📋 FAZA 2 Complete Work Plan + Reference Inventory

 CREATED COMPREHENSIVE PLAN:
- FAZA_2_DETAJLNI_NACRT.md (400+ lines)
- Complete reference inventory (889 PNG files!)
- 167 total sprites needed breakdown
- 5-week production schedule

🔍 KEY DISCOVERIES:
- 179 NPC reference files exist! (huge time saver)
- 135 crop files complete
- 53 biome tiles ready
- 21 boss references
- Can convert NPCs from existing refs!

📊 FAZA 2 BREAKDOWN:
- Week 1: Town Square (13 sprites, 10 done ✓)
- Week 2-3: Core Buildings (40 sprites)
  * Town Hall, Church, Blacksmith, Store
  * Inn, School, Guard Post, Apothecary
- Week 4: Infrastructure (26 sprites)
  * Roads, lamps, decorations
- Week 5: NPCs (88 sprites)
  * 8 NPCs × 11 sprites each
  * Use existing 179 references!

⏱️ ESTIMATE: 10-12 hours total

🎯 NEXT SESSION:
1. Finish Week 1 (3 sprites - 15 min)
2. Start Week 2 buildings (20 sprites - 3 hrs)

READY TO RESUME!
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# 📋 FAZA 2 - DETAJLNI DELOVNI NAČRT
## Town Restoration - Complete Work Breakdown
**Status:** 10/159 sprites (6%)
**Last Updated:** 9. Januar 2026, 01:20
**Reference Inventory:** 889 PNG files trenutno
---
## 🔍 PREGLED ŠTO JE ŽE OBSTAJA V REFERENCES
### **✅ COMPLETE CATEGORIES:**
#### **FAZA 1 - 100% LOCKED:**
-**Farm Animals:** 40 files (10 animals × 4 frames)
- `creatures/farm_animals/` - cow, pig, sheep, chicken, duck, goat, horse, rabbit, donkey, llama
-**Farm Infrastructure:** 14 files
- `faza1_infrastructure/` - greenhouse (5), irrigation (4), storage (3), farm elements (2)
-**Tool Upgrades:** 27 files
- `tool_upgrades/` - wood (4), stone (6), iron (6), steel (6), special (4)
#### **EXISTING REFERENCE GOLDMINE:**
-**NPCs:** 179 files (30 categories)
- Ready for conversion to sprites!
- Categories: Blacksmith, Mayor, Priest, Teacher, biome NPCs
-**Crops:** 135 files
- Full growth stages, multiple varieties
-**Biomes:** 53 files
- Grassland, forest, desert, winter, jungle, volcanic, frozen
-**Enemies:** 58 files
- Zombie variants, mutants, wild animals
-**Bosses:** 21+ categories
- Giant Troll King, dragons, etc.
-**Main Characters:** 46 files
- Kai, Ana, Gronk full references
-**Companions:** 17 files
- Susi dog (4 animations), zombie scout
-**Buildings (existing):** 29 files
- Barn (7), Kai house (5), well animated (6), misc
-**Shop:** 15 files
- Gothic counter, shelves, UI elements
-**Farm Props:** 16 files
- Scarecrow, tools, crates, etc.
-**UI:** 31 files
- Complete UI system
-**Trees:** 23 files
- Various tree types
---
## 🎯 FAZA 2 - ŠTO MORAMO NAREDITI
### **PRIORITY 1: TOWN BUILDINGS (40 sprites) - WEEKS 2-3**
**Core 8 Buildings × 5 Stages Each:**
1. **TOWN HALL** (5 stages)
- Civic center, mayor's office
- Quest hub, permits, city management
- Gothic government building
- **STATUS:** 🔴 Not started
2. **CHURCH** (5 stages)
- Priest, spiritual center
- Wedding venue, blessings
- Gothic cathedral with bell tower
- **STATUS:** 🔴 Not started
3. **BLACKSMITH** (5 stages)
- Ivan Kovač workshop
- Tool upgrades, enchanting table
- Forge with anvil and furnace
- **REFERENCE EXISTS:** ✅ `npcs/ivan_kovac/`
- **STATUS:** 🔴 Not started
4. **GENERAL STORE** (5 stages)
- Upgraded from demo shop
- Full inventory, trading
- Gothic merchant building
- **REFERENCE EXISTS:** ✅ `shop/` (15 files)
- **STATUS:** 🔴 Not started
5. **INN/TAVERN** (5 stages)
- NPC gathering place
- Rooms for rent, quests
- Gothic pub aesthetic
- **STATUS:** 🔴 Not started
6. **SCHOOL** (5 stages)
- Teacher NPC
- Children safety, education
- Gothic schoolhouse
- **REFERENCE EXISTS:** ✅ `npcs/teacher/`
- **STATUS:** 🔴 Not started
7. **GUARD POST** (5 stages)
- Town defense, security
- Guard captain NPC
- Gothic barracks/tower
- **STATUS:** 🔴 Not started
8. **APOTHECARY** (5 stages)
- Potions, medicine, herbs
- Alchemy shop
- Gothic medicine shop
- **STATUS:** 🔴 Not started
**Each Building Needs:**
- Stage 1: Ruined (collapsed, debris)
- Stage 2: Foundation (cleared, stable)
- Stage 3: Walls (standing, no roof)
- Stage 4: Roof (functional)
- Stage 5: Restored (beautiful, detailed)
---
### **PRIORITY 2: TOWN INFRASTRUCTURE (26 sprites) - WEEK 4**
#### **ROADS & PATHS (12 sprites):**
1. **Cobblestone Straight** (3 variants)
- Broken, patched, pristine
- **STATUS:** 🔴 Not started
2. **Cobblestone Corner** (3 variants)
- 90° turns, 3 quality levels
- **STATUS:** 🔴 Not started
3. **Cobblestone T-Junction** (3 variants)
- 3-way intersection, 3 quality levels
- **STATUS:** 🔴 Not started
4. **Town Entrance Archway** (3 stages)
- Town gate restoration
- **STATUS:** 🔴 Not started
#### **LIGHTING (6 sprites):**
1. **Gothic Street Lamp A** (2 states: off/lit)
- Tall ornate lamp
- **STATUS:** 🔴 Not started
2. **Gothic Street Lamp B** (2 states)
- Wall-mounted variant
- **STATUS:** 🔴 Not started
3. **Gothic Street Lamp C** (2 states)
- Courtyard lamp
- **STATUS:** 🔴 Not started
#### **DECORATIONS (8 sprites):**
1. **Town Banners** (4 designs)
- Different colors/crests
- **STATUS:** 🔴 Not started
2. **Flower Boxes** (2 variants)
- Window decorations
- **STATUS:** 🔴 Not started
3. **Town Statue/Monument** (2 stages)
- Broken → restored memorial
- **STATUS:** 🔴 Not started
---
### **PRIORITY 3: TOWN SQUARE COMPLETION (3 sprites) - WEEK 1 FINISH**
**Remaining Week 1 Assets:**
1. **Street Lamp Basic**
- First lamp for town square
- **STATUS:** 🔴 Not started
2. **Town Square Center**
- Open plaza tile/pattern
- **STATUS:** 🔴 Not started
3. **Entrance Arch Basic**
- Simple archway
- **STATUS:** 🔴 Not started
**Week 1 Current:** 10/13 (77%)
---
### **PRIORITY 4: TOWN NPCs (88 sprites) - WEEK 5**
**8 Primary NPCs × 11 Sprites Each:**
#### **NPC SPRITE REQUIREMENTS (per character):**
- **Idle:** 4 (front, back, left, right)
- **Walk:** 4 (front, back, left, right)
- **Unique Action:** 2 (character-specific)
- **Portrait:** 1 (dialogue/UI)
- **TOTAL:** 11 sprites per NPC
#### **NPC LIST:**
1. **Mayor Viktor** (11 sprites)
- Elderly, formal suit
- Restoration coordinator
- **REFERENCE EXISTS:** ✅ `npcs/mayor/` (13 files)
- **STATUS:** 🔴 Needs sprite conversion
2. **Father Marko** (11 sprites)
- Priest, spiritual guide
- Quest giver
- **REFERENCE EXISTS:** ✅ `npcs/priest/` (6 files)
- **STATUS:** 🔴 Needs sprite conversion
3. **Ivan Kovač (Blacksmith Gronk)** (11 sprites)
- Tool upgrades, enchanting
- **REFERENCE EXISTS:** ✅ `npcs/ivan_kovac/` (11 files)
- **ALREADY DESIGNED:** Gronk can double!
- **STATUS:** ⚠️ Partial (Gronk exists as companion)
4. **Mrs. Novak** (11 sprites)
- General store owner
- Supplies merchant
- **STATUS:** 🔴 Not started
5. **Inn Keeper Janez** (11 sprites)
- Tavern host, gossip
- **STATUS:** 🔴 Not started
6. **Teacher Ana** (11 sprites)
- School teacher, children
- **REFERENCE EXISTS:** ✅ `npcs/teacher/` (10 files)
- **NOTE:** NOT the same Ana as twin!
- **STATUS:** 🔴 Needs sprite conversion
7. **Guard Captain Luka** (11 sprites)
- Town defense, zombie protection
- **STATUS:** 🔴 Not started
8. **Elder Marta** (11 sprites)
- Town historian, lore keeper
- **STATUS:** 🔴 Not started
---
## 📊 FAZA 2 - COMPLETE BREAKDOWN
### **TOTAL SPRITES NEEDED: 157**
| Category | Sprites | Status | % |
|----------|---------|--------|---|
| **Week 1 (Town Square)** | 13 | 10 done | 77% |
| **Weeks 2-3 (Buildings)** | 40 | 0 done | 0% |
| **Week 4 (Infrastructure)** | 26 | 0 done | 0% |
| **Week 5 (NPCs)** | 88 | 0 done | 0% |
| **TOTAL FAZA 2** | **167** | **10 done** | **6%** |
*(Updated from 159 - more accurate count)*
---
## 🔥 IMMEDIATE ACTION PLAN - NEXT SESSION
### **FINISH WEEK 1 (3 sprites):**
1. ✅ First ruined house (5 stages) - **DONE**
2. ✅ Fountain (3 stages) - **DONE**
3. ✅ Bench - **DONE**
4. ✅ Notice board - **DONE**
5. 🔴 **Street lamp basic** - TODO
6. 🔴 **Town square center** - TODO
7. 🔴 **Entrance arch** - TODO
### **START WEEK 2 (20 sprites):**
1. **Town Hall** (5 stages) - Core building #1
2. **Church** (5 stages) - Core building #2
3. **Blacksmith** (5 stages) - Core building #3
4. **General Store** (5 stages) - Core building #4
---
## 💡 REFERENCE CONVERSION STRATEGY
### **NPCs THAT EXIST AS REFERENCES (179 files!):**
**Can be converted directly to sprites:**
- ✅ Mayor (13 files ready)
- ✅ Priest (6 files ready)
- ✅ Blacksmith/Ivan Kovač (11 files ready)
- ✅ Teacher (10 files ready)
- ✅ Arborist (6 files ready)
- ✅ Miro Pravnik (lawyer, 8 files)
- ✅ Glavni Smetar (janitor, 7 files)
- ✅ Kustos (caretaker, 12 files)
- ✅ Pek (baker, 8 files)
- ✅ Sivilja (seamstress, 9 files)
- ✅ Tehnik (technician, 10 files)
**Plus 18 biome-specific NPC categories!**
### **CONVERSION WORKFLOW:**
1. Review existing reference images
2. Use as base for sprite generation (walk, idle, actions)
3. Add animations + portrait
4. 11 sprites per NPC = efficient batch process!
---
## 🎨 BUILDING STYLE CONSISTENCY
**ALL Faza 2 buildings must match:**
- ✅ Gothic aesthetic (like greenhouse deluxe)
- ✅ 5-stage progression (ruined → restored)
- ✅ Thick black outlines
- ✅ Dark stone/wood materials
- ✅ Gothic arch windows
- ✅ Weathering on lower stages
- ✅ Decorative details on stage 5
**Reference for quality:**
- Ruined house stages 1-5 ✅
- Greenhouse progression ✅
- Fountain ornate ✅
---
## 📅 REALISTIC TIMELINE
### **WEEK 1 COMPLETION:**
- 3 sprites remaining
- **Time:** 15-20 minutes
- **Next session:** Finish immediately!
### **WEEK 2-3 (40 building sprites):**
- 8 buildings × 5 stages
- **Time:** ~3-4 hours (batch generation)
- **Sessions:** 2-3 working sessions
### **WEEK 4 (26 infrastructure):**
- Roads, lamps, decorations
- **Time:** ~2 hours (tileable assets)
- **Sessions:** 1-2 working sessions
### **WEEK 5 (88 NPC sprites):**
- 8 NPCs × 11 sprites
- **Time:** ~4-5 hours (use existing references!)
- **Sessions:** 2-3 working sessions
**TOTAL FAZA 2 ESTIMATE: 10-12 hours production**
---
## 🎯 SUCCESS METRICS
### **WHEN IS FAZA 2 COMPLETE?**
**Assets (167 sprites):**
- ✅ All 8 core buildings (5 stages each)
- ✅ Complete road system (12 pieces)
- ✅ Street lighting (6 lamps)
- ✅ Town decorations (8 pieces)
- ✅ 8 primary NPCs (11 sprites each)
- ✅ Town square finished (13 total)
**Integration:**
- ✅ Buildings placed in Tiled town map
- ✅ NPCs have dialogue lines
- ✅ Restoration progression works
- ✅ Town feels alive and populated
---
## 🗂️ FOLDER TARGETS
**Will create these new folders:**
```
assets/references/faza2_buildings/
├── town_hall/ (5 stages)
├── church/ (5 stages)
├── blacksmith/ (5 stages)
├── general_store/ (5 stages)
├── inn_tavern/ (5 stages)
├── school/ (5 stages)
├── guard_post/ (5 stages)
└── apothecary/ (5 stages)
assets/references/faza2_infrastructure/
├── roads/ (12 pieces)
├── lamps/ (6 pieces)
├── decorations/ (8 pieces)
└── town_square/ (13 total - 10 done)
assets/references/faza2_npcs/
├── mayor_viktor/ (11 sprites)
├── father_marko/ (11 sprites)
├── mrs_novak/ (11 sprites)
├── inn_keeper_janez/ (11 sprites)
├── teacher_ana/ (11 sprites)
├── guard_captain_luka/ (11 sprites)
├── elder_marta/ (11 sprites)
└── (ivan_kovac = use Gronk)
```
---
## 💎 BONUS DISCOVERIES IN REFERENCES
**Assets we have that could be used:**
- **179 NPC references** - huge time saver!
- **135 crop files** - already have full variety
- **53 biome tiles** - can start other areas
- **21 boss references** - ready for later phases
- **Companion sprites** (Susi fully animated)
- **Complete UI system** (31 files)
- **VFX effects** (3 poof frames)
**This means:**
- Faza 2 NPCs = mostly conversion work!
- Can batch generate from existing references
- Style already locked and consistent
---
## 🚀 NEXT SESSION PLAN
**IMMEDIATE (15 min):**
1. Generate street lamp
2. Generate town square center
3. Generate entrance arch
4. **Week 1 COMPLETE! ✅**
**THEN (3-4 hours):**
1. **Town Hall** (5 stages)
2. **Church** (5 stages)
3. **Blacksmith** (5 stages)
4. **General Store** (5 stages)
5. **Week 2 COMPLETE! ✅**
**MOMENTUM: Keep going!**
---
## 📝 NOTES
**Things to remember:**
- Use existing building references as quality benchmark
- NPCs have 179 reference files - USE THEM!
- Gothic style throughout (gargoyles, arches, weathering)
- 5-stage progression tells story of restoration
- Each building unlocks NPC + services
**Avoid:**
- Generic modern buildings (keep gothic!)
- Inconsistent style between stages
- Forgetting weathering on lower stages
- Making stage 5 too similar to stage 4
---
**STATUS:** Ready to resume production!
**NEXT:** Finish Week 1 → Start Week 2 buildings! 🏗️