David Kotnik 3a38f72618 🏹🔫 RANGED WEAPONS OVERHAUL - Arrows Focus + Shotgun Exception!
 GUNS REMOVED (9 deleted):
- Pistol, Revolver, Rifle, Sniper, SMG, Assault Rifle
- Rocket Launcher, Plasma Gun, Ray Gun
- REASON: Too modern! Medieval fantasy theme!

 EXCEPTION: SHOTGUN (Chernobyl Only!):
- ONLY firearm in entire game!
- Unlock: Find in Chernobyl military checkpoint
- Stats: 120 damage (close), 2-shell magazine, 3s reload
- Ammo: CRAFTABLE shotgun shells!
- Why: Chernobyl = military zone, classic zombie defense!
- Balanced: Expensive ammo (100g/shell), short range, slow reload

🔫 SHOTGUN SHELL CRAFTING:
 Recipe unlocks in Chernobyl
 Materials:
  - 5× Gunpowder (coal + sulfur + charcoal)
  - 3× Iron Pellets (iron bar)
  - 1× Brass Casing (copper + zinc OR find in Chernobyl)
 Cost: 100 gold per shell (expensive!)
 Craft at: Workbench

🏹 EXPANDED ARROWS (21 TYPES!):

**BASIC (5):**
1. Wooden - 15 dmg (5g)
2. Stone - 25 dmg (10g)
3. Iron - 40 dmg (20g)
4. Steel - 55 dmg (40g)
5. Mythril - 75 dmg (100g)

**ELEMENTAL (8):**
6. Fire - 50 + burn DOT
7. Ice - 50 + freeze
8. Lightning - 60 + chain (3 enemies!)
9. Poison - 30 + 50 poison DOT
10. Explosive - 80 + AOE boom!
11. Shadow - 65 + blind
12. Holy - 70 + 2× vs undead!
13. Nature - 45 + root (immobilize!)

**SPECIAL (8):**
14. Grappling - Pull to ledges! (Zelda-style!)
15. Teleport - Shoot, then TP to arrow!
16. Healing - Heal allies +50 HP!
17. Vampire - Drain HP, heal self!
18. Tracking - Auto-aim! Never miss!
19. Rope - Tie up enemies!
20. Drill - 100 dmg, ARMOR PIERCE!
21. Rainbow - 150 dmg + random effect! (LEGENDARY!)

🏹 BOWS (8 Varieties):
1. Primitive - 1.0× damage
2. Hunting - 1.5×
3. Longbow - 2.0×
4. Compound - 2.5× (fast!)
5. Enchanted - 3.0× (+20% elemental!)
6. Elven - 3.5× (auto-aim!)
7. Phoenix - 4.0× (all arrows become fire!)
8. Dragon Bow - 5.0×!!! (arrows explode!) ULTIMATE!

📦 QUIVER SYSTEM:
 Basic Quiver: 50 arrows (100g)
 Large Quiver: 100 arrows (300g)
 Master Quiver: 250 arrows! (1,000g)
 Quick-swap: Press Q to cycle arrow types!

🎯 ARROW CRAFTING (All 21 types):
 Craft at Workbench
 Materials: Sticks, feathers, metals, essences
 Stacking:
  - Basic: 999
  - Special: 99
  - Legendary: 10

⚔️ SHOTGUN vs ARROWS:

**ARROWS (Primary):**
 Long range, 21 types, cheap (5-100g)
 Infinite craftable, stealth (silent!)
 Must aim

**SHOTGUN (Secondary):**
 MASSIVE close damage, spread hits multiple!
 Zombie horde defense, "oh shit!" button!
 Short range, expensive (100g/shell!), slow reload
 LIMITED USE (emergencies only!)

📊 PROGRESSION:
- Early: Wooden/stone arrows, basic bow (5-20g)
- Mid: Iron/steel, elemental arrows, longbow (20-75g)
- Late: Mythril, explosive, shotgun unlock! (75-200g)
- End: Rainbow/drill, Dragon Bow (200-500g!)

 TOTAL RANGED WEAPONS:
- Bows: 8
- Crossbows: 5 (kept!)
- Arrows: 21 types!
- Shotgun: 1 (special!)
- Thrown: 8 (javelin, etc.)

🎮 BALANCE:
- Medieval fantasy theme maintained!
- 1 apocalypse firearm exception (fits Chernobyl!)
- Arrow variety = tactical depth!
- Shotgun = earned late-game power!

📁 New: RANGED_WEAPONS_OVERHAUL.md
🏹 Fantasy focus with apocalypse flair!
🔫 Perfect balance!
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🎮 Dolina Smrti (Valley of Death)

2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.

📖 Opis

Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.

🚀 Zagon Igre

Namestitev

npm install

Zagon (Desktop - Electron)

npm start

Multiplayer Server

node server.js

🎯 Trenutno Stanje

Dokončanost: ~55% sistemov je pripravljenih

Dokončani Sistemi

  • Phase 35: ZombieSystem (100%)
  • BreedingSystem - kompleksen sistem za vzrejo
  • RecipeSystem - crafting sistem
  • ProgressionSystem - sistem napredovanja
  • Automated Tileset Pipeline - 122+ sprite sheets

⚙️ V Razvoju

  • Phase 40: Minting (95%)
  • Phase 37: Micro Farm (80%)
  • Phase 43: Boss Battles (60%)
  • Phase 44: Invasion (70%)

📁 Struktura Projekta

dolinasmrti/
├── src/                 # Izvorna koda igre
│   ├── systems/         # 130+ game sistemov
│   ├── scenes/          # Phaser scene
│   └── entities/        # Igralne entitete
├── assets/              # Sredstva igre
│   ├── sprites/         # Sprite slike
│   ├── maps/            # Tiled mape
│   └── tilesets/        # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/      # Organizirane slike za Tiled (4513 slik)
│   ├── 01_characters/   # Liki, NPC-ji, zombiji
│   ├── 02_creatures/    # Živali, pošasti
│   ├── 03_terrain/      # Teren in tla
│   ├── 04_buildings/    # Zgradbe in ruševine
│   ├── 05_objects/      # Predmeti in oprema
│   ├── 06_vegetation/   # Drevesa in rastline
│   └── 08_misc/         # Ostalo
├── docs/                # Dokumentacija (205 datotek)
├── tools/               # Pomožna orodja
└── server.js            # Multiplayer server

## 🛠️ Tehnologije

- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing

## 📝 Dokumentacija

Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija

## 🎨 Asset Pipeline

Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek

## 🔧 Razvoj

Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.

## 📜 Licenca

© 2024-2025 Dolina Smrti / Valley of Death
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