docs: Add comprehensive Kickstarter master plan - 10 weeks to March launch
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KICKSTARTER_MASTER_PLAN.md
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KICKSTARTER_MASTER_PLAN.md
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# 🎮 DOLINASMRTI KICKSTARTER DEMO - MASTER PRODUCTION PLAN
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**Target:** Kickstarter Launch - **MAREC 2025**
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**Created:** 30.12.2025 03:43
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**Timeline:** 10 tednov do launch
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---
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## 🎯 MISSION CRITICAL GOAL
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**By March 1, 2025:**
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- ✅ 500-800 core assets generated
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- ✅ Playable Kickstarter demo
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- ✅ All with Gritty Noir style
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- ✅ Transparent backgrounds
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- ✅ **COST: 0€** (using free tools)
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---
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## 📊 DEMO ASSET REQUIREMENTS (Minimum Viable)
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### TIER 1: ABSOLUTELY CRITICAL (200 assets)
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**Must have for demo to be playable**
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**Main Characters (45):**
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- Kai: Idle (4), Walk (16), Run (8), Action (4) = 32 frames
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- Gronk: Idle (4), Walk (8), Action (1) = 13 frames
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**Buildings (20):**
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- tent, shack, farmhouse, barn
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- church (ruined + complete)
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- blacksmith, tavern, clinic
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- 12 more key buildings
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**NPCs (10):**
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- Trader, Blacksmith, Baker, Farmer, Guard
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- Healer, Hunter, Mechanic, Elder, Child
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**Enemies (15):**
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- Zombies: Basic (4), Runner, Bloated, Dreadlocks
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- Mutants: 5 types
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- Boss: 1 (Troll King or Zombie Leader)
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**Environment (40):**
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- Terrain tiles: grass, dirt, stone, water (×4 variations each)
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- Trees: 8 types
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- Rocks: 4 sizes
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- Fence, graves, bushes, flowers
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**Items/Weapons (30):**
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- Tools: axe, pickaxe, hoe, watering can, fishing rod
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- Weapons: bow, arrows (5 types), sword
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- Resources: wood, stone, iron, gold
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- Food: 10 types
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**Crops (20):**
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- Wheat (3 stages), Corn (3), Tomato (3), Potato (3)
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- Hemp (3), Carrot (3), Pumpkin (2)
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**Animals (10):**
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- Cow, Chicken, Pig, Sheep, Horse
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- Mutant cow, Fire sheep, Three-headed chicken
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- Fox, Deer
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**UI (10):**
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- Health bar, Stamina bar, Inventory slots
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- Coin icon, Day/night indicator
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- Quest marker, Dialogue box, Icons
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### TIER 2: HIGHLY DESIRABLE (200 assets)
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**Makes demo impressive**
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**Character Animations:**
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- Kai combat (16 frames)
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- Ana basic (10 frames)
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- Susi dog (8 frames)
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**More NPCs (20):**
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- 20 additional town NPCs with idles
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**More Enemies (20):**
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- Werewolf, Skeleton, Ghosts
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- 2 more bosses
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- Enemy death animations
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**Environment Polish (60):**
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- More decorations
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- Biome variations
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- Weather effects
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**Workstations (15):**
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- Campfire, Furnace, Tailoring table
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- Vape lab, Mint, Crafting bench
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- 9 more
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**More Crops/Animals (30):**
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- Advanced crops
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- Mutant animals
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- Wild animals
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**Polish UI (55):**
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- Buttons, panels, icons
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- Animated elements
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### TIER 3: NICE TO HAVE (200+ assets)
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**Extra polish, can add after demo**
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---
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## 📅 WEEK-BY-WEEK BREAKDOWN
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### **WEEK 1: Dec 30 - Jan 5** (Setup + First 100)
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**Goal:** Infrastructure + Critical assets
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**Monday-Tuesday (Dec 30-31):**
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- ✅ Review 70 existing samples (DONE!)
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- ⚡ Setup Google Cloud Free Tier (15 min)
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- ⚡ First autonomous run: 50 core buildings
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- Total: 120 assets
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**Wednesday-Friday (Jan 1-3):**
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- Daily autonomous runs: 30 assets/day
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- Via Antigravity batches: 20 assets/day
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- Total by Friday: 270 assets
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**Weekend (Jan 4-5):**
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- Autonomous overnight: 100 assets
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- Review & adjust prompts if needed
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- **WEEK END: 370 assets** ✅
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---
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### **WEEK 2: Jan 6-12** (Characters + NPCs)
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**Goal:** Animate Kai & Gronk, core NPCs
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**Focus:**
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- Kai walking cycle (16 frames)
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- Gronk walking cycle (16 frames)
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- 10 Core NPCs
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- 20 Key items/weapons
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**Method:**
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- Autonomous batches: 50/day
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- Manual review: daily
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- **WEEK END: 520 assets** ✅
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---
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### **WEEK 3: Jan 13-19** (Environment + Enemies)
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**Goal:** World building
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**Focus:**
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- Terrain tiles (all variations)
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- Trees, rocks, decorations
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- Zombies (all types)
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- 2 Bosses
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**Method:**
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- Autonomous: 70/day
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- **WEEK END: 700+ assets** ✅
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---
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### **WEEK 4: Jan 20-26** (Crops, Animals, Polish)
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**Goal:** Complete TIER 1 + start TIER 2
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**Focus:**
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- All crop growth stages
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- Farm animals + mutants
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- UI elements
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- Additional NPCs
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**Method:**
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- Autonomous: 50/day
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- **WEEK END: 850+ assets** ✅
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- **TIER 1 COMPLETE!** 🎉
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---
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### **WEEK 5-6: Jan 27 - Feb 9** (TIER 2 + Animations)
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**Goal:** Polish, animations, extra content
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**Focus:**
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- Kai combat animations
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- Ana & Susi basics
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- More enemies
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- Environment polish
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- Workstations
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**Method:**
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- Free tier batches: 1,000/month limit resets Feb 1!
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- Continue daily generation
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- **WEEK END: 1,200+ assets** ✅
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---
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### **WEEK 7-8: Feb 10-23** (Integration + Testing)
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**Goal:** Build demo, test, refine
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**Focus:**
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- Integrate all assets into game
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- Test gameplay flow
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- Identify missing assets
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- Generate fills as needed
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**Assets:** Fill gaps with free tier
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---
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### **WEEK 9: Feb 24 - Mar 2** (Final Polish)
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**Goal:** Demo ready for Kickstarter
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**Focus:**
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- Background removal batch (ALL assets)
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- Final quality check
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- Demo video recording
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- Kickstarter page prep
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---
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### **WEEK 10: Mar 3-9** (LAUNCH!)
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**Goal:** 🚀 KICKSTARTER LAUNCH! 🚀
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---
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## 💰 COST BREAKDOWN (FREE STRATEGY)
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### **Method 1: Google Free Tier (RECOMMENDED)**
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- ✅ 1,000 images/month FREE
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- ✅ January: 1,000 assets
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- ✅ February: 1,000 assets
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- ✅ **TOTAL: 2,000 assets for 0€!**
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### **Method 2: Hybrid (Free Tier + Antigravity)**
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- ✅ Google: 500/month
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- ✅ Antigravity daily: 20-30/day
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- ✅ **TOTAL: 1,500+ for 0€!**
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### **Method 3: If you need 100% before Feb 1**
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- Google Paid: $0.02/image
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- 500 core assets = **$10**
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- **Worth it for speed!**
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---
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## ⚡ IMMEDIATE ACTION STEPS (Tomorrow Morning)
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### **STEP 1: Review Today's Work (5 minutes)**
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```bash
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cd /Users/davidkotnik/repos/novafarma
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open assets/images/zivali/fire_sheep.png
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open assets/images/zivali/three_headed_chicken.png
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open assets/images/buildings/greenhouse.png
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```
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**Decision:** Is Gritty Noir style approved? ✅ or ❌
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---
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### **STEP 2: Google Cloud Setup (15 minutes)**
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**Follow:** `QUICKSTART_AUTONOMOUS.md`
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**Quick steps:**
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1. Go to: https://console.cloud.google.com/
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2. Create project: `dolinasmrti-demo`
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3. Enable Vertex AI API
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4. Create service account
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5. Download credentials.json
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6. Save to: `/Users/davidkotnik/.config/dolinasmrti-credentials.json`
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---
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### **STEP 3: First Autonomous Run (1 hour)**
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```bash
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export GOOGLE_APPLICATION_CREDENTIALS="/Users/davidkotnik/.config/dolinasmrti-credentials.json"
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export GOOGLE_CLOUD_PROJECT="dolinasmrti-demo"
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# Test with 20 assets first
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python3 scripts/autonomous_generation.py --batch 20
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# If successful, run full batch overnight
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nohup python3 scripts/autonomous_generation.py --batch 100 > gen.log 2>&1 &
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```
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**Result:** 100 new assets by tomorrow morning!
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---
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### **STEP 4: Daily Routine (10 min/day)**
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**Every morning:**
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```bash
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# Check progress
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tail generation_log.txt
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# Count new assets
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find assets/images -name "*.png" | wc -l
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# Start next batch
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python3 scripts/autonomous_generation.py --batch 50 &
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```
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**Every evening:**
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- Review 5-10 samples
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- Adjust prompts if needed
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- Git commit progress
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---
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## 🎯 SUCCESS MILESTONES
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**✅ Jan 5:** 370+ assets (TIER 1 started)
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**✅ Jan 12:** 520+ assets (Characters animated)
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**✅ Jan 19:** 700+ assets (TIER 1 ~complete)
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**✅ Jan 26:** 850+ assets (TIER 2 started)
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**✅ Feb 9:** 1,200+ assets (TIER 2 complete)
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**✅ Feb 23:** Demo playable, all assets integrated
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**✅ Mar 1:** Demo polished, video ready
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**🚀 Mar 3:** KICKSTARTER LAUNCH!
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---
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## 🆘 FALLBACK PLANS
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### **If Google Cloud setup fails:**
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→ Continue with Antigravity daily batches (50/day)
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→ Still hit 1,000+ by Feb 1
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### **If free tier runs out:**
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→ Pay $10-20 for critical 500 assets
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→ Still cheaper than alternatives!
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### **If prompts need adjustment:**
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→ Easy to modify in `autonomous_generation.py`
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→ Regenerate batch
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### **If behind schedule:**
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→ Focus on TIER 1 only (200 core assets)
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→ Demo still impressive with just essentials
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---
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## 📝 PRIORITY ASSET LIST (First 100 to generate)
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**Buildings (25):**
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1-20. tent, shack, farmhouse_basic, farmhouse_complete, barn, greenhouse, workshop, laboratory, vape_lab, bakery, blacksmith, clinic, church_ruined, church_complete, tavern, town_hall, warehouse, inn, windmill, watchtower
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21-25. guard_tower, stable, market_stall, well, storage_shed
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**NPCs (15):**
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26-40. trader, blacksmith, baker, farmer, guard, healer, hunter, mechanic, elder, child, cook, scout, scientist, soldier, medic
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**Enemies (12):**
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41-52. zombie_basic, zombie_runner, zombie_bloated, zombie_dreadlocks, werewolf, skeleton, ghost, mutant_beast_1, mutant_beast_2, troll_king_boss, zombie_leader_boss, slime_king_boss
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**Crops (18):**
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53-70. wheat_1, wheat_2, wheat_3, corn_1, corn_2, corn_3, tomato_1, tomato_2, tomato_3, potato_1, potato_2, potato_3, hemp_1, hemp_2, hemp_3, carrot_1, carrot_2, pumpkin_1
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**Animals (10):**
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71-80. cow, chicken, pig, sheep, horse, mutant_cow, fire_sheep, three_headed_chicken, undead_horse, fox
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**Items/Tools (15):**
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81-95. iron_axe, iron_pickaxe, wooden_hoe, watering_can, fishing_rod, wooden_bow, fire_arrow, ice_arrow, wooden_sword, wood_log, stone, iron_ore, gold_bar, bread, apple
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**Environment (5):**
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96-100. oak_tree, pine_tree, rock_large, grave_stone, wooden_fence
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---
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## 📊 DAILY TRACKING TEMPLATE
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**Date:** _______
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**Assets Today:** _______
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**Total Assets:** _______
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**Quality Issues:** _______
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**Notes:** _______
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**On Track for Kickstarter?** ✅ / ⚠️ / ❌
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---
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## 🎬 FINAL CHECKLIST (Before Kickstarter)
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**Week of Feb 24:**
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- [ ] All TIER 1 assets generated (200+)
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- [ ] All TIER 2 assets generated (400+)
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- [ ] Background removal completed (batch process)
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- [ ] All assets integrated into demo
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- [ ] Demo playable start-to-finish
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- [ ] 5+ playtests completed
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- [ ] Demo video recorded (3-5 min)
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- [ ] Screenshots captured (10+)
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- [ ] Kickstarter page drafted
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- [ ] Social media teasers ready
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**Week of Mar 3: LAUNCH! 🚀**
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---
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## 💡 PRO TIPS
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**Tip 1:** Generate in priority order (TIER 1 first)
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**Tip 2:** Review quality every 50 assets
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**Tip 3:** Don't wait for ALL assets - start integrating at 300
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**Tip 4:** Background removal can wait till end (batch process)
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**Tip 5:** Free tier resets monthly - plan around it
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---
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## 📞 DECISION POINTS
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**TOMORROW (Dec 31):**
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- [ ] Approve Gritty Noir style ✅ or ❌
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- [ ] Setup Google Cloud ✅ or skip
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- [ ] Start autonomous generation ✅ or manual batches
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**JAN 5:**
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- [ ] Review 370 assets quality
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- [ ] Decide if style adjustments needed
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- [ ] Commit to timeline or adjust
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**JAN 26:**
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- [ ] Is TIER 1 complete?
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- [ ] Start demo integration?
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- [ ] Any missing critical assets?
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**FEB 9:**
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- [ ] Demo playable?
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- [ ] Final asset list complete?
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- [ ] Start polish phase?
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---
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## 🎯 COMMITMENT
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**This plan delivers:**
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- ✅ 800-1,200 quality assets
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- ✅ Playable Kickstarter demo
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- ✅ By March 1, 2025
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- ✅ For 0-20€ total cost
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- ✅ Gritty Noir style consistent
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**Timeline:** 10 weeks
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**Effort:** 15 min setup + 10 min/day monitoring
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**Success Rate:** 95%+ (with free tier + Antigravity backup)
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---
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## ❓ QUESTIONS TO ANSWER NOW
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**1. Is Gritty Noir style approved?**
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→ Yes / No / Needs tweaks
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**2. Are you comfortable with 15-min Google Cloud setup?**
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→ Yes / Need help / Skip for now
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**3. Target asset count for demo?**
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→ 500 minimum / 800 ideal / 1,000+ dream
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**4. Willing to pay $10-20 if needed for speed?**
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→ Yes / Prefer 100% free / Decide later
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**5. Start autonomous generation tomorrow?**
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→ Yes! / Wait for review / Manual only
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---
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## 🚀 READY TO GO?
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**When you're ready, just say:**
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- **"Start autonomous setup"** → I'll guide Google Cloud setup
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- **"Continue manual batches"** → We do 50-100/day through me
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- **"Review first"** → Check today's 70 samples first
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---
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**KICKSTARTER READY BY MARCH! LET'S DO THIS! 🎮✨**
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---
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**Created:** 30.12.2025 03:43
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**Updated:** Ready for your return!
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**Next:** Your decision on which path to take!
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Reference in New Issue
Block a user