From 68d21013b6ddd5b6e8126c1792156ce91e1e883c Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Fri, 9 Jan 2026 01:22:05 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=8B=20FAZA=202=20Complete=20Work=20Pla?= =?UTF-8?q?n=20+=20Reference=20Inventory?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit βœ… CREATED COMPREHENSIVE PLAN: - FAZA_2_DETAJLNI_NACRT.md (400+ lines) - Complete reference inventory (889 PNG files!) - 167 total sprites needed breakdown - 5-week production schedule πŸ” KEY DISCOVERIES: - 179 NPC reference files exist! (huge time saver) - 135 crop files complete - 53 biome tiles ready - 21 boss references - Can convert NPCs from existing refs! πŸ“Š FAZA 2 BREAKDOWN: - Week 1: Town Square (13 sprites, 10 done βœ“) - Week 2-3: Core Buildings (40 sprites) * Town Hall, Church, Blacksmith, Store * Inn, School, Guard Post, Apothecary - Week 4: Infrastructure (26 sprites) * Roads, lamps, decorations - Week 5: NPCs (88 sprites) * 8 NPCs Γ— 11 sprites each * Use existing 179 references! ⏱️ ESTIMATE: 10-12 hours total 🎯 NEXT SESSION: 1. Finish Week 1 (3 sprites - 15 min) 2. Start Week 2 buildings (20 sprites - 3 hrs) READY TO RESUME! --- FAZA_2_DETAJLNI_NACRT.md | 453 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 453 insertions(+) create mode 100644 FAZA_2_DETAJLNI_NACRT.md diff --git a/FAZA_2_DETAJLNI_NACRT.md b/FAZA_2_DETAJLNI_NACRT.md new file mode 100644 index 000000000..fff66c8e2 --- /dev/null +++ b/FAZA_2_DETAJLNI_NACRT.md @@ -0,0 +1,453 @@ +# πŸ“‹ FAZA 2 - DETAJLNI DELOVNI NAČRT +## Town Restoration - Complete Work Breakdown + +**Status:** 10/159 sprites (6%) +**Last Updated:** 9. Januar 2026, 01:20 +**Reference Inventory:** 889 PNG files trenutno + +--- + +## πŸ” PREGLED Ε TO JE Ε½E OBSTAJA V REFERENCES + +### **βœ… COMPLETE CATEGORIES:** + +#### **FAZA 1 - 100% LOCKED:** +- βœ… **Farm Animals:** 40 files (10 animals Γ— 4 frames) + - `creatures/farm_animals/` - cow, pig, sheep, chicken, duck, goat, horse, rabbit, donkey, llama +- βœ… **Farm Infrastructure:** 14 files + - `faza1_infrastructure/` - greenhouse (5), irrigation (4), storage (3), farm elements (2) +- βœ… **Tool Upgrades:** 27 files + - `tool_upgrades/` - wood (4), stone (6), iron (6), steel (6), special (4) + +#### **EXISTING REFERENCE GOLDMINE:** +- βœ… **NPCs:** 179 files (30 categories) + - Ready for conversion to sprites! + - Categories: Blacksmith, Mayor, Priest, Teacher, biome NPCs +- βœ… **Crops:** 135 files + - Full growth stages, multiple varieties +- βœ… **Biomes:** 53 files + - Grassland, forest, desert, winter, jungle, volcanic, frozen +- βœ… **Enemies:** 58 files + - Zombie variants, mutants, wild animals +- βœ… **Bosses:** 21+ categories + - Giant Troll King, dragons, etc. +- βœ… **Main Characters:** 46 files + - Kai, Ana, Gronk full references +- βœ… **Companions:** 17 files + - Susi dog (4 animations), zombie scout +- βœ… **Buildings (existing):** 29 files + - Barn (7), Kai house (5), well animated (6), misc +- βœ… **Shop:** 15 files + - Gothic counter, shelves, UI elements +- βœ… **Farm Props:** 16 files + - Scarecrow, tools, crates, etc. +- βœ… **UI:** 31 files + - Complete UI system +- βœ… **Trees:** 23 files + - Various tree types + +--- + +## 🎯 FAZA 2 - Ε TO MORAMO NAREDITI + +### **PRIORITY 1: TOWN BUILDINGS (40 sprites) - WEEKS 2-3** + +**Core 8 Buildings Γ— 5 Stages Each:** + +1. **TOWN HALL** (5 stages) + - Civic center, mayor's office + - Quest hub, permits, city management + - Gothic government building + - **STATUS:** πŸ”΄ Not started + +2. **CHURCH** (5 stages) + - Priest, spiritual center + - Wedding venue, blessings + - Gothic cathedral with bell tower + - **STATUS:** πŸ”΄ Not started + +3. **BLACKSMITH** (5 stages) + - Ivan Kovač workshop + - Tool upgrades, enchanting table + - Forge with anvil and furnace + - **REFERENCE EXISTS:** βœ… `npcs/ivan_kovac/` + - **STATUS:** πŸ”΄ Not started + +4. **GENERAL STORE** (5 stages) + - Upgraded from demo shop + - Full inventory, trading + - Gothic merchant building + - **REFERENCE EXISTS:** βœ… `shop/` (15 files) + - **STATUS:** πŸ”΄ Not started + +5. **INN/TAVERN** (5 stages) + - NPC gathering place + - Rooms for rent, quests + - Gothic pub aesthetic + - **STATUS:** πŸ”΄ Not started + +6. **SCHOOL** (5 stages) + - Teacher NPC + - Children safety, education + - Gothic schoolhouse + - **REFERENCE EXISTS:** βœ… `npcs/teacher/` + - **STATUS:** πŸ”΄ Not started + +7. **GUARD POST** (5 stages) + - Town defense, security + - Guard captain NPC + - Gothic barracks/tower + - **STATUS:** πŸ”΄ Not started + +8. **APOTHECARY** (5 stages) + - Potions, medicine, herbs + - Alchemy shop + - Gothic medicine shop + - **STATUS:** πŸ”΄ Not started + +**Each Building Needs:** +- Stage 1: Ruined (collapsed, debris) +- Stage 2: Foundation (cleared, stable) +- Stage 3: Walls (standing, no roof) +- Stage 4: Roof (functional) +- Stage 5: Restored (beautiful, detailed) + +--- + +### **PRIORITY 2: TOWN INFRASTRUCTURE (26 sprites) - WEEK 4** + +#### **ROADS & PATHS (12 sprites):** +1. **Cobblestone Straight** (3 variants) + - Broken, patched, pristine + - **STATUS:** πŸ”΄ Not started + +2. **Cobblestone Corner** (3 variants) + - 90Β° turns, 3 quality levels + - **STATUS:** πŸ”΄ Not started + +3. **Cobblestone T-Junction** (3 variants) + - 3-way intersection, 3 quality levels + - **STATUS:** πŸ”΄ Not started + +4. **Town Entrance Archway** (3 stages) + - Town gate restoration + - **STATUS:** πŸ”΄ Not started + +#### **LIGHTING (6 sprites):** +1. **Gothic Street Lamp A** (2 states: off/lit) + - Tall ornate lamp + - **STATUS:** πŸ”΄ Not started + +2. **Gothic Street Lamp B** (2 states) + - Wall-mounted variant + - **STATUS:** πŸ”΄ Not started + +3. **Gothic Street Lamp C** (2 states) + - Courtyard lamp + - **STATUS:** πŸ”΄ Not started + +#### **DECORATIONS (8 sprites):** +1. **Town Banners** (4 designs) + - Different colors/crests + - **STATUS:** πŸ”΄ Not started + +2. **Flower Boxes** (2 variants) + - Window decorations + - **STATUS:** πŸ”΄ Not started + +3. **Town Statue/Monument** (2 stages) + - Broken β†’ restored memorial + - **STATUS:** πŸ”΄ Not started + +--- + +### **PRIORITY 3: TOWN SQUARE COMPLETION (3 sprites) - WEEK 1 FINISH** + +**Remaining Week 1 Assets:** +1. **Street Lamp Basic** + - First lamp for town square + - **STATUS:** πŸ”΄ Not started + +2. **Town Square Center** + - Open plaza tile/pattern + - **STATUS:** πŸ”΄ Not started + +3. **Entrance Arch Basic** + - Simple archway + - **STATUS:** πŸ”΄ Not started + +**Week 1 Current:** 10/13 (77%) + +--- + +### **PRIORITY 4: TOWN NPCs (88 sprites) - WEEK 5** + +**8 Primary NPCs Γ— 11 Sprites Each:** + +#### **NPC SPRITE REQUIREMENTS (per character):** +- **Idle:** 4 (front, back, left, right) +- **Walk:** 4 (front, back, left, right) +- **Unique Action:** 2 (character-specific) +- **Portrait:** 1 (dialogue/UI) +- **TOTAL:** 11 sprites per NPC + +#### **NPC LIST:** + +1. **Mayor Viktor** (11 sprites) + - Elderly, formal suit + - Restoration coordinator + - **REFERENCE EXISTS:** βœ… `npcs/mayor/` (13 files) + - **STATUS:** πŸ”΄ Needs sprite conversion + +2. **Father Marko** (11 sprites) + - Priest, spiritual guide + - Quest giver + - **REFERENCE EXISTS:** βœ… `npcs/priest/` (6 files) + - **STATUS:** πŸ”΄ Needs sprite conversion + +3. **Ivan Kovač (Blacksmith Gronk)** (11 sprites) + - Tool upgrades, enchanting + - **REFERENCE EXISTS:** βœ… `npcs/ivan_kovac/` (11 files) + - **ALREADY DESIGNED:** Gronk can double! + - **STATUS:** ⚠️ Partial (Gronk exists as companion) + +4. **Mrs. Novak** (11 sprites) + - General store owner + - Supplies merchant + - **STATUS:** πŸ”΄ Not started + +5. **Inn Keeper Janez** (11 sprites) + - Tavern host, gossip + - **STATUS:** πŸ”΄ Not started + +6. **Teacher Ana** (11 sprites) + - School teacher, children + - **REFERENCE EXISTS:** βœ… `npcs/teacher/` (10 files) + - **NOTE:** NOT the same Ana as twin! + - **STATUS:** πŸ”΄ Needs sprite conversion + +7. **Guard Captain Luka** (11 sprites) + - Town defense, zombie protection + - **STATUS:** πŸ”΄ Not started + +8. **Elder Marta** (11 sprites) + - Town historian, lore keeper + - **STATUS:** πŸ”΄ Not started + +--- + +## πŸ“Š FAZA 2 - COMPLETE BREAKDOWN + +### **TOTAL SPRITES NEEDED: 157** + +| Category | Sprites | Status | % | +|----------|---------|--------|---| +| **Week 1 (Town Square)** | 13 | 10 done | 77% | +| **Weeks 2-3 (Buildings)** | 40 | 0 done | 0% | +| **Week 4 (Infrastructure)** | 26 | 0 done | 0% | +| **Week 5 (NPCs)** | 88 | 0 done | 0% | +| **TOTAL FAZA 2** | **167** | **10 done** | **6%** | + +*(Updated from 159 - more accurate count)* + +--- + +## πŸ”₯ IMMEDIATE ACTION PLAN - NEXT SESSION + +### **FINISH WEEK 1 (3 sprites):** +1. βœ… First ruined house (5 stages) - **DONE** +2. βœ… Fountain (3 stages) - **DONE** +3. βœ… Bench - **DONE** +4. βœ… Notice board - **DONE** +5. πŸ”΄ **Street lamp basic** - TODO +6. πŸ”΄ **Town square center** - TODO +7. πŸ”΄ **Entrance arch** - TODO + +### **START WEEK 2 (20 sprites):** +1. **Town Hall** (5 stages) - Core building #1 +2. **Church** (5 stages) - Core building #2 +3. **Blacksmith** (5 stages) - Core building #3 +4. **General Store** (5 stages) - Core building #4 + +--- + +## πŸ’‘ REFERENCE CONVERSION STRATEGY + +### **NPCs THAT EXIST AS REFERENCES (179 files!):** + +**Can be converted directly to sprites:** +- βœ… Mayor (13 files ready) +- βœ… Priest (6 files ready) +- βœ… Blacksmith/Ivan Kovač (11 files ready) +- βœ… Teacher (10 files ready) +- βœ… Arborist (6 files ready) +- βœ… Miro Pravnik (lawyer, 8 files) +- βœ… Glavni Smetar (janitor, 7 files) +- βœ… Kustos (caretaker, 12 files) +- βœ… Pek (baker, 8 files) +- βœ… Sivilja (seamstress, 9 files) +- βœ… Tehnik (technician, 10 files) + +**Plus 18 biome-specific NPC categories!** + +### **CONVERSION WORKFLOW:** +1. Review existing reference images +2. Use as base for sprite generation (walk, idle, actions) +3. Add animations + portrait +4. 11 sprites per NPC = efficient batch process! + +--- + +## 🎨 BUILDING STYLE CONSISTENCY + +**ALL Faza 2 buildings must match:** +- βœ… Gothic aesthetic (like greenhouse deluxe) +- βœ… 5-stage progression (ruined β†’ restored) +- βœ… Thick black outlines +- βœ… Dark stone/wood materials +- βœ… Gothic arch windows +- βœ… Weathering on lower stages +- βœ… Decorative details on stage 5 + +**Reference for quality:** +- Ruined house stages 1-5 βœ… +- Greenhouse progression βœ… +- Fountain ornate βœ… + +--- + +## πŸ“… REALISTIC TIMELINE + +### **WEEK 1 COMPLETION:** +- 3 sprites remaining +- **Time:** 15-20 minutes +- **Next session:** Finish immediately! + +### **WEEK 2-3 (40 building sprites):** +- 8 buildings Γ— 5 stages +- **Time:** ~3-4 hours (batch generation) +- **Sessions:** 2-3 working sessions + +### **WEEK 4 (26 infrastructure):** +- Roads, lamps, decorations +- **Time:** ~2 hours (tileable assets) +- **Sessions:** 1-2 working sessions + +### **WEEK 5 (88 NPC sprites):** +- 8 NPCs Γ— 11 sprites +- **Time:** ~4-5 hours (use existing references!) +- **Sessions:** 2-3 working sessions + +**TOTAL FAZA 2 ESTIMATE: 10-12 hours production** + +--- + +## 🎯 SUCCESS METRICS + +### **WHEN IS FAZA 2 COMPLETE?** + +**Assets (167 sprites):** +- βœ… All 8 core buildings (5 stages each) +- βœ… Complete road system (12 pieces) +- βœ… Street lighting (6 lamps) +- βœ… Town decorations (8 pieces) +- βœ… 8 primary NPCs (11 sprites each) +- βœ… Town square finished (13 total) + +**Integration:** +- βœ… Buildings placed in Tiled town map +- βœ… NPCs have dialogue lines +- βœ… Restoration progression works +- βœ… Town feels alive and populated + +--- + +## πŸ—‚οΈ FOLDER TARGETS + +**Will create these new folders:** +``` +assets/references/faza2_buildings/ +β”œβ”€β”€ town_hall/ (5 stages) +β”œβ”€β”€ church/ (5 stages) +β”œβ”€β”€ blacksmith/ (5 stages) +β”œβ”€β”€ general_store/ (5 stages) +β”œβ”€β”€ inn_tavern/ (5 stages) +β”œβ”€β”€ school/ (5 stages) +β”œβ”€β”€ guard_post/ (5 stages) +└── apothecary/ (5 stages) + +assets/references/faza2_infrastructure/ +β”œβ”€β”€ roads/ (12 pieces) +β”œβ”€β”€ lamps/ (6 pieces) +β”œβ”€β”€ decorations/ (8 pieces) +└── town_square/ (13 total - 10 done) + +assets/references/faza2_npcs/ +β”œβ”€β”€ mayor_viktor/ (11 sprites) +β”œβ”€β”€ father_marko/ (11 sprites) +β”œβ”€β”€ mrs_novak/ (11 sprites) +β”œβ”€β”€ inn_keeper_janez/ (11 sprites) +β”œβ”€β”€ teacher_ana/ (11 sprites) +β”œβ”€β”€ guard_captain_luka/ (11 sprites) +β”œβ”€β”€ elder_marta/ (11 sprites) +└── (ivan_kovac = use Gronk) +``` + +--- + +## πŸ’Ž BONUS DISCOVERIES IN REFERENCES + +**Assets we have that could be used:** +- **179 NPC references** - huge time saver! +- **135 crop files** - already have full variety +- **53 biome tiles** - can start other areas +- **21 boss references** - ready for later phases +- **Companion sprites** (Susi fully animated) +- **Complete UI system** (31 files) +- **VFX effects** (3 poof frames) + +**This means:** +- Faza 2 NPCs = mostly conversion work! +- Can batch generate from existing references +- Style already locked and consistent + +--- + +## πŸš€ NEXT SESSION PLAN + +**IMMEDIATE (15 min):** +1. Generate street lamp +2. Generate town square center +3. Generate entrance arch +4. **Week 1 COMPLETE! βœ…** + +**THEN (3-4 hours):** +1. **Town Hall** (5 stages) +2. **Church** (5 stages) +3. **Blacksmith** (5 stages) +4. **General Store** (5 stages) +5. **Week 2 COMPLETE! βœ…** + +**MOMENTUM: Keep going!** + +--- + +## πŸ“ NOTES + +**Things to remember:** +- Use existing building references as quality benchmark +- NPCs have 179 reference files - USE THEM! +- Gothic style throughout (gargoyles, arches, weathering) +- 5-stage progression tells story of restoration +- Each building unlocks NPC + services + +**Avoid:** +- Generic modern buildings (keep gothic!) +- Inconsistent style between stages +- Forgetting weathering on lower stages +- Making stage 5 too similar to stage 4 + +--- + +**STATUS:** Ready to resume production! +**NEXT:** Finish Week 1 β†’ Start Week 2 buildings! πŸ—οΈ