Marked Phase 18 complete! 3 phases done in evening session: P16 Mining, P17 Character, P18 Time!

This commit is contained in:
2025-12-23 21:07:49 +01:00
parent c0953c4748
commit 55f3a11dee

View File

@@ -98,28 +98,32 @@
---
### **P18: DAY/NIGHT CYCLE** (20 hours) ⏰
### **P18: DAY/NIGHT CYCLE** ✅ **COMPLETE!** (23.12.2025)
- [ ] **18.1 - Time System (25-min days)**
- [x] **18.1 - Time System (25-min days)**
- Precise timing (6.25, 4.17 min segments)
- Day/night transitions
- **Estimate:** 5 hours
- **System:** TimeSystem.js ✅
- [ ] **18.2 - Lighting System**
- [x] **18.2 - Lighting System**
- Dynamic light changes
- Shadows, ambient colors
- **Estimate:** 6 hours
- **System:** TimeSystem.js ✅
- [ ] **18.3 - Time-Based Gameplay**
- [x] **18.3 - Time-Based Gameplay**
- Morning: Zombie +20% efficiency
- Night: 2x hostile spawns, werewolf
- Insomnia penalties
- **Estimate:** 6 hours
- **System:** TimeSystem.js ✅
- [ ] **18.4 - Sleep System**
- [x] **18.4 - Sleep System**
- Bed mechanics, save game
- Collapse at 2AM if don't sleep
- **Estimate:** 3 hours
- **System:** TimeSystem.js ✅
**Status:****COMPLETE!** - TimeSystem.js (500 LOC)
**File:** src/systems/TimeSystem.js
**Features:** 25-min days, 4 time periods, dynamic lighting, zombie bonuses, werewolves, sleep/collapse, seasons
---