David Kotnik 561904b1e1 📅💍👶 TIME, AGING, MARRIAGE & FAMILY SYSTEM Complete!
📅 CALENDAR (12 Months Real Life!):
 1 day = 30 minutes (confirmed!)
 12 months: Marec → Februar
 4 seasons with effects!
 Year = ~180 hours (~1 week real!)

🎂 AGING SYSTEM:
 Kai & Ana AGE each year!
 Start: 14 years old
 +1 age per in-game year
 NPCs don't age (stay forever!)
 Visual changes optional (teen → adult → elder)
 NO DEATH! Play forever! ♾️

💕 HEART SYSTEM (0-20 Hearts!):
 20-level relationship progression!
 10 hearts: **ROMANCE UNLOCK!** Can invite to farm!
 15 hearts: **MARRIAGE PROPOSAL!**
 20 hearts: **CHILDREN UNLOCK!** 👶

💍 MARRIAGE SYSTEM:
 Requirements: 15+ hearts, Blue Feather (5,000g)
 **NO AGE LIMIT!** Can marry at any age! 
 Wedding ceremony (choose location!)
 Spouse moves to farm!
 Helps with chores, gives gifts, cooks!

👶 CHILDREN SYSTEM:
 Requirements: Married + 20 hearts + 1 year wait
 Up to 3 children! 👶👶👶
 Pregnancy (6 months) OR adoption!
 5 growth stages: Baby → Toddler → Child → Teen → Adult
 Children age WITH Kai/Ana!
 Can take over farm (succession!)

💔 DIVORCE SYSTEM (HAHA!):
 Allowed but expensive! (50,000g!)
 Spouse takes 25% money!
 Relationship drops to 0 hearts! 💔
 Town disapproval!
 Children stay with player!
 Can remarry after 1 year!
 Emotional consequences (depression debuff!)

🌳 FAMILY TREE:
 Tracks all generations!
 Shows marriages, children, ages!
 Deceased marked (✝)
 Can export as image!
 Up to 5 generations tracked!

🎉 BIRTHDAYS:
 Every NPC has birthday!
 Gift on birthday: +5 hearts! 🎂
 Kai & Ana: April 15 (twins!)
 Your birthday = party + gifts from NPCs!

EXAMPLES:
- Year 1, Age 14: Can marry! (no age limit!)
- Year 2, Age 15: Can have kids at 20 hearts!
- Divorce drama: Allowed! (expensive but possible!)
- Multi-generational: Play 50+ years, see grandkids!

 FULL LIFE SIM INTEGRATED!
📁 New: TIME_AGING_MARRIAGE_FAMILY_SYSTEM.md
🎮 Stardew Valley vibes but MORE DEPTH!
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🎮 Dolina Smrti (Valley of Death)

2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.

📖 Opis

Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.

🚀 Zagon Igre

Namestitev

npm install

Zagon (Desktop - Electron)

npm start

Multiplayer Server

node server.js

🎯 Trenutno Stanje

Dokončanost: ~55% sistemov je pripravljenih

Dokončani Sistemi

  • Phase 35: ZombieSystem (100%)
  • BreedingSystem - kompleksen sistem za vzrejo
  • RecipeSystem - crafting sistem
  • ProgressionSystem - sistem napredovanja
  • Automated Tileset Pipeline - 122+ sprite sheets

⚙️ V Razvoju

  • Phase 40: Minting (95%)
  • Phase 37: Micro Farm (80%)
  • Phase 43: Boss Battles (60%)
  • Phase 44: Invasion (70%)

📁 Struktura Projekta

dolinasmrti/
├── src/                 # Izvorna koda igre
│   ├── systems/         # 130+ game sistemov
│   ├── scenes/          # Phaser scene
│   └── entities/        # Igralne entitete
├── assets/              # Sredstva igre
│   ├── sprites/         # Sprite slike
│   ├── maps/            # Tiled mape
│   └── tilesets/        # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/      # Organizirane slike za Tiled (4513 slik)
│   ├── 01_characters/   # Liki, NPC-ji, zombiji
│   ├── 02_creatures/    # Živali, pošasti
│   ├── 03_terrain/      # Teren in tla
│   ├── 04_buildings/    # Zgradbe in ruševine
│   ├── 05_objects/      # Predmeti in oprema
│   ├── 06_vegetation/   # Drevesa in rastline
│   └── 08_misc/         # Ostalo
├── docs/                # Dokumentacija (205 datotek)
├── tools/               # Pomožna orodja
└── server.js            # Multiplayer server

## 🛠️ Tehnologije

- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing

## 📝 Dokumentacija

Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija

## 🎨 Asset Pipeline

Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek

## 🔧 Razvoj

Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.

## 📜 Licenca

© 2024-2025 Dolina Smrti / Valley of Death
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