Commit Graph

48 Commits

Author SHA1 Message Date
a515b77fb0 📁 COMPLETE ASSET ORGANIZATION SYSTEM
 STRUKTURA:
- Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter)
- Mac Finder color tag system (tag_folder.sh script)
- Detailed READMEs for each category

📋 PRODUCTION WORKFLOW:
- Phase 1: Plants (Style 30) - 93 assets
- Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets
- Phase 3: Main Characters (Style 32 masters) - LAST!

🎯 STRATEGY:
- Start with easy Style 30 for warm-up
- Practice Style 32 on side characters
- Perfect main characters (Kai, Ana, Gronk, Susi) at the end

📊 TRACKING:
- ASSET_ORGANIZATION_TRACKING.md
- PRODUCTION_WORKFLOW.md with quotas
- Quality control checklists

🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
2026-01-02 12:50:50 +01:00
cc462ce894 🎨 Day 8: Multi-Style Decision + Game Bible Complete
 COMPLETED:
- 80-style aesthetic search concluded
- Multi-style approach approved (5 styles)
- 40 category test assets generated
- Style 32 (Cult of Lamb) selected for main characters
- Complete Game Design Bible created
- Gronk, Ana, Susi characters generated

📄 NEW FILES:
- GAME_BIBLE_COMPLETE.md (full design doc)
- MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
- PRODUCTION_DIARY_JAN_02_2026.md

🎯 NEXT: Begin bulk asset production with multi-style diversity
2026-01-02 04:45:11 +01:00
efe3280df5 Vertex AI setup COMPLETE + character consistency tests
VERTEX AI SETUP SUCCESS (01.01.2026 21:00):
 gcloud CLI installed (v550.0.0)
 Authentication configured (ADC)
 Vertex AI API enabled
 Test generation successful (2 skull PNG)
 Credits confirmed: €1,121.80 available

CHARACTER TESTS:
⚠️ edit_image blocked by safety filters (face generation)
⚠️ seed parameter blocked by watermark
📝 Character animations need alternative approach

NEW FILES:
 reference_images/kai_master_stylea.png - Kai cartoon reference
 reference_images/kai_master_styleb.png - Kai noir reference
 scripts/test_character_consistency.py - Image edit test
 scripts/test_character_seed.py - Seed-based test

TEST OUTPUTS:
 test_vertex_output.png (Style A skull - 2.4MB)
 test_vertex_output_styleb.png (Style B skull)

PRODUCTION PLAN:
📊 Complete game: ~3,121-12,400 PNG
💰 Cost: €56-€223 (fully covered by credits!)
⏱️ Time: 8-34 hours for full generation
🎯 Ready for bulk asset generation

NEXT STEPS:
1. Decide generation scope (unique vs full production)
2. Run bulk generation script
3. Background removal post-processing
4. Git commit batches during generation

STATUS: Infrastructure ready, awaiting generation start 🚀
2026-01-01 21:06:17 +01:00
a19e592eb7 feat: Add new gcloud commands, API clients, and third-party libraries across various services. 2026-01-01 20:26:35 +01:00
5e23cbece0 🚀 Complete biome infrastructure + Vertex AI setup prep
TODAY'S ACCOMPLISHMENTS (01.01.2026):

DINO VALLEY GENERATION:
 Terrain: 16/16 PNG (100% complete)
 Vegetation: 20/20 PNG (100% complete)
🟨 Props: 2/40 PNG (5% started)
📊 Total: 69/212 PNG (33% Dino Valley complete)

NEW DOCUMENTATION:
 ALL_BIOMES_COMPLETE_BREAKDOWN.md - Complete 21-biome manifest (3,121 PNG total)
 GEMINI_WEB_UI_BIOME_PROMPTS.md - Ready-to-use generation prompts
 VERTEX_AI_SETUP_GUIDE.md - Step-by-step Vertex AI Imagen setup
 SESSION_DNEVNIK_01_01_2026.md - Complete session diary

NEW AUTOMATION SCRIPTS:
 scripts/generate_all_biomes_complete.py - Intelligent batch generator
 scripts/test_vertex_ai_simple.py - Vertex AI test script
 scripts/test_imagen.py - Imagen API test
 scripts/test_minimal.py - Minimal API test

INFRASTRUCTURE:
 All 21 biome directories with 10 categories each (210 folders)
 Dual art style system (Style A + Style B) fully operational
 Green chroma key background standard (#00FF00)

COMMITS TODAY: 5 (45 files modified/created)
IMAGES GENERATED: 38 PNG (33 new + 5 earlier)
TIME SPENT: ~7 hours
RATE LIMITING: Major bottleneck identified - Vertex AI is solution

NEXT STEPS:
1. Complete Vertex AI setup (gcloud auth)
2. Test image generation via Vertex API
3. Run bulk generation for remaining 3,052 PNG
4. Background removal batch processing
5. Complete all 21 biomes

STATUS: Production infrastructure ready, awaiting Vertex AI activation!
2026-01-01 19:56:09 +01:00
a101d49f2e 📚 Documentation + scripts from today's exploration
- ASSET_COUNT_STATUS_01_01_2026.md - asset tracking
- CHARACTER_PRODUCTION_PLAN.md - character animation plan
- CHARACTER_GENERATION_FINAL_PLAN.md - API alternatives research
- COMFYUI_SETUP_TODAY.md - ComfyUI setup guide
- TASKS_01_01_2026.md - consolidated task list
- FULL_STORY_OVERVIEW.md - game narrative summary
- preview_animations.html - animation preview gallery
- Test scripts for API exploration (test_minimal.py, test_imagen.py)
- Character generation scripts (generate_all_characters_complete.py, generate_characters_working.py)

These were created during API troubleshooting and production planning.
2026-01-01 18:29:50 +01:00
3e1828198c 🗺️ Complete game map structure - 29 new map folders (core, farms, resources, story, special, anomalous zones) 2025-12-31 11:30:36 +01:00
4f873f585c 🎬 Complete animation system - manifest (492 total animations) + generator script for Priority 1 (120 PNG core movement) 2025-12-31 11:18:47 +01:00
f1c4051c3e 🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles) 2025-12-31 11:16:17 +01:00
6f8e1ed902 🏗️ Complete biome structure - 18 biomes × 10 subfolders (fauna, rastline, oblacila, orodja, hrana, materiali, teren, vegetacija, rekviziti, zgradbe) 2025-12-31 11:05:41 +01:00
4cbd5c8adc 🧹 Structure cleanup - moved hladno/strelno/drevesa to subfolders, removed duplicate biomes/ 2025-12-31 10:42:11 +01:00
a4e3906c3b Increase rate limiting to 15s (5 req/min quota compliance) 2025-12-31 10:28:18 +01:00
6daf686954 🔧 Switch to gemini-2.5-flash - properly supported for image generation 2025-12-31 10:26:38 +01:00
fddc9021bb 🔧 Fixed generation scripts - proper image saving, gemini-1.5-flash model, full logging 2025-12-31 10:17:19 +01:00
b5aae4879a 📊 Asset Categorization Complete
 Organized existing assets into subfolders:
- sovrazniki/ → bossi/ (26), zombiji/ (36), mutanti/ (6)
- orozje/ → hladno/ (4), strelno/ (6)
- rastline/ → posevki/ (47)

 Created generator scripts:
- generate_anomalous_fauna.py (8 zones, 40 creatures)
- categorize_assets.py (auto-categorization)

 Documentation:
- API_KEY_SETUP.md (instructions for API key)

Total: 68 enemies, 10 weapons, 47 crops organized! 🎯
2025-12-31 09:57:08 +01:00
862000e661 📁 Asset Organization Complete - Hierarchical Structure
 Organized assets into logical categories with subfolders:
- liki/ (kai, ana, gronk, npcs) - 342 PNG
- predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG
- orozje/ (hladno, strelno) - 10 PNG
- rastline/ (posevki, drevesa) - 71 PNG
- efekti/ (voda, dim) - 22 PNG
- sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG

 Removed incorrect DLC structure (198 empty folders)
 Created documentation for new structure
 Total: ~811 PNG files organized

From 61 top-level folders → 34 (optimized & clean)
2025-12-31 09:52:23 +01:00
10a7b2c27e Complete session - Dino Valley and Clothing verified 2025-12-31 04:26:56 +01:00
a93a1fd7d6 SESSION COMPLETE - Deep Analysis and Organization Done 2025-12-31 04:01:35 +01:00
bdf61aba68 Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems 2025-12-31 02:49:03 +01:00
305c915fc7 🇸🇮 Kompletna reorganizacija v slovensko strukturo
 NAREJENO:
- Scan 1,112 PNG datotek
- Najdenih 109 duplikatov (preskočenih)
- Premaknjenih 635 aktivnih assetov v slovensko strukturo
- Izbrisanih 14 starih angleških map
- Updatanih 11 scriptov za nove poti

📁 NOVA STRUKTURA:
assets/slike/
├── liki/ (karakterji: Kai, Gronk, Ana, NPCs)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (vse stavbe in props)
├── predmeti/ (orodja, semena, hrana)
├── orozje/ (hladno, strelno)
├── rastline/ (posevki, drevesa)
├── ui/ (interface elementi)
├── efekti/ (voda, dim)
└── cutscene/ (flashbacki)

💡 ADHD-FRIENDLY:
- Slovensko poimenovanje
- Max 2 nivoja podmap
- Logična kategorizacija
- Enostavno iskanje
2025-12-31 01:54:16 +01:00
df1334ad4d 🏗️ Clean demo asset filenames - remove timestamps
Renamed 45 files to remove timestamp suffixes
- kai_run_east_1_stylea_1767137189376.png → kai_run_east_1_stylea.png
- etc...

Creates clean, organized asset structure
Added organize_demo_assets.py script
2025-12-31 00:54:18 +01:00
4f0a430c42 🎨 Add 42 new demo assets - Kai animations, zombies, buildings, terrain, environment
Generated assets (dual-style):
- Kai run animations (East/West, 16 frames)
- Kai portrait (neutral, 2 styles)
- Zombie walk/attack cycles (6 frames)
- Buildings: shack, campfire, well, chest (8 assets)
- Terrain: stone path, grass variation (4 tiles)
- Environment: oak tree, rock, bush, storage (10 objects)

Total: 42 new PNG files (21 base × 2 styles)
+ Batch generation scripts and manifests
+ Demo readiness checklist
2025-12-31 00:53:19 +01:00
d0043ec390 Advanced background removal tool with auto-detection and edge preservation
- Auto-detects white/black/colored backgrounds
- Preserves cartoon outlines using gradient edge detection
- Aggressive dark gray removal (tolerance=60 for black bg)
- Smooth feathering to avoid jagged edges
- Test files show clean removal without outline damage
2025-12-31 00:13:16 +01:00
b2877985f7 Organize ALL asset directories + cleanup junk files 2025-12-31 00:03:57 +01:00
884d7811f2 Clean asset organization - subfolders + preview versions 2025-12-30 23:58:40 +01:00
190d45edfa shrani 2025-12-30 23:48:51 +01:00
91ebf6f387 feat: Add autonomous overnight generation system with Google Vertex AI integration 2025-12-30 03:37:30 +01:00
86cefac626 feat: Initialize mass production - mix strategy (base sprites + animations) 2025-12-30 03:28:36 +01:00
f5a80a12b9 refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations) 2025-12-30 03:05:12 +01:00
9543b44fba 🌙 Add overnight automation script
- Autonomous generation of remaining 384 assets
- 60s rate limiting between assets
- Auto-commits every 20 assets
- Estimated 6.4 hours runtime
- Full documentation in OVERNIGHT_GENERATION.md

Ready to run: nohup python3 scripts/generate_overnight.py > overnight_production.log 2>&1 &
2025-12-29 11:35:08 +01:00
244f70c136 🎨 Production Batch 1-8: 32 hybrid style assets
- Main characters: Gronk, Kai, Ana
- NPCs: 12 types (trader, blacksmith, healer, etc)
- Animals: 8 types (Susi, husky, cow, chicken, pig, horse, deer, wolf)
- Zombies: 4 types (basic, runner, bloated, dreadlocks)
- Environment: 5 objects (trees, bush, rock, campfire)

Style: Dark Hand-Drawn 2D Stylized Indie
All with green chroma key background
Progress: 32/422 base assets (8%)
2025-12-29 11:29:29 +01:00
9986d1a618 Style Finalization - Dark Hand-Drawn 2D Stylized Indie
- 29 test samples generated and validated
- Approved hybrid style: bold outlines, exaggerated features, warped buildings
- Style guide documents created
- Ready for 422 asset mass production
- ComfyUI test script (Ufi currently not working)
- All style validation complete
2025-12-29 10:53:39 +01:00
dda101d60b 💾 Session checkpoint - 155 assets generated, style testing in progress 2025-12-29 09:32:09 +01:00
fee13311d1 🎨 Update to cartoon vector style (bold outlines, flat colors) 2025-12-29 09:15:30 +01:00
9f72f160be 🗑️ Remove realistic-style cows (wrong art style) 2025-12-29 09:15:27 +01:00
f0eafa5332 🐛 Fix overnight generator bug - properly import generate_assets_full module 2025-12-29 09:08:17 +01:00
23e741a7e4 🌙 Add FULL overnight generator (850+ assets without NPCs) 2025-12-29 03:44:47 +01:00
117624befc 📝 Nočna Session Setup - Asset Generation Infrastructure
- Created overnight generation system
- Added master character references (Gronk, Kai)
- Implemented auto-commit for all generated assets
- Created comprehensive documentation and changelogs
- Setup FULL generator (850+ assets without NPCs)
- Added progress tracking and status check scripts

Ready for overnight mass generation 🌙
2025-12-29 03:43:44 +01:00
7a3782d83e 🎨 Add 54 PNG assets with transparent backgrounds + generation scripts
Assets (54 PNG files with transparent backgrounds):
- npcs/: 13 (Gronk, Kai, Ana, trader, blacksmith, healer, hunter, farmer, etc.)
- zivali/: 12 (Susi, husky, cow, pig, sheep, horse, wolf, bear, phoenix, unicorn)
- bosses/: 8 (T-Rex, Kraken, Dragon, Zombie King, Golem, Spider Queen, etc.)
- mutanti/: 5 (zombies, slimes)
- items/: 7 (axe, sword, wands, potions, ana_bracelet, gronk_vape)
- environment/: 5 (tree, campfire, chest, rock, bush)

Scripts added:
- generate_v7_final.py: Google Imagen API generator
- generate_comfyui_transparent.py: ComfyUI with auto transparency
- generate_local_final.py: ComfyUI + rembg background removal
- generate_background.py: Asset registry and queue manager

Style: 2D Indie Cartoon Vector with clean lines, full body, tight crop
All backgrounds removed with rembg for transparent PNG output
2025-12-29 00:49:23 +01:00
8a14ece2a2 Clean slate for style refinement
- Deleted all ComfyUI test images (not matching desired style)
- Added generate_v63_stardew.py (Stardew Valley style generator)
- User provided reference images for correct cartoon/vector style
- Ready for style adjustments based on Ana/Gronk/Susi references

Next: Refine prompts to match reference art style
2025-12-28 23:46:20 +01:00
349aa917db Dolina Smrti V6.0 - Dark Survival style pivot
MAJOR CHANGES:
- Complete art style change from anime/cute to Dark Survival
- Deleted all anime-style assets (229 files)
- New post-apocalyptic visual style: gritty, realistic, weathered

NEW ASSETS (in progress):
- kai_markovic.png + 18 animation frames (front/back/left idle/walk/work)
- Dark Survival style with pink-green dreadlocks, plugs, piercings

NEW SCRIPTS:
- generate_v6_final.py: Main V6.0 generator (413 assets registry)
- generate_assets_dark.py: Dark Survival style generator
- generate_assets_full.py: Full registry generator

REGISTRY (413 assets):
- npcs: 117 (Kai, Gronk, Viktor + animations)
- environment: 104 (18 biomes with tiles)
- items: 94 (weapons, medical, food, tools)
- buildings: 29, ui: 28, mutanti: 21, zivali: 12, bosses: 8

Style specs:
- Cinematic 2D, hand-drawn, post-apocalyptic
- Transparent backgrounds (alpha channel)
- NO anime/pixel art/voxel (negative prompt enforced)
- 32x32 tiles, 48-64px characters, 128px bosses
2025-12-28 23:18:30 +01:00
0671ec552a spremembe28.12 2025-12-28 06:10:08 +01:00
5b0aebe3dc Hard Reset: Purged all assets and cleaned up PreloadScene image loading 2025-12-28 01:55:28 +01:00
24be04ab86 Phase 2: Updated TownSquare map dimensions to 40x20. 2025-12-27 14:03:11 +01:00
7b6a4585bc Phase 2: Added TownSquare map scaffold and BuildingRestorationSystem. 2025-12-27 13:41:56 +01:00
43f4b11c87 Fix Biome System integration, memory optimization, and Tiled live sync workflow 2025-12-27 12:50:58 +01:00
f8d533465b nalaganje tiled mape. ozadje ni OK. 2025-12-27 04:04:24 +01:00
0985af29e5 Green Background Removal + TSX Generation + Bug Fixes
Removed green backgrounds from 30 tileset PNGs (16.4M pixels!)
 Created mass TSX generation script for 3877 individual objects
 Fixed TiledTestScene cursor crash bug
 Added micro_farm_8x8 JSON loading support
 Documentation: GREEN_BACKGROUND_FIX.md, MASS_TSX_GENERATION.md

Scripts:
- scripts/remove_green_background.py (batch transparency fix)
- scripts/generate_mass_tsx.py (3877 .tsx files generator)

Backups: assets/tilesets/backup_green_bg/
2025-12-22 11:23:25 +01:00