🎯 Jan 8 Phase Structure Clarification

 FINAL PHASE STRUCTURE DEFINED:

**DEMO (FREE - Trial):**
- Farm tutorial only
- 5 basic crops
- Shop counter (Gronk)
- NO town, NO animals
- Purpose: Hook players

**FAZA 1 (.99 - FARM EXPANSION):**
-  80 CROPS unlocked! (all from refs!)
-  10 Farm animals (cow, pig, sheep, etc.)
-  Farm buildings (barn, silo, windmill, greenhouse)
-  Companions (Susi, zombie workers)
-  Tool upgrades (wood → iron)
-  NO town (that's Faza 2!)
-  NO biomes (that's Faza 3/4!)
- Map: Expanded farm (grassland only)
- Playtime: 20-30h

**FAZA 2 (+.99 - TOWN RESTORATION):**
-  Town unlocked (from fog wall)
-  Starts: 1 RUINED HOUSE
-  Restore 8-12 buildings
-  8-12 NPCs (Mayor, Priest, etc.)
-  Quest system
-  Multiplayer co-op
-  NO biomes (that's Faza 3/4!)
- Map: Farm + Town (grassland only)
- Playtime: +15-20h (35-50h total)

**FAZA 3 & 4 (TBD - WORLD):**
- 18 biomes
- Bosses
- Ana's trail
- MUCH LATER!

**MISSING ASSETS:**

**Faza 1 (~70 sprites):**
- 10 critical farm props
- 15 farm infrastructure
- 40 animal animations
- 5 greenhouse stages

**Faza 2 (~160 sprites):**
- 1 starting ruined house
- 40 building progression stages
- 100 NPC sprites
- 20 town infrastructure

**KEY CLARIFICATION:**
- Faza 1 = FARM (not town!)
- Faza 2 = TOWN (from 1 ruined house!)
- Biomes = Faza 3/4 (later!)

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# 🎯 **PHASE STRUCTURE CLARIFICATION**
**Created:** Jan 8, 2026 22:15 CET
**Purpose:** Clear definition of Demo vs Faza 1 vs Faza 2
---
## 📋 **CORRECTED PHASE STRUCTURE:**
### **DEMO (Trial - FREE):**
**Focus:** FARM ONLY - basic farming tutorial
**Content:**
- Kai's farm (small plot, ~20 crop tiles)
- 5 basic crops (wheat, carrot, tomato, potato, corn)
- Wooden tools only
- Shop counter (Gronk sells/buys)
- NO town exploration
- NO animals
- NO advanced features
**Purpose:** Hook players with farming loop
---
### **FAZA 1 ($14.99) - FARM EXPANSION:**
**Focus:** COMPLETE FARM SYSTEM
**Content:**
- **80 crops unlocked!** (all from references!)
- **Farm animals:** 10 types (cow, pig, sheep, chicken, etc.)
- **Farm buildings:** Barn progression, Silo, Windmill, Greenhouse
- **Companions:** Susi (dog), Zombie workers
- **Tool upgrades:** Wood → Stone → Iron
- **Farm mechanics:**
- Irrigation system
- Composting
- Animal husbandry
- Beekeeping
- Crop rotation
- **Zombie workers:** Automated farming help
**NOT in Faza 1:**
- ❌ NO town restoration (that's Faza 2!)
- ❌ NO biomes (that's Faza 3/4!)
- ❌ NO NPC interactions beyond Gronk
**Playtime:** 20-30 hours
**Map:** Expanded farm only (grassland biome)
---
### **FAZA 2 (+$4.99) - TOWN RESTORATION:**
**Focus:** REBUILD THE TOWN
**Starting:** ONE small ruined house in town
**Content:**
- **Town unlocked!** (from shop counter fog wall)
- **8-12 NPCs:** Mayor, Priest, Blacksmith, Teacher, etc.
- **Building restoration:**
- Start: 1 ruined house
- Restore: Town Hall, Church, Inn, School, etc.
- End: Full functioning town
- **Quest system:** Help NPCs rebuild
- **Tool final tier:** Gold, Diamond
- **Multiplayer co-op:** 2-4 players
- **Advanced crafting:** Workshop, Forge
**NOT in Faza 2:**
- ❌ NO biomes exploration (that's Faza 3/4!)
- ❌ NO bosses (that's Faza 3/4!)
**Playtime:** +15-20 hours (35-50h total)
**Map:** Farm + Town (still grassland only)
---
### **FAZA 3 & 4 (Future - TBD) - WORLD EXPLORATION:**
**Focus:** BIOMES + BOSSES
**Content:**
- 18 biomes (Desert, Snow, Forest, Jungle, etc.)
- Boss encounters
- World exploration
- Ana's trail (story conclusion)
**THIS IS LATER!** Not Demo, not Faza 1, not Faza 2!
---
## 🌾 **FAZA 1 - MISSING FARM ASSETS:**
### **CRITICAL FARM PROPS (10 sprites):**
- [ ] Scarecrow (crow protection)
- [ ] Compost bin (fertilizer production)
- [ ] Wheelbarrow (item transport)
- [ ] Animal pen/enclosure (fence + gate)
- [ ] Chicken coop (distinct building)
- [ ] Water trough (animal water)
- [ ] Hay bales (3-4 loose props)
- [ ] Tool rack (tool storage outside)
- [ ] Flower bed (decoration, 2 variants)
- [ ] Beehive (honey production)
### **FARM INFRASTRUCTURE (15 sprites):**
- [ ] Greenhouse (5 stages: broken → deluxe)
- [ ] Irrigation system (pipes, sprinklers)
- [ ] Crop storage shed (separate from tool shed)
- [ ] Animal feed storage
- [ ] Manure pile (realistic farm!)
### **ANIMAL ANIMATIONS (40 sprites):**
**Convert from 10 existing refs:**
- [ ] Cow (idle, walk, eat, milk)
- [ ] Pig (idle, walk, eat, dig)
- [ ] Sheep (idle, walk, eat, shear)
- [ ] Chicken (idle, walk, peck, lay egg)
- [ ] Duck
- [ ] Goat
- [ ] Horse
- [ ] Llama
- [ ] Rabbit
- [ ] Donkey
---
## 🏘️ **FAZA 2 - TOWN ASSETS:**
### **STARTING (1 ruined house):**
- [ ] Ruined town house (starting point)
### **TOWN BUILDINGS (8-12 restorable):**
Each needs 3-5 stages (ruined → restored)
- [ ] Town Hall (civic center)
- [ ] Church (priest, quests)
- [ ] Blacksmith (tool upgrades)
- [ ] General Store (upgraded from demo shop)
- [ ] Inn/Tavern (NPCs gather)
- [ ] School (teacher, lore)
- [ ] Guard Post (protection)
- [ ] Library (optional)
- [ ] Apothecary (optional)
### **TOWN INFRASTRUCTURE (20 sprites):**
- [ ] Town square (fountain, benches)
- [ ] Cobblestone roads (4 variants)
- [ ] Street lamps (4 designs)
- [ ] Town decorations (banners, flowers)
### **NPCS (8-12 characters):**
**Convert from 179 existing refs:**
- [ ] Mayor
- [ ] Priest
- [ ] Blacksmith
- [ ] Teacher
- [ ] Guard Captain
- [ ] Innkeeper
- [ ] Merchant (Gronk)
- [ ] Elder
- [ ] Farmer Joe
- [ ] Child NPC
- [ ] Mysterious Stranger (Ana clues)
---
## 📊 **ASSET PRIORITY:**
### **DEMO (Now):**
- ✅ Kai house (5) - DONE
- ✅ Barn (7) - DONE
- ✅ Well (7) - EXISTS
- ✅ Fence (6) - EXISTS
- [ ] Shop counter + UI (15)
- [ ] Town path + boundary (10)
- [ ] 5 essential farm props
- **Total:** 48 sprites remaining
### **FAZA 1 (Farm Expansion):**
- 10 critical farm props
- 15 farm infrastructure
- 40 animal animations
- 5 greenhouse stages
- **Total:** ~70 sprites
### **FAZA 2 (Town Restoration):**
- 1 starting ruined house
- 8-12 buildings × 4 stages each = ~40 sprites
- 8-12 NPCs × ~11 sprites each = ~100 sprites
- 20 town infrastructure
- **Total:** ~160 sprites
---
**CLEAR NOW:**
- Demo = Farm tutorial
- Faza 1 = Full farm (80 crops, animals!)
- Faza 2 = Town restoration (from 1 ruined house)
- Faza 3/4 = Biomes + bosses (LATER!)