🏘️ FAZA 2 BEGINS - Week 1 Complete (10 sprites)
✅ FIRST RUINED HOUSE (5 progression stages): 1. Completely ruined (debris, collapsed) 2. Foundation cleared (stable) 3. Walls rebuilt (no roof) 4. Roof completed (functional) 5. Fully restored (beautiful, lived-in) ✅ TOWN SQUARE BASE (5 assets): - Fountain (3 stages: broken → working → ornate) - Gothic bench (wrought iron) - Notice board (quest hub) 🎨 STYLE: Full gothic town aesthetic - Gargoyle fountain statues - Gothic arch details - Dark stone & weathering - Flower boxes on restored buildings 📋 FAZA 2 PRODUCTION PLAN: Created - 5-week schedule - 159 total sprites planned - Week 1: 10/13 complete (77%) NEXT: Week 2 - Core buildings (Town Hall, Church, Blacksmith, Store)
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FAZA_2_PRODUCTION_PLAN.md
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# 🏘️ FAZA 2 PRODUCTION PLAN - TOWN RESTORATION
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**Created:** Jan 9, 2026 01:05
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**Status:** PLANNING PHASE
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**Faza 1 Status:** ✅ 100% COMPLETE (73/73 sprites)
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---
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## 📊 FAZA 2 OVERVIEW
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**Theme:** Town Restoration - Starting from One Ruined House
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**Total Estimated Assets:** ~160 sprites
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**Production Timeline:** 4-5 weeks
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---
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## 🎯 FAZA 2 SCOPE
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### **1. STARTING CONTENT (Week 1)**
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**First Ruined House:** 1 building × 5 progression stages = **5 sprites**
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- Stage 1: Completely ruined (collapsed walls, debris)
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- Stage 2: Foundation cleared (cleaned up, stable)
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- Stage 3: Walls rebuilt (basic structure standing)
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- Stage 4: Roof added (weatherproof, windows)
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- Stage 5: Fully restored (painted, decorated, living)
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**Town Square Base:** **8 sprites**
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- Town square center (open plaza)
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- Fountain (3 stages: broken → working → ornate)
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- Bench (2 variants)
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- Town notice board
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- Street lamp (basic)
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**WEEK 1 TOTAL: 13 sprites**
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---
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### **2. CORE TOWN BUILDINGS (Week 2-3)**
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Each building needs 4-5 progression stages (ruined → restored)
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**Priority Buildings (8 × 5 stages = 40 sprites):**
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1. **Town Hall** (civic center, mayor's office)
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2. **Church** (priest, spiritual center, quests)
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3. **Blacksmith** (tool & weapon upgrades)
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4. **General Store** (upgraded trading post)
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5. **Inn/Tavern** (gathering place, rooms)
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6. **School** (teacher, children, lore)
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7. **Guard Post** (town protection, security)
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8. **Apothecary** (potions, medicine, herbs)
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**WEEK 2-3 TOTAL: 40 sprites**
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---
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### **3. TOWN INFRASTRUCTURE (Week 4)**
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**Roads & Paths:** **12 sprites**
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- Cobblestone road straight (3 variants: broken/patched/pristine)
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- Cobblestone road corner (3 variants)
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- Cobblestone road T-junction (3 variants)
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- Town entrance archway (3 stages)
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**Lighting:** **6 sprites**
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- Gothic street lamp (3 designs × 2 states: off/lit)
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**Decorations:** **8 sprites**
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- Town banners (4 colors/designs)
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- Flower boxes (2 variants)
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- Town statue/monument (2 stages)
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**WEEK 4 TOTAL: 26 sprites**
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---
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### **4. TOWN NPCs (Week 5)**
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**Primary NPCs (8 characters × 11 sprites each = 88 sprites):**
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Each NPC needs:
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- Idle (front, back, left, right) = 4
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- Walk (front, back, left, right) = 4
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- Action animation (unique) = 2
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- Portrait (dialogue) = 1
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**NPC List:**
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1. **Mayor Viktor** (elderly, formal suit, restoration coordinator)
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2. **Father Marko** (priest, spiritual guide, quest giver)
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3. **Gronk** (blacksmith, tool upgrades - ALREADY DESIGNED!)
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4. **Mrs. Novak** (general store owner, supplies)
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5. **Inn Keeper Janez** (tavern host, gossip source)
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6. **Teacher Ana** (school teacher, children's safety)
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7. **Guard Captain Luka** (town defense, zombie protection)
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8. **Elder Marta** (town historian, lore keeper)
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**WEEK 5 TOTAL: 88 sprites**
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---
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## 📅 PRODUCTION SCHEDULE
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### **WEEK 1: Town Foundation (13 sprites)**
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- Day 1-2: First ruined house (5 stages)
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- Day 3-4: Town square (fountain, benches)
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- Day 5: Street lamps and notice board
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### **WEEK 2: Core Buildings Part 1 (20 sprites)**
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- Day 1-2: Town Hall (5 stages)
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- Day 3-4: Church (5 stages)
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- Day 5-6: Blacksmith (5 stages)
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- Day 7: General Store (5 stages)
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### **WEEK 3: Core Buildings Part 2 (20 sprites)**
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- Day 1-2: Inn/Tavern (5 stages)
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- Day 3-4: School (5 stages)
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- Day 5-6: Guard Post (5 stages)
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- Day 7: Apothecary (5 stages)
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### **WEEK 4: Infrastructure (26 sprites)**
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- Day 1-3: Cobblestone roads (12 variants)
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- Day 4-5: Street lamps (6 pieces)
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- Day 6-7: Decorations (8 pieces)
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### **WEEK 5: NPCs (88 sprites)**
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- Day 1: Mayor Viktor (11)
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- Day 2: Father Marko (11)
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- Day 3: Gronk (organize existing assets)
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- Day 4: Mrs. Novak (11)
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- Day 5: Inn Keeper Janez (11)
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- Day 6: Teacher Ana (11)
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- Day 7: Guard Captain Luka (11) + Elder Marta (11)
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---
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## 🎨 ART STYLE NOTES
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**Gothic Town Aesthetic:**
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- Dark stone buildings with weathering
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- Gothic arch windows and doors
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- Slate/dark tile roofs
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- Wrought iron details
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- Overgrown vegetation on ruins
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- Atmospheric lighting (fog, shadows)
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**Progression Visual Cues:**
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- Stage 1: Debris, collapsed sections, plants
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- Stage 2: Cleared debris, foundation visible
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- Stage 3: Walls up, no roof, scaffolding
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- Stage 4: Roof on, basic windows/doors
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- Stage 5: Paint, decorations, signs, life
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**NPC Design:**
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- Match Gronk's chibi gothic style
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- Thick black outlines
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- Expressive faces
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- Period-appropriate clothing (medieval/gothic)
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- Each NPC has unique color palette
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---
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## 📂 FOLDER STRUCTURE
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```
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assets/references/
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├── faza2_buildings/
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│ ├── ruined_house_01/
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│ │ ├── stage_1_ruined.png
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│ │ ├── stage_2_foundation.png
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│ │ ├── stage_3_walls.png
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│ │ ├── stage_4_roof.png
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│ │ └── stage_5_restored.png
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│ ├── town_hall/
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│ ├── church/
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│ ├── blacksmith/
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│ └── ... (other buildings)
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├── faza2_infrastructure/
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│ ├── roads/
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│ ├── lamps/
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│ ├── decorations/
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│ └── town_square/
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└── faza2_npcs/
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├── mayor_viktor/
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├── father_marko/
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├── mrs_novak/
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└── ... (other NPCs)
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```
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---
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## 🎯 PRIORITY BREAKDOWN
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### **HIGH PRIORITY (Start immediately):**
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1. First ruined house (5 stages) - unlock town restoration mechanic
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2. Town square fountain (3 stages) - central landmark
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3. Town Hall (5 stages) - mayor questline
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4. Church (5 stages) - spiritual storyline
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### **MEDIUM PRIORITY (Week 2-3):**
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1. Remaining core buildings (20 sprites)
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2. Roads and infrastructure (18 sprites)
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### **LOWER PRIORITY (Week 4-5):**
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1. Decorative elements (8 sprites)
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2. Secondary NPCs (88 sprites)
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---
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## 💡 GAMEPLAY INTEGRATION NOTES
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**Restoration Mechanics:**
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- Each building requires resources (wood, stone, iron)
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- Buildings unlock as player progresses
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- NPCs move in when building reaches Stage 5
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- Buildings provide services at different stages:
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- Stage 3: Basic functionality
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- Stage 4: Normal functionality
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- Stage 5: Premium bonuses
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**Quest Integration:**
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- Mayor coordinates restoration efforts
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- Priest provides blessings/protection
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- Each NPC has personal questline
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- Town restoration ties into Ana's mystery
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---
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## 📈 ESTIMATED TOTALS
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| Category | Sprites | Status |
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| Ruined House #1 | 5 | 🔜 Next |
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| Core Buildings | 40 | Planned |
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| Infrastructure | 26 | Planned |
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| NPCs | 88 | Planned |
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| **TOTAL FAZA 2** | **159** | 0% |
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---
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## 🎊 COMPLETION CRITERIA
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**Faza 2 is complete when:**
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- ✅ First ruined house fully restorable (5 stages)
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- ✅ All 8 core buildings restorable
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- ✅ Town square functional
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- ✅ Road system implemented
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- ✅ All 8 NPCs present with animations
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- ✅ Town feels alive and populated
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---
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**NEXT ACTION:** Start Week 1 - First Ruined House!
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Before Width: | Height: | Size: 94 KiB After Width: | Height: | Size: 94 KiB |
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After Width: | Height: | Size: 688 KiB |
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After Width: | Height: | Size: 719 KiB |
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After Width: | Height: | Size: 693 KiB |
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After Width: | Height: | Size: 682 KiB |
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After Width: | Height: | Size: 632 KiB |
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assets/references/faza2_infrastructure/town_square/bench.png
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After Width: | Height: | Size: 649 KiB |
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After Width: | Height: | Size: 645 KiB |
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After Width: | Height: | Size: 748 KiB |
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After Width: | Height: | Size: 624 KiB |
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After Width: | Height: | Size: 734 KiB |