David Kotnik 8a2d82eb64 🗺️🐴 BIOME PLACEMENT + TRAVEL SYSTEM - Realistic Exploration!
🌍 BIOME MAP LAYOUT (SCATTERED, NOT CLUSTERED!):

**NORTH (Alps):**
- Mythical Highlands, Arctic Zone, Medieval Castle

**NORTHEAST:**
- Endless Forest (50km from base!)
- Werewolf/Bigfoot territory

**EAST:**
- CHERNOBYL (150km!) - Far border!
- Steampunk City, Railway hub

**SOUTHEAST:**
- Egyptian Desert (80km), Dino Valley (60km)

**SOUTH:**
- Pirate Cove, Atlantis (coastal/underwater)

**SOUTHWEST:**
- Mexican Cenotes (70km), Volcanic (geothermal)

**WEST:**
- Witch Forest (45km), Wild West (90km), Loch Ness (120km!)

**CENTRAL:**
- DOLINA SMRTI (Base Farm) ← START!
- Ljubljana (10km), Mushroom Forest (25km)

🎯 KEY: Biomes 10-150km apart! Must TRAVEL!

🚫 TRAVEL RESTRICTIONS (Must Discover First!):

 RULE: No fast travel/train to undiscovered biomes!
 Must PHYSICALLY travel first time!
 THEN unlock fast travel!

**Example: Endless Forest (50km)**
First time:
- Map shows "???" grayed out
- Must choose transport (scooter/horse/mule)
- Travel 50km manually
- DISCOVER! 

Second time:
- Map shows location clearly
- Can use train (if station restored!)
- Can teleport (if portal built!)

🛴 PERSONAL TRANSPORT (10 Types!):

**NON-MOTORIZED:**
1. Walk - 5 km/h (free, slow)
2. Skateboard - 15 km/h (100g, craft!)
3. Longboard - 20 km/h (250g)
4. Kick Scooter - 25 km/h (300g)

**MOTORIZED:**
5. E-Scooter - 40 km/h (1,500g, 100km battery!)
6. Hoverboard - 50 km/h (5,000g, magic!)

**ANIMAL MOUNTS:**
7. **HORSE** 🐴
   - Speed: 35 km/h
   - Cost: 5,000g (monthly market)
   - Range: 50km before rest
   - Terrain: Roads + fields

8. **DONKEY** 🫏
   - Speed: 20 km/h (slow but steady!)
   - Cost: 2,000g
   - Range: 100km! (high stamina!)
   - Cargo: 500kg! (2× normal!)
   - Terrain: Mountains, rough!

9. **MULE (Horse + Donkey Hybrid!)** 🐴🫏 **BEST!**
   - Speed: 30 km/h
   - Cost: MUST BREED! (8,000g total)
   - Range: 150km!!! (rarely tires!)
   - Cargo: 750kg! (3× normal!)
   - Terrain: ALL!
   - Never spooks at zombies!
   - Lives 30 years!

10. **DINO RAPTOR** 🦖
    - Speed: 60 km/h! (FASTEST!)
    - Cost: 10,000g (Dino Valley)
    - Attacks zombies while riding! (+30 dmg!)

🐴🫏 MULE BREEDING GUIDE:

**STEP-BY-STEP:**
1. Buy Horse (male/female) - 5,000g
2. Buy Donkey (opposite gender!) - 2,000g
3. Build Breeding Stable - 1,000g
4. Place both in stable
5. Feed daily (hay + carrots)
6. Wait 11 months
7. **MULE BORN!** 🎉
8. Wait 3 months (baby → adult)
9. **RIDE BEST MOUNT!**

**TOTAL: 8,000g + 14 months = ULTIMATE MOUNT!**

🎮 TRAVEL EXAMPLE (Dolina → Chernobyl 150km):

**FIRST TIME (Not Discovered):**
Options:
- Walk: 30 hours (TOO SLOW!)
- E-Scooter: 3.75 hours (need recharge!)
- Horse: 4.3 hours (3 rest stops)
- **MULE: 5 hours (1 rest only!) **
- **Dino: 2.5 hours (FAST + attacks zombies!) **

Journey events:
- Hour 1: Fight 5 zombies
- Hour 2: Loot town
- Hour 3: REST (feed mule)
- Hour 4: Radioactive zone
- Hour 5: **CHERNOBYL DISCOVERED!** 🎉

**SECOND TIME (Discovered):**
Options:
- Train: 10 minutes (200g)
- Portal: INSTANT! (free if built!)
- Manual: Still available!

📊 TRANSPORT RANKING:

🏆 **BEST ALL-PURPOSE: MULE!**
- Best stamina (150km range!)
- Best cargo (750kg!)
- ALL terrain!
- Never spooks!
- Lives longest!

🥈 **BEST SPEED: Dino Raptor!** (60 km/h!)
🥉 **BEST EARLY: E-Scooter!** (40 km/h, cheap!)

🔓 PROGRESSION:
- Week 1: Walk/skateboard (nearby zones)
- Week 2-3: Horse/scooter (mid-distance)
- Week 4-8: MULE + train stations (far zones!)
- Week 9+: Portals + all zones discovered!

 SYSTEMS INTEGRATED:
- Realistic biome placement (scattered!)
- Travel restrictions (no instant access!)
- 10 transport options (walk → hoverboard!)
- MULE BREEDING (horse + donkey = best mount!)
- Discovery progression (unlock fast travel!)

📁 New: BIOME_PLACEMENT_TRAVEL_SYSTEM.md
🎮 World feels HUGE and explorable!
🐴🫏 MULE = KING OF MOUNTS!
2026-01-03 14:03:37 +01:00
2026-01-03 00:32:59 +01:00
2025-12-31 09:57:08 +01:00
2025-12-30 23:48:51 +01:00
2025-12-30 23:48:51 +01:00
2025-12-30 23:48:51 +01:00

🎮 Dolina Smrti (Valley of Death)

2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.

📖 Opis

Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.

🚀 Zagon Igre

Namestitev

npm install

Zagon (Desktop - Electron)

npm start

Multiplayer Server

node server.js

🎯 Trenutno Stanje

Dokončanost: ~55% sistemov je pripravljenih

Dokončani Sistemi

  • Phase 35: ZombieSystem (100%)
  • BreedingSystem - kompleksen sistem za vzrejo
  • RecipeSystem - crafting sistem
  • ProgressionSystem - sistem napredovanja
  • Automated Tileset Pipeline - 122+ sprite sheets

⚙️ V Razvoju

  • Phase 40: Minting (95%)
  • Phase 37: Micro Farm (80%)
  • Phase 43: Boss Battles (60%)
  • Phase 44: Invasion (70%)

📁 Struktura Projekta

dolinasmrti/
├── src/                 # Izvorna koda igre
│   ├── systems/         # 130+ game sistemov
│   ├── scenes/          # Phaser scene
│   └── entities/        # Igralne entitete
├── assets/              # Sredstva igre
│   ├── sprites/         # Sprite slike
│   ├── maps/            # Tiled mape
│   └── tilesets/        # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/      # Organizirane slike za Tiled (4513 slik)
│   ├── 01_characters/   # Liki, NPC-ji, zombiji
│   ├── 02_creatures/    # Živali, pošasti
│   ├── 03_terrain/      # Teren in tla
│   ├── 04_buildings/    # Zgradbe in ruševine
│   ├── 05_objects/      # Predmeti in oprema
│   ├── 06_vegetation/   # Drevesa in rastline
│   └── 08_misc/         # Ostalo
├── docs/                # Dokumentacija (205 datotek)
├── tools/               # Pomožna orodja
└── server.js            # Multiplayer server

## 🛠️ Tehnologije

- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing

## 📝 Dokumentacija

Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija

## 🎨 Asset Pipeline

Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek

## 🔧 Razvoj

Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.

## 📜 Licenca

© 2024-2025 Dolina Smrti / Valley of Death
Description
No description provided
Readme 7.9 GiB
Languages
Python 74.6%
HTML 17.7%
JavaScript 5.6%
Shell 2%