprites**
- Stage 1: Completely ruined (collapsed walls, debris)
- Stage 2: Foundation cleared (cleaned up, stable)
- Stage 3: Walls rebuilt (basic structure standing)
- Stage 4: Roof added (weatherproof, windows)
- Stage 5: Fully restored (painted, decorated, living)
**Town Square Base:** **8 sprites**
- Town square center (open plaza)
- Fountain (3 stages: broken → working → ornate)
- Bench (2 variants)
- Town notice board
- Street lamp (basic)
**WEEK 1 TOTAL: 13 sprites**
---
### **2. CORE TOWN BUILDINGS (Week 2-3)**
Each building needs 4-5 progression stages (ruined → restored)
**Priority Buildings (8 × 5 stages = 40 sprites):**
1. **Town Hall** (civic center, mayor's office)
2. **Church** (priest, spiritual center, quests)
3. **Blacksmith** (tool & weapon upgrades)
4. **General Store** (upgraded trading post)
5. **Inn/Tavern** (gathering place, rooms)
6. **School** (teacher, children, lore)
7. **Guard Post** (town protection, security)
8. **Apothecary** (potions, medicine, herbs)
**WEEK 2-3 TOTAL: 40 sprites**
---
### **3. TOWN INFRASTRUCTURE (Week 4)**
**Roads & Paths:** **12 sprites**
- Cobblestone road straight (3 variants: broken/patched/pristine)
- Cobblestone road corner (3 variants)
- Cobblestone road T-junction (3 variants)
- Town entrance archway (3 stages)
**Lighting:** **6 sprites**
- Gothic street lamp (3 designs × 2 states: off/lit)
**Decorations:** **8 sprites**
- Town banners (4 colors/designs)
- Flower boxes (2 variants)
- Town statue/monument (2 stages)
**WEEK 4 TOTAL: 26 sprites**
---
### **4. TOWN NPCs (Week 5)**
**Primary NPCs (8 characters × 11 sprites each = 88 sprites):**
Each NPC needs:
- Idle (front, back, left, right) = 4
- Walk (front, back, left, right) = 4
- Action animation (unique) = 2
- Portrait (dialogue) = 1
**NPC List:**
1. **Mayor Viktor** (elderly, formal suit, restoration coordinator)
2. **Father Marko** (priest, spiritual guide, quest giver)
3. **Gronk** (blacksmith, tool upgrades - ALREADY DESIGNED!)
4. **Mrs. Novak** (general store owner, supplies)
5. **Inn Keeper Janez** (tavern host, gossip source)
6. **Teacher Ana** (school teacher, children's safety)
7. **Guard Captain Luka** (town defense, zombie protection)
8. **Elder Marta** (town historian, lore keeper)
**WEEK 5 TOTAL: 88 sprites**
---
## 📅 PRODUCTION SCHEDULE
### **WEEK 1: Town Foundation (13 sprites)**
- Day 1-2: First ruined house (5 stages)
- Day 3-4: Town square (fountain, benches)
- Day 5: Street lamps and notice board
### **WEEK 2: Core Buildings Part 1 (20 sprites)**
- Day 1-2: Town Hall (5 stages)
- Day 3-4: Church (5 stages)
- Day 5-6: Blacksmith (5 stages)
- Day 7: General Store (5 stages)
### **WEEK 3: Core Buildings Part 2 (20 sprites)**
- Day 1-2: Inn/Tavern (5 stages)
- Day 3-4: School (5 stages)
- Day 5-6: Guard Post (5 stages)
- Day 7: Apothecary (5 stages)
### **WEEK 4: Infrastructure (26 sprites)**
- Day 1-3: Cobblestone roads (12 variants)
- Day 4-5: Street lamps (6 pieces)
- Day 6-7: Decorations (8 pieces)
### **WEEK 5: NPCs (88 sprites)**
- Day 1: Mayor Viktor (11)
- Day 2: Father Marko (11)
- Day 3: Gronk (organize existing assets)
- Day 4: Mrs. Novak (11)
- Day 5: Inn Keeper Janez (11)
- Day 6: Teacher Ana (11)
- Day 7: Guard Captain Luka (11) + Elder Marta (11)
---
## 🎨 ART STYLE NOTES
**Gothic Town Aesthetic:**
- Dark stone buildings with weathering
- Gothic arch windows and doors
- Slate/dark tile roofs
- Wrought iron details
- Overgrown vegetation on ruins
- Atmospheric lighting (fog, shadows)
**Progression Visual Cues:**
- Stage 1: Debris, collapsed sections, plants
- Stage 2: Cleared debris, foundation visible
- Stage 3: Walls up, no roof, scaffolding
- Stage 4: Roof on, basic windows/doors
- Stage 5: Paint, decorations, signs, life
**NPC Design:**
- Match Gronk's chibi gothic style
- Thick black outlines
- Expressive faces
- Period-appropriate clothing (medieval/gothic)
- Each NPC has unique color palette
---
## 📂 FOLDER STRUCTURE
```
assets/references/
├── faza2_buildings/
│ ├── ruined_house_01/
│ │ ├── stage_1_ruined.png
│ │ ├── stage_2_foundation.png
│ │ ├── stage_3_walls.png
│ │ ├── stage_4_roof.png
│ │ └── stage_5_restored.png
│ ├── town_hall/
│ ├── church/
│ ├── blacksmith/
│ └── ... (other buildings)
├── faza2_infrastructure/
│ ├── roads/
│ ├── lamps/
│ ├── decorations/
│ └── town_square/
└── faza2_npcs/
├── mayor_viktor/
├── father_marko/
├── mrs_novak/
└── ... (other NPCs)
```
---
## 🎯 PRIORITY BREAKDOWN
### **HIGH PRIORITY (Start immediately):**
1. First ruined house (5 stages) - unlock town restoration mechanic
2. Town square fountain (3 stages) - central landmark
3. Town Hall (5 stages) - mayor questline
4. Church (5 stages) - spiritual storyline
### **MEDIUM PRIORITY (Week 2-3):**
1. Remaining core buildings (20 sprites)
2. Roads and infrastructure (18 sprites)
### **LOWER PRIORITY (Week 4-5):**
1. Decorative elements (8 sprites)
2. Secondary NPCs (88 sprites)
---
## 💡 GAMEPLAY INTEGRATION NOTES
**Restoration Mechanics:**
- Each building requires resources (wood, stone, iron)
- Buildings unlock as player progresses
- NPCs move in when building reaches Stage 5
- Buildings provide services at different stages:
- Stage 3: Basic functionality
- Stage 4: Normal functionality
- Stage 5: Premium bonuses
**Quest Integration:**
- Mayor coordinates restoration efforts
- Priest provides blessings/protection
- Each NPC has personal questline
- Town restoration ties into Ana's mystery
---
## 📈 ESTIMATED TOTALS
| Category | Sprites | Status |
|----------|---------|--------|
| Ruined House #1 | 5 | 🔜 Next |
| Core Buildings | 40 | Planned |
| Infrastructure | 26 | Planned |
| NPCs | 88 | Planned |
| **TOTAL FAZA 2** | **159** | 0% |
---
## 🎊 COMPLETION CRITERIA
**Faza 2 is complete when:**
- ✅ First ruined house fully restorable (5 stages)
- ✅ All 8 core buildings restorable
- ✅ Town square functional
- ✅ Road system implemented
- ✅ All 8 NPCs present with animations
- ✅ Town feels alive and populated
---
**NEXT ACTION:** Start Week 1 - First Ruined House!

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