45bfa1cb7c5cdb6be35d405bc20fb3b9ab9f5349
🏠 STARTING FARM (Tiny!): ✅ 8×8 cleared area (64 tiles) ✅ Rest = FOG OF WAR! 🌫️ ✅ Blocked by debris (thorns, rocks, trees!) ✅ Must EXPAND to unlock! 🌫️ FOG OF WAR: ✅ Unexpanded areas = BLACK FOG! ✅ Can't see what's there! ✅ Can't access (blocked!) ✅ Fog lifts as you expand! ✅ 🌿 DEBRIS BLOCKING: 1. **Thorny Bushes** (40%) - Scythe, 2 seconds each 2. **Large Rocks** (25%) - Pickaxe, 10 seconds each 3. **Trees** (20%) - Axe, 8 seconds each 4. **Stumps** (10%) - Axe, 5 seconds each 5. **Weeds** (5%) - Scythe/Hand, 0.5 seconds each **DROPS:** - Bushes: Thorns (alchemy!) - Rocks: Stone, Iron Ore, Geodes! - Trees: Wood, Sap, Seeds! - Weeds: Fiber! 🔨 MANUAL EXPANSION: - Clear 8×8 section manually - Time: ~20 minutes! (SLOW!) - Stamina drains fast! 🧟 ZOMBIE-ASSISTED (5× FASTER!): - Assign 5 zombies: "Clear Land" - All work simultaneously! - 8×8 section: ~12 minutes! (vs 20 min solo!) - With 10 zombies: 6 minutes! ⚡ 📐 EXPANSION TIERS (6 Total): **TIER 1: Starting (8×8 = 64 tiles)** - 20 crops, Tent only, TINY! **TIER 2: Small (16×16 = 256 tiles)** - 100 crops, Small Barn, ~1 hour clear **TIER 3: Medium (24×24 = 576 tiles)** - 250 crops, Farmhouse + Barn, ~3 hours **TIER 4: Large (32×32 = 1,024 tiles)** - 500 crops, Full complex, ~6 hours **TIER 5: Huge (48×48 = 2,304 tiles)** - 1,200 crops, Village-sized!, ~12 hours **TIER 6: MEGA (64×64 = 4,096 tiles!)** - 2,500+ crops, EMPIRE!, ~24 hours - 50 zombie workers! - 50+ buildings! - **AGRICULTURAL KINGDOM!** 👑 🎮 PROGRESSION: - Week 1: 8×8 → 16×16 (Tier 2) - Month 1: 24×24 (Tier 3) - Month 3: 32×32 (Tier 4) - Month 6: 48×48 (Tier 5) - Year 1: 64×64 MAX! (Tier 6) 👑 💰 ECONOMICS: - Tier 1: 500g/harvest - Tier 3: 6,000g/harvest - **Tier 6: 60,000g/harvest!!!** 💰 🏆 ACHIEVEMENTS: ✅ "First Expansion" ✅ "Growing Farm" (Tier 3) ✅ "Big Farmer" (Tier 4) ✅ "Agricultural Baron" (Tier 5) ✅ "Farm Emperor" (Tier 6 MAX!) 👑 ✅ CORE PROGRESSION: - Fog lifts as you expand! (satisfying!) - Zombies make it viable! (5× faster!) - Gradual growth (not instant!) - Huge endgame farm (4,096 tiles!) 📁 New: FARM_EXPANSION_SYSTEM.md 🌾 From tiny tent to agricultural empire!
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🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles)
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🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🎬 Complete animation system - manifest (492 total animations) + generator script for Priority 1 (120 PNG core movement)
🦎 NEW BIOME #19 - Mexican Cenotes with Axolotls! Underground lakes, Mayan ruins, 6 axolotl variants + cave life
🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
🎮 MEGA UPDATE: Bosses (20), Weather System, Machete, Collectibles Album, Witch Forest (biome #20), Dark Rituals
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
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🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🎮 Dolina Smrti (Valley of Death)
2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.
📖 Opis
Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.
🚀 Zagon Igre
Namestitev
npm install
Zagon (Desktop - Electron)
npm start
Multiplayer Server
node server.js
🎯 Trenutno Stanje
Dokončanost: ~55% sistemov je pripravljenih
✅ Dokončani Sistemi
- Phase 35: ZombieSystem (100%)
- BreedingSystem - kompleksen sistem za vzrejo
- RecipeSystem - crafting sistem
- ProgressionSystem - sistem napredovanja
- Automated Tileset Pipeline - 122+ sprite sheets
⚙️ V Razvoju
- Phase 40: Minting (95%)
- Phase 37: Micro Farm (80%)
- Phase 43: Boss Battles (60%)
- Phase 44: Invasion (70%)
📁 Struktura Projekta
dolinasmrti/
├── src/ # Izvorna koda igre
│ ├── systems/ # 130+ game sistemov
│ ├── scenes/ # Phaser scene
│ └── entities/ # Igralne entitete
├── assets/ # Sredstva igre
│ ├── sprites/ # Sprite slike
│ ├── maps/ # Tiled mape
│ └── tilesets/ # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/ # Organizirane slike za Tiled (4513 slik)
│ ├── 01_characters/ # Liki, NPC-ji, zombiji
│ ├── 02_creatures/ # Živali, pošasti
│ ├── 03_terrain/ # Teren in tla
│ ├── 04_buildings/ # Zgradbe in ruševine
│ ├── 05_objects/ # Predmeti in oprema
│ ├── 06_vegetation/ # Drevesa in rastline
│ └── 08_misc/ # Ostalo
├── docs/ # Dokumentacija (205 datotek)
├── tools/ # Pomožna orodja
└── server.js # Multiplayer server
## 🛠️ Tehnologije
- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing
## 📝 Dokumentacija
Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija
## 🎨 Asset Pipeline
Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek
## 🔧 Razvoj
Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.
## 📜 Licenca
© 2024-2025 Dolina Smrti / Valley of Death
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