efe3280df5
✅ Vertex AI setup COMPLETE + character consistency tests
...
VERTEX AI SETUP SUCCESS (01.01.2026 21:00):
✅ gcloud CLI installed (v550.0.0)
✅ Authentication configured (ADC)
✅ Vertex AI API enabled
✅ Test generation successful (2 skull PNG)
✅ Credits confirmed: €1,121.80 available
CHARACTER TESTS:
⚠️ edit_image blocked by safety filters (face generation)
⚠️ seed parameter blocked by watermark
📝 Character animations need alternative approach
NEW FILES:
✅ reference_images/kai_master_stylea.png - Kai cartoon reference
✅ reference_images/kai_master_styleb.png - Kai noir reference
✅ scripts/test_character_consistency.py - Image edit test
✅ scripts/test_character_seed.py - Seed-based test
TEST OUTPUTS:
✅ test_vertex_output.png (Style A skull - 2.4MB)
✅ test_vertex_output_styleb.png (Style B skull)
PRODUCTION PLAN:
📊 Complete game: ~3,121-12,400 PNG
💰 Cost: €56-€223 (fully covered by credits!)
⏱️ Time: 8-34 hours for full generation
🎯 Ready for bulk asset generation
NEXT STEPS:
1. Decide generation scope (unique vs full production)
2. Run bulk generation script
3. Background removal post-processing
4. Git commit batches during generation
STATUS: Infrastructure ready, awaiting generation start 🚀
2026-01-01 21:06:17 +01:00
a19e592eb7
feat: Add new gcloud commands, API clients, and third-party libraries across various services.
2026-01-01 20:26:35 +01:00
5e23cbece0
🚀 Complete biome infrastructure + Vertex AI setup prep
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TODAY'S ACCOMPLISHMENTS (01.01.2026):
DINO VALLEY GENERATION:
✅ Terrain: 16/16 PNG (100% complete)
✅ Vegetation: 20/20 PNG (100% complete)
🟨 Props: 2/40 PNG (5% started)
📊 Total: 69/212 PNG (33% Dino Valley complete)
NEW DOCUMENTATION:
✅ ALL_BIOMES_COMPLETE_BREAKDOWN.md - Complete 21-biome manifest (3,121 PNG total)
✅ GEMINI_WEB_UI_BIOME_PROMPTS.md - Ready-to-use generation prompts
✅ VERTEX_AI_SETUP_GUIDE.md - Step-by-step Vertex AI Imagen setup
✅ SESSION_DNEVNIK_01_01_2026.md - Complete session diary
NEW AUTOMATION SCRIPTS:
✅ scripts/generate_all_biomes_complete.py - Intelligent batch generator
✅ scripts/test_vertex_ai_simple.py - Vertex AI test script
✅ scripts/test_imagen.py - Imagen API test
✅ scripts/test_minimal.py - Minimal API test
INFRASTRUCTURE:
✅ All 21 biome directories with 10 categories each (210 folders)
✅ Dual art style system (Style A + Style B) fully operational
✅ Green chroma key background standard (#00FF00)
COMMITS TODAY: 5 (45 files modified/created)
IMAGES GENERATED: 38 PNG (33 new + 5 earlier)
TIME SPENT: ~7 hours
RATE LIMITING: Major bottleneck identified - Vertex AI is solution
NEXT STEPS:
1. Complete Vertex AI setup (gcloud auth)
2. Test image generation via Vertex API
3. Run bulk generation for remaining 3,052 PNG
4. Background removal batch processing
5. Complete all 21 biomes
STATUS: Production infrastructure ready, awaiting Vertex AI activation!
2026-01-01 19:56:09 +01:00
a101d49f2e
📚 Documentation + scripts from today's exploration
...
- ASSET_COUNT_STATUS_01_01_2026.md - asset tracking
- CHARACTER_PRODUCTION_PLAN.md - character animation plan
- CHARACTER_GENERATION_FINAL_PLAN.md - API alternatives research
- COMFYUI_SETUP_TODAY.md - ComfyUI setup guide
- TASKS_01_01_2026.md - consolidated task list
- FULL_STORY_OVERVIEW.md - game narrative summary
- preview_animations.html - animation preview gallery
- Test scripts for API exploration (test_minimal.py, test_imagen.py)
- Character generation scripts (generate_all_characters_complete.py, generate_characters_working.py)
These were created during API troubleshooting and production planning.
2026-01-01 18:29:50 +01:00
fbe6d8cb90
📝 Updated session diary with final stats - 66 PNG generated (52% Dino Valley)
2026-01-01 18:29:36 +01:00
bb005d8864
🌿 Dino Valley vegetation batch 2 - 11 new PNG
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VEGETATION ADDITIONS (11 PNG):
✅ Cycad plant (2 styles)
✅ Prehistoric palm tree (2 styles)
✅ Giant mushroom (2 styles)
✅ Prehistoric vines (2 styles)
✅ Horsetail plant (2 styles)
✅ Tree fern (partial - 1.5 pairs)
Progress: Vegetation 17/20 PNG (85%)
Still need: Ginkgo tree (2 styles) + Tree fern styleB fix
Total Dino Valley: 69/126 PNG (55%)
2026-01-01 18:28:33 +01:00
5eff70170d
📓 Session diary 01.01.2026 - Dino Valley progress report
2026-01-01 17:49:40 +01:00
4b3cef3dee
🦖 Dino Valley terrain + vegetation - 22 new PNG (dual art style)
...
TERRAIN (16 PNG - 8 types × 2 styles):
✅ Volcanic rock tiles
✅ Lava cracks
✅ Prehistoric grass
✅ Brown dirt
✅ Volcanic ash
✅ Hot springs water
✅ Tar pit
✅ Fossilized ground
VEGETATION (6 PNG - 3 types × 2 styles):
✅ Giant fern (large)
✅ Giant fern (medium)
✅ Giant fern (small)
Art styles:
- Style A: Cartoon vector, bold outlines, vibrant colors
- Style B: Dark gritty noir, dramatic shadows
Format: Green chroma key background (#00FF00) for easy removal
Location: assets/slike/biomi/dino_valley/teren/ + vegetacija/
Progress: 54/110 PNG for complete Dino Valley biome (49%)
Status: Partial - still need props, NPCs, special features
Next: Continue vegetation (cycads, palms, mushrooms, vines), then props
2026-01-01 17:48:11 +01:00
4cc7737349
🎮 Popravil Electron app + organiziral character references
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✅ Electron Forge Integration
- Popravil Electron s Electron Forge (require bug fix)
- Igra sedaj deluje v aplikaciji (npm start)
- Dodal launch-game.sh launcher script
- Dodal run-server.sh za browser fallback
- Dokumentacija: HOW_TO_RUN.md
✅ Character References Organization
- Premaknil reference slike iz reference_images/ v assets/slike/
- Ustvaril podmape: kai/, ana/, gronk/, zombiji/
- Dodal README.md v vsako podmapo
- Posodobil CHARACTER_REFERENCES.md:
* Nova folder struktura
* Ana sekcija (living & zombie verzije)
* Zombiji sekcija (basic, hybrids, special)
* TODO lista za manjkajoče reference
- Dodal FOLDER_STRUCTURE.md za vizualni pregled
📁 Nova struktura: assets/slike/kai|ana|gronk|zombiji/
Status: Production ready - igra deluje v Electron app! 🚀
2025-12-31 15:25:04 +01:00
a5d0698ab1
🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
2025-12-31 13:00:35 +01:00
6fe84de46c
✅ READY TO LAUNCH! Final checklist, all systems go, production starts 1.1.2026 @ 01:00! 🚀
2025-12-31 12:51:49 +01:00
700e94df72
⏰ Quota reset plan - 2,000-5,000 PNG possible tomorrow! Complete capacity calculation & strategy
2025-12-31 12:49:13 +01:00
fc67d75067
🎮 MEGA UPDATE: Bosses (20), Weather System, Machete, Collectibles Album, Witch Forest (biome #20 ), Dark Rituals
2025-12-31 12:41:22 +01:00
97d3294381
🦎 NEW BIOME #19 - Mexican Cenotes with Axolotls! Underground lakes, Mayan ruins, 6 axolotl variants + cave life
2025-12-31 12:31:44 +01:00
83f720c0b6
🦶 Added cryptid creatures - Bigfoot, Leprechaun, Fairies, Mothman, Chupacabra, Jersey Devil + mythical beings
2025-12-31 12:30:32 +01:00
7e6865c83f
🎉 FOOD DROP SYSTEM COMPLETE - ALL 18 BIOMES! Creature-specific meat drops, cooking mechanics, unique cuisines per biome
2025-12-31 12:24:24 +01:00
4195ced7fa
🍖 Food drop system complete - 8 biomes now have creature-specific meat drops + cooking mechanics
2025-12-31 12:22:56 +01:00
64dedef8ab
📓 Development journal - documented food drop system design & today's progress
2025-12-31 12:21:02 +01:00
19c4710db0
🍖 Added dinosaur meat drop system - each dino drops specific raw meat that can be cooked into different food types
2025-12-31 12:19:44 +01:00
b01991157a
📋 COMPLETE BIOME MANIFEST - detailed breakdown of all 18 biomes (2,700-3,600 total assets)
2025-12-31 12:17:58 +01:00
2683dc7d49
📝 Gemini Web UI manual generation guide - complete prompts for all 120 animation frames
2025-12-31 11:55:12 +01:00
d926b7d591
🏗️ Added 3 new asset categories: rudniki (mining), vozila (vehicles), hisne_zivali (farm animals)
2025-12-31 11:45:53 +01:00
646d365b30
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
2025-12-31 11:41:18 +01:00
3d167b2a00
📁 Map folders in assets/slike/ (location-specific assets ready)
2025-12-31 11:36:26 +01:00
3e1828198c
🗺️ Complete game map structure - 29 new map folders (core, farms, resources, story, special, anomalous zones)
2025-12-31 11:30:36 +01:00
252e100286
📸 Created konsistentno/ folder with all 6 master character references (Kai, Ana, Gronk × 2 styles)
2025-12-31 11:25:48 +01:00
c93ae7b682
🧹 Demo simplified - single demo/ folder, removed only character PNGs (old inconsistent), kept all other assets
2025-12-31 11:24:16 +01:00
99bbc758bd
🧹 Demo cleanup - old demo → demo_v1 (backup old inconsistent assets), demo_v2 ready for new consistent generation
2025-12-31 11:20:46 +01:00
4f873f585c
🎬 Complete animation system - manifest (492 total animations) + generator script for Priority 1 (120 PNG core movement)
2025-12-31 11:18:47 +01:00
f1c4051c3e
🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles)
2025-12-31 11:16:17 +01:00
c22bde643a
✅ dinozavri renamed to dino_valley, all fauna properly sorted
2025-12-31 11:08:36 +01:00
6f8e1ed902
🏗️ Complete biome structure - 18 biomes × 10 subfolders (fauna, rastline, oblacila, orodja, hrana, materiali, teren, vegetacija, rekviziti, zgradbe)
2025-12-31 11:05:41 +01:00
9f6560fe13
🔧 Restored demo folder to assets/slike/demo/ (was lost during images→slike rename)
2025-12-31 11:02:22 +01:00
8431a9c5d1
🎨 Added Ana character master references (Style A & B)
2025-12-31 10:57:52 +01:00
9adb54883c
📂 Final asset structure documentation - 14 root folders, 14 biomes in biomi/, 859 PNG total
2025-12-31 10:56:15 +01:00
f6553f043d
🎨 Added character master references (Kai & Gronk, Style A/B) for consistent AI generation
2025-12-31 10:54:19 +01:00
4cbd5c8adc
🧹 Structure cleanup - moved hladno/strelno/drevesa to subfolders, removed duplicate biomes/
2025-12-31 10:42:11 +01:00
a4e3906c3b
⏰ Increase rate limiting to 15s (5 req/min quota compliance)
2025-12-31 10:28:18 +01:00
6daf686954
🔧 Switch to gemini-2.5-flash - properly supported for image generation
2025-12-31 10:26:38 +01:00
fddc9021bb
🔧 Fixed generation scripts - proper image saving, gemini-1.5-flash model, full logging
2025-12-31 10:17:19 +01:00
56bd968c6d
📊 Progress Report - Session Complete - 811 PNG organized, generators ready, API key needed
2025-12-31 09:58:19 +01:00
b5aae4879a
📊 Asset Categorization Complete
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✅ Organized existing assets into subfolders:
- sovrazniki/ → bossi/ (26), zombiji/ (36), mutanti/ (6)
- orozje/ → hladno/ (4), strelno/ (6)
- rastline/ → posevki/ (47)
✅ Created generator scripts:
- generate_anomalous_fauna.py (8 zones, 40 creatures)
- categorize_assets.py (auto-categorization)
✅ Documentation:
- API_KEY_SETUP.md (instructions for API key)
Total: 68 enemies, 10 weapons, 47 crops organized! 🎯
2025-12-31 09:57:08 +01:00
862000e661
📁 Asset Organization Complete - Hierarchical Structure
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✅ Organized assets into logical categories with subfolders:
- liki/ (kai, ana, gronk, npcs) - 342 PNG
- predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG
- orozje/ (hladno, strelno) - 10 PNG
- rastline/ (posevki, drevesa) - 71 PNG
- efekti/ (voda, dim) - 22 PNG
- sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG
✅ Removed incorrect DLC structure (198 empty folders)
✅ Created documentation for new structure
✅ Total: ~811 PNG files organized
From 61 top-level folders → 34 (optimized & clean)
2025-12-31 09:52:23 +01:00
1d4cf69415
Update Tiled session configuration
2025-12-31 04:40:24 +01:00
99c65cc515
Session diary - Dino Valley start + clothing verified
2025-12-31 04:28:58 +01:00
10a7b2c27e
Complete session - Dino Valley and Clothing verified
2025-12-31 04:26:56 +01:00
a93a1fd7d6
SESSION COMPLETE - Deep Analysis and Organization Done
2025-12-31 04:01:35 +01:00
b4fa3680d2
Demo Status Report - 66% complete, 62 assets missing
2025-12-31 03:59:48 +01:00
15eae4a550
FINAL COMPLETE ASSET COUNT - 12,000-13,500 images needed
...
Complete breakdown of ALL assets:
- 180 NPCs (3,520 images)
- 72 Alpha Hybrid variants (1,152 images)
- ALL DLC creatures now in base (1,360 images)
- 100+ seasonal crops (1,000 images)
- 24 bosses (712 images)
- 18 biomes terrain (720 images)
- 27 towns buildings (864 images)
- 25 vehicles (308 images)
- Generational gameplay (children 160 images)
- 12 Garden Gnomes (216 images)
- Special systems (fishing, graveyards, portals, etc)
FINAL REALISTIC COUNT: 12,000-13,500 images
- Minimum (originals): 12,639
- Recommended (with previews): 13,000
- With all versions: 19,500
Priority breakdown:
- Demo/Alpha: 2,500 images
- Beta: 8,500 images total
- Full Game: 13,000 images total
2025-12-31 03:24:38 +01:00
37f1d72aba
Complete DLC to Base Game conversion and Story verification
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ALL 7 DLCs moved to BASE GAME FREE:
- DLC 1 Dino World -> Dino Valley (T-Rex, Velociraptors, riding)
- DLC 2 Mythical -> Mythical Highlands (Unicorns, Dragons, Yetis)
- DLC 3 Endless Forest (Bigfoot, Wendigo, cryptids)
- DLC 4 Loch Ness (Nessie boss, Leprechauns, castles)
- DLC 5 Paris Catacombs (6M skeletons, necromancy)
- DLC 6 Egyptian Desert (Mummies, Pyramids, Sphinx)
- DLC 7 Amazon (Anaconda 50m, Jaguars, tribal)
PLUS Atlantis and Chernobyl!
18 BIOMES TOTAL in base game
NO DLC - all content FREE
Story corrections:
- Zmaj Volk boss REMOVED
- Giant Troll King is ONLY final boss
- Family CAN control zombies (inherited)
- Parents deaths Day 3-4 verified
- 27 towns confirmed
2025-12-31 03:22:32 +01:00