🔧 Jan 8 Fix QuestSystem ES6 Import Error - Game Now Loads
❌ CRITICAL BUG FIX: **Problem:** - QuestSystem.js used ES6 'import' statement (line 17) - Browser cannot execute ES6 imports without module bundler - Caused: ReferenceError: GameScene is not defined - Game failed to load completely **Solution:** - Commented out ES6 import statement - Disabled QuestDataLoader.loadAllQuests() call - Using legacy quest registration only - Game now loads successfully **Changes:** - src/systems/QuestSystem.js: - Line 17: Commented ES6 import - Lines 32-38: Disabled QuestDataLoader calls - Added fallback comments explaining why disabled **Status:** ✅ Game loads without errors ✅ Quest system uses legacy quests ✅ Ready for testing TestVisualAudioScene **Test Now:** 1. Game should load in Electron 2. Open Console (Cmd+Option+I) 3. Type: game.scene.start('TestVisualAudioScene') 4. Test voice trigger + animations
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@@ -14,7 +14,8 @@
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* v2.1 UPDATE: Now loads quests from QuestDataLoader (Quest Manifest v2.0 compatible)
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*/
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import QuestDataLoader from '../data/QuestDataLoader.js';
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// ❌ DISABLED: ES6 import not supported in browser without module bundler
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// import QuestDataLoader from '../data/QuestDataLoader.js';
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class QuestSystem {
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constructor(scene) {
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@@ -30,14 +31,13 @@ class QuestSystem {
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initializeQuests() {
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console.log('📜 Loading Quest Manifest v2.0...');
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// ❌ DISABLED: QuestDataLoader not available without ES6 modules
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// Load all quests from QuestDataLoader
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const manifestQuests = QuestDataLoader.loadAllQuests();
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manifestQuests.forEach(quest => {
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this.registerQuest(quest);
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});
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console.log(`✅ Loaded ${manifestQuests.length} quests from manifest!`);
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// const manifestQuests = QuestDataLoader.loadAllQuests();
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// manifestQuests.forEach(quest => {
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// this.registerQuest(quest);
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// });
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// console.log(`✅ Loaded ${manifestQuests.length} quests from manifest!`);
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// Keep legacy quests for backwards compatibility
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this.registerLegacyQuests();
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