From 2fc025b76007849a468a17a45e54176154310074 Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Thu, 8 Jan 2026 23:38:22 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=8B=20Faza=201=20Master=20Production?= =?UTF-8?q?=20Plan?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ✅ COMPLETE ROADMAP: - 73 sprites total for farm expansion - 3-week production schedule - Detailed breakdowns per category 📊 BREAKDOWN: 1. Animal Animations: 39 sprites (10 animals × 4 frames) 2. Farm Infrastructure: 13 sprites (greenhouse, irrigation, storage) 3. Tool Upgrades: 21 sprites (stone, iron, steel + specials) ⏱️ TIME ESTIMATE: - ~18 hours total work - 3 hours/day = 6 days - 6 hours/day = 3 days 🎯 PRIORITY: 1. HIGH: Animals + greenhouse + stone/iron tools 2. MED: Irrigation + storage + steel tools 3. LOW: Special tools + windmill 📂 FILE STRUCTURE: - Organized by animal folders - Infrastructure categories - Tool tiers Status: 3/73 (4%) Target: 100% in 1 week! --- FAZA_1_PRODUCTION_PLAN.md | 328 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 328 insertions(+) create mode 100644 FAZA_1_PRODUCTION_PLAN.md diff --git a/FAZA_1_PRODUCTION_PLAN.md b/FAZA_1_PRODUCTION_PLAN.md new file mode 100644 index 000000000..7a42d7ea4 --- /dev/null +++ b/FAZA_1_PRODUCTION_PLAN.md @@ -0,0 +1,328 @@ +# 🌾 **FAZA 1 - FARM EXPANSION PRODUCTION PLAN** + +**Created:** Jan 8, 2026 23:37 CET +**Purpose:** Complete production roadmap for Faza 1 farm assets +**Target:** 73 sprites total +**Status:** 3/73 complete (4%) + +--- + +## 📊 **CURRENT STATUS:** + +### **✅ COMPLETED (3):** +- [x] Cow idle animation (prototype) +- [x] Greenhouse stage 1 (broken) +- [x] Stone hoe (prototype) + +### **❌ REMAINING (70):** +- [ ] Animal animations: 39 sprites +- [ ] Farm infrastructure: 13 sprites +- [ ] Tool upgrades: 21 sprites + +--- + +## 🐮 **ANIMAL ANIMATIONS (39 sprites)** + +**Method:** Use existing 10 animal references + generate 4 frames each + +### **COW (3 remaining):** +- [x] Idle - DONE +- [ ] Walk (moving animation) +- [ ] Eat (head down, chewing) +- [ ] Milk (being milked, still) + +### **PIG (4):** +- [ ] Idle (standing, slight movement) +- [ ] Walk (trotting) +- [ ] Eat (snout in trough) +- [ ] Dig (snout in dirt) + +### **SHEEP (4):** +- [ ] Idle (standing, wool visible) +- [ ] Walk (waddle) +- [ ] Eat (grazing) +- [ ] Shear (being sheared, wool removal) + +### **CHICKEN (4):** +- [ ] Idle (standing, head bob) +- [ ] Walk (pecking walk) +- [ ] Peck (pecking ground) +- [ ] Lay egg (sitting, egg appears) + +### **DUCK (4):** +- [ ] Idle (standing on water) +- [ ] Walk (waddle on land) +- [ ] Swim (paddling) +- [ ] Peck (head in water) + +### **GOAT (4):** +- [ ] Idle (standing, chewing) +- [ ] Walk (confident stride) +- [ ] Eat (grazing) +- [ ] Butt (headbutt action, aggressive) + +### **HORSE (4):** +- [ ] Idle (standing, tail swish) +- [ ] Walk (slow walk) +- [ ] Gallop (fast run) +- [ ] Eat (head down, hay) + +### **RABBIT (4):** +- [ ] Idle (sitting, nose twitch) +- [ ] Hop (jumping motion) +- [ ] Eat (nibbling carrot) +- [ ] Burrow (digging hole) + +### **DONKEY (4):** +- [ ] Idle (standing, ears move) +- [ ] Walk (slow plod) +- [ ] Eat (munching hay) +- [ ] Bray (mouth open, loud) + +### **LLAMA (4):** +- [ ] Idle (standing, neck high) +- [ ] Walk (elegant stride) +- [ ] Eat (grazing, long neck) +- [ ] Spit (aggressive, spitting) + +--- + +## 🏗️ **FARM INFRASTRUCTURE (13 sprites)** + +### **GREENHOUSE (4 remaining):** +- [x] Stage 1: Broken (shattered glass) - DONE +- [ ] Stage 2: Repaired (patched glass) +- [ ] Stage 3: Functional (clean glass) +- [ ] Stage 4: Advanced (automated) +- [ ] Stage 5: Deluxe (gothic glass palace) + +### **IRRIGATION SYSTEM (4):** +- [ ] Pipe straight (horizontal water line) +- [ ] Pipe corner (90° turn) +- [ ] Sprinkler head (water spray) +- [ ] Pump station (water source) + +### **STORAGE BUILDINGS (3):** +- [ ] Crop storage shed (vegetables/fruits) +- [ ] Feed storage (animal food) +- [ ] Silo (tall grain tower) + +### **FARM ELEMENTS (2):** +- [ ] Manure pile (fertilizer source) +- [ ] Windmill (grinding grain) + +--- + +## 🔨 **TOOL UPGRADES (21 sprites)** + +**6 Tool Types × 3 Tiers = 18 basic + 4 special = 22 total** + +### **STONE TIER (5 remaining):** +- [x] Stone hoe - DONE +- [ ] Stone axe (tree chopping) +- [ ] Stone pickaxe (rock breaking) +- [ ] Stone watering can (crops) +- [ ] Stone scythe (harvesting) +- [ ] Stone shovel (digging) + +### **IRON TIER (6):** +- [ ] Iron hoe +- [ ] Iron axe +- [ ] Iron pickaxe +- [ ] Iron watering can +- [ ] Iron scythe +- [ ] Iron shovel + +### **STEEL TIER (6):** +- [ ] Steel hoe +- [ ] Steel axe +- [ ] Steel pickaxe +- [ ] Steel watering can +- [ ] Steel scythe +- [ ] Steel shovel + +### **SPECIAL TOOLS (4):** +- [ ] Fishing rod (catch fish) +- [ ] Net (catch insects/fish) +- [ ] Hammer (building/crafting) +- [ ] Wrench (machine repairs) + +--- + +## 📅 **PRODUCTION SCHEDULE:** + +### **WEEK 1 - ANIMAL ANIMATIONS (40 sprites):** + +**Day 1-2: Mammals (16 sprites)** +- Cow (3), Pig (4), Sheep (4), Goat (4) + +**Day 3-4: Birds & Equines (12 sprites)** +- Chicken (4), Duck (4), Horse (4) + +**Day 5-6: Small & Pack Animals (12 sprites)** +- Rabbit (4), Donkey (4), Llama (4) + +**Day 7: Review & Polish** +- Test animations in-game +- Adjust timing/frames + +--- + +### **WEEK 2 - INFRASTRUCTURE (13 sprites):** + +**Day 1-2: Greenhouse (4 sprites)** +- Stages 2-5 completion + +**Day 3: Irrigation (4 sprites)** +- Pipe straight, corner, sprinkler, pump + +**Day 4: Storage (3 sprites)** +- Crop shed, feed storage, silo + +**Day 5: Farm Elements (2 sprites)** +- Manure pile, windmill + +**Day 6-7: Integration & Testing** +- Place in Tiled map +- Test interactions + +--- + +### **WEEK 3 - TOOL UPGRADES (21 sprites):** + +**Day 1-2: Stone Tier (5 sprites)** +- Complete stone tool set + +**Day 3-4: Iron Tier (6 sprites)** +- Complete iron tool set + +**Day 5-6: Steel Tier (6 sprites)** +- Complete steel tool set + +**Day 7: Special Tools (4 sprites)** +- Fishing rod, net, hammer, wrench + +--- + +## 🎨 **STYLE GUIDE:** + +**All sprites must match:** +- ✅ Thick black outlines +- ✅ Dark-chibi gothic aesthetic +- ✅ "Cult of the Lamb" inspired +- ✅ Smooth vector art (NOT pixel art) +- ✅ Transparent backgrounds +- ✅ Consistent with existing 10 animal refs + +**Animation Requirements:** +- 4 frames per animal action +- Smooth transitions +- Natural movement +- Gothic subtle touches (glowing eyes optional) + +--- + +## 💾 **FILE ORGANIZATION:** + +``` +/assets/references/ +├── creatures/farm_animals/ +│ ├── cow/ +│ │ ├── idle.png ✓ +│ │ ├── walk.png +│ │ ├── eat.png +│ │ └── milk.png +│ ├── pig/ +│ │ ├── idle.png +│ │ ├── walk.png +│ │ ├── eat.png +│ │ └── dig.png +│ └── ... (8 more animals) +│ +├── faza1_infrastructure/ +│ ├── greenhouse/ +│ │ ├── 01_broken.png ✓ +│ │ ├── 02_repaired.png +│ │ ├── 03_functional.png +│ │ ├── 04_advanced.png +│ │ └── 05_deluxe.png +│ ├── irrigation/ +│ ├── storage/ +│ └── farm_elements/ +│ +└── tool_upgrades/ + ├── stone/ + │ ├── hoe.png ✓ + │ ├── axe.png + │ ├── pickaxe.png + │ ├── watering_can.png + │ ├── scythe.png + │ └── shovel.png + ├── iron/ + ├── steel/ + └── special/ +``` + +--- + +## ⏱️ **TIME ESTIMATES:** + +**Per Asset Type:** +- Animal animation frame: 10-15 min +- Building/infrastructure: 20-30 min +- Tool sprite: 10-15 min + +**Total Time:** +- Animal animations (39 × 12 min): ~8 hours +- Infrastructure (13 × 25 min): ~5.5 hours +- Tools (21 × 12 min): ~4.5 hours +- **TOTAL: ~18 hours work** + +**Realistic Schedule:** +- 3 hours/day = 6 days +- 6 hours/day = 3 days +- **Complete Faza 1 assets in 1 week!** + +--- + +## 🎯 **PRIORITY ORDER:** + +**HIGH PRIORITY (Must have for Faza 1 release):** +1. Animal animations (core gameplay) +2. Greenhouse progression (key building) +3. Stone + Iron tool tiers (essential upgrades) + +**MEDIUM PRIORITY (Great to have):** +4. Irrigation system (quality of life) +5. Storage buildings (organization) +6. Steel tools (endgame) + +**LOW PRIORITY (Can defer):** +7. Special tools (nice to have) +8. Windmill (cosmetic) + +--- + +## 📝 **NEXT STEPS:** + +**Immediate (Tonight/Tomorrow):** +1. [ ] Generate remaining cow animations (walk, eat, milk) +2. [ ] Generate pig full set (4 frames) +3. [ ] Generate sheep full set (4 frames) + +**This Week:** +4. [ ] Complete all 10 animals (39 sprites) +5. [ ] Generate greenhouse stages 2-5 +6. [ ] Start tool upgrades (stone tier) + +**Next Week:** +7. [ ] Complete infrastructure +8. [ ] Complete all tool tiers +9. [ ] Integration testing + +--- + +**START NEXT SESSION:** +Generate 3 animal sets (Cow complete + Pig + Sheep = 11 sprites) + +**CURRENT: 3/73 (4%) - TARGET: 73/73 (100%) in 1 week!** 🚀