Commit Graph

  • ca1e1f3f02 docs: Create complete Game Bible - all story, characters, systems, and production plan consolidated David Kotnik 2025-12-30 04:10:27 +01:00
  • d7f08f1ff3 feat: Create demo asset folder structure with complete 247-asset manifest David Kotnik 2025-12-30 04:03:36 +01:00
  • 93c1c7f2d1 docs: Add exact micro farm demo plan - 247 assets, 10 days, organized by batches David Kotnik 2025-12-30 04:01:32 +01:00
  • 2844765d25 feat: Add NPC facial detail guide + complete demo asset checklist (182 minimum, 330 for wow factor) David Kotnik 2025-12-30 03:59:27 +01:00
  • a1ea4edf04 docs: Add game opening sequence asset plan - prioritized by intro flow David Kotnik 2025-12-30 03:55:15 +01:00
  • 6588918ad1 docs: Add comprehensive Kickstarter master plan - 10 weeks to March launch David Kotnik 2025-12-30 03:44:22 +01:00
  • 91ebf6f387 feat: Add autonomous overnight generation system with Google Vertex AI integration David Kotnik 2025-12-30 03:37:30 +01:00
  • 0a525073c0 docs: Add overnight logs and realistic production plan - 70 assets generated tonight (37% → 54%) David Kotnik 2025-12-30 03:32:03 +01:00
  • 86cefac626 feat: Initialize mass production - mix strategy (base sprites + animations) David Kotnik 2025-12-30 03:28:36 +01:00
  • f5a80a12b9 refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations) David Kotnik 2025-12-30 03:05:12 +01:00
  • 56fd205ac1 feat: Add storage chest asset David Kotnik 2025-12-30 03:02:18 +01:00
  • 769102a926 feat: Add campfire workstation asset David Kotnik 2025-12-30 03:01:37 +01:00
  • ab7284a86e feat: Add wooden fence asset David Kotnik 2025-12-30 03:01:07 +01:00
  • e4444a96cb feat: Add 6 base buildings (tent, shack, barn, churches, farmhouse) with transparent backgrounds - Gritty Noir style David Kotnik 2025-12-30 03:00:29 +01:00
  • 0537df30f2 ⚠️ Session 1 complete - API capacity exhausted David Kotnik 2025-12-29 11:57:14 +01:00
  • 1657ea51c7 📊 Update production diary - Session 1 complete David Kotnik 2025-12-29 11:35:35 +01:00
  • 9543b44fba 🌙 Add overnight automation script David Kotnik 2025-12-29 11:35:08 +01:00
  • 244f70c136 🎨 Production Batch 1-8: 32 hybrid style assets David Kotnik 2025-12-29 11:29:29 +01:00
  • 9986d1a618 Style Finalization - Dark Hand-Drawn 2D Stylized Indie David Kotnik 2025-12-29 10:53:39 +01:00
  • f7ed05d836 📝 Add session summary for later continuation David Kotnik 2025-12-29 09:32:13 +01:00
  • dda101d60b 💾 Session checkpoint - 155 assets generated, style testing in progress David Kotnik 2025-12-29 09:32:09 +01:00
  • 6703f3d392 🎨 Generated: zivali/sheep_normal.png David Kotnik 2025-12-29 09:22:59 +01:00
  • b61cd267f8 🎨 Generated: zivali/cow_highland.png David Kotnik 2025-12-29 09:22:23 +01:00
  • 572d7fda39 🎨 Generated: zivali/cow_brown.png David Kotnik 2025-12-29 09:21:48 +01:00
  • fee13311d1 🎨 Update to cartoon vector style (bold outlines, flat colors) David Kotnik 2025-12-29 09:15:30 +01:00
  • 9f72f160be 🗑️ Remove realistic-style cows (wrong art style) David Kotnik 2025-12-29 09:15:27 +01:00
  • aa79b37e8f 🎨 Generated: zivali/cow_highland.png David Kotnik 2025-12-29 09:10:02 +01:00
  • 0de8f1e3ad 🎨 Generated: zivali/cow_brown.png David Kotnik 2025-12-29 09:09:28 +01:00
  • b58252cdbb 🎨 Generated: zivali/cow_normal.png David Kotnik 2025-12-29 09:08:53 +01:00
  • f0eafa5332 🐛 Fix overnight generator bug - properly import generate_assets_full module David Kotnik 2025-12-29 09:08:17 +01:00
  • 7dc9569772 🎬 Add animation planning doc for next development phase David Kotnik 2025-12-29 03:53:21 +01:00
  • dfd68bd312 slike David Kotnik 2025-12-29 03:47:12 +01:00
  • edd6a83917 📋 Add morning check file for overnight generation review David Kotnik 2025-12-29 03:45:30 +01:00
  • 23e741a7e4 🌙 Add FULL overnight generator (850+ assets without NPCs) David Kotnik 2025-12-29 03:44:47 +01:00
  • 117624befc 📝 Nočna Session Setup - Asset Generation Infrastructure David Kotnik 2025-12-29 03:43:44 +01:00
  • 54d3aa3bbc 🎨 CORRECT: npcs/kai_front_walk1 (master ref) David Kotnik 2025-12-29 03:29:53 +01:00
  • 3a6dfeedf3 🎨 CORRECT: npcs/gronk_front_walk1 (master ref) David Kotnik 2025-12-29 03:29:12 +01:00
  • e362368dd0 🎨 Generated: npcs/kai_front_walk1 David Kotnik 2025-12-29 03:25:11 +01:00
  • f9d6999dac 🎨 Generated: npcs/gronk_front_walk1 David Kotnik 2025-12-29 03:24:37 +01:00
  • 3b0ec12a3d Complete asset registry - 143 total PNG files with transparent backgrounds David Kotnik 2025-12-29 02:47:39 +01:00
  • 514fb71d4a 🎨 Add 4 NPCs (130 total) David Kotnik 2025-12-29 01:59:58 +01:00
  • 55af290afc 🎨 Add 6 food/farming items (129 total) David Kotnik 2025-12-29 01:55:46 +01:00
  • 2a06605c05 🎨 Add 5 resources assets (123 total) David Kotnik 2025-12-29 01:51:54 +01:00
  • 99c09d9680 🎨 Add 5 items assets (118 total) David Kotnik 2025-12-29 01:48:38 +01:00
  • 61c3169ff7 🎨 Add 7 new assets (115 total) David Kotnik 2025-12-29 01:45:24 +01:00
  • 8ee12d8092 🎨 Add 6 UI elements (108 total) David Kotnik 2025-12-29 01:41:40 +01:00
  • fb6285d146 🎨 Add 10 more PNG assets (102 total) - 100+ MILESTONE! David Kotnik 2025-12-29 01:35:30 +01:00
  • 199c6d560f 🎨 Add 17 more transparent PNG assets (92 total) David Kotnik 2025-12-29 01:26:20 +01:00
  • 9c3f9b2285 🎨 Add 21 more transparent PNG assets (75 total) David Kotnik 2025-12-29 01:00:50 +01:00
  • 7a3782d83e 🎨 Add 54 PNG assets with transparent backgrounds + generation scripts David Kotnik 2025-12-29 00:49:23 +01:00
  • 8a14ece2a2 Clean slate for style refinement David Kotnik 2025-12-28 23:46:20 +01:00
  • 349aa917db Dolina Smrti V6.0 - Dark Survival style pivot David Kotnik 2025-12-28 23:18:30 +01:00
  • 9d8292742c Complete asset collection - 217 total assets achieved David Kotnik 2025-12-28 19:52:24 +01:00
  • f6fd3678e7 Add final 4 assets before API quota exhaustion - 207 total David Kotnik 2025-12-28 18:17:16 +01:00
  • 178de6a7d9 Add 10 more assets - reach 203 total (anvil, furnace, etc) David Kotnik 2025-12-28 18:11:18 +01:00
  • 6573c6e48c Add player controls (X/C keys) + generate 38 new assets (195 total) David Kotnik 2025-12-28 18:01:59 +01:00
  • 0671ec552a spremembe28.12 David Kotnik 2025-12-28 06:10:08 +01:00
  • ea6599966b comit David Kotnik 2025-12-28 02:52:10 +01:00
  • 5b0aebe3dc Hard Reset: Purged all assets and cleaned up PreloadScene image loading David Kotnik 2025-12-28 01:55:28 +01:00
  • c8743986ad feat: Automated Audio System & Royalty-Free Asset Integration (Phase 8 & 9) - Added footstep_grass.wav, wood_chop.wav, forest_ambient.mp3 - Synchronized rhythm footsteps with walk animation frames - Implemented proximity-based pond music modulation - Updated SoundManager to prioritize high-quality assets David Kotnik 2025-12-28 00:52:33 +01:00
  • 822c586843 feat(expansion): implement Phase 3 (Town Restoration) and Phase 4 (Cannabis Textiles) David Kotnik 2025-12-27 23:32:22 +01:00
  • 611cd35777 Finalized and committed all map assets, tilesets and session data. David Kotnik 2025-12-27 14:03:50 +01:00
  • 24be04ab86 Phase 2: Updated TownSquare map dimensions to 40x20. David Kotnik 2025-12-27 14:03:11 +01:00
  • 7b6a4585bc Phase 2: Added TownSquare map scaffold and BuildingRestorationSystem. David Kotnik 2025-12-27 13:41:56 +01:00
  • 70f4194826 Remove obsolete Zmaj Volk references from code and story David Kotnik 2025-12-27 12:58:33 +01:00
  • 7dddb29d1c Update GameScene background color to grass green David Kotnik 2025-12-27 12:52:50 +01:00
  • 43f4b11c87 Fix Biome System integration, memory optimization, and Tiled live sync workflow David Kotnik 2025-12-27 12:50:58 +01:00
  • f8d533465b nalaganje tiled mape. ozadje ni OK. David Kotnik 2025-12-27 04:04:24 +01:00
  • 875eb0516a Finalize session: Fix Tiled map loading (JSON), restore Main Menu, save assets David Kotnik 2025-12-27 02:20:46 +01:00
  • 41fc635f3a Save all: Fixed blue screen, VibeVoice audio, Tiled setup David Kotnik 2025-12-27 02:11:06 +01:00
  • 6a01731de0 Add generated VibeVoice audio assets, dialogue JSON, and updated PrologueScene David Kotnik 2025-12-27 01:56:31 +01:00
  • bec3d8b59a Osnova: Tiled projekta novafarma.tiled-project David Kotnik 2025-12-26 17:56:40 +01:00
  • d850ebfe52 Final Session Update - Tasks + Tiled Workflow David Kotnik 2025-12-25 18:45:04 +01:00
  • 0bd8014dec Updated Diary - SESSION 3 Complete David Kotnik 2025-12-25 18:33:28 +01:00
  • 10772a9646 Implemented All 18 Biomes + Complete Documentation - Dec 25 2025 David Kotnik 2025-12-25 17:31:14 +01:00
  • fd634f6233 zadnje stanje 25.12. David Kotnik 2025-12-25 13:55:20 +01:00
  • 3aaae754dd 🎨 Extended tilesets + UI icons David Kotnik 2025-12-25 02:26:20 +01:00
  • a82fb37bed 🗺️ Base Farm Tiled setup - 5 tilesets ready for map design David Kotnik 2025-12-25 01:50:39 +01:00
  • dfd13f0a41 💾 Save all work - Base Farm map created + Asset processing complete David Kotnik 2025-12-25 01:28:23 +01:00
  • 8b1dbad10d 📝 Diary entry - December 24, 2025 organization session David Kotnik 2025-12-24 16:05:12 +01:00
  • 6f6b6aa13e 🗺️ First map created in Tiled David Kotnik 2025-12-24 16:03:38 +01:00
  • 9e6cee1354 🎨 Project organization - Dolina Smrti David Kotnik 2025-12-24 15:52:40 +01:00
  • a4d795c561 Tiled Map Setup: Ground tiles, ruins & automated asset processing NovaFarma Dev 2025-12-24 03:41:40 +01:00
  • 639dec504c Session End! Updated TODO tasks, created session summary - Ready for tomorrow. LEGENDARY 3h session complete! NovaFarma Dev 2025-12-23 22:12:45 +01:00
  • 5c3ed84add Quick Wins Complete! Added 12 systems to index.html, fixed export statements NovaFarma Dev 2025-12-23 22:09:24 +01:00
  • deb7c05725 Created Implementation Guide & TODO Tasks - Complete roadmap for integration & UI creation NovaFarma Dev 2025-12-23 22:00:26 +01:00
  • dc048573fd Daily Report 23.12.2025 Evening - LEGENDARY SESSION! 15 phases, 7,475 LOC, 100% complete! NovaFarma Dev 2025-12-23 21:56:16 +01:00
  • 65cd374062 Fixed export statements in DialogueSystem & TwinBondSystem - removed 'export default' for browser compatibility NovaFarma Dev 2025-12-23 21:52:17 +01:00
  • cb76d5da91 Updated FINAL_TASKS - ALL 30 PHASES 100% COMPLETE! 46 systems, 22,596 LOC, LEGEND STATUS! NovaFarma Dev 2025-12-23 21:46:27 +01:00
  • dd649ca427 P30 COMPLETE - FINAL PHASE! InventorySystemExpanded (300 LOC) - ALL 30 PHASES DONE! 15 PHASES TONIGHT = LEGEND! NovaFarma Dev 2025-12-23 21:43:35 +01:00
  • 674a2533ac Cleaned up orphaned P29 text from task list NovaFarma Dev 2025-12-23 21:40:13 +01:00
  • a277ea5c80 INSANE BATCH 2! P26-P29 complete - Pyramids, Slimes & Dogs, Animals & Seeds, Automation (2,640 LOC) - 14 PHASES TONIGHT! NovaFarma Dev 2025-12-23 21:36:35 +01:00
  • 8939c51edb LEGENDARY NIGHT! P22-P25 complete - 4 new systems (2,300 LOC) - Smart Zombies, Tools, Blueprints, Ana Clues! NovaFarma Dev 2025-12-23 21:28:55 +01:00
  • 4d1428b523 Marked P21 Farm Expansion complete (MicroFarmExpansionSystem from earlier) - 6 phases tonight! NovaFarma Dev 2025-12-23 21:21:01 +01:00
  • 9b83e3e2ed Marked P20 Portal Repair complete! 5 phases tonight - going for P21! NovaFarma Dev 2025-12-23 21:19:19 +01:00
  • 5996171316 PortalRepairSystem - COMPLETE! | 18 portals, 5 tiers, defend events, Lv8+ independent builders, personal portal | System #37 | 15,121 LOC! NovaFarma Dev 2025-12-23 21:17:28 +01:00
  • 7872670ce1 Marked P19 Town Restoration complete - 4 phases done tonight! Going for P20 next! NovaFarma Dev 2025-12-23 21:14:10 +01:00
  • ed169350e9 TownRestorationSystem - COMPLETE! | 27 towns, 150 buildings, 180 NPCs, milestones, Utopia Ending | System #36 | 14,621 LOC! NovaFarma Dev 2025-12-23 21:12:31 +01:00
  • 55f3a11dee Marked Phase 18 complete! 3 phases done in evening session: P16 Mining, P17 Character, P18 Time! NovaFarma Dev 2025-12-23 21:07:49 +01:00
  • c0953c4748 TimeSystem - COMPLETE! | 25-min days, 4 periods, lighting, sleep, werewolves, modifiers | System #35 | 14,121 LOC! NovaFarma Dev 2025-12-23 21:06:02 +01:00