a4e3906c3b
⏰ Increase rate limiting to 15s (5 req/min quota compliance)
2025-12-31 10:28:18 +01:00
6daf686954
🔧 Switch to gemini-2.5-flash - properly supported for image generation
2025-12-31 10:26:38 +01:00
fddc9021bb
🔧 Fixed generation scripts - proper image saving, gemini-1.5-flash model, full logging
2025-12-31 10:17:19 +01:00
56bd968c6d
📊 Progress Report - Session Complete - 811 PNG organized, generators ready, API key needed
2025-12-31 09:58:19 +01:00
b5aae4879a
📊 Asset Categorization Complete
...
✅ Organized existing assets into subfolders:
- sovrazniki/ → bossi/ (26), zombiji/ (36), mutanti/ (6)
- orozje/ → hladno/ (4), strelno/ (6)
- rastline/ → posevki/ (47)
✅ Created generator scripts:
- generate_anomalous_fauna.py (8 zones, 40 creatures)
- categorize_assets.py (auto-categorization)
✅ Documentation:
- API_KEY_SETUP.md (instructions for API key)
Total: 68 enemies, 10 weapons, 47 crops organized! 🎯
2025-12-31 09:57:08 +01:00
862000e661
📁 Asset Organization Complete - Hierarchical Structure
...
✅ Organized assets into logical categories with subfolders:
- liki/ (kai, ana, gronk, npcs) - 342 PNG
- predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG
- orozje/ (hladno, strelno) - 10 PNG
- rastline/ (posevki, drevesa) - 71 PNG
- efekti/ (voda, dim) - 22 PNG
- sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG
✅ Removed incorrect DLC structure (198 empty folders)
✅ Created documentation for new structure
✅ Total: ~811 PNG files organized
From 61 top-level folders → 34 (optimized & clean)
2025-12-31 09:52:23 +01:00
1d4cf69415
Update Tiled session configuration
2025-12-31 04:40:24 +01:00
99c65cc515
Session diary - Dino Valley start + clothing verified
2025-12-31 04:28:58 +01:00
10a7b2c27e
Complete session - Dino Valley and Clothing verified
2025-12-31 04:26:56 +01:00
a93a1fd7d6
SESSION COMPLETE - Deep Analysis and Organization Done
2025-12-31 04:01:35 +01:00
b4fa3680d2
Demo Status Report - 66% complete, 62 assets missing
2025-12-31 03:59:48 +01:00
15eae4a550
FINAL COMPLETE ASSET COUNT - 12,000-13,500 images needed
...
Complete breakdown of ALL assets:
- 180 NPCs (3,520 images)
- 72 Alpha Hybrid variants (1,152 images)
- ALL DLC creatures now in base (1,360 images)
- 100+ seasonal crops (1,000 images)
- 24 bosses (712 images)
- 18 biomes terrain (720 images)
- 27 towns buildings (864 images)
- 25 vehicles (308 images)
- Generational gameplay (children 160 images)
- 12 Garden Gnomes (216 images)
- Special systems (fishing, graveyards, portals, etc)
FINAL REALISTIC COUNT: 12,000-13,500 images
- Minimum (originals): 12,639
- Recommended (with previews): 13,000
- With all versions: 19,500
Priority breakdown:
- Demo/Alpha: 2,500 images
- Beta: 8,500 images total
- Full Game: 13,000 images total
2025-12-31 03:24:38 +01:00
37f1d72aba
Complete DLC to Base Game conversion and Story verification
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ALL 7 DLCs moved to BASE GAME FREE:
- DLC 1 Dino World -> Dino Valley (T-Rex, Velociraptors, riding)
- DLC 2 Mythical -> Mythical Highlands (Unicorns, Dragons, Yetis)
- DLC 3 Endless Forest (Bigfoot, Wendigo, cryptids)
- DLC 4 Loch Ness (Nessie boss, Leprechauns, castles)
- DLC 5 Paris Catacombs (6M skeletons, necromancy)
- DLC 6 Egyptian Desert (Mummies, Pyramids, Sphinx)
- DLC 7 Amazon (Anaconda 50m, Jaguars, tribal)
PLUS Atlantis and Chernobyl!
18 BIOMES TOTAL in base game
NO DLC - all content FREE
Story corrections:
- Zmaj Volk boss REMOVED
- Giant Troll King is ONLY final boss
- Family CAN control zombies (inherited)
- Parents deaths Day 3-4 verified
- 27 towns confirmed
2025-12-31 03:22:32 +01:00
01abd90a2b
STORY MECHANICS VERIFIED - Complete Deep Analysis
2025-12-31 03:12:50 +01:00
e356f23497
MASTER DATA Additions - Gnomes, Fairies, 72 Alpha Hybrids, +1805 Assets
2025-12-31 03:01:01 +01:00
efec25bcb6
COMPLETE Missing Systems - 9 Major Features, 2424 New Assets
2025-12-31 02:57:32 +01:00
bdf61aba68
Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems
2025-12-31 02:49:03 +01:00
cf310455b5
Updated Asset Spreadsheet - Complete Mystical Creatures, Owl, Bat, Pink Mesojedka
2025-12-31 02:46:33 +01:00
242d780106
📊 Master Asset Spreadsheet + Technical Specification
...
Complete asset breakdown and technical specs for 3k target
2025-12-31 02:39:03 +01:00
cbc9e7367c
📊 Production progress report - 26.7% complete (802/3000)
2025-12-31 02:24:52 +01:00
3e4dbea4fa
📝 Session summary - 32 new assets generated
2025-12-31 02:13:03 +01:00
8ebb5999bb
📝 Final summary of reorganization
2025-12-31 01:56:42 +01:00
ac5bafe8a4
📊 Add visual overview of new structure + reorganization log
2025-12-31 01:55:43 +01:00
305c915fc7
🇸🇮 Kompletna reorganizacija v slovensko strukturo
...
✅ NAREJENO:
- Scan 1,112 PNG datotek
- Najdenih 109 duplikatov (preskočenih)
- Premaknjenih 635 aktivnih assetov v slovensko strukturo
- Izbrisanih 14 starih angleških map
- Updatanih 11 scriptov za nove poti
📁 NOVA STRUKTURA:
assets/slike/
├── liki/ (karakterji: Kai, Gronk, Ana, NPCs)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (vse stavbe in props)
├── predmeti/ (orodja, semena, hrana)
├── orozje/ (hladno, strelno)
├── rastline/ (posevki, drevesa)
├── ui/ (interface elementi)
├── efekti/ (voda, dim)
└── cutscene/ (flashbacki)
💡 ADHD-FRIENDLY:
- Slovensko poimenovanje
- Max 2 nivoja podmap
- Logična kategorizacija
- Enostavno iskanje
2025-12-31 01:54:16 +01:00
df1334ad4d
🏗️ Clean demo asset filenames - remove timestamps
...
Renamed 45 files to remove timestamp suffixes
- kai_run_east_1_stylea_1767137189376.png → kai_run_east_1_stylea.png
- etc...
Creates clean, organized asset structure
Added organize_demo_assets.py script
2025-12-31 00:54:18 +01:00
4f0a430c42
🎨 Add 42 new demo assets - Kai animations, zombies, buildings, terrain, environment
...
Generated assets (dual-style):
- Kai run animations (East/West, 16 frames)
- Kai portrait (neutral, 2 styles)
- Zombie walk/attack cycles (6 frames)
- Buildings: shack, campfire, well, chest (8 assets)
- Terrain: stone path, grass variation (4 tiles)
- Environment: oak tree, rock, bush, storage (10 objects)
Total: 42 new PNG files (21 base × 2 styles)
+ Batch generation scripts and manifests
+ Demo readiness checklist
2025-12-31 00:53:19 +01:00
d0043ec390
Advanced background removal tool with auto-detection and edge preservation
...
- Auto-detects white/black/colored backgrounds
- Preserves cartoon outlines using gradient edge detection
- Aggressive dark gray removal (tolerance=60 for black bg)
- Smooth feathering to avoid jagged edges
- Test files show clean removal without outline damage
2025-12-31 00:13:16 +01:00
b2877985f7
Organize ALL asset directories + cleanup junk files
2025-12-31 00:03:57 +01:00
884d7811f2
Clean asset organization - subfolders + preview versions
2025-12-30 23:58:40 +01:00
190d45edfa
shrani
2025-12-30 23:48:51 +01:00
a072fd48b1
Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL
...
PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)
P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations
BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/
DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session
API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!
Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
2025-12-30 22:00:39 +01:00
9d23ef049c
🎮 Day 1 Complete: 9 Kai Animation Frames + Dual-Style System
...
KAI PROGRESS (9/45):
- kai_idle_north_1,2,3 (partial dual-style)
- kai_idle_south_1,2,3 (partial dual-style)
TOTAL TODAY:
- ~40 assets generated
- Dual-style system established
- Complete demo checklist (247 assets)
- 6 git commits
- ~4 hours productive work
API CAPACITY EXHAUSTED - Resuming tomorrow with fresh capacity
REMAINING: ~229 assets for complete Kickstarter demo
2025-12-30 14:09:49 +01:00
52062ded95
🎮 Batch 1 Started: Kai Idle North (4 frames, partial dual-style)
...
Progress: 4 Kai animation frames
- kai_idle_north_1 (styleA + styleB)
- kai_idle_north_2 (styleB only)
- kai_idle_north_3 (styleA only)
Batch 1 Status: 4/45 Kai assets (9%)
Demo Progress: ~15/247 assets (6%)
Missing: ~232 assets for complete demo
API exhausted - continuing tomorrow with fresh capacity
2025-12-30 13:59:02 +01:00
30dda835b7
📝 Session Complete: Dual-Style System Day 1
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Afternoon session summary added to dev journal:
- 2 hour productive session
- 33 dual-style assets generated (100% daily goal)
- Dual Art Style System fully documented
- 3 git commits with all assets saved
- Total project time: ~125.5 hours
INNOVATION: Mixed art style game (Style A cartoon + Style B noir)
- Unique visual identity for DolinaSmrti
- Art style reflects Kai's emotional state
- Major differentiator for Kickstarter pitch
Ready for Day 2 tomorrow! 🚀
2025-12-30 13:44:19 +01:00
070cf04f0b
🎯 100% Daily Goal Complete! Dual-style terrain, building & crop assets
...
✅ 33/33 assets generated (100%)!
Terrain (dual-style):
- dirt_tile_styleA.png & styleB.png
- grass_tile_styleA.png & styleB.png
Buildings (dual-style):
- tent_styleA.png & styleB.png
Crops (styleA):
- wheat_styleA.png
MAJOR ACHIEVEMENT: Dual Art Style System fully operational!
- Style A: Exaggerated Cartoon (fun, approachable)
- Style B: Gritty Noir (dark, atmospheric)
- Mixed-style visual identity established
Progress: 33 dual-style demo assets ready for game integration
2025-12-30 13:40:14 +01:00
8a83dc3653
🧟 Dual-style assets: Kai walk + Zombie idle (both styles)
...
- kai_styleB_walk.png (gritty noir)
- zombie_styleA_idle.png (cartoon)
- zombie_styleB_idle.png (gritty noir)
- Progress: 26/33 daily assets (79%)
2025-12-30 13:10:48 +01:00
e9e36e7faa
🎨 Dual Art Style System: Added Style A (Exaggerated Cartoon) and Style B (Gritty Noir)
...
- Documented dual-style production strategy in dev journal
- Generated first 3 dual-style assets: Kai idle & walk (both styles)
- Assets saved to demo/characters/ folder
- Strategy: Generate BOTH styles for all assets, mix contextually in-game
- Style A: Fun cartoon (NPCs, UI, lighthearted moments)
- Style B: Gritty noir (Kai, enemies, dramatic scenes)
- Unique mixed-style visual identity for DolinaSmrti
2025-12-30 13:08:06 +01:00
27b1c796e5
📅 Session complete - Dec 30, 2025 (52 min): Generated 80 assets, created complete game documentation system, established 247-asset demo plan. Ready for Batch 1 tomorrow! 🚀
2025-12-30 04:16:01 +01:00
8d81cb8c8f
docs: Organize all game design docs into docs/game_design/ with master index
2025-12-30 04:13:33 +01:00
ca1e1f3f02
docs: Create complete Game Bible - all story, characters, systems, and production plan consolidated
2025-12-30 04:10:27 +01:00
d7f08f1ff3
feat: Create demo asset folder structure with complete 247-asset manifest
2025-12-30 04:03:36 +01:00
93c1c7f2d1
docs: Add exact micro farm demo plan - 247 assets, 10 days, organized by batches
2025-12-30 04:01:32 +01:00
2844765d25
feat: Add NPC facial detail guide + complete demo asset checklist (182 minimum, 330 for wow factor)
2025-12-30 03:59:27 +01:00
a1ea4edf04
docs: Add game opening sequence asset plan - prioritized by intro flow
2025-12-30 03:55:15 +01:00
6588918ad1
docs: Add comprehensive Kickstarter master plan - 10 weeks to March launch
2025-12-30 03:44:22 +01:00
91ebf6f387
feat: Add autonomous overnight generation system with Google Vertex AI integration
2025-12-30 03:37:30 +01:00
0a525073c0
docs: Add overnight logs and realistic production plan - 70 assets generated tonight (37% → 54%)
2025-12-30 03:32:03 +01:00
86cefac626
feat: Initialize mass production - mix strategy (base sprites + animations)
2025-12-30 03:28:36 +01:00
f5a80a12b9
refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
2025-12-30 03:05:12 +01:00
56fd205ac1
feat: Add storage chest asset
2025-12-30 03:02:18 +01:00