diff --git a/PHASE_STRUCTURE_FINAL.md b/PHASE_STRUCTURE_FINAL.md new file mode 100644 index 000000000..f780d1c8f --- /dev/null +++ b/PHASE_STRUCTURE_FINAL.md @@ -0,0 +1,194 @@ +# 🎯 **PHASE STRUCTURE CLARIFICATION** + +**Created:** Jan 8, 2026 22:15 CET +**Purpose:** Clear definition of Demo vs Faza 1 vs Faza 2 + +--- + +## 📋 **CORRECTED PHASE STRUCTURE:** + +### **DEMO (Trial - FREE):** +**Focus:** FARM ONLY - basic farming tutorial +**Content:** +- Kai's farm (small plot, ~20 crop tiles) +- 5 basic crops (wheat, carrot, tomato, potato, corn) +- Wooden tools only +- Shop counter (Gronk sells/buys) +- NO town exploration +- NO animals +- NO advanced features + +**Purpose:** Hook players with farming loop + +--- + +### **FAZA 1 ($14.99) - FARM EXPANSION:** +**Focus:** COMPLETE FARM SYSTEM +**Content:** +- **80 crops unlocked!** (all from references!) +- **Farm animals:** 10 types (cow, pig, sheep, chicken, etc.) +- **Farm buildings:** Barn progression, Silo, Windmill, Greenhouse +- **Companions:** Susi (dog), Zombie workers +- **Tool upgrades:** Wood → Stone → Iron +- **Farm mechanics:** + - Irrigation system + - Composting + - Animal husbandry + - Beekeeping + - Crop rotation +- **Zombie workers:** Automated farming help + +**NOT in Faza 1:** +- ❌ NO town restoration (that's Faza 2!) +- ❌ NO biomes (that's Faza 3/4!) +- ❌ NO NPC interactions beyond Gronk + +**Playtime:** 20-30 hours +**Map:** Expanded farm only (grassland biome) + +--- + +### **FAZA 2 (+$4.99) - TOWN RESTORATION:** +**Focus:** REBUILD THE TOWN +**Starting:** ONE small ruined house in town +**Content:** +- **Town unlocked!** (from shop counter fog wall) +- **8-12 NPCs:** Mayor, Priest, Blacksmith, Teacher, etc. +- **Building restoration:** + - Start: 1 ruined house + - Restore: Town Hall, Church, Inn, School, etc. + - End: Full functioning town +- **Quest system:** Help NPCs rebuild +- **Tool final tier:** Gold, Diamond +- **Multiplayer co-op:** 2-4 players +- **Advanced crafting:** Workshop, Forge + +**NOT in Faza 2:** +- ❌ NO biomes exploration (that's Faza 3/4!) +- ❌ NO bosses (that's Faza 3/4!) + +**Playtime:** +15-20 hours (35-50h total) +**Map:** Farm + Town (still grassland only) + +--- + +### **FAZA 3 & 4 (Future - TBD) - WORLD EXPLORATION:** +**Focus:** BIOMES + BOSSES +**Content:** +- 18 biomes (Desert, Snow, Forest, Jungle, etc.) +- Boss encounters +- World exploration +- Ana's trail (story conclusion) + +**THIS IS LATER!** Not Demo, not Faza 1, not Faza 2! + +--- + +## 🌾 **FAZA 1 - MISSING FARM ASSETS:** + +### **CRITICAL FARM PROPS (10 sprites):** +- [ ] Scarecrow (crow protection) +- [ ] Compost bin (fertilizer production) +- [ ] Wheelbarrow (item transport) +- [ ] Animal pen/enclosure (fence + gate) +- [ ] Chicken coop (distinct building) +- [ ] Water trough (animal water) +- [ ] Hay bales (3-4 loose props) +- [ ] Tool rack (tool storage outside) +- [ ] Flower bed (decoration, 2 variants) +- [ ] Beehive (honey production) + +### **FARM INFRASTRUCTURE (15 sprites):** +- [ ] Greenhouse (5 stages: broken → deluxe) +- [ ] Irrigation system (pipes, sprinklers) +- [ ] Crop storage shed (separate from tool shed) +- [ ] Animal feed storage +- [ ] Manure pile (realistic farm!) + +### **ANIMAL ANIMATIONS (40 sprites):** +**Convert from 10 existing refs:** +- [ ] Cow (idle, walk, eat, milk) +- [ ] Pig (idle, walk, eat, dig) +- [ ] Sheep (idle, walk, eat, shear) +- [ ] Chicken (idle, walk, peck, lay egg) +- [ ] Duck +- [ ] Goat +- [ ] Horse +- [ ] Llama +- [ ] Rabbit +- [ ] Donkey + +--- + +## 🏘️ **FAZA 2 - TOWN ASSETS:** + +### **STARTING (1 ruined house):** +- [ ] Ruined town house (starting point) + +### **TOWN BUILDINGS (8-12 restorable):** +Each needs 3-5 stages (ruined → restored) +- [ ] Town Hall (civic center) +- [ ] Church (priest, quests) +- [ ] Blacksmith (tool upgrades) +- [ ] General Store (upgraded from demo shop) +- [ ] Inn/Tavern (NPCs gather) +- [ ] School (teacher, lore) +- [ ] Guard Post (protection) +- [ ] Library (optional) +- [ ] Apothecary (optional) + +### **TOWN INFRASTRUCTURE (20 sprites):** +- [ ] Town square (fountain, benches) +- [ ] Cobblestone roads (4 variants) +- [ ] Street lamps (4 designs) +- [ ] Town decorations (banners, flowers) + +### **NPCS (8-12 characters):** +**Convert from 179 existing refs:** +- [ ] Mayor +- [ ] Priest +- [ ] Blacksmith +- [ ] Teacher +- [ ] Guard Captain +- [ ] Innkeeper +- [ ] Merchant (Gronk) +- [ ] Elder +- [ ] Farmer Joe +- [ ] Child NPC +- [ ] Mysterious Stranger (Ana clues) + +--- + +## 📊 **ASSET PRIORITY:** + +### **DEMO (Now):** +- ✅ Kai house (5) - DONE +- ✅ Barn (7) - DONE +- ✅ Well (7) - EXISTS +- ✅ Fence (6) - EXISTS +- [ ] Shop counter + UI (15) +- [ ] Town path + boundary (10) +- [ ] 5 essential farm props +- **Total:** 48 sprites remaining + +### **FAZA 1 (Farm Expansion):** +- 10 critical farm props +- 15 farm infrastructure +- 40 animal animations +- 5 greenhouse stages +- **Total:** ~70 sprites + +### **FAZA 2 (Town Restoration):** +- 1 starting ruined house +- 8-12 buildings × 4 stages each = ~40 sprites +- 8-12 NPCs × ~11 sprites each = ~100 sprites +- 20 town infrastructure +- **Total:** ~160 sprites + +--- + +**CLEAR NOW:** +- Demo = Farm tutorial +- Faza 1 = Full farm (80 crops, animals!) +- Faza 2 = Town restoration (from 1 ruined house) +- Faza 3/4 = Biomes + bosses (LATER!)