Commit Graph

363 Commits

Author SHA1 Message Date
64dedef8ab 📓 Development journal - documented food drop system design & today's progress 2025-12-31 12:21:02 +01:00
19c4710db0 🍖 Added dinosaur meat drop system - each dino drops specific raw meat that can be cooked into different food types 2025-12-31 12:19:44 +01:00
b01991157a 📋 COMPLETE BIOME MANIFEST - detailed breakdown of all 18 biomes (2,700-3,600 total assets) 2025-12-31 12:17:58 +01:00
2683dc7d49 📝 Gemini Web UI manual generation guide - complete prompts for all 120 animation frames 2025-12-31 11:55:12 +01:00
d926b7d591 🏗️ Added 3 new asset categories: rudniki (mining), vozila (vehicles), hisne_zivali (farm animals) 2025-12-31 11:45:53 +01:00
646d365b30 📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md 2025-12-31 11:41:18 +01:00
3d167b2a00 📁 Map folders in assets/slike/ (location-specific assets ready) 2025-12-31 11:36:26 +01:00
3e1828198c 🗺️ Complete game map structure - 29 new map folders (core, farms, resources, story, special, anomalous zones) 2025-12-31 11:30:36 +01:00
252e100286 📸 Created konsistentno/ folder with all 6 master character references (Kai, Ana, Gronk × 2 styles) 2025-12-31 11:25:48 +01:00
c93ae7b682 🧹 Demo simplified - single demo/ folder, removed only character PNGs (old inconsistent), kept all other assets 2025-12-31 11:24:16 +01:00
99bbc758bd 🧹 Demo cleanup - old demo → demo_v1 (backup old inconsistent assets), demo_v2 ready for new consistent generation 2025-12-31 11:20:46 +01:00
4f873f585c 🎬 Complete animation system - manifest (492 total animations) + generator script for Priority 1 (120 PNG core movement) 2025-12-31 11:18:47 +01:00
f1c4051c3e 🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles) 2025-12-31 11:16:17 +01:00
c22bde643a dinozavri renamed to dino_valley, all fauna properly sorted 2025-12-31 11:08:36 +01:00
6f8e1ed902 🏗️ Complete biome structure - 18 biomes × 10 subfolders (fauna, rastline, oblacila, orodja, hrana, materiali, teren, vegetacija, rekviziti, zgradbe) 2025-12-31 11:05:41 +01:00
9f6560fe13 🔧 Restored demo folder to assets/slike/demo/ (was lost during images→slike rename) 2025-12-31 11:02:22 +01:00
8431a9c5d1 🎨 Added Ana character master references (Style A & B) 2025-12-31 10:57:52 +01:00
9adb54883c 📂 Final asset structure documentation - 14 root folders, 14 biomes in biomi/, 859 PNG total 2025-12-31 10:56:15 +01:00
f6553f043d 🎨 Added character master references (Kai & Gronk, Style A/B) for consistent AI generation 2025-12-31 10:54:19 +01:00
4cbd5c8adc 🧹 Structure cleanup - moved hladno/strelno/drevesa to subfolders, removed duplicate biomes/ 2025-12-31 10:42:11 +01:00
a4e3906c3b Increase rate limiting to 15s (5 req/min quota compliance) 2025-12-31 10:28:18 +01:00
6daf686954 🔧 Switch to gemini-2.5-flash - properly supported for image generation 2025-12-31 10:26:38 +01:00
fddc9021bb 🔧 Fixed generation scripts - proper image saving, gemini-1.5-flash model, full logging 2025-12-31 10:17:19 +01:00
56bd968c6d 📊 Progress Report - Session Complete - 811 PNG organized, generators ready, API key needed 2025-12-31 09:58:19 +01:00
b5aae4879a 📊 Asset Categorization Complete
 Organized existing assets into subfolders:
- sovrazniki/ → bossi/ (26), zombiji/ (36), mutanti/ (6)
- orozje/ → hladno/ (4), strelno/ (6)
- rastline/ → posevki/ (47)

 Created generator scripts:
- generate_anomalous_fauna.py (8 zones, 40 creatures)
- categorize_assets.py (auto-categorization)

 Documentation:
- API_KEY_SETUP.md (instructions for API key)

Total: 68 enemies, 10 weapons, 47 crops organized! 🎯
2025-12-31 09:57:08 +01:00
862000e661 📁 Asset Organization Complete - Hierarchical Structure
 Organized assets into logical categories with subfolders:
- liki/ (kai, ana, gronk, npcs) - 342 PNG
- predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG
- orozje/ (hladno, strelno) - 10 PNG
- rastline/ (posevki, drevesa) - 71 PNG
- efekti/ (voda, dim) - 22 PNG
- sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG

 Removed incorrect DLC structure (198 empty folders)
 Created documentation for new structure
 Total: ~811 PNG files organized

From 61 top-level folders → 34 (optimized & clean)
2025-12-31 09:52:23 +01:00
1d4cf69415 Update Tiled session configuration 2025-12-31 04:40:24 +01:00
99c65cc515 Session diary - Dino Valley start + clothing verified 2025-12-31 04:28:58 +01:00
10a7b2c27e Complete session - Dino Valley and Clothing verified 2025-12-31 04:26:56 +01:00
a93a1fd7d6 SESSION COMPLETE - Deep Analysis and Organization Done 2025-12-31 04:01:35 +01:00
b4fa3680d2 Demo Status Report - 66% complete, 62 assets missing 2025-12-31 03:59:48 +01:00
15eae4a550 FINAL COMPLETE ASSET COUNT - 12,000-13,500 images needed
Complete breakdown of ALL assets:
- 180 NPCs (3,520 images)
- 72 Alpha Hybrid variants (1,152 images)
- ALL DLC creatures now in base (1,360 images)
- 100+ seasonal crops (1,000 images)
- 24 bosses (712 images)
- 18 biomes terrain (720 images)
- 27 towns buildings (864 images)
- 25 vehicles (308 images)
- Generational gameplay (children 160 images)
- 12 Garden Gnomes (216 images)
- Special systems (fishing, graveyards, portals, etc)

FINAL REALISTIC COUNT: 12,000-13,500 images
- Minimum (originals): 12,639
- Recommended (with previews): 13,000
- With all versions: 19,500

Priority breakdown:
- Demo/Alpha: 2,500 images
- Beta: 8,500 images total
- Full Game: 13,000 images total
2025-12-31 03:24:38 +01:00
37f1d72aba Complete DLC to Base Game conversion and Story verification
ALL 7 DLCs moved to BASE GAME FREE:
- DLC 1 Dino World -> Dino Valley (T-Rex, Velociraptors, riding)
- DLC 2 Mythical -> Mythical Highlands (Unicorns, Dragons, Yetis)
- DLC 3 Endless Forest (Bigfoot, Wendigo, cryptids)
- DLC 4 Loch Ness (Nessie boss, Leprechauns, castles)
- DLC 5 Paris Catacombs (6M skeletons, necromancy)
- DLC 6 Egyptian Desert (Mummies, Pyramids, Sphinx)
- DLC 7 Amazon (Anaconda 50m, Jaguars, tribal)
PLUS Atlantis and Chernobyl!

18 BIOMES TOTAL in base game
NO DLC - all content FREE

Story corrections:
- Zmaj Volk boss REMOVED
- Giant Troll King is ONLY final boss
- Family CAN control zombies (inherited)
- Parents deaths Day 3-4 verified
- 27 towns confirmed
2025-12-31 03:22:32 +01:00
01abd90a2b STORY MECHANICS VERIFIED - Complete Deep Analysis 2025-12-31 03:12:50 +01:00
e356f23497 MASTER DATA Additions - Gnomes, Fairies, 72 Alpha Hybrids, +1805 Assets 2025-12-31 03:01:01 +01:00
efec25bcb6 COMPLETE Missing Systems - 9 Major Features, 2424 New Assets 2025-12-31 02:57:32 +01:00
bdf61aba68 Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems 2025-12-31 02:49:03 +01:00
cf310455b5 Updated Asset Spreadsheet - Complete Mystical Creatures, Owl, Bat, Pink Mesojedka 2025-12-31 02:46:33 +01:00
242d780106 📊 Master Asset Spreadsheet + Technical Specification
Complete asset breakdown and technical specs for 3k target
2025-12-31 02:39:03 +01:00
cbc9e7367c 📊 Production progress report - 26.7% complete (802/3000) 2025-12-31 02:24:52 +01:00
3e4dbea4fa 📝 Session summary - 32 new assets generated 2025-12-31 02:13:03 +01:00
8ebb5999bb 📝 Final summary of reorganization 2025-12-31 01:56:42 +01:00
ac5bafe8a4 📊 Add visual overview of new structure + reorganization log 2025-12-31 01:55:43 +01:00
305c915fc7 🇸🇮 Kompletna reorganizacija v slovensko strukturo
 NAREJENO:
- Scan 1,112 PNG datotek
- Najdenih 109 duplikatov (preskočenih)
- Premaknjenih 635 aktivnih assetov v slovensko strukturo
- Izbrisanih 14 starih angleških map
- Updatanih 11 scriptov za nove poti

📁 NOVA STRUKTURA:
assets/slike/
├── liki/ (karakterji: Kai, Gronk, Ana, NPCs)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (vse stavbe in props)
├── predmeti/ (orodja, semena, hrana)
├── orozje/ (hladno, strelno)
├── rastline/ (posevki, drevesa)
├── ui/ (interface elementi)
├── efekti/ (voda, dim)
└── cutscene/ (flashbacki)

💡 ADHD-FRIENDLY:
- Slovensko poimenovanje
- Max 2 nivoja podmap
- Logična kategorizacija
- Enostavno iskanje
2025-12-31 01:54:16 +01:00
df1334ad4d 🏗️ Clean demo asset filenames - remove timestamps
Renamed 45 files to remove timestamp suffixes
- kai_run_east_1_stylea_1767137189376.png → kai_run_east_1_stylea.png
- etc...

Creates clean, organized asset structure
Added organize_demo_assets.py script
2025-12-31 00:54:18 +01:00
4f0a430c42 🎨 Add 42 new demo assets - Kai animations, zombies, buildings, terrain, environment
Generated assets (dual-style):
- Kai run animations (East/West, 16 frames)
- Kai portrait (neutral, 2 styles)
- Zombie walk/attack cycles (6 frames)
- Buildings: shack, campfire, well, chest (8 assets)
- Terrain: stone path, grass variation (4 tiles)
- Environment: oak tree, rock, bush, storage (10 objects)

Total: 42 new PNG files (21 base × 2 styles)
+ Batch generation scripts and manifests
+ Demo readiness checklist
2025-12-31 00:53:19 +01:00
d0043ec390 Advanced background removal tool with auto-detection and edge preservation
- Auto-detects white/black/colored backgrounds
- Preserves cartoon outlines using gradient edge detection
- Aggressive dark gray removal (tolerance=60 for black bg)
- Smooth feathering to avoid jagged edges
- Test files show clean removal without outline damage
2025-12-31 00:13:16 +01:00
b2877985f7 Organize ALL asset directories + cleanup junk files 2025-12-31 00:03:57 +01:00
884d7811f2 Clean asset organization - subfolders + preview versions 2025-12-30 23:58:40 +01:00
190d45edfa shrani 2025-12-30 23:48:51 +01:00