📋 Jan 8 Demo Production Tasks - Complete Checklist
✅ CREATED COMPLETE TASK TRACKER: File: DEMO_TASKS.md **TASK BREAKDOWN (60 total):** ✅ **COMPLETED (3):** - Kai's house progression (3 stages) ❌ **REMAINING (57):** **Farm Buildings (12):** - Barn (3): exterior, door, interior - Well (4): base, roof, bucket, water (check refs first!) - Fence (5): vertical, horizontal, corner, gate **Shop Counter (15):** - Building exterior (5): wall, window, roof, sign, door - Interior (5): counter, shelves, cash box, display, marker - UI (5): buy, sell, price, currency, transaction panel **Town Path (10):** - Cobblestone (4 variants) - Dirt road (3 variants) - Boundary (3): gate, sign, fog wall **Farm Props (10):** - Priority (5): scarecrow, shed, compost, wheelbarrow, flowers - Optional (5): beehive, coop, crate, trough, hay **UI Polish (5):** - Trial indicators (3): badge, button, lock - Shop enhancements (2): arrow, currency counter **Bonus (5):** - Signpost, lamppost, mailbox, gnome, cat **PROGRESS SUMMARY:** | Category | Total | Done | Left | % | |----------|-------|------|------|---| | House | 3 | 3 | 0 | 100% | | Farm | 12 | 0 | 12 | 0% | | Shop | 15 | 0 | 15 | 0% | | Path | 10 | 0 | 10 | 0% | | Props | 10 | 0 | 10 | 0% | | UI | 5 | 0 | 5 | 0% | | Bonus | 5 | 0 | 5 | 0% | | TOTAL | 60 | 3 | 57 | 5% | **TIME ESTIMATE:** - Remaining: 15-20 hours - Schedule: 1 week at 2-3h/day - Minimum viable: 40 sprites - Complete polish: 60 sprites **NEXT PRIORITY:** 1. Check well in refs 2. Barn (3 sprites) 3. Fence (5 sprites) 4. Scarecrow (1 sprite) **SESSION PLAN:** - Session 1: Farm buildings (2-3h) - Session 2: Shop counter (3-4h) - Session 3: Town path (2h) - Session 4: Polish (2h) All tasks organized with checkboxes for tracking!
This commit is contained in:
234
DEMO_TASKS.md
Normal file
234
DEMO_TASKS.md
Normal file
@@ -0,0 +1,234 @@
|
||||
# 📋 **DEMO PRODUCTION TASKS - COMPLETE CHECKLIST**
|
||||
|
||||
**Created:** Jan 8, 2026 21:37 CET
|
||||
**Purpose:** ALL remaining demo assets as tasks
|
||||
**Target:** 58 sprites total, 55 remaining
|
||||
**Status:** 3/58 complete (5%)
|
||||
|
||||
---
|
||||
|
||||
## ✅ **COMPLETED (3/58):**
|
||||
|
||||
- [x] Kai's house - sleeping bag (Stage 1)
|
||||
- [x] Kai's house - wooden hut (Stage 2)
|
||||
- [x] Kai's house - gothic house (Stage 3)
|
||||
|
||||
---
|
||||
|
||||
## 🏗️ **FARM BUILDINGS (12 remaining):**
|
||||
|
||||
### **Barn:**
|
||||
- [ ] Barn exterior (ruined state)
|
||||
- [ ] Barn door (large sliding door)
|
||||
- [ ] Barn interior (hay bales visible)
|
||||
|
||||
### **Well:**
|
||||
**CHECK FIRST:** Might exist in refs!
|
||||
- [ ] Check `/assets/references/buildings/well_animated/`
|
||||
- [ ] If missing: Well base structure
|
||||
- [ ] If missing: Well roof/canopy
|
||||
- [ ] If missing: Bucket + rope
|
||||
- [ ] If missing: Water inside (animated)
|
||||
|
||||
### **Fence:**
|
||||
- [ ] Fence post (vertical)
|
||||
- [ ] Fence post (horizontal)
|
||||
- [ ] Fence corner piece
|
||||
- [ ] Fence gate (optional - 2 states: open/closed)
|
||||
|
||||
---
|
||||
|
||||
## 🏪 **SHOP COUNTER (15 remaining):**
|
||||
|
||||
### **Shop Building Exterior:**
|
||||
- [ ] Shop front wall
|
||||
- [ ] Shop counter window (where Gronk stands)
|
||||
- [ ] Shop roof (with overhang)
|
||||
- [ ] Shop sign (hanging, "SHOP" or symbol)
|
||||
- [ ] Shop door (background, not accessible in demo)
|
||||
|
||||
### **Counter Interior:**
|
||||
- [ ] Counter surface (wood)
|
||||
- [ ] Shelves behind counter (with items)
|
||||
- [ ] Cash box/drawer
|
||||
- [ ] Item display area
|
||||
- [ ] Gronk standing spot marker (optional)
|
||||
|
||||
### **Shop UI:**
|
||||
- [ ] Buy button (green)
|
||||
- [ ] Sell button (red)
|
||||
- [ ] Price display panel
|
||||
- [ ] Currency icon (gold coin)
|
||||
- [ ] Transaction confirmation panel
|
||||
|
||||
---
|
||||
|
||||
## 🛤️ **TOWN PATH (10 remaining):**
|
||||
|
||||
### **Cobblestone Tiles:**
|
||||
- [ ] Cobblestone variant 1 (light)
|
||||
- [ ] Cobblestone variant 2 (dark)
|
||||
- [ ] Cobblestone variant 3 (cracked)
|
||||
- [ ] Cobblestone variant 4 (mossy)
|
||||
|
||||
### **Dirt Road:**
|
||||
- [ ] Dirt road variant 1 (dry)
|
||||
- [ ] Dirt road variant 2 (wet/muddy)
|
||||
- [ ] Dirt road variant 3 (with wheel tracks)
|
||||
|
||||
### **Town Boundary (Trial Limit):**
|
||||
- [ ] Town gate/archway (locked entrance)
|
||||
- [ ] "LOCKED - Purchase Full Game" sign
|
||||
- [ ] Fog wall effect (animated, 2-3 frames)
|
||||
|
||||
---
|
||||
|
||||
## 🌾 **FARM PROPS (10 remaining):**
|
||||
|
||||
**PRIORITY:**
|
||||
- [ ] Scarecrow (keeps crows away)
|
||||
- [ ] Tool shed (small storage building)
|
||||
- [ ] Compost bin (fertilizer production)
|
||||
- [ ] Wheelbarrow (decoration/transport)
|
||||
- [ ] Flower bed (decoration, 2 variants)
|
||||
|
||||
**OPTIONAL:**
|
||||
- [ ] Beehive (honey production - extra income)
|
||||
- [ ] Chicken coop (placeholder, no chickens yet)
|
||||
- [ ] Wooden crate (storage decoration)
|
||||
- [ ] Water trough (animal water source)
|
||||
- [ ] Hay bale (decoration)
|
||||
|
||||
---
|
||||
|
||||
## 🎨 **UI POLISH (5 remaining):**
|
||||
|
||||
### **Trial Mode Indicators:**
|
||||
- [ ] "TRIAL VERSION" badge (top corner)
|
||||
- [ ] "Purchase Full Game" button
|
||||
- [ ] Lock icon (for locked features)
|
||||
|
||||
### **Shop UI Enhancements:**
|
||||
- [ ] Inventory to shop arrow (drag indicator)
|
||||
- [ ] Currency counter display (how much gold you have)
|
||||
|
||||
---
|
||||
|
||||
## 🎁 **BONUS/OPTIONAL (5 remaining):**
|
||||
|
||||
**Nice to have but NOT required for demo:**
|
||||
- [ ] Signpost (pointing to shop, "TOWN →")
|
||||
- [ ] Lamppost (town entrance decoration)
|
||||
- [ ] Mailbox (Kai's house decoration)
|
||||
- [ ] Garden gnome (easter egg)
|
||||
- [ ] Cat NPC (roaming decoration, no interaction)
|
||||
|
||||
---
|
||||
|
||||
## 📊 **PROGRESS SUMMARY:**
|
||||
|
||||
| Category | Total | Done | Remaining | % |
|
||||
|----------|-------|------|-----------|---|
|
||||
| **House** | 3 | 3 | 0 | ✅ 100% |
|
||||
| **Farm Buildings** | 12 | 0 | 12 | 0% |
|
||||
| **Shop Counter** | 15 | 0 | 15 | 0% |
|
||||
| **Town Path** | 10 | 0 | 10 | 0% |
|
||||
| **Farm Props** | 10 | 0 | 10 | 0% |
|
||||
| **UI Polish** | 5 | 0 | 5 | 0% |
|
||||
| **Bonus** | 5 | 0 | 5 | 0% |
|
||||
| **TOTAL** | **60** | **3** | **57** | **5%** |
|
||||
|
||||
*(Note: Total is 60 because added 2 optional fence gates + bonus items)*
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **NEXT PRIORITY (Do These First):**
|
||||
|
||||
**Session 1 (Tonight/Tomorrow - 2-3 hours):**
|
||||
1. [ ] Check if well exists in refs
|
||||
2. [ ] Barn exterior (ruined)
|
||||
3. [ ] Barn door
|
||||
4. [ ] Fence posts (vertical, horizontal, corner)
|
||||
5. [ ] Scarecrow
|
||||
|
||||
**Session 2 (This Weekend - 3-4 hours):**
|
||||
6. [ ] Shop building exterior (5 sprites)
|
||||
7. [ ] Shop counter interior (5 sprites)
|
||||
8. [ ] Shop UI (5 sprites)
|
||||
|
||||
**Session 3 (Next Week - 2 hours):**
|
||||
9. [ ] Town path cobblestone (4 variants)
|
||||
10. [ ] Town path dirt (3 variants)
|
||||
11. [ ] Town boundary (gate, sign, fog)
|
||||
|
||||
**Session 4 (Polish - 2 hours):**
|
||||
12. [ ] Farm props (tool shed, compost, wheelbarrow, flower bed)
|
||||
13. [ ] UI polish (trial badge, purchase button, lock icon)
|
||||
14. [ ] Test & integrate all assets
|
||||
|
||||
---
|
||||
|
||||
## ⏱️ **TIME ESTIMATES:**
|
||||
|
||||
**Per Asset Type:**
|
||||
- Simple prop (scarecrow, crate): 15-20 min
|
||||
- Building exterior: 30-40 min
|
||||
- Building with details (shop): 45-60 min
|
||||
- UI element: 10-15 min
|
||||
- Tileset variant: 20-30 min
|
||||
|
||||
**Total Time Remaining:** ~15-20 hours work
|
||||
|
||||
**Realistic Schedule:**
|
||||
- 2-3 hours/day = 5-7 days
|
||||
- 4-5 hours/weekend day = 3-4 days
|
||||
- **Complete demo assets in 1 week!**
|
||||
|
||||
---
|
||||
|
||||
## 📝 **NOTES:**
|
||||
|
||||
**Style Consistency:**
|
||||
- ✅ Use "Cult of the Lamb" style (thick outlines, dark-chibi)
|
||||
- ✅ Noir color palette (dark, weathered)
|
||||
- ✅ Gothic elements where appropriate
|
||||
- ✅ Transparent backgrounds
|
||||
- ✅ Proper sizing (64x64, 96x96, 128x128)
|
||||
|
||||
**Reference:**
|
||||
- Check `/assets/references/buildings/` for existing assets
|
||||
- Check `/assets/references/ui/` for UI examples
|
||||
- Use Kai's house as style reference
|
||||
|
||||
**Testing:**
|
||||
- [ ] Import each asset to game as completed
|
||||
- [ ] Verify collision boxes
|
||||
- [ ] Check scaling/proportions
|
||||
- [ ] Test interactions (doors, shop counter)
|
||||
|
||||
---
|
||||
|
||||
## 🎮 **DEMO LAUNCH CHECKLIST:**
|
||||
|
||||
**MINIMUM VIABLE (40 sprites):**
|
||||
- [x] Kai's house (3) ✅
|
||||
- [ ] Farm buildings (9) - barn, well, fence
|
||||
- [ ] Shop counter (15) - building + UI
|
||||
- [ ] Town path (7) - basic tiles + boundary
|
||||
- [ ] Farm props (5) - scarecrow, shed, compost, wheelbarrow, flowers
|
||||
- [ ] UI (1) - trial badge
|
||||
|
||||
**COMPLETE DEMO (60 sprites):**
|
||||
- All of above +
|
||||
- [ ] Extra farm props (5)
|
||||
- [ ] UI polish (4)
|
||||
- [ ] Bonus items (5)
|
||||
|
||||
---
|
||||
|
||||
**START NEXT SESSION WITH:**
|
||||
1. Check well refs
|
||||
2. Generate barn
|
||||
3. Generate fence
|
||||
|
||||
**Current: 3/58 (5%) - LET'S GO!** 🚀
|
||||
Reference in New Issue
Block a user