64dedef8ab
📓 Development journal - documented food drop system design & today's progress
2025-12-31 12:21:02 +01:00
19c4710db0
🍖 Added dinosaur meat drop system - each dino drops specific raw meat that can be cooked into different food types
2025-12-31 12:19:44 +01:00
b01991157a
📋 COMPLETE BIOME MANIFEST - detailed breakdown of all 18 biomes (2,700-3,600 total assets)
2025-12-31 12:17:58 +01:00
2683dc7d49
📝 Gemini Web UI manual generation guide - complete prompts for all 120 animation frames
2025-12-31 11:55:12 +01:00
d926b7d591
🏗️ Added 3 new asset categories: rudniki (mining), vozila (vehicles), hisne_zivali (farm animals)
2025-12-31 11:45:53 +01:00
646d365b30
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
2025-12-31 11:41:18 +01:00
3d167b2a00
📁 Map folders in assets/slike/ (location-specific assets ready)
2025-12-31 11:36:26 +01:00
3e1828198c
🗺️ Complete game map structure - 29 new map folders (core, farms, resources, story, special, anomalous zones)
2025-12-31 11:30:36 +01:00
252e100286
📸 Created konsistentno/ folder with all 6 master character references (Kai, Ana, Gronk × 2 styles)
2025-12-31 11:25:48 +01:00
c93ae7b682
🧹 Demo simplified - single demo/ folder, removed only character PNGs (old inconsistent), kept all other assets
2025-12-31 11:24:16 +01:00
99bbc758bd
🧹 Demo cleanup - old demo → demo_v1 (backup old inconsistent assets), demo_v2 ready for new consistent generation
2025-12-31 11:20:46 +01:00
4f873f585c
🎬 Complete animation system - manifest (492 total animations) + generator script for Priority 1 (120 PNG core movement)
2025-12-31 11:18:47 +01:00
f1c4051c3e
🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles)
2025-12-31 11:16:17 +01:00
c22bde643a
✅ dinozavri renamed to dino_valley, all fauna properly sorted
2025-12-31 11:08:36 +01:00
6f8e1ed902
🏗️ Complete biome structure - 18 biomes × 10 subfolders (fauna, rastline, oblacila, orodja, hrana, materiali, teren, vegetacija, rekviziti, zgradbe)
2025-12-31 11:05:41 +01:00
9f6560fe13
🔧 Restored demo folder to assets/slike/demo/ (was lost during images→slike rename)
2025-12-31 11:02:22 +01:00
8431a9c5d1
🎨 Added Ana character master references (Style A & B)
2025-12-31 10:57:52 +01:00
9adb54883c
📂 Final asset structure documentation - 14 root folders, 14 biomes in biomi/, 859 PNG total
2025-12-31 10:56:15 +01:00
f6553f043d
🎨 Added character master references (Kai & Gronk, Style A/B) for consistent AI generation
2025-12-31 10:54:19 +01:00
4cbd5c8adc
🧹 Structure cleanup - moved hladno/strelno/drevesa to subfolders, removed duplicate biomes/
2025-12-31 10:42:11 +01:00
a4e3906c3b
⏰ Increase rate limiting to 15s (5 req/min quota compliance)
2025-12-31 10:28:18 +01:00
6daf686954
🔧 Switch to gemini-2.5-flash - properly supported for image generation
2025-12-31 10:26:38 +01:00
fddc9021bb
🔧 Fixed generation scripts - proper image saving, gemini-1.5-flash model, full logging
2025-12-31 10:17:19 +01:00
56bd968c6d
📊 Progress Report - Session Complete - 811 PNG organized, generators ready, API key needed
2025-12-31 09:58:19 +01:00
b5aae4879a
📊 Asset Categorization Complete
...
✅ Organized existing assets into subfolders:
- sovrazniki/ → bossi/ (26), zombiji/ (36), mutanti/ (6)
- orozje/ → hladno/ (4), strelno/ (6)
- rastline/ → posevki/ (47)
✅ Created generator scripts:
- generate_anomalous_fauna.py (8 zones, 40 creatures)
- categorize_assets.py (auto-categorization)
✅ Documentation:
- API_KEY_SETUP.md (instructions for API key)
Total: 68 enemies, 10 weapons, 47 crops organized! 🎯
2025-12-31 09:57:08 +01:00
862000e661
📁 Asset Organization Complete - Hierarchical Structure
...
✅ Organized assets into logical categories with subfolders:
- liki/ (kai, ana, gronk, npcs) - 342 PNG
- predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG
- orozje/ (hladno, strelno) - 10 PNG
- rastline/ (posevki, drevesa) - 71 PNG
- efekti/ (voda, dim) - 22 PNG
- sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG
✅ Removed incorrect DLC structure (198 empty folders)
✅ Created documentation for new structure
✅ Total: ~811 PNG files organized
From 61 top-level folders → 34 (optimized & clean)
2025-12-31 09:52:23 +01:00
1d4cf69415
Update Tiled session configuration
2025-12-31 04:40:24 +01:00
99c65cc515
Session diary - Dino Valley start + clothing verified
2025-12-31 04:28:58 +01:00
10a7b2c27e
Complete session - Dino Valley and Clothing verified
2025-12-31 04:26:56 +01:00
a93a1fd7d6
SESSION COMPLETE - Deep Analysis and Organization Done
2025-12-31 04:01:35 +01:00
b4fa3680d2
Demo Status Report - 66% complete, 62 assets missing
2025-12-31 03:59:48 +01:00
15eae4a550
FINAL COMPLETE ASSET COUNT - 12,000-13,500 images needed
...
Complete breakdown of ALL assets:
- 180 NPCs (3,520 images)
- 72 Alpha Hybrid variants (1,152 images)
- ALL DLC creatures now in base (1,360 images)
- 100+ seasonal crops (1,000 images)
- 24 bosses (712 images)
- 18 biomes terrain (720 images)
- 27 towns buildings (864 images)
- 25 vehicles (308 images)
- Generational gameplay (children 160 images)
- 12 Garden Gnomes (216 images)
- Special systems (fishing, graveyards, portals, etc)
FINAL REALISTIC COUNT: 12,000-13,500 images
- Minimum (originals): 12,639
- Recommended (with previews): 13,000
- With all versions: 19,500
Priority breakdown:
- Demo/Alpha: 2,500 images
- Beta: 8,500 images total
- Full Game: 13,000 images total
2025-12-31 03:24:38 +01:00
37f1d72aba
Complete DLC to Base Game conversion and Story verification
...
ALL 7 DLCs moved to BASE GAME FREE:
- DLC 1 Dino World -> Dino Valley (T-Rex, Velociraptors, riding)
- DLC 2 Mythical -> Mythical Highlands (Unicorns, Dragons, Yetis)
- DLC 3 Endless Forest (Bigfoot, Wendigo, cryptids)
- DLC 4 Loch Ness (Nessie boss, Leprechauns, castles)
- DLC 5 Paris Catacombs (6M skeletons, necromancy)
- DLC 6 Egyptian Desert (Mummies, Pyramids, Sphinx)
- DLC 7 Amazon (Anaconda 50m, Jaguars, tribal)
PLUS Atlantis and Chernobyl!
18 BIOMES TOTAL in base game
NO DLC - all content FREE
Story corrections:
- Zmaj Volk boss REMOVED
- Giant Troll King is ONLY final boss
- Family CAN control zombies (inherited)
- Parents deaths Day 3-4 verified
- 27 towns confirmed
2025-12-31 03:22:32 +01:00
01abd90a2b
STORY MECHANICS VERIFIED - Complete Deep Analysis
2025-12-31 03:12:50 +01:00
e356f23497
MASTER DATA Additions - Gnomes, Fairies, 72 Alpha Hybrids, +1805 Assets
2025-12-31 03:01:01 +01:00
efec25bcb6
COMPLETE Missing Systems - 9 Major Features, 2424 New Assets
2025-12-31 02:57:32 +01:00
bdf61aba68
Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems
2025-12-31 02:49:03 +01:00
cf310455b5
Updated Asset Spreadsheet - Complete Mystical Creatures, Owl, Bat, Pink Mesojedka
2025-12-31 02:46:33 +01:00
242d780106
📊 Master Asset Spreadsheet + Technical Specification
...
Complete asset breakdown and technical specs for 3k target
2025-12-31 02:39:03 +01:00
cbc9e7367c
📊 Production progress report - 26.7% complete (802/3000)
2025-12-31 02:24:52 +01:00
3e4dbea4fa
📝 Session summary - 32 new assets generated
2025-12-31 02:13:03 +01:00
8ebb5999bb
📝 Final summary of reorganization
2025-12-31 01:56:42 +01:00
ac5bafe8a4
📊 Add visual overview of new structure + reorganization log
2025-12-31 01:55:43 +01:00
305c915fc7
🇸🇮 Kompletna reorganizacija v slovensko strukturo
...
✅ NAREJENO:
- Scan 1,112 PNG datotek
- Najdenih 109 duplikatov (preskočenih)
- Premaknjenih 635 aktivnih assetov v slovensko strukturo
- Izbrisanih 14 starih angleških map
- Updatanih 11 scriptov za nove poti
📁 NOVA STRUKTURA:
assets/slike/
├── liki/ (karakterji: Kai, Gronk, Ana, NPCs)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (vse stavbe in props)
├── predmeti/ (orodja, semena, hrana)
├── orozje/ (hladno, strelno)
├── rastline/ (posevki, drevesa)
├── ui/ (interface elementi)
├── efekti/ (voda, dim)
└── cutscene/ (flashbacki)
💡 ADHD-FRIENDLY:
- Slovensko poimenovanje
- Max 2 nivoja podmap
- Logična kategorizacija
- Enostavno iskanje
2025-12-31 01:54:16 +01:00
df1334ad4d
🏗️ Clean demo asset filenames - remove timestamps
...
Renamed 45 files to remove timestamp suffixes
- kai_run_east_1_stylea_1767137189376.png → kai_run_east_1_stylea.png
- etc...
Creates clean, organized asset structure
Added organize_demo_assets.py script
2025-12-31 00:54:18 +01:00
4f0a430c42
🎨 Add 42 new demo assets - Kai animations, zombies, buildings, terrain, environment
...
Generated assets (dual-style):
- Kai run animations (East/West, 16 frames)
- Kai portrait (neutral, 2 styles)
- Zombie walk/attack cycles (6 frames)
- Buildings: shack, campfire, well, chest (8 assets)
- Terrain: stone path, grass variation (4 tiles)
- Environment: oak tree, rock, bush, storage (10 objects)
Total: 42 new PNG files (21 base × 2 styles)
+ Batch generation scripts and manifests
+ Demo readiness checklist
2025-12-31 00:53:19 +01:00
d0043ec390
Advanced background removal tool with auto-detection and edge preservation
...
- Auto-detects white/black/colored backgrounds
- Preserves cartoon outlines using gradient edge detection
- Aggressive dark gray removal (tolerance=60 for black bg)
- Smooth feathering to avoid jagged edges
- Test files show clean removal without outline damage
2025-12-31 00:13:16 +01:00
b2877985f7
Organize ALL asset directories + cleanup junk files
2025-12-31 00:03:57 +01:00
884d7811f2
Clean asset organization - subfolders + preview versions
2025-12-30 23:58:40 +01:00
190d45edfa
shrani
2025-12-30 23:48:51 +01:00