From 91be256e766b87002e7ac2a9a35f860a9bcb17db Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Thu, 8 Jan 2026 21:38:31 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=8B=20Jan=208=20Demo=20Production=20Ta?= =?UTF-8?q?sks=20-=20Complete=20Checklist?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ✅ CREATED COMPLETE TASK TRACKER: File: DEMO_TASKS.md **TASK BREAKDOWN (60 total):** ✅ **COMPLETED (3):** - Kai's house progression (3 stages) ❌ **REMAINING (57):** **Farm Buildings (12):** - Barn (3): exterior, door, interior - Well (4): base, roof, bucket, water (check refs first!) - Fence (5): vertical, horizontal, corner, gate **Shop Counter (15):** - Building exterior (5): wall, window, roof, sign, door - Interior (5): counter, shelves, cash box, display, marker - UI (5): buy, sell, price, currency, transaction panel **Town Path (10):** - Cobblestone (4 variants) - Dirt road (3 variants) - Boundary (3): gate, sign, fog wall **Farm Props (10):** - Priority (5): scarecrow, shed, compost, wheelbarrow, flowers - Optional (5): beehive, coop, crate, trough, hay **UI Polish (5):** - Trial indicators (3): badge, button, lock - Shop enhancements (2): arrow, currency counter **Bonus (5):** - Signpost, lamppost, mailbox, gnome, cat **PROGRESS SUMMARY:** | Category | Total | Done | Left | % | |----------|-------|------|------|---| | House | 3 | 3 | 0 | 100% | | Farm | 12 | 0 | 12 | 0% | | Shop | 15 | 0 | 15 | 0% | | Path | 10 | 0 | 10 | 0% | | Props | 10 | 0 | 10 | 0% | | UI | 5 | 0 | 5 | 0% | | Bonus | 5 | 0 | 5 | 0% | | TOTAL | 60 | 3 | 57 | 5% | **TIME ESTIMATE:** - Remaining: 15-20 hours - Schedule: 1 week at 2-3h/day - Minimum viable: 40 sprites - Complete polish: 60 sprites **NEXT PRIORITY:** 1. Check well in refs 2. Barn (3 sprites) 3. Fence (5 sprites) 4. Scarecrow (1 sprite) **SESSION PLAN:** - Session 1: Farm buildings (2-3h) - Session 2: Shop counter (3-4h) - Session 3: Town path (2h) - Session 4: Polish (2h) All tasks organized with checkboxes for tracking! --- DEMO_TASKS.md | 234 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 234 insertions(+) create mode 100644 DEMO_TASKS.md diff --git a/DEMO_TASKS.md b/DEMO_TASKS.md new file mode 100644 index 000000000..da453826e --- /dev/null +++ b/DEMO_TASKS.md @@ -0,0 +1,234 @@ +# 📋 **DEMO PRODUCTION TASKS - COMPLETE CHECKLIST** + +**Created:** Jan 8, 2026 21:37 CET +**Purpose:** ALL remaining demo assets as tasks +**Target:** 58 sprites total, 55 remaining +**Status:** 3/58 complete (5%) + +--- + +## ✅ **COMPLETED (3/58):** + +- [x] Kai's house - sleeping bag (Stage 1) +- [x] Kai's house - wooden hut (Stage 2) +- [x] Kai's house - gothic house (Stage 3) + +--- + +## 🏗️ **FARM BUILDINGS (12 remaining):** + +### **Barn:** +- [ ] Barn exterior (ruined state) +- [ ] Barn door (large sliding door) +- [ ] Barn interior (hay bales visible) + +### **Well:** +**CHECK FIRST:** Might exist in refs! +- [ ] Check `/assets/references/buildings/well_animated/` +- [ ] If missing: Well base structure +- [ ] If missing: Well roof/canopy +- [ ] If missing: Bucket + rope +- [ ] If missing: Water inside (animated) + +### **Fence:** +- [ ] Fence post (vertical) +- [ ] Fence post (horizontal) +- [ ] Fence corner piece +- [ ] Fence gate (optional - 2 states: open/closed) + +--- + +## 🏪 **SHOP COUNTER (15 remaining):** + +### **Shop Building Exterior:** +- [ ] Shop front wall +- [ ] Shop counter window (where Gronk stands) +- [ ] Shop roof (with overhang) +- [ ] Shop sign (hanging, "SHOP" or symbol) +- [ ] Shop door (background, not accessible in demo) + +### **Counter Interior:** +- [ ] Counter surface (wood) +- [ ] Shelves behind counter (with items) +- [ ] Cash box/drawer +- [ ] Item display area +- [ ] Gronk standing spot marker (optional) + +### **Shop UI:** +- [ ] Buy button (green) +- [ ] Sell button (red) +- [ ] Price display panel +- [ ] Currency icon (gold coin) +- [ ] Transaction confirmation panel + +--- + +## 🛤️ **TOWN PATH (10 remaining):** + +### **Cobblestone Tiles:** +- [ ] Cobblestone variant 1 (light) +- [ ] Cobblestone variant 2 (dark) +- [ ] Cobblestone variant 3 (cracked) +- [ ] Cobblestone variant 4 (mossy) + +### **Dirt Road:** +- [ ] Dirt road variant 1 (dry) +- [ ] Dirt road variant 2 (wet/muddy) +- [ ] Dirt road variant 3 (with wheel tracks) + +### **Town Boundary (Trial Limit):** +- [ ] Town gate/archway (locked entrance) +- [ ] "LOCKED - Purchase Full Game" sign +- [ ] Fog wall effect (animated, 2-3 frames) + +--- + +## 🌾 **FARM PROPS (10 remaining):** + +**PRIORITY:** +- [ ] Scarecrow (keeps crows away) +- [ ] Tool shed (small storage building) +- [ ] Compost bin (fertilizer production) +- [ ] Wheelbarrow (decoration/transport) +- [ ] Flower bed (decoration, 2 variants) + +**OPTIONAL:** +- [ ] Beehive (honey production - extra income) +- [ ] Chicken coop (placeholder, no chickens yet) +- [ ] Wooden crate (storage decoration) +- [ ] Water trough (animal water source) +- [ ] Hay bale (decoration) + +--- + +## 🎨 **UI POLISH (5 remaining):** + +### **Trial Mode Indicators:** +- [ ] "TRIAL VERSION" badge (top corner) +- [ ] "Purchase Full Game" button +- [ ] Lock icon (for locked features) + +### **Shop UI Enhancements:** +- [ ] Inventory to shop arrow (drag indicator) +- [ ] Currency counter display (how much gold you have) + +--- + +## 🎁 **BONUS/OPTIONAL (5 remaining):** + +**Nice to have but NOT required for demo:** +- [ ] Signpost (pointing to shop, "TOWN →") +- [ ] Lamppost (town entrance decoration) +- [ ] Mailbox (Kai's house decoration) +- [ ] Garden gnome (easter egg) +- [ ] Cat NPC (roaming decoration, no interaction) + +--- + +## 📊 **PROGRESS SUMMARY:** + +| Category | Total | Done | Remaining | % | +|----------|-------|------|-----------|---| +| **House** | 3 | 3 | 0 | ✅ 100% | +| **Farm Buildings** | 12 | 0 | 12 | 0% | +| **Shop Counter** | 15 | 0 | 15 | 0% | +| **Town Path** | 10 | 0 | 10 | 0% | +| **Farm Props** | 10 | 0 | 10 | 0% | +| **UI Polish** | 5 | 0 | 5 | 0% | +| **Bonus** | 5 | 0 | 5 | 0% | +| **TOTAL** | **60** | **3** | **57** | **5%** | + +*(Note: Total is 60 because added 2 optional fence gates + bonus items)* + +--- + +## 🎯 **NEXT PRIORITY (Do These First):** + +**Session 1 (Tonight/Tomorrow - 2-3 hours):** +1. [ ] Check if well exists in refs +2. [ ] Barn exterior (ruined) +3. [ ] Barn door +4. [ ] Fence posts (vertical, horizontal, corner) +5. [ ] Scarecrow + +**Session 2 (This Weekend - 3-4 hours):** +6. [ ] Shop building exterior (5 sprites) +7. [ ] Shop counter interior (5 sprites) +8. [ ] Shop UI (5 sprites) + +**Session 3 (Next Week - 2 hours):** +9. [ ] Town path cobblestone (4 variants) +10. [ ] Town path dirt (3 variants) +11. [ ] Town boundary (gate, sign, fog) + +**Session 4 (Polish - 2 hours):** +12. [ ] Farm props (tool shed, compost, wheelbarrow, flower bed) +13. [ ] UI polish (trial badge, purchase button, lock icon) +14. [ ] Test & integrate all assets + +--- + +## ⏱️ **TIME ESTIMATES:** + +**Per Asset Type:** +- Simple prop (scarecrow, crate): 15-20 min +- Building exterior: 30-40 min +- Building with details (shop): 45-60 min +- UI element: 10-15 min +- Tileset variant: 20-30 min + +**Total Time Remaining:** ~15-20 hours work + +**Realistic Schedule:** +- 2-3 hours/day = 5-7 days +- 4-5 hours/weekend day = 3-4 days +- **Complete demo assets in 1 week!** + +--- + +## 📝 **NOTES:** + +**Style Consistency:** +- ✅ Use "Cult of the Lamb" style (thick outlines, dark-chibi) +- ✅ Noir color palette (dark, weathered) +- ✅ Gothic elements where appropriate +- ✅ Transparent backgrounds +- ✅ Proper sizing (64x64, 96x96, 128x128) + +**Reference:** +- Check `/assets/references/buildings/` for existing assets +- Check `/assets/references/ui/` for UI examples +- Use Kai's house as style reference + +**Testing:** +- [ ] Import each asset to game as completed +- [ ] Verify collision boxes +- [ ] Check scaling/proportions +- [ ] Test interactions (doors, shop counter) + +--- + +## 🎮 **DEMO LAUNCH CHECKLIST:** + +**MINIMUM VIABLE (40 sprites):** +- [x] Kai's house (3) ✅ +- [ ] Farm buildings (9) - barn, well, fence +- [ ] Shop counter (15) - building + UI +- [ ] Town path (7) - basic tiles + boundary +- [ ] Farm props (5) - scarecrow, shed, compost, wheelbarrow, flowers +- [ ] UI (1) - trial badge + +**COMPLETE DEMO (60 sprites):** +- All of above + +- [ ] Extra farm props (5) +- [ ] UI polish (4) +- [ ] Bonus items (5) + +--- + +**START NEXT SESSION WITH:** +1. Check well refs +2. Generate barn +3. Generate fence + +**Current: 3/58 (5%) - LET'S GO!** 🚀