📋 Faza 1 Master Production Plan
✅ COMPLETE ROADMAP: - 73 sprites total for farm expansion - 3-week production schedule - Detailed breakdowns per category 📊 BREAKDOWN: 1. Animal Animations: 39 sprites (10 animals × 4 frames) 2. Farm Infrastructure: 13 sprites (greenhouse, irrigation, storage) 3. Tool Upgrades: 21 sprites (stone, iron, steel + specials) ⏱️ TIME ESTIMATE: - ~18 hours total work - 3 hours/day = 6 days - 6 hours/day = 3 days 🎯 PRIORITY: 1. HIGH: Animals + greenhouse + stone/iron tools 2. MED: Irrigation + storage + steel tools 3. LOW: Special tools + windmill 📂 FILE STRUCTURE: - Organized by animal folders - Infrastructure categories - Tool tiers Status: 3/73 (4%) Target: 100% in 1 week!
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FAZA_1_PRODUCTION_PLAN.md
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# 🌾 **FAZA 1 - FARM EXPANSION PRODUCTION PLAN**
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**Created:** Jan 8, 2026 23:37 CET
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**Purpose:** Complete production roadmap for Faza 1 farm assets
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**Target:** 73 sprites total
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**Status:** 3/73 complete (4%)
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---
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## 📊 **CURRENT STATUS:**
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### **✅ COMPLETED (3):**
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- [x] Cow idle animation (prototype)
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- [x] Greenhouse stage 1 (broken)
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- [x] Stone hoe (prototype)
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### **❌ REMAINING (70):**
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- [ ] Animal animations: 39 sprites
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- [ ] Farm infrastructure: 13 sprites
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- [ ] Tool upgrades: 21 sprites
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---
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## 🐮 **ANIMAL ANIMATIONS (39 sprites)**
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**Method:** Use existing 10 animal references + generate 4 frames each
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### **COW (3 remaining):**
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- [x] Idle - DONE
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- [ ] Walk (moving animation)
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- [ ] Eat (head down, chewing)
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- [ ] Milk (being milked, still)
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### **PIG (4):**
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- [ ] Idle (standing, slight movement)
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- [ ] Walk (trotting)
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- [ ] Eat (snout in trough)
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- [ ] Dig (snout in dirt)
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### **SHEEP (4):**
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- [ ] Idle (standing, wool visible)
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- [ ] Walk (waddle)
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- [ ] Eat (grazing)
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- [ ] Shear (being sheared, wool removal)
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### **CHICKEN (4):**
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- [ ] Idle (standing, head bob)
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- [ ] Walk (pecking walk)
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- [ ] Peck (pecking ground)
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- [ ] Lay egg (sitting, egg appears)
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### **DUCK (4):**
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- [ ] Idle (standing on water)
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- [ ] Walk (waddle on land)
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- [ ] Swim (paddling)
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- [ ] Peck (head in water)
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### **GOAT (4):**
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- [ ] Idle (standing, chewing)
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- [ ] Walk (confident stride)
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- [ ] Eat (grazing)
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- [ ] Butt (headbutt action, aggressive)
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### **HORSE (4):**
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- [ ] Idle (standing, tail swish)
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- [ ] Walk (slow walk)
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- [ ] Gallop (fast run)
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- [ ] Eat (head down, hay)
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### **RABBIT (4):**
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- [ ] Idle (sitting, nose twitch)
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- [ ] Hop (jumping motion)
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- [ ] Eat (nibbling carrot)
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- [ ] Burrow (digging hole)
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### **DONKEY (4):**
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- [ ] Idle (standing, ears move)
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- [ ] Walk (slow plod)
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- [ ] Eat (munching hay)
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- [ ] Bray (mouth open, loud)
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### **LLAMA (4):**
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- [ ] Idle (standing, neck high)
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- [ ] Walk (elegant stride)
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- [ ] Eat (grazing, long neck)
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- [ ] Spit (aggressive, spitting)
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---
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## 🏗️ **FARM INFRASTRUCTURE (13 sprites)**
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### **GREENHOUSE (4 remaining):**
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- [x] Stage 1: Broken (shattered glass) - DONE
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- [ ] Stage 2: Repaired (patched glass)
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- [ ] Stage 3: Functional (clean glass)
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- [ ] Stage 4: Advanced (automated)
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- [ ] Stage 5: Deluxe (gothic glass palace)
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### **IRRIGATION SYSTEM (4):**
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- [ ] Pipe straight (horizontal water line)
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- [ ] Pipe corner (90° turn)
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- [ ] Sprinkler head (water spray)
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- [ ] Pump station (water source)
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### **STORAGE BUILDINGS (3):**
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- [ ] Crop storage shed (vegetables/fruits)
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- [ ] Feed storage (animal food)
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- [ ] Silo (tall grain tower)
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### **FARM ELEMENTS (2):**
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- [ ] Manure pile (fertilizer source)
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- [ ] Windmill (grinding grain)
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---
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## 🔨 **TOOL UPGRADES (21 sprites)**
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**6 Tool Types × 3 Tiers = 18 basic + 4 special = 22 total**
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### **STONE TIER (5 remaining):**
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- [x] Stone hoe - DONE
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- [ ] Stone axe (tree chopping)
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- [ ] Stone pickaxe (rock breaking)
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- [ ] Stone watering can (crops)
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- [ ] Stone scythe (harvesting)
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- [ ] Stone shovel (digging)
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### **IRON TIER (6):**
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- [ ] Iron hoe
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- [ ] Iron axe
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- [ ] Iron pickaxe
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- [ ] Iron watering can
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- [ ] Iron scythe
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- [ ] Iron shovel
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### **STEEL TIER (6):**
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- [ ] Steel hoe
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- [ ] Steel axe
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- [ ] Steel pickaxe
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- [ ] Steel watering can
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- [ ] Steel scythe
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- [ ] Steel shovel
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### **SPECIAL TOOLS (4):**
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- [ ] Fishing rod (catch fish)
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- [ ] Net (catch insects/fish)
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- [ ] Hammer (building/crafting)
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- [ ] Wrench (machine repairs)
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---
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## 📅 **PRODUCTION SCHEDULE:**
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### **WEEK 1 - ANIMAL ANIMATIONS (40 sprites):**
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**Day 1-2: Mammals (16 sprites)**
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- Cow (3), Pig (4), Sheep (4), Goat (4)
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**Day 3-4: Birds & Equines (12 sprites)**
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- Chicken (4), Duck (4), Horse (4)
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**Day 5-6: Small & Pack Animals (12 sprites)**
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- Rabbit (4), Donkey (4), Llama (4)
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**Day 7: Review & Polish**
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- Test animations in-game
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- Adjust timing/frames
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---
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### **WEEK 2 - INFRASTRUCTURE (13 sprites):**
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**Day 1-2: Greenhouse (4 sprites)**
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- Stages 2-5 completion
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**Day 3: Irrigation (4 sprites)**
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- Pipe straight, corner, sprinkler, pump
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**Day 4: Storage (3 sprites)**
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- Crop shed, feed storage, silo
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**Day 5: Farm Elements (2 sprites)**
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- Manure pile, windmill
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**Day 6-7: Integration & Testing**
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- Place in Tiled map
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- Test interactions
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---
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### **WEEK 3 - TOOL UPGRADES (21 sprites):**
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**Day 1-2: Stone Tier (5 sprites)**
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- Complete stone tool set
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**Day 3-4: Iron Tier (6 sprites)**
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- Complete iron tool set
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**Day 5-6: Steel Tier (6 sprites)**
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- Complete steel tool set
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**Day 7: Special Tools (4 sprites)**
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- Fishing rod, net, hammer, wrench
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---
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## 🎨 **STYLE GUIDE:**
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**All sprites must match:**
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- ✅ Thick black outlines
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- ✅ Dark-chibi gothic aesthetic
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- ✅ "Cult of the Lamb" inspired
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- ✅ Smooth vector art (NOT pixel art)
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- ✅ Transparent backgrounds
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- ✅ Consistent with existing 10 animal refs
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**Animation Requirements:**
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- 4 frames per animal action
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- Smooth transitions
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- Natural movement
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- Gothic subtle touches (glowing eyes optional)
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---
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## 💾 **FILE ORGANIZATION:**
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```
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/assets/references/
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├── creatures/farm_animals/
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│ ├── cow/
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│ │ ├── idle.png ✓
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│ │ ├── walk.png
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│ │ ├── eat.png
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│ │ └── milk.png
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│ ├── pig/
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│ │ ├── idle.png
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│ │ ├── walk.png
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│ │ ├── eat.png
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│ │ └── dig.png
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│ └── ... (8 more animals)
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│
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├── faza1_infrastructure/
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│ ├── greenhouse/
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│ │ ├── 01_broken.png ✓
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│ │ ├── 02_repaired.png
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│ │ ├── 03_functional.png
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│ │ ├── 04_advanced.png
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│ │ └── 05_deluxe.png
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│ ├── irrigation/
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│ ├── storage/
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│ └── farm_elements/
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│
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└── tool_upgrades/
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├── stone/
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│ ├── hoe.png ✓
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│ ├── axe.png
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│ ├── pickaxe.png
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│ ├── watering_can.png
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│ ├── scythe.png
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│ └── shovel.png
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├── iron/
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├── steel/
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└── special/
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```
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---
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## ⏱️ **TIME ESTIMATES:**
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**Per Asset Type:**
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- Animal animation frame: 10-15 min
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- Building/infrastructure: 20-30 min
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- Tool sprite: 10-15 min
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**Total Time:**
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- Animal animations (39 × 12 min): ~8 hours
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- Infrastructure (13 × 25 min): ~5.5 hours
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- Tools (21 × 12 min): ~4.5 hours
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- **TOTAL: ~18 hours work**
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**Realistic Schedule:**
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- 3 hours/day = 6 days
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- 6 hours/day = 3 days
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- **Complete Faza 1 assets in 1 week!**
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---
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## 🎯 **PRIORITY ORDER:**
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**HIGH PRIORITY (Must have for Faza 1 release):**
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1. Animal animations (core gameplay)
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2. Greenhouse progression (key building)
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3. Stone + Iron tool tiers (essential upgrades)
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**MEDIUM PRIORITY (Great to have):**
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4. Irrigation system (quality of life)
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5. Storage buildings (organization)
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6. Steel tools (endgame)
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**LOW PRIORITY (Can defer):**
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7. Special tools (nice to have)
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8. Windmill (cosmetic)
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---
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## 📝 **NEXT STEPS:**
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**Immediate (Tonight/Tomorrow):**
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1. [ ] Generate remaining cow animations (walk, eat, milk)
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2. [ ] Generate pig full set (4 frames)
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3. [ ] Generate sheep full set (4 frames)
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**This Week:**
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4. [ ] Complete all 10 animals (39 sprites)
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5. [ ] Generate greenhouse stages 2-5
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6. [ ] Start tool upgrades (stone tier)
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**Next Week:**
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7. [ ] Complete infrastructure
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8. [ ] Complete all tool tiers
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9. [ ] Integration testing
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---
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**START NEXT SESSION:**
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Generate 3 animal sets (Cow complete + Pig + Sheep = 11 sprites)
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**CURRENT: 3/73 (4%) - TARGET: 73/73 (100%) in 1 week!** 🚀
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