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ca1e1f3f02
docs: Create complete Game Bible - all story, characters, systems, and production plan consolidated
David Kotnik
2025-12-30 04:10:27 +01:00
-
d7f08f1ff3
feat: Create demo asset folder structure with complete 247-asset manifest
David Kotnik
2025-12-30 04:03:36 +01:00
-
93c1c7f2d1
docs: Add exact micro farm demo plan - 247 assets, 10 days, organized by batches
David Kotnik
2025-12-30 04:01:32 +01:00
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2844765d25
feat: Add NPC facial detail guide + complete demo asset checklist (182 minimum, 330 for wow factor)
David Kotnik
2025-12-30 03:59:27 +01:00
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a1ea4edf04
docs: Add game opening sequence asset plan - prioritized by intro flow
David Kotnik
2025-12-30 03:55:15 +01:00
-
6588918ad1
docs: Add comprehensive Kickstarter master plan - 10 weeks to March launch
David Kotnik
2025-12-30 03:44:22 +01:00
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91ebf6f387
feat: Add autonomous overnight generation system with Google Vertex AI integration
David Kotnik
2025-12-30 03:37:30 +01:00
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0a525073c0
docs: Add overnight logs and realistic production plan - 70 assets generated tonight (37% → 54%)
David Kotnik
2025-12-30 03:32:03 +01:00
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86cefac626
feat: Initialize mass production - mix strategy (base sprites + animations)
David Kotnik
2025-12-30 03:28:36 +01:00
-
f5a80a12b9
refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
David Kotnik
2025-12-30 03:05:12 +01:00
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56fd205ac1
feat: Add storage chest asset
David Kotnik
2025-12-30 03:02:18 +01:00
-
769102a926
feat: Add campfire workstation asset
David Kotnik
2025-12-30 03:01:37 +01:00
-
ab7284a86e
feat: Add wooden fence asset
David Kotnik
2025-12-30 03:01:07 +01:00
-
e4444a96cb
feat: Add 6 base buildings (tent, shack, barn, churches, farmhouse) with transparent backgrounds - Gritty Noir style
David Kotnik
2025-12-30 03:00:29 +01:00
-
0537df30f2
⚠️ Session 1 complete - API capacity exhausted
David Kotnik
2025-12-29 11:57:14 +01:00
-
1657ea51c7
📊 Update production diary - Session 1 complete
David Kotnik
2025-12-29 11:35:35 +01:00
-
9543b44fba
🌙 Add overnight automation script
David Kotnik
2025-12-29 11:35:08 +01:00
-
244f70c136
🎨 Production Batch 1-8: 32 hybrid style assets
David Kotnik
2025-12-29 11:29:29 +01:00
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9986d1a618
✅ Style Finalization - Dark Hand-Drawn 2D Stylized Indie
David Kotnik
2025-12-29 10:53:39 +01:00
-
f7ed05d836
📝 Add session summary for later continuation
David Kotnik
2025-12-29 09:32:13 +01:00
-
dda101d60b
💾 Session checkpoint - 155 assets generated, style testing in progress
David Kotnik
2025-12-29 09:32:09 +01:00
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6703f3d392
🎨 Generated: zivali/sheep_normal.png
David Kotnik
2025-12-29 09:22:59 +01:00
-
b61cd267f8
🎨 Generated: zivali/cow_highland.png
David Kotnik
2025-12-29 09:22:23 +01:00
-
572d7fda39
🎨 Generated: zivali/cow_brown.png
David Kotnik
2025-12-29 09:21:48 +01:00
-
fee13311d1
🎨 Update to cartoon vector style (bold outlines, flat colors)
David Kotnik
2025-12-29 09:15:30 +01:00
-
9f72f160be
🗑️ Remove realistic-style cows (wrong art style)
David Kotnik
2025-12-29 09:15:27 +01:00
-
aa79b37e8f
🎨 Generated: zivali/cow_highland.png
David Kotnik
2025-12-29 09:10:02 +01:00
-
0de8f1e3ad
🎨 Generated: zivali/cow_brown.png
David Kotnik
2025-12-29 09:09:28 +01:00
-
b58252cdbb
🎨 Generated: zivali/cow_normal.png
David Kotnik
2025-12-29 09:08:53 +01:00
-
f0eafa5332
🐛 Fix overnight generator bug - properly import generate_assets_full module
David Kotnik
2025-12-29 09:08:17 +01:00
-
7dc9569772
🎬 Add animation planning doc for next development phase
David Kotnik
2025-12-29 03:53:21 +01:00
-
dfd68bd312
slike
David Kotnik
2025-12-29 03:47:12 +01:00
-
edd6a83917
📋 Add morning check file for overnight generation review
David Kotnik
2025-12-29 03:45:30 +01:00
-
23e741a7e4
🌙 Add FULL overnight generator (850+ assets without NPCs)
David Kotnik
2025-12-29 03:44:47 +01:00
-
117624befc
📝 Nočna Session Setup - Asset Generation Infrastructure
David Kotnik
2025-12-29 03:43:44 +01:00
-
54d3aa3bbc
🎨 CORRECT: npcs/kai_front_walk1 (master ref)
David Kotnik
2025-12-29 03:29:53 +01:00
-
3a6dfeedf3
🎨 CORRECT: npcs/gronk_front_walk1 (master ref)
David Kotnik
2025-12-29 03:29:12 +01:00
-
e362368dd0
🎨 Generated: npcs/kai_front_walk1
David Kotnik
2025-12-29 03:25:11 +01:00
-
f9d6999dac
🎨 Generated: npcs/gronk_front_walk1
David Kotnik
2025-12-29 03:24:37 +01:00
-
3b0ec12a3d
Complete asset registry - 143 total PNG files with transparent backgrounds
David Kotnik
2025-12-29 02:47:39 +01:00
-
514fb71d4a
🎨 Add 4 NPCs (130 total)
David Kotnik
2025-12-29 01:59:58 +01:00
-
55af290afc
🎨 Add 6 food/farming items (129 total)
David Kotnik
2025-12-29 01:55:46 +01:00
-
2a06605c05
🎨 Add 5 resources assets (123 total)
David Kotnik
2025-12-29 01:51:54 +01:00
-
99c09d9680
🎨 Add 5 items assets (118 total)
David Kotnik
2025-12-29 01:48:38 +01:00
-
61c3169ff7
🎨 Add 7 new assets (115 total)
David Kotnik
2025-12-29 01:45:24 +01:00
-
8ee12d8092
🎨 Add 6 UI elements (108 total)
David Kotnik
2025-12-29 01:41:40 +01:00
-
fb6285d146
🎨 Add 10 more PNG assets (102 total) - 100+ MILESTONE!
David Kotnik
2025-12-29 01:35:30 +01:00
-
199c6d560f
🎨 Add 17 more transparent PNG assets (92 total)
David Kotnik
2025-12-29 01:26:20 +01:00
-
9c3f9b2285
🎨 Add 21 more transparent PNG assets (75 total)
David Kotnik
2025-12-29 01:00:50 +01:00
-
7a3782d83e
🎨 Add 54 PNG assets with transparent backgrounds + generation scripts
David Kotnik
2025-12-29 00:49:23 +01:00
-
8a14ece2a2
Clean slate for style refinement
David Kotnik
2025-12-28 23:46:20 +01:00
-
349aa917db
Dolina Smrti V6.0 - Dark Survival style pivot
David Kotnik
2025-12-28 23:18:30 +01:00
-
9d8292742c
Complete asset collection - 217 total assets achieved
David Kotnik
2025-12-28 19:52:24 +01:00
-
f6fd3678e7
Add final 4 assets before API quota exhaustion - 207 total
David Kotnik
2025-12-28 18:17:16 +01:00
-
178de6a7d9
Add 10 more assets - reach 203 total (anvil, furnace, etc)
David Kotnik
2025-12-28 18:11:18 +01:00
-
6573c6e48c
Add player controls (X/C keys) + generate 38 new assets (195 total)
David Kotnik
2025-12-28 18:01:59 +01:00
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0671ec552a
spremembe28.12
David Kotnik
2025-12-28 06:10:08 +01:00
-
ea6599966b
comit
David Kotnik
2025-12-28 02:52:10 +01:00
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5b0aebe3dc
Hard Reset: Purged all assets and cleaned up PreloadScene image loading
David Kotnik
2025-12-28 01:55:28 +01:00
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c8743986ad
feat: Automated Audio System & Royalty-Free Asset Integration (Phase 8 & 9) - Added footstep_grass.wav, wood_chop.wav, forest_ambient.mp3 - Synchronized rhythm footsteps with walk animation frames - Implemented proximity-based pond music modulation - Updated SoundManager to prioritize high-quality assets
David Kotnik
2025-12-28 00:52:33 +01:00
-
822c586843
feat(expansion): implement Phase 3 (Town Restoration) and Phase 4 (Cannabis Textiles)
David Kotnik
2025-12-27 23:32:22 +01:00
-
611cd35777
Finalized and committed all map assets, tilesets and session data.
David Kotnik
2025-12-27 14:03:50 +01:00
-
24be04ab86
Phase 2: Updated TownSquare map dimensions to 40x20.
David Kotnik
2025-12-27 14:03:11 +01:00
-
7b6a4585bc
Phase 2: Added TownSquare map scaffold and BuildingRestorationSystem.
David Kotnik
2025-12-27 13:41:56 +01:00
-
70f4194826
Remove obsolete Zmaj Volk references from code and story
David Kotnik
2025-12-27 12:58:33 +01:00
-
7dddb29d1c
Update GameScene background color to grass green
David Kotnik
2025-12-27 12:52:50 +01:00
-
43f4b11c87
Fix Biome System integration, memory optimization, and Tiled live sync workflow
David Kotnik
2025-12-27 12:50:58 +01:00
-
f8d533465b
nalaganje tiled mape. ozadje ni OK.
David Kotnik
2025-12-27 04:04:24 +01:00
-
875eb0516a
Finalize session: Fix Tiled map loading (JSON), restore Main Menu, save assets
David Kotnik
2025-12-27 02:20:46 +01:00
-
41fc635f3a
Save all: Fixed blue screen, VibeVoice audio, Tiled setup
David Kotnik
2025-12-27 02:11:06 +01:00
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6a01731de0
Add generated VibeVoice audio assets, dialogue JSON, and updated PrologueScene
David Kotnik
2025-12-27 01:56:31 +01:00
-
bec3d8b59a
Osnova: Tiled projekta novafarma.tiled-project
David Kotnik
2025-12-26 17:56:40 +01:00
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d850ebfe52
Final Session Update - Tasks + Tiled Workflow
David Kotnik
2025-12-25 18:45:04 +01:00
-
0bd8014dec
Updated Diary - SESSION 3 Complete
David Kotnik
2025-12-25 18:33:28 +01:00
-
10772a9646
Implemented All 18 Biomes + Complete Documentation - Dec 25 2025
David Kotnik
2025-12-25 17:31:14 +01:00
-
fd634f6233
zadnje stanje 25.12.
David Kotnik
2025-12-25 13:55:20 +01:00
-
3aaae754dd
🎨 Extended tilesets + UI icons
David Kotnik
2025-12-25 02:26:20 +01:00
-
a82fb37bed
🗺️ Base Farm Tiled setup - 5 tilesets ready for map design
David Kotnik
2025-12-25 01:50:39 +01:00
-
dfd13f0a41
💾 Save all work - Base Farm map created + Asset processing complete
David Kotnik
2025-12-25 01:28:23 +01:00
-
8b1dbad10d
📝 Diary entry - December 24, 2025 organization session
David Kotnik
2025-12-24 16:05:12 +01:00
-
6f6b6aa13e
🗺️ First map created in Tiled
David Kotnik
2025-12-24 16:03:38 +01:00
-
9e6cee1354
🎨 Project organization - Dolina Smrti
David Kotnik
2025-12-24 15:52:40 +01:00
-
a4d795c561
Tiled Map Setup: Ground tiles, ruins & automated asset processing
NovaFarma Dev
2025-12-24 03:41:40 +01:00
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639dec504c
Session End! Updated TODO tasks, created session summary - Ready for tomorrow. LEGENDARY 3h session complete!
NovaFarma Dev
2025-12-23 22:12:45 +01:00
-
5c3ed84add
Quick Wins Complete! Added 12 systems to index.html, fixed export statements
NovaFarma Dev
2025-12-23 22:09:24 +01:00
-
deb7c05725
Created Implementation Guide & TODO Tasks - Complete roadmap for integration & UI creation
NovaFarma Dev
2025-12-23 22:00:26 +01:00
-
dc048573fd
Daily Report 23.12.2025 Evening - LEGENDARY SESSION! 15 phases, 7,475 LOC, 100% complete!
NovaFarma Dev
2025-12-23 21:56:16 +01:00
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65cd374062
Fixed export statements in DialogueSystem & TwinBondSystem - removed 'export default' for browser compatibility
NovaFarma Dev
2025-12-23 21:52:17 +01:00
-
cb76d5da91
Updated FINAL_TASKS - ALL 30 PHASES 100% COMPLETE! 46 systems, 22,596 LOC, LEGEND STATUS!
NovaFarma Dev
2025-12-23 21:46:27 +01:00
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dd649ca427
P30 COMPLETE - FINAL PHASE! InventorySystemExpanded (300 LOC) - ALL 30 PHASES DONE! 15 PHASES TONIGHT = LEGEND!
NovaFarma Dev
2025-12-23 21:43:35 +01:00
-
674a2533ac
Cleaned up orphaned P29 text from task list
NovaFarma Dev
2025-12-23 21:40:13 +01:00
-
a277ea5c80
INSANE BATCH 2! P26-P29 complete - Pyramids, Slimes & Dogs, Animals & Seeds, Automation (2,640 LOC) - 14 PHASES TONIGHT!
NovaFarma Dev
2025-12-23 21:36:35 +01:00
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8939c51edb
LEGENDARY NIGHT! P22-P25 complete - 4 new systems (2,300 LOC) - Smart Zombies, Tools, Blueprints, Ana Clues!
NovaFarma Dev
2025-12-23 21:28:55 +01:00
-
4d1428b523
Marked P21 Farm Expansion complete (MicroFarmExpansionSystem from earlier) - 6 phases tonight!
NovaFarma Dev
2025-12-23 21:21:01 +01:00
-
9b83e3e2ed
Marked P20 Portal Repair complete! 5 phases tonight - going for P21!
NovaFarma Dev
2025-12-23 21:19:19 +01:00
-
5996171316
PortalRepairSystem - COMPLETE! | 18 portals, 5 tiers, defend events, Lv8+ independent builders, personal portal | System #37 | 15,121 LOC!
NovaFarma Dev
2025-12-23 21:17:28 +01:00
-
7872670ce1
Marked P19 Town Restoration complete - 4 phases done tonight! Going for P20 next!
NovaFarma Dev
2025-12-23 21:14:10 +01:00
-
ed169350e9
TownRestorationSystem - COMPLETE! | 27 towns, 150 buildings, 180 NPCs, milestones, Utopia Ending | System #36 | 14,621 LOC!
NovaFarma Dev
2025-12-23 21:12:31 +01:00
-
55f3a11dee
Marked Phase 18 complete! 3 phases done in evening session: P16 Mining, P17 Character, P18 Time!
NovaFarma Dev
2025-12-23 21:07:49 +01:00
-
c0953c4748
TimeSystem - COMPLETE! | 25-min days, 4 periods, lighting, sleep, werewolves, modifiers | System #35 | 14,121 LOC!
NovaFarma Dev
2025-12-23 21:06:02 +01:00