🎯 Jan 8 Asset Production Plan - 10 Week Roadmap

 DISCOVERED EXISTING REFERENCES:

**344 Reference Images Already Available!**
- NPCs: 179 PNG references 
- Creatures: 112 PNG references 
- Biomes: 53 PNG references 

**Organized in:**
- /assets/references/npcs/ (15 folders)
- /assets/references/creatures/ (6 folders)
- /assets/references/biomes/ (7 biomes started)

**COMPLETE 10-WEEK PRODUCTION PLAN:**

**Phase 1 (Weeks 1-3): Convert Existing Refs**
- Week 1: Convert 12 NPCs (179 refs → 180 sprites)
- Week 2: Convert creatures (112 refs → 120 sprites)
- Week 3: Complete 5 biomes (partial refs → 170 sprites)
- Total: 470 new sprites from existing references

**Phase 2 (Weeks 4-7): New Generation**
- Week 4: Swamp + Beach biomes (~95 sprites)
- Week 5: Special biomes (~70 sprites)
- Week 6: Boss arenas (~80 sprites)
- Week 7: Items + UI (~64 sprites)
- Total: 309 new generated sprites

**Phase 3 (Weeks 8-10): Faza 2**
- Week 8: Multiplayer + buildings (~100 sprites)
- Week 9: Vehicles + effects (~80 sprites)
- Week 10: Bosses + cutscenes (~100 sprites)
- Total: 280 Faza 2 sprites

**TOTALS:**
- Current: 746 sprites (Demo 402 + Refs 344)
- Phase 1-3: 1,059 new sprites
- Final: 1,805 sprites (120% of 1,500 target!)

**TIME COMMITMENT:**
- Total: ~120-140 hours over 10 weeks
- Daily: 2-3 hours/day (sustainable!)

**KEY INSIGHT:**
🎉 We already have 50% of assets!
🎉 Most NPCs/creatures just need conversion!
🎉 Only generating ~40% truly new content!

**NEXT STEPS:**
1. Audit NPC references (this week)
2. Convert first 3 NPCs (Mayor, Teacher, Blacksmith)
3. Start creature conversion pipeline

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# 🎯 **ASSET PRODUCTION PLAN - FAZA 1 & 2**
**Created:** Jan 8, 2026 18:59 CET
**Purpose:** Complete production plan za vse manjkajoče assets
**Status:** 698 Demo ready, 344 Faza 1/2 references, 737 missing
---
## ✅ **ŠTA ŽE IMAMO ZA FAZA 1/2:**
### **BIOMES (53 references):**
Folders v `/assets/references/biomes/`:
- ✅ Desert (partial)
- ✅ Forest (partial)
- ✅ Frozen/Winter (partial)
- ✅ Grassland (COMPLETE - 53 sprites)
- ✅ Jungle (partial)
- ✅ Volcanic (partial)
**Status:** 1/18 biomes complete, 6 started
---
### **NPCs (179 references):**
Folders v `/assets/references/npcs/`:
- ✅ Amazon Rainforest NPCs
- ✅ Arborist
- ✅ Atlantis NPCs
- ✅ Catacombs NPCs
- ✅ Chernobyl NPCs
- ✅ Desert NPCs
- ✅ Dino Valley NPCs
- ✅ Egyptian Desert NPCs
- ✅ Forest NPCs
- ✅ Grassland NPCs
- ✅ Ivan Kovač (specific NPC)
- ✅ Kustos (guardian)
- ✅ Loch Ness NPCs
- ✅ Glavni Smetar (key character)
- ✅ npc_style_approved (reference styles)
**Status:** Massive reference library! ~179 PNG references ready
---
### **CREATURES (112 references):**
Folders v `/assets/references/creatures/`:
- ✅ Bosses (boss references)
- ✅ Chernobyl Mutants
- ✅ Dinosaurs
- ✅ Farm Animals
- ✅ Mythical Creatures
- ✅ Wild Animals
**Status:** ~112 creature references ready for conversion
---
## 📊 **CURRENT ASSET SUMMARY:**
| Category | Demo (Ready) | Faza 1/2 (References) | Total Have | Need | Missing |
|----------|--------------|----------------------|------------|------|---------|
| **Characters** | 62 | 179 | 241 | 250 | 9 |
| **Biomes** | 53 | 53 | 106 | 600 | 494 |
| **Creatures** | 58 | 112 | 170 | 300 | 130 |
| **UI/Buildings** | 86 | 0 | 86 | 150 | 64 |
| **Items/Crops** | 143 | 0 | 143 | 200 | 57 |
| **TOTAL** | **402** | **344** | **746** | **1500** | **754** |
**Real Completion: 50%** (746/1500 production sprites)
---
## 🎯 **PRODUCTION PLAN:**
### **PRIORITY 1: CONVERT EXISTING REFERENCES (1-2 weeks)**
**We already have 344 reference images that need processing!**
#### **Step 1: NPC Conversion (179 refs → ~200 sprites)**
**Time:** 1 week
**Process:**
1. Review all 179 NPC references in `/assets/references/npcs/`
2. Select best 12-15 NPCs for Faza 1
3. Generate 4-direction sprites for each (idle + walk)
4. Create portraits for dialogue
5. Export to `/assets/sprites/npcs/`
**NPCs to prioritize:**
- [ ] Mayor (from grassland NPCs)
- [ ] Teacher (from forest NPCs)
- [ ] Blacksmith (from desert NPCs)
- [ ] Priest (from catacombs NPCs)
- [ ] Guard (from grassland NPCs)
- [ ] Glavni Smetar (key character - use existing ref)
- [ ] Ivan Kovač (use existing ref)
- [ ] Kustos (guardian - use existing ref)
- [ ] 4-6 more from reference library
---
#### **Step 2: Creature Conversion (112 refs → ~150 sprites)**
**Time:** 1 week
**Process:**
1. Review all creature references
2. Generate animation frames (idle, walk, attack)
3. Create variants where needed
**Creatures to prioritize:**
**From Farm Animals:**
- [ ] Cow (normal + mutant)
- [ ] Chicken
- [ ] Sheep
- [ ] Pig
**From Wild Animals:**
- [ ] Wolf
- [ ] Bear
- [ ] Deer
- [ ] Boar
**From Mythical:**
- [ ] Griffin
- [ ] Dragon (mini-boss)
- [ ] Vampire
**From Chernobyl Mutants:**
- [ ] 3-4 unique mutant types
**From Dinosaurs:**
- [ ] T-Rex (boss)
- [ ] Raptor (enemy)
- [ ] Pterodactyl (flying)
**From Bosses:**
- [ ] Review boss references
- [ ] Create 4-5 major boss sprites
---
#### **Step 3: Biome Expansion (53 refs → ~400 sprites)**
**Time:** 2-3 weeks
**Process:**
1. Complete partial biomes (Desert, Forest, Winter, Jungle, Volcanic)
2. Generate terrain tiles (grass, dirt, water, etc.)
3. Create props (trees, rocks, plants)
4. Export full tilesets
**Biomes from references:**
**✅ Grassland:** COMPLETE (53 sprites) ✅
**⚠️ Desert (partial refs):**
- [ ] Desert sand tiles (12 variants)
- [ ] Sand dunes (4 types)
- [ ] Cacti (3 sizes)
- [ ] Desert rocks (4 types)
- [ ] Oasis water (animated, 6 frames)
- [ ] Palm trees (2 types)
- **Total needed:** ~35 sprites
**⚠️ Forest (partial refs):**
- [ ] Dense forest ground (8 variants)
- [ ] Thick trees (5 types)
- [ ] Mushrooms (3 sizes)
- [ ] Vines (4 variants)
- [ ] Forest rocks (3 types)
- **Total needed:** ~30 sprites
**⚠️ Winter/Frozen (partial refs):**
- [ ] Snow tiles (10 variants)
- [ ] Ice tiles (6 variants)
- [ ] Pine trees (3 types)
- [ ] Frozen water (animated)
- [ ] Icicles (4 sizes)
- [ ] Snow rocks (3 types)
- **Total needed:** ~35 sprites
**⚠️ Jungle (partial refs):**
- [ ] Jungle ground (10 variants)
- [ ] Tropical trees (4 types)
- [ ] Vines (5 variants)
- [ ] Exotic flowers (6 types)
- [ ] Jungle ruins (4 pieces)
- **Total needed:** ~40 sprites
**⚠️ Volcanic (partial refs):**
- [ ] Lava tiles (animated, 8 frames)
- [ ] Scorched earth (6 variants)
- [ ] Volcanic rocks (5 types)
- [ ] Smoke effects (4 frames)
- [ ] Dead trees (2 types)
- **Total needed:** ~30 sprites
---
### **PRIORITY 2: NEW GENERATION (3-4 weeks)**
**Remaining biomes with NO references:**
#### **Swamp Biome (~30 sprites):**
- [ ] Murky water (animated)
- [ ] Dead trees (3 types)
- [ ] Swamp grass (6 variants)
- [ ] Lily pads (3 sizes)
- [ ] Swamp rocks (3 types)
- [ ] Vines (4 variants)
- [ ] Fog overlay (2 density levels)
#### **Beach/Coast Biome (~25 sprites):**
- [ ] Sand tiles (8 variants)
- [ ] Water edge (animated, 6 frames)
- [ ] Shells (4 types)
- [ ] Driftwood (3 pieces)
- [ ] Beach rocks (3 types)
- [ ] Palm trees (2 types)
#### **Cave/Underground (~40 sprites):**
- [ ] Cave wall tiles (12 variants)
- [ ] Stalactites (5 sizes)
- [ ] Stalagmites (5 sizes)
- [ ] Crystal formations (6 types)
- [ ] Underground water (animated)
- [ ] Glowing mushrooms (4 types)
- [ ] Cave entrance (2 variants)
#### **Special Biomes (~140 sprites):**
- Crystal Forest (~35)
- Corrupted Land (~35)
- Dino Valley (~40) - USE existing refs!
- Witch Forest (~30)
#### **Boss Arenas (~120 sprites):**
- Cenotes (~40)
- Catacombs (~40) - USE existing refs!
- Final Boss Arena (~40)
---
### **PRIORITY 3: ITEMS & UI (2 weeks)**
#### **Tool Upgrades (~20 sprites):**
- [ ] Stone tier (5 tools)
- [ ] Iron tier (5 tools)
- [ ] Gold tier (5 tools)
- [ ] Diamond tier (5 tools)
#### **Consumables (~16 sprites):**
- [ ] Food items (10 types)
- [ ] Potions (6 types)
#### **Quest Items (~6 sprites):**
- [ ] Ana's Locket
- [ ] Ana's Diary
- [ ] 4 types of keys
#### **Advanced UI (~22 sprites):**
- [ ] Minimap frames (4 variants)
- [ ] Quest log UI (6 pieces)
- [ ] Shop UI (8 pieces)
- [ ] Skill tree UI (4 pieces)
---
## 📅 **TIMELINE:**
### **PHASE 1: CONVERT REFERENCES (Weeks 1-3)**
**Week 1:**
- [ ] Convert 12 NPCs (179 refs → 12 × ~15 sprites = 180)
- [ ] Set up NPC animation pipeline
**Week 2:**
- [ ] Convert creatures (112 refs → ~120 sprites)
- [ ] Generate boss sprites from refs
**Week 3:**
- [ ] Complete 5 partial biomes (~170 sprites)
- [ ] Export all tilesets
**Milestone:** 470 new sprites from existing references
---
### **PHASE 2: NEW GENERATION (Weeks 4-7)**
**Week 4:**
- [ ] Generate Swamp + Beach biomes (~55 sprites)
- [ ] Generate Cave biome (~40 sprites)
**Week 5:**
- [ ] Generate 2 special biomes (~70 sprites)
**Week 6:**
- [ ] Generate 2 boss arenas (~80 sprites)
**Week 7:**
- [ ] Generate tool upgrades + consumables (~36 sprites)
- [ ] Generate quest items + advanced UI (~28 sprites)
**Milestone:** 309 new generated sprites
---
### **PHASE 3: FAZA 2 CONTENT (Weeks 8-10)**
**Week 8:**
- [ ] Multiplayer avatars (~40 sprites)
- [ ] Advanced buildings (~60 sprites)
**Week 9:**
- [ ] Vehicles + Weather (~50 sprites)
- [ ] Particle effects (~30 sprites)
**Week 10:**
- [ ] End-game bosses (~80 sprites)
- [ ] Cutscene stills (~20 sprites)
**Milestone:** 280 Faza 2 sprites
---
## 🎯 **TOTAL PRODUCTION SCHEDULE:**
| Phase | Weeks | Sprites | Source |
|-------|-------|---------|--------|
| **Phase 1** | 1-3 | 470 | Convert existing refs |
| **Phase 2** | 4-7 | 309 | New generation |
| **Phase 3** | 8-10 | 280 | Faza 2 content |
| **TOTAL** | **10 weeks** | **1,059** | Full production |
**Combined with current 746 = 1,805 total sprites**
**Target: 1,500 sprites**
**Result: 120% coverage!**
---
## 🚀 **IMMEDIATE NEXT STEPS:**
### **THIS WEEK (Jan 8-14):**
1. **Audit existing references:**
- [ ] Review all 179 NPC refs
- [ ] Review all 112 creature refs
- [ ] Select best candidates for Faza 1
2. **Set up conversion pipeline:**
- [ ] Create batch processing script
- [ ] Define animation frame standards
- [ ] Set up export templates
3. **Start NPC conversion:**
- [ ] Generate first 3 NPCs (Mayor, Teacher, Blacksmith)
- [ ] Test in GameScene
- [ ] Validate animation quality
### **NEXT WEEK (Jan 15-21):**
1. **Complete NPC conversion** (12 total)
2. **Start creature conversion** (20 priority creatures)
3. **Begin biome expansion** (Desert + Forest)
---
## 📊 **RESOURCE ALLOCATION:**
**AI Generation Tools:**
- Primary: Gemini (your current tool)
- Backup: Midjourney, DALL-E 3
- Manual editing: Photoshop/GIMP for touch-ups
**Time Estimates:**
- NPC conversion: ~2 hours per NPC × 12 = 24 hours
- Creature conversion: ~1 hour per creature × 20 = 20 hours
- Biome tiles: ~4 hours per biome × 5 = 20 hours
- New generation: ~3 hours per asset set
**Total Time: ~120-140 hours over 10 weeks**
**Daily commitment: ~2-3 hours/day** ✅ Sustainable!
---
## ✅ **KEY INSIGHTS:**
1. **We have 344 reference images already!** 🎉
- This is MASSIVE time-saver
- Most NPCs & creatures are reference-ready
- Just need conversion to game sprites
2. **50% complete already!**
- 746 sprites ready
- Only need 754 more for full game
3. **Smart workflow:**
- Week 1-3: Convert what we have (fast!)
- Week 4-7: Generate new content (slower)
- Week 8-10: Polish + Faza 2
4. **Demo is 100% ready NOW!**
- Can launch immediately
- Faza 1/2 content = DLC model
---
**NEXT ACTION: Audit + select NPCs for conversion!** 📋