David Kotnik 45bfa1cb7c 🌾🌫️ FARM EXPANSION SYSTEM - Start Small, Grow Huge!
🏠 STARTING FARM (Tiny!):
 8×8 cleared area (64 tiles)
 Rest = FOG OF WAR! 🌫️
 Blocked by debris (thorns, rocks, trees!)
 Must EXPAND to unlock!

🌫️ FOG OF WAR:
 Unexpanded areas = BLACK FOG!
 Can't see what's there!
 Can't access (blocked!)
 Fog lifts as you expand! 

🌿 DEBRIS BLOCKING:
1. **Thorny Bushes** (40%) - Scythe, 2 seconds each
2. **Large Rocks** (25%) - Pickaxe, 10 seconds each
3. **Trees** (20%) - Axe, 8 seconds each
4. **Stumps** (10%) - Axe, 5 seconds each
5. **Weeds** (5%) - Scythe/Hand, 0.5 seconds each

**DROPS:**
- Bushes: Thorns (alchemy!)
- Rocks: Stone, Iron Ore, Geodes!
- Trees: Wood, Sap, Seeds!
- Weeds: Fiber!

🔨 MANUAL EXPANSION:
- Clear 8×8 section manually
- Time: ~20 minutes! (SLOW!)
- Stamina drains fast!

🧟 ZOMBIE-ASSISTED (5× FASTER!):
- Assign 5 zombies: "Clear Land"
- All work simultaneously!
- 8×8 section: ~12 minutes! (vs 20 min solo!)
- With 10 zombies: 6 minutes! 

📐 EXPANSION TIERS (6 Total):

**TIER 1: Starting (8×8 = 64 tiles)**
- 20 crops, Tent only, TINY!

**TIER 2: Small (16×16 = 256 tiles)**
- 100 crops, Small Barn, ~1 hour clear

**TIER 3: Medium (24×24 = 576 tiles)**
- 250 crops, Farmhouse + Barn, ~3 hours

**TIER 4: Large (32×32 = 1,024 tiles)**
- 500 crops, Full complex, ~6 hours

**TIER 5: Huge (48×48 = 2,304 tiles)**
- 1,200 crops, Village-sized!, ~12 hours

**TIER 6: MEGA (64×64 = 4,096 tiles!)**
- 2,500+ crops, EMPIRE!, ~24 hours
- 50 zombie workers!
- 50+ buildings!
- **AGRICULTURAL KINGDOM!** 👑

🎮 PROGRESSION:
- Week 1: 8×8 → 16×16 (Tier 2)
- Month 1: 24×24 (Tier 3)
- Month 3: 32×32 (Tier 4)
- Month 6: 48×48 (Tier 5)
- Year 1: 64×64 MAX! (Tier 6) 👑

💰 ECONOMICS:
- Tier 1: 500g/harvest
- Tier 3: 6,000g/harvest
- **Tier 6: 60,000g/harvest!!!** 💰

🏆 ACHIEVEMENTS:
 "First Expansion"
 "Growing Farm" (Tier 3)
 "Big Farmer" (Tier 4)
 "Agricultural Baron" (Tier 5)
 "Farm Emperor" (Tier 6 MAX!) 👑

 CORE PROGRESSION:
- Fog lifts as you expand! (satisfying!)
- Zombies make it viable! (5× faster!)
- Gradual growth (not instant!)
- Huge endgame farm (4,096 tiles!)

📁 New: FARM_EXPANSION_SYSTEM.md
🌾 From tiny tent to agricultural empire!
2026-01-03 14:42:43 +01:00
2026-01-03 00:32:59 +01:00
2025-12-31 09:57:08 +01:00
2026-01-03 14:14:39 +01:00

🎮 Dolina Smrti (Valley of Death)

2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.

📖 Opis

Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.

🚀 Zagon Igre

Namestitev

npm install

Zagon (Desktop - Electron)

npm start

Multiplayer Server

node server.js

🎯 Trenutno Stanje

Dokončanost: ~55% sistemov je pripravljenih

Dokončani Sistemi

  • Phase 35: ZombieSystem (100%)
  • BreedingSystem - kompleksen sistem za vzrejo
  • RecipeSystem - crafting sistem
  • ProgressionSystem - sistem napredovanja
  • Automated Tileset Pipeline - 122+ sprite sheets

⚙️ V Razvoju

  • Phase 40: Minting (95%)
  • Phase 37: Micro Farm (80%)
  • Phase 43: Boss Battles (60%)
  • Phase 44: Invasion (70%)

📁 Struktura Projekta

dolinasmrti/
├── src/                 # Izvorna koda igre
│   ├── systems/         # 130+ game sistemov
│   ├── scenes/          # Phaser scene
│   └── entities/        # Igralne entitete
├── assets/              # Sredstva igre
│   ├── sprites/         # Sprite slike
│   ├── maps/            # Tiled mape
│   └── tilesets/        # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/      # Organizirane slike za Tiled (4513 slik)
│   ├── 01_characters/   # Liki, NPC-ji, zombiji
│   ├── 02_creatures/    # Živali, pošasti
│   ├── 03_terrain/      # Teren in tla
│   ├── 04_buildings/    # Zgradbe in ruševine
│   ├── 05_objects/      # Predmeti in oprema
│   ├── 06_vegetation/   # Drevesa in rastline
│   └── 08_misc/         # Ostalo
├── docs/                # Dokumentacija (205 datotek)
├── tools/               # Pomožna orodja
└── server.js            # Multiplayer server

## 🛠️ Tehnologije

- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing

## 📝 Dokumentacija

Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija

## 🎨 Asset Pipeline

Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek

## 🔧 Razvoj

Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.

## 📜 Licenca

© 2024-2025 Dolina Smrti / Valley of Death
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