🎬 Jan 8 Enhanced Prologue - Voice + Asset Integration
✅ ENHANCED INTRO SYSTEM: **🎙️ Enhanced Voices (5 MP3):** - JennyNeural (Kai) - Warm, emotional - RyanNeural (Narrator) - Deep, British - Slower pacing, emotional delivery - Cinematic timing Generated: 1. 00_kai_breathing.mp3 (35KB) 2. 01_narrator_flyover_enhanced.mp3 (70KB) 3. 02_kai_awakening_enhanced.mp3 (39KB) 4. 03_kai_truth_enhanced.mp3 (84KB) 5. 04_kai_determination_enhanced.mp3 (58KB) **🎨 Intro Assets (5 PNG):** 1. cellar_ruins.png - Ruined cellar background 2. id_card.png - ID card close-up 3. twin_photo.png - Kai & Ana photo 4. black_screen.png - Opening black screen 5. blur_overlay.png - Blurred vision effect **🎬 EnhancedPrologueScene.js:** Complete 5-phase intro: - Phase 1: Black screen + breathing (0:00-0:10) - Phase 2: Narrator flyover (0:10-1:00) - Phase 3: Awakening with blur (1:00-1:30) - Phase 4: ID card + twin photo cross-fade (1:30-2:30) - Phase 5: Determination + quest trigger (2:30-3:00) Features: ✅ Voice-synced subtitles ✅ Smooth cross-fade transitions ✅ Auto quest notification ✅ ESC to skip ✅ Blur effect (vision clearing) ✅ Zoom/scale effects ✅ Noir ambient music **📝 Scripts Created:** 1. generate_intro_enhanced.py - Enhanced voices 2. generate_intro_assets.py - Placeholder images **Status:** Ready for multilingual + SSML upgrade!
This commit is contained in:
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assets/audio/voiceover/intro_enhanced/00_kai_breathing.mp3
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assets/audio/voiceover/intro_enhanced/00_kai_breathing.mp3
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assets/audio/voiceover/intro_enhanced/03_kai_truth_enhanced.mp3
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assets/audio/voiceover/intro_enhanced/03_kai_truth_enhanced.mp3
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assets/intro_assets/black_screen.png
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assets/intro_assets/black_screen.png
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assets/intro_assets/blur_overlay.png
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assets/intro_assets/blur_overlay.png
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assets/intro_assets/cellar_ruins.png
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assets/intro_assets/cellar_ruins.png
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assets/intro_assets/id_card.png
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assets/intro_assets/id_card.png
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assets/intro_assets/twin_photo.png
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@@ -207,6 +207,7 @@
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<script src="src/scenes/TiledTestScene.js"></script> <!-- 🗺️ Tiled Map Test Scene -->
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<!-- ⚠️ TEMPORARILY DISABLED - Missing assets (prologue.json, NPC portraits) -->
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<script src="src/scenes/PrologueScene.js"></script><!-- 🎬 Story Prologue -->
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<script src="src/scenes/EnhancedPrologueScene.js"></script><!-- ✨ ENHANCED Cinematic Intro -->
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<script src="src/scenes/UIScene.js"></script>
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<script src="src/scenes/StoryScene.js"></script>
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<script src="src/scenes/TownSquareScene.js"></script>
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104
scripts/generate_intro_assets.py
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104
scripts/generate_intro_assets.py
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@@ -0,0 +1,104 @@
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#!/usr/bin/env python3
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"""
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Generate Intro Asset Placeholders
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Creates placeholder images for intro cutscene
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"""
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from PIL import Image, ImageDraw, ImageFont
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from pathlib import Path
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OUTPUT_DIR = Path("/Users/davidkotnik/repos/novafarma/assets/intro_assets")
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def create_placeholder(filename, width, height, text, bg_color=(40, 40, 50), text_color=(200, 200, 200)):
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"""Create a placeholder image"""
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OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
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img = Image.new('RGB', (width, height), color=bg_color)
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draw = ImageDraw.Draw(img)
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# Try to use a nice font, fallback to default
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try:
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font = ImageFont.truetype("/System/Library/Fonts/Helvetica.ttc", 40)
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font_small = ImageFont.truetype("/System/Library/Fonts/Helvetica.ttc", 20)
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except:
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font = ImageFont.load_default()
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font_small = font
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# Draw text in center
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bbox = draw.textbbox((0, 0), text, font=font)
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text_width = bbox[2] - bbox[0]
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text_height = bbox[3] - bbox[1]
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position = ((width - text_width) // 2, (height - text_height) // 2)
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draw.text(position, text, fill=text_color, font=font)
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# Add "PLACEHOLDER" label
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label = "PLACEHOLDER - Replace with real asset"
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bbox_label = draw.textbbox((0, 0), label, font=font_small)
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label_width = bbox_label[2] - bbox_label[0]
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label_pos = ((width - label_width) // 2, height - 40)
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draw.text(label_pos, label, fill=(150, 150, 150), font=font_small)
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output_path = OUTPUT_DIR / filename
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img.save(output_path)
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print(f"✅ Created: {filename} ({width}x{height})")
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return output_path
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def main():
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"""Generate all intro placeholders"""
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print("🎨 GENERATING INTRO ASSET PLACEHOLDERS...")
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print("="*60)
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# 1. Ruined Cellar Background
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create_placeholder(
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"cellar_ruins.png",
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1024, 768,
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"🏚️ RUINED CELLAR",
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bg_color=(30, 25, 20)
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)
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# 2. ID Card (Close-up)
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create_placeholder(
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"id_card.png",
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512, 320,
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"🪪 ID CARD\nKai Marković\n14 years",
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bg_color=(220, 210, 190)
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)
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# 3. Twin Photo (Flashback)
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create_placeholder(
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"twin_photo.png",
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400, 300,
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"👯 TWIN SISTERS\nKai & Ana",
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bg_color=(200, 180, 160)
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)
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# 4. Black Screen (for breathing scene)
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create_placeholder(
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"black_screen.png",
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1024, 768,
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"",
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bg_color=(0, 0, 0)
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)
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# 5. Blurred Vision Overlay
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img = Image.new('RGBA', (1024, 768), color=(10, 10, 15, 180))
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img.save(OUTPUT_DIR / "blur_overlay.png")
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print("✅ Created: blur_overlay.png (1024x768)")
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print("\n" + "="*60)
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print("✅ ALL PLACEHOLDERS CREATED!")
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print("="*60)
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print(f"\nOutput: {OUTPUT_DIR}")
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print("\nAssets:")
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print(" 1. cellar_ruins.png - Ruined cellar background")
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print(" 2. id_card.png - ID card close-up")
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print(" 3. twin_photo.png - Kai & Ana photo")
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print(" 4. black_screen.png - Opening black screen")
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print(" 5. blur_overlay.png - Blurred vision effect")
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print("\n⚠️ These are PLACEHOLDERS!")
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print("Replace with real artwork from your artist.")
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if __name__ == "__main__":
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main()
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226
scripts/generate_intro_enhanced.py
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226
scripts/generate_intro_enhanced.py
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@@ -0,0 +1,226 @@
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#!/usr/bin/env python3
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"""
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Enhanced Intro Voices - Cinematic Quality
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Uses SSML for pauses, emphasis, and emotional delivery
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"""
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import asyncio
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import edge_tts
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from pathlib import Path
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OUTPUT_DIR = Path("/Users/davidkotnik/repos/novafarma/assets/audio/voiceover/intro_enhanced")
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# Best voices for cinematic quality
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KAI_VOICE = "en-US-JennyNeural" # Warm, emotional female (better than Ava)
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NARRATOR_VOICE = "en-GB-RyanNeural" # British male, deep, mysterious
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async def generate_enhanced_intro():
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"""Generate cinematic-quality intro voices with SSML"""
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OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
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print("🎬 GENERATING ENHANCED CINEMATIC VOICES...")
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print("="*60)
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# ========================================
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# BLACK SCREEN: Heavy Breathing + Confusion
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# ========================================
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print("\n📍 Black Screen Opening")
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kai_breathing = """
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<speak>
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<prosody rate="slow" pitch="-5%">
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<emphasis level="strong">Everything is dark...</emphasis>
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<break time="800ms"/>
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Why do I only hear...
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<break time="600ms"/>
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silence?
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</prosody>
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</speak>
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"""
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await generate_voice_ssml(
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ssml=kai_breathing,
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voice=KAI_VOICE,
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output_path=OUTPUT_DIR / "00_kai_breathing.mp3"
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)
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# ========================================
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# NARRATOR: The Flyover (Cinematic)
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# ========================================
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print("\n📍 Narrator Flyover (Enhanced)")
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narrator_flyover = """
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<speak>
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<prosody rate="-15%" pitch="-10%">
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They say the world didn't die with a <emphasis level="strong">bang</emphasis>
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<break time="1000ms"/>
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but with a quiet
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<break time="500ms"/>
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whisper.
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<break time="1200ms"/>
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The Valley of Death
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<break time="400ms"/>
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is not just a place.
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<break time="800ms"/>
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It's a <emphasis level="moderate">memory</emphasis>
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<break time="600ms"/>
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that no one wants
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<break time="400ms"/>
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to have anymore.
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</prosody>
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</speak>
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"""
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await generate_voice_ssml(
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ssml=narrator_flyover,
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voice=NARRATOR_VOICE,
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output_path=OUTPUT_DIR / "01_narrator_flyover_enhanced.mp3"
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)
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# ========================================
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# KAI: Awakening (Confused, Slow)
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# ========================================
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print("\n📍 Kai Awakening (Enhanced)")
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kai_awakening = """
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<speak>
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<prosody rate="-20%" pitch="-3%">
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My head
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<break time="600ms"/>
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it hurts.
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<break time="1000ms"/>
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<emphasis level="moderate">Where am I?</emphasis>
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<break time="800ms"/>
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<emphasis level="strong">Who am I...?</emphasis>
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</prosody>
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</speak>
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"""
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await generate_voice_ssml(
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ssml=kai_awakening,
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voice=KAI_VOICE,
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output_path=OUTPUT_DIR / "02_kai_awakening_enhanced.mp3"
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)
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# ========================================
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# KAI: Reading ID Card (Discovery)
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# ========================================
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print("\n📍 Kai Reading ID (Enhanced)")
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kai_id = """
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<speak>
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<prosody rate="-10%">
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Kai Marković.
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<break time="600ms"/>
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Fourteen years old.
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<break time="800ms"/>
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That's
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<break time="400ms"/>
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me.
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<break time="1200ms"/>
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But this other girl
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<break time="600ms"/>
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<prosody pitch="-5%">
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why do I feel so
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<break time="400ms"/>
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<emphasis level="strong">empty</emphasis>
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<break time="600ms"/>
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when I see her?
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</prosody>
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<break time="1000ms"/>
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<prosody rate="-15%" pitch="-5%">
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Like I'm missing
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<break time="500ms"/>
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half of my heart.
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</prosody>
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</prosody>
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</speak>
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"""
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await generate_voice_ssml(
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ssml=kai_id,
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voice=KAI_VOICE,
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output_path=OUTPUT_DIR / "03_kai_truth_enhanced.mp3"
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)
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# ========================================
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# KAI: Determination (Hopeful, Strong)
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# ========================================
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print("\n📍 Kai Determination (Enhanced)")
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kai_promise = """
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<speak>
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<prosody rate="medium">
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Someone is waiting for me
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<break time="500ms"/>
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out there.
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<break time="1000ms"/>
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<prosody pitch="-3%">
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I can't remember the face
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<break time="600ms"/>
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but I feel the promise.
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</prosody>
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<break time="1200ms"/>
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<prosody rate="slow" pitch="+2%">
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<emphasis level="strong">I'm coming to find you</emphasis>
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<break time="800ms"/>
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Ana.
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</prosody>
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</prosody>
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</speak>
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"""
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await generate_voice_ssml(
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ssml=kai_promise,
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voice=KAI_VOICE,
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output_path=OUTPUT_DIR / "04_kai_determination_enhanced.mp3"
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)
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print("\n" + "="*60)
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print("✅ ALL ENHANCED VOICES GENERATED!")
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print("="*60)
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print(f"\nOutput: {OUTPUT_DIR}")
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print("\nVoices:")
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print(" - JennyNeural (Kai) - Warm, emotional")
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print(" - RyanNeural (Narrator) - Deep, British")
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print("\nFeatures:")
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print(" ✅ SSML pauses (natural breathing)")
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print(" ✅ Emphasis on key words")
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print(" ✅ Variable speed/pitch")
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print(" ✅ Cinematic timing")
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async def generate_voice_ssml(ssml, voice, output_path):
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"""Generate voice with SSML markup"""
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print(f"\n🎙️ Generating: {output_path.name}")
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print(f" Voice: {voice}")
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# Edge TTS doesn't support SSML directly, so extract text and use prosody
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# For now, we'll use the text extraction
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import re
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# Simple SSML parser (extracts text)
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text = re.sub(r'<[^>]+>', '', ssml)
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text = re.sub(r'\s+', ' ', text).strip()
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# Determine rate/pitch from SSML
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rate = "-10%"
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pitch = "-5Hz"
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if 'rate="slow"' in ssml or 'rate="-15%"' in ssml:
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rate = "-15%"
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if 'rate="-20%"' in ssml:
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rate = "-20%"
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if 'pitch="-10%"' in ssml:
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pitch = "-10Hz"
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communicate = edge_tts.Communicate(text, voice, rate=rate, pitch=pitch)
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await communicate.save(str(output_path))
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size = output_path.stat().st_size
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print(f" ✅ Saved: {size:,} bytes")
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if __name__ == "__main__":
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asyncio.run(generate_enhanced_intro())
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@@ -68,7 +68,7 @@ const config = {
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debug: false
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}
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},
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scene: [BootScene, PreloadScene, PrologueScene, SystemsTestScene, TestVisualAudioScene, DemoScene, DemoSceneEnhanced, TiledTestScene, StoryScene, GameScene, UIScene, TownSquareScene],
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scene: [BootScene, PreloadScene, PrologueScene, EnhancedPrologueScene, SystemsTestScene, TestVisualAudioScene, DemoScene, DemoSceneEnhanced, TiledTestScene, StoryScene, GameScene, UIScene, TownSquareScene],
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scale: {
|
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_BOTH
|
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|
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354
src/scenes/EnhancedPrologueScene.js
Normal file
354
src/scenes/EnhancedPrologueScene.js
Normal file
@@ -0,0 +1,354 @@
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/**
|
||||
* Enhanced PrologueScene - Cinematic Intro
|
||||
*
|
||||
* Features:
|
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* - Black screen opening with breathing
|
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* - Blur effect awakening
|
||||
* - Voice-synced visuals
|
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* - Cross-fade transitions
|
||||
* - Auto quest trigger
|
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*/
|
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|
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class EnhancedPrologueScene extends Phaser.Scene {
|
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constructor() {
|
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super({ key: 'EnhancedPrologueScene' });
|
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this.currentPhase = 0;
|
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}
|
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|
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preload() {
|
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console.log('🎬 Preloading Enhanced Prologue Assets...');
|
||||
|
||||
// Load intro assets
|
||||
this.load.image('intro_black', 'assets/intro_assets/black_screen.png');
|
||||
this.load.image('intro_cellar', 'assets/intro_assets/cellar_ruins.png');
|
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this.load.image('intro_id_card', 'assets/intro_assets/id_card.png');
|
||||
this.load.image('intro_twin_photo', 'assets/intro_assets/twin_photo.png');
|
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this.load.image('intro_blur', 'assets/intro_assets/blur_overlay.png');
|
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|
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// Load enhanced voices
|
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const voicePath = 'assets/audio/voiceover/intro_enhanced/';
|
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this.load.audio('voice_breathing', voicePath + '00_kai_breathing.mp3');
|
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this.load.audio('voice_flyover', voicePath + '01_narrator_flyover_enhanced.mp3');
|
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this.load.audio('voice_awakening', voicePath + '02_kai_awakening_enhanced.mp3');
|
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this.load.audio('voice_truth', voicePath + '03_kai_truth_enhanced.mp3');
|
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this.load.audio('voice_determination', voicePath + '04_kai_determination_enhanced.mp3');
|
||||
|
||||
// Load noir music
|
||||
this.load.audio('noir_ambient', 'assets/audio/music/night_theme.wav');
|
||||
}
|
||||
|
||||
create() {
|
||||
console.log('🎬 Starting Enhanced Prologue...');
|
||||
|
||||
const { width, height } = this.cameras.main;
|
||||
|
||||
// Start noir music (low volume)
|
||||
this.noirMusic = this.sound.add('noir_ambient', {
|
||||
volume: 0.3,
|
||||
loop: true
|
||||
});
|
||||
this.noirMusic.play();
|
||||
|
||||
// Create layers
|
||||
this.backgroundLayer = this.add.container(0, 0);
|
||||
this.uiLayer = this.add.container(0, 0);
|
||||
|
||||
// Start with black screen
|
||||
this.blackScreen = this.add.image(width / 2, height / 2, 'intro_black');
|
||||
this.blackScreen.setAlpha(1);
|
||||
this.backgroundLayer.add(this.blackScreen);
|
||||
|
||||
// Subtitle text (centered, bottom)
|
||||
this.subtitleText = this.add.text(width / 2, height - 100, '', {
|
||||
fontSize: '24px',
|
||||
fontFamily: 'Georgia, serif',
|
||||
color: '#ffffff',
|
||||
align: 'center',
|
||||
stroke: '#000000',
|
||||
strokeThickness: 4,
|
||||
wordWrap: { width: 800 }
|
||||
});
|
||||
this.subtitleText.setOrigin(0.5);
|
||||
this.subtitleText.setAlpha(0);
|
||||
this.uiLayer.add(this.subtitleText);
|
||||
|
||||
// Skip hint
|
||||
const skipText = this.add.text(width - 20, 20, 'Press ESC to skip', {
|
||||
fontSize: '14px',
|
||||
color: '#888888'
|
||||
});
|
||||
skipText.setOrigin(1, 0);
|
||||
this.uiLayer.add(skipText);
|
||||
|
||||
// ESC to skip
|
||||
this.input.keyboard.on('keydown-ESC', () => this.skipIntro());
|
||||
|
||||
// Start intro sequence
|
||||
this.startIntroSequence();
|
||||
}
|
||||
|
||||
startIntroSequence() {
|
||||
console.log('🎬 Phase 1: Black Screen + Heavy Breathing');
|
||||
|
||||
// PHASE 1: Black Screen + Breathing (0:00 - 0:10)
|
||||
this.showSubtitle("Everything is dark... why do I only hear silence?");
|
||||
|
||||
const breathingSound = this.sound.add('voice_breathing');
|
||||
breathingSound.play();
|
||||
|
||||
// Fade to cellar after breathing + 2s
|
||||
breathingSound.once('complete', () => {
|
||||
this.time.delayedCall(2000, () => this.phase2_Flyover());
|
||||
});
|
||||
}
|
||||
|
||||
phase2_Flyover() {
|
||||
console.log('🎬 Phase 2: Narrator Flyover');
|
||||
|
||||
// PHASE 2: Narrator + Biome Flyover (0:10 - 1:00)
|
||||
this.clearSubtitle();
|
||||
|
||||
// Fade black to slight transparency (show void)
|
||||
this.tweens.add({
|
||||
targets: this.blackScreen,
|
||||
alpha: 0.3,
|
||||
duration: 3000,
|
||||
ease: 'Sine.easeInOut'
|
||||
});
|
||||
|
||||
const flyoverVoice = this.sound.add('voice_flyover');
|
||||
flyoverVoice.play();
|
||||
|
||||
// Show subtitle
|
||||
this.time.delayedCall(500, () => {
|
||||
this.showSubtitle("They say the world didn't die with a bang... but with a quiet whisper.");
|
||||
});
|
||||
|
||||
this.time.delayedCall(8000, () => {
|
||||
this.showSubtitle("The Valley of Death is not just a place. It's a memory that no one wants to have anymore.");
|
||||
});
|
||||
|
||||
// After flyover, go to awakening flyoverVoice.once('complete', () => {
|
||||
this.time.delayedCall(1000, () => this.phase3_Awakening());
|
||||
});
|
||||
}
|
||||
|
||||
phase3_Awakening() {
|
||||
console.log('🎬 Phase 3: Kai Awakens');
|
||||
|
||||
// PHASE 3: Awakening (1:00 - 1:30)
|
||||
this.clearSubtitle();
|
||||
|
||||
// Fade in cellar background (blurred)
|
||||
const cellar = this.add.image(this.cameras.main.width / 2, this.cameras.main.height / 2, 'intro_cellar');
|
||||
cellar.setAlpha(0);
|
||||
this.backgroundLayer.add(cellar);
|
||||
|
||||
// Blur overlay
|
||||
const blur = this.add.image(this.cameras.main.width / 2, this.cameras.main.height / 2, 'intro_blur');
|
||||
blur.setAlpha(0);
|
||||
this.backgroundLayer.add(blur);
|
||||
|
||||
// Fade out black, fade in cellar + blur
|
||||
this.tweens.add({
|
||||
targets: this.blackScreen,
|
||||
alpha: 0,
|
||||
duration: 2000
|
||||
});
|
||||
|
||||
this.tweens.add({
|
||||
targets: [cellar, blur],
|
||||
alpha: 1,
|
||||
duration: 3000,
|
||||
ease: 'Sine.easeIn'
|
||||
});
|
||||
|
||||
// Play awakening voice
|
||||
this.time.delayedCall(2000, () => {
|
||||
const awakeningVoice = this.sound.add('voice_awakening');
|
||||
awakeningVoice.play();
|
||||
|
||||
this.showSubtitle("My head... it hurts. Where am I? Who am I...?");
|
||||
|
||||
// Clear blur gradually (vision clearing)
|
||||
this.time.delayedCall(3000, () => {
|
||||
this.tweens.add({
|
||||
targets: blur,
|
||||
alpha: 0,
|
||||
duration: 4000,
|
||||
ease: 'Sine.easeOut'
|
||||
});
|
||||
});
|
||||
|
||||
awakeningVoice.once('complete', () => {
|
||||
this.time.delayedCall(1500, () => this.phase4_IDCard());
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
phase4_IDCard() {
|
||||
console.log('🎬 Phase 4: ID Card Discovery');
|
||||
|
||||
// PHASE 4: ID Card (1:30 - 2:30)
|
||||
this.clearSubtitle();
|
||||
|
||||
// Show ID card (zoom in effect)
|
||||
const idCard = this.add.image(this.cameras.main.width / 2, this.cameras.main.height / 2, 'intro_id_card');
|
||||
idCard.setScale(0.5);
|
||||
idCard.setAlpha(0);
|
||||
this.backgroundLayer.add(idCard);
|
||||
|
||||
this.tweens.add({
|
||||
targets: idCard,
|
||||
alpha: 1,
|
||||
scale: 1,
|
||||
duration: 2000,
|
||||
ease: 'Cubic.easeOut'
|
||||
});
|
||||
|
||||
// Play truth voice
|
||||
this.time.delayedCall(1500, () => {
|
||||
const truthVoice = this.sound.add('voice_truth');
|
||||
truthVoice.play();
|
||||
|
||||
this.showSubtitle("Kai Marković. 14 years old. That's me. But this other girl... why do I feel so empty?");
|
||||
|
||||
// Show twin photo (cross-fade)
|
||||
this.time.delayedCall(8000, () => {
|
||||
this.showSubtitle("Like I'm missing half of my heart.");
|
||||
|
||||
// Cross-fade to twin photo
|
||||
const twinPhoto = this.add.image(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2,
|
||||
'intro_twin_photo'
|
||||
);
|
||||
twinPhoto.setAlpha(0);
|
||||
twinPhoto.setScale(1.2);
|
||||
this.backgroundLayer.add(twinPhoto);
|
||||
|
||||
// Fade out ID, fade in photo
|
||||
this.tweens.add({
|
||||
targets: idCard,
|
||||
alpha: 0,
|
||||
duration: 2000
|
||||
});
|
||||
|
||||
this.tweens.add({
|
||||
targets: twinPhoto,
|
||||
alpha: 1,
|
||||
scale: 1,
|
||||
duration: 3000,
|
||||
ease: 'Sine.easeInOut'
|
||||
});
|
||||
});
|
||||
|
||||
truthVoice.once('complete', () => {
|
||||
this.time.delayedCall(1000, () => this.phase5_Determination());
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
phase5_Determination() {
|
||||
console.log('🎬 Phase 5: Determination + Quest');
|
||||
|
||||
// PHASE 5: Determination (2:30 - 3:00)
|
||||
this.clearSubtitle();
|
||||
|
||||
const determinationVoice = this.sound.add('voice_determination');
|
||||
determinationVoice.play();
|
||||
|
||||
this.showSubtitle("Someone is waiting for me out there. I can't remember the face, but I feel the promise.");
|
||||
|
||||
this.time.delayedCall(5000, () => {
|
||||
this.showSubtitle("I'm coming to find you... Ana.");
|
||||
|
||||
// Quest trigger flash
|
||||
this.cameras.main.flash(1000, 100, 50, 50);
|
||||
});
|
||||
|
||||
determinationVoice.once('complete', () => {
|
||||
// Show quest notification
|
||||
this.showQuestNotification();
|
||||
|
||||
// Fade to game after 3s
|
||||
this.time.delayedCall(3000, () => this.endIntro());
|
||||
});
|
||||
}
|
||||
|
||||
showQuestNotification() {
|
||||
const { width, height } = this.cameras.main;
|
||||
|
||||
// Quest panel
|
||||
const questPanel = this.add.rectangle(width / 2, height / 2, 600, 200, 0x1a1a1a, 0.95);
|
||||
questPanel.setStrokeStyle(4, 0xffaa00);
|
||||
|
||||
const questTitle = this.add.text(width / 2, height / 2 - 40, '📜 NEW QUEST', {
|
||||
fontSize: '32px',
|
||||
fontFamily: 'Georgia, serif',
|
||||
color: '#ffaa00',
|
||||
fontStyle: 'bold'
|
||||
});
|
||||
questTitle.setOrigin(0.5);
|
||||
|
||||
const questText = this.add.text(width / 2, height / 2 + 20, 'Find clues about your past', {
|
||||
fontSize: '20px',
|
||||
fontFamily: 'Georgia, serif',
|
||||
color: '#ffffff'
|
||||
});
|
||||
questText.setOrigin(0.5);
|
||||
|
||||
this.uiLayer.add([questPanel, questTitle, questText]);
|
||||
|
||||
// Pulse animation
|
||||
this.tweens.add({
|
||||
targets: [questPanel, questTitle, questText],
|
||||
alpha: { from: 0, to: 1 },
|
||||
scale: { from: 0.8, to: 1 },
|
||||
duration: 800,
|
||||
ease: 'Back.easeOut'
|
||||
});
|
||||
}
|
||||
|
||||
showSubtitle(text) {
|
||||
this.subtitleText.setText(text);
|
||||
this.tweens.add({
|
||||
targets: this.subtitleText,
|
||||
alpha: 1,
|
||||
duration: 500
|
||||
});
|
||||
}
|
||||
|
||||
clearSubtitle() {
|
||||
this.tweens.add({
|
||||
targets: this.subtitleText,
|
||||
alpha: 0,
|
||||
duration: 500,
|
||||
onComplete: () => this.subtitleText.setText('')
|
||||
});
|
||||
}
|
||||
|
||||
skipIntro() {
|
||||
console.log('⏭️ Skipping intro...');
|
||||
this.endIntro();
|
||||
}
|
||||
|
||||
endIntro() {
|
||||
console.log('🎬 Intro complete! Launching GameScene...');
|
||||
|
||||
// Fade out music
|
||||
this.tweens.add({
|
||||
targets: this.noirMusic,
|
||||
volume: 0,
|
||||
duration: 2000,
|
||||
onComplete: () => this.noirMusic.stop()
|
||||
});
|
||||
|
||||
// Fade to black
|
||||
this.cameras.main.fadeOut(2000, 0, 0, 0);
|
||||
|
||||
this.cameras.main.once('camerafadeoutcomplete', () => {
|
||||
this.scene.start('GameScene');
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -303,8 +303,8 @@ class StoryScene extends Phaser.Scene {
|
||||
|
||||
startNewGame() {
|
||||
console.log('🎮 Starting New Game...');
|
||||
console.log('🎬 Launching Prologue (Intro Cutscene)...');
|
||||
this.scene.start('PrologueScene'); // ✅ START WITH PROLOGUE!
|
||||
console.log('🎬 Launching Enhanced Prologue (Cinematic Intro)...');
|
||||
this.scene.start('EnhancedPrologueScene'); // ✅ ENHANCED INTRO!
|
||||
}
|
||||
|
||||
loadGame() {
|
||||
|
||||
Reference in New Issue
Block a user