Commit Graph

  • d3a93b6e7b 🎉 SESSION COMPLETE - Final Save master David Kotnik 2026-02-11 00:17:17 +01:00
  • 2255bb7d41 🌱 Expanded Island + Procedural Growth System David Kotnik 2026-02-10 17:41:58 +01:00
  • 7b8194caca Asset Analysis Complete + Generation Plan David Kotnik 2026-02-10 17:27:01 +01:00
  • e49a61eb88 style 32 vegetation overhaul: 3-stage growth, real-farm mechanics, occlusion, and critical crash fixes David Kotnik 2026-02-10 11:40:00 +01:00
  • 019a28e7e4 Update: Island System Phase 1, Ocean Visualization, UI Visibility, Electron Build Fixes David Kotnik 2026-02-08 07:55:00 +01:00
  • e0be842c85 Shrani spremembe - 2026-02-02: Čiščenje kode, Electron build setup, GrassScene popravki David Kotnik 2026-02-02 08:44:51 +01:00
  • 6b134fe0b8 Update: Disabled global grass, moved realistic tree to pond David Kotnik 2026-02-02 07:36:35 +01:00
  • 34f36efd2e Feature: Realistic Tree (Shadow + Clipping + Grass Masking) David Kotnik 2026-02-02 07:34:36 +01:00
  • 09783826ee Fix: Z-index and Clipping issues (Ground size, Grass masking) David Kotnik 2026-02-02 07:25:28 +01:00
  • 608043ab2b Update: Editor removal, Zoom fix, Cellar entrance, Pond restore David Kotnik 2026-02-02 07:19:43 +01:00
  • 3d82c935b4 Dev Log Update 2026-02-01 23:45: Map Reset, Water System V2, Camera Zoom Fixes David Kotnik 2026-02-01 00:48:04 +01:00
  • 942eefb005 Adjust camera zoom: Default 0.8, Range 0.2-5.0 David Kotnik 2026-01-31 11:24:05 +01:00
  • a09d494c29 Temporarily disable grass generation David Kotnik 2026-01-31 11:22:06 +01:00
  • 983104021c Rotate river texture 90deg, fix physics, refine edges, enable Editor Mode David Kotnik 2026-01-31 11:20:35 +01:00
  • 34b044214c Fix river height, add horizontal river flow, soft edges, and intro sequence with grass growth David Kotnik 2026-01-31 10:59:30 +01:00
  • 01abf6e3a4 Odstranil reko in generirano zemljo (reset mape) David Kotnik 2026-01-31 10:49:33 +01:00
  • b2667d483c Ustvaril seamless teksturo zemlje za zapolnitev ozadja David Kotnik 2026-01-31 10:45:14 +01:00
  • c6e715ccc7 Zacasno odstranil travo za lazje urejanje vode in tal David Kotnik 2026-01-31 10:43:11 +01:00
  • 47eee6f093 Obrnil reko vodoravno, dodal bregove in preprecil rast trave v vodi David Kotnik 2026-01-31 10:41:30 +01:00
  • 59ea185aa0 Implementacija neskončne reke z animacijo toka David Kotnik 2026-01-31 10:00:09 +01:00
  • 7be21b0ac3 Fix background: Revert RT, use brown BG color + dirt tile David Kotnik 2026-01-31 09:27:44 +01:00
  • 7bc7d901c5 Generiranje goste teksture zemlje za zapolnitev ozadja David Kotnik 2026-01-31 09:25:51 +01:00
  • d7196eaa82 Posodobitev trave (samo divja) in animacija rasti iz tal David Kotnik 2026-01-31 09:22:18 +01:00
  • 67bfceaf0e Posodobitev trave (novi asseti) in popravek ozadja (zelena barva) David Kotnik 2026-01-31 08:35:11 +01:00
  • 9f6cb21a76 Implementacija rasti trave in inventarja za travo David Kotnik 2026-01-31 08:27:05 +01:00
  • 70801d861d Odstranitev blatne potke ob trganju trave David Kotnik 2026-01-31 08:21:38 +01:00
  • 14ee4bb39e Implementacija trganja trave in ustvarjanja potk (SPACE) David Kotnik 2026-01-31 08:18:25 +01:00
  • a9e52a4e35 Povecanje Kaja na scale 1 (256px) David Kotnik 2026-01-31 08:11:03 +01:00
  • 1b010e133f Povecanje Kaja na 200px visine David Kotnik 2026-01-31 08:09:52 +01:00
  • 7754a9ebcd Fix black screen: Optimize massive ground using Infinite Scroll technique David Kotnik 2026-01-31 08:08:37 +01:00
  • 56ef97ac95 Dodajanje trave (foliage) na mapo David Kotnik 2026-01-31 08:06:19 +01:00
  • 8f744305f1 Povecanje mape na 250x250 tiles (32000x32000 px) David Kotnik 2026-01-31 08:04:07 +01:00
  • 6277ad6afd Odstranitev umazane vode in ciscenje scene za clean start David Kotnik 2026-01-31 07:59:55 +01:00
  • 2e9af7bee7 Popravek dimenzij in hitboxa za Gronka ter posodobitev assetov David Kotnik 2026-01-31 07:47:38 +01:00
  • e1cc570e29 chore: remove unused "nova farma" directory and assets David Kotnik 2026-01-30 21:07:09 +01:00
  • 2669a435eb docs: clean start 30.1.2026 - updated master diary and bible, renamed project David Kotnik 2026-01-30 21:03:47 +01:00
  • 01d042fd50 Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition) David Kotnik 2026-01-30 15:24:43 +01:00
  • 9cd7115989 lol David Kotnik 2026-01-30 09:01:41 +01:00
  • 0b11bc7f7d docs: finalize Demo and Phase 1 massive specification (Master Spec created) David Kotnik 2026-01-30 09:00:37 +01:00
  • 13d640e7a6 feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration David Kotnik 2026-01-30 05:15:16 +01:00
  • c70e651020 feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD David Kotnik 2026-01-29 20:21:50 +01:00
  • 177049e470 Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37 David Kotnik 2026-01-29 16:38:17 +01:00
  • afa0e3c662 feat: Integrated Stream asset and Kai animation system David Kotnik 2026-01-29 00:09:00 +01:00
  • 94565adffc Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene. David Kotnik 2026-01-28 07:45:24 +01:00
  • b686be33ab Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean. David Kotnik 2026-01-27 15:05:05 +01:00
  • 82c992a94b feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46 David Kotnik 2026-01-27 08:46:54 +01:00
  • 51b3b67423 Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup David Kotnik 2026-01-27 01:02:24 +01:00
  • 3b0c26fa5a Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15 David Kotnik 2026-01-26 15:15:38 +01:00
  • d8f24f9588 SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT. David Kotnik 2026-01-25 23:38:40 +01:00
  • c93603c5c6 VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets. David Kotnik 2026-01-25 14:29:20 +01:00
  • c78cb26aba ASSETS UPDATE: Added references folder with 132 PNGs (resized/sharpened) + Created DEMO_FAZA1 folder structure David Kotnik 2026-01-25 13:36:48 +01:00
  • 627f6d2310 MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added David Kotnik 2026-01-25 12:36:30 +01:00
  • ae50a73e62 k David Kotnik 2026-01-25 12:20:50 +01:00
  • 42c99de545 Update assets, docs and add Dev Log [2026-01-25] David Kotnik 2026-01-25 12:05:33 +01:00
  • 0131e6f5ca SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible. David Kotnik 2026-01-25 02:27:17 +01:00
  • cb17e6a771 Docs: Update Game Bible logic, import references, session log Jan 24 David Kotnik 2026-01-24 10:31:56 +01:00
  • 3cd262b5d3 🎨 GLAVNA REFERENCA CLEANUP: Preimenovanje v preprosta imena David Kotnik 2026-01-23 06:26:18 +01:00
  • 0c9475829c 🎨 MASS RENAME: 13,360 slik preimenovanih v slovenščino David Kotnik 2026-01-23 05:38:41 +01:00
  • 7ea84b6c5b 📝 Add session diary - UI consolidation & reference cleanup David Kotnik 2026-01-22 06:32:56 +01:00
  • bf5047e0f0 🎨 UI Assets Consolidation & Reference Cleanup David Kotnik 2026-01-22 06:31:53 +01:00
  • 61ae6c779d 🎮 Dark-Chibi Noir Demo Scene v1.0 - Kaijev Svet David Kotnik 2026-01-21 22:03:57 +01:00
  • 26d689de03 🌲 Interactive Forest Path Scene - Faza 1 Demo David Kotnik 2026-01-21 17:52:07 +01:00
  • 06505bde64 konju David Kotnik 2026-01-21 12:13:23 +01:00
  • 9736f5e5e3 lol David Kotnik 2026-01-21 11:09:46 +01:00
  • 23342c2fa7 SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries. David Kotnik 2026-01-21 02:44:06 +01:00
  • 8c8d041097 doom David Kotnik 2026-01-21 02:25:15 +01:00
  • cf23eef790 lol David Kotnik 2026-01-21 01:08:21 +01:00
  • 01b9b19b74 🔒 FINAL LOCK: NOVE_SLIKE is sealed. Clean state secured. David Kotnik 2026-01-21 01:03:13 +01:00
  • 8436efa770 📦 Asset Cleanup: Consolidating new clean assets into 'NOVE_SLIKE', removing weird folder names, and setting up clean Start scene. David Kotnik 2026-01-21 01:01:17 +01:00
  • aab61aaa51 🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders. David Kotnik 2026-01-20 20:13:59 +01:00
  • ae1cf2e9bf mhm David Kotnik 2026-01-20 17:22:42 +01:00
  • cce5ed9791 ☢️ Added 3 Radioactive Green Mutant Animals to Reference David Kotnik 2026-01-20 12:23:38 +01:00
  • 00fac6dc43 🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization David Kotnik 2026-01-20 12:16:50 +01:00
  • faffc9dd50 🧹 MASSIVE CLEANUP & New Stylized Animals David Kotnik 2026-01-20 11:45:43 +01:00
  • 7ab6025486 🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org David Kotnik 2026-01-20 10:45:44 +01:00
  • dd2e77abf9 📝 Updated session diary with complete project time tracking David Kotnik 2026-01-20 03:01:52 +01:00
  • ff292e7b6e ⏱️ Time Tracking Report - 237 hours invested! David Kotnik 2026-01-20 02:59:01 +01:00
  • 4958d0f830 📝 Session Complete + Biome Folders David Kotnik 2026-01-20 02:55:07 +01:00
  • e3ca870c40 🔧 Fixed biome count: 18 → 20 biomes David Kotnik 2026-01-20 02:52:01 +01:00
  • fe44b874d6 🎯 MASTER GAME PLAN 2026 - Complete Development Roadmap David Kotnik 2026-01-20 02:48:47 +01:00
  • 86363bc52e 📋 Complete Missing Assets Report David Kotnik 2026-01-20 02:40:00 +01:00
  • 1051633479 👥 CHARACTER ORGANIZATION COMPLETE - 1,749 files David Kotnik 2026-01-20 02:34:46 +01:00
  • e2fd05455e 📁 Master Folder Structure - Extended Categories David Kotnik 2026-01-20 02:33:33 +01:00
  • 1466292b3b 🗂️ MASSIVE ASSET REORGANIZATION - 1,413 files organized David Kotnik 2026-01-20 02:25:38 +01:00
  • 4cbf337bec 🏗️ Building system structure and documentation David Kotnik 2026-01-20 01:52:24 +01:00
  • 3f028e0f95 📁 Folder structure placeholders David Kotnik 2026-01-20 01:49:17 +01:00
  • 5fb502e7a8 🐕💙 Animal System & Emotional Memory Implementation David Kotnik 2026-01-20 01:45:03 +01:00
  • e7759433a2 🧹 Cleanup Duplicates - Removed 224 backup/duplicate files David Kotnik 2026-01-20 01:36:58 +01:00
  • 870e9b8384 🗂️ Item Organization Complete - Categorized 833 items into structured folders David Kotnik 2026-01-20 01:30:24 +01:00
  • cbb2b64f92 ok David Kotnik 2026-01-20 01:05:17 +01:00
  • e4d01bc480 feat(intro): Implement 'Chill Story Mode' 80s cinematic intro - Added 23-slide montage with typewriter storytelling - Implemented smooth crossfades (1.5s) and slow pacing (3.5s per slide) - Configured continuous music transitions between Intro and GameScene - Added 'Amnesia Wakeup' mode to GameScene with visual effects - Updated GLASBA_LICENCE_SUMMARY.md with legal details - Organized intro assets in assets/slike/intro/montage David Kotnik 2026-01-19 20:07:22 +01:00
  • 66693a9ead lol David Kotnik 2026-01-19 18:13:21 +01:00
  • 517e6b6b92 lol David Kotnik 2026-01-19 16:49:32 +01:00
  • 8631958ade 📚 MASTER DOCUMENTATION UPDATE - Complete Game Bible & Production Guides David Kotnik 2026-01-19 15:40:39 +01:00
  • de089e5b01 WIP: Camera controls, WebGL setup, Procedural grass attempt (Black screen debug) David Kotnik 2026-01-18 05:35:23 +01:00
  • 91eb68a65f Fix asset paths, cleanup console, and implement Noir Grass background (Scale 0.25) David Kotnik 2026-01-17 00:38:29 +01:00
  • 2a6628e79a Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio David Kotnik 2026-01-16 20:38:39 +01:00
  • d0298a6c72 Finalized Asset Structure: Flattened all categories, deduped (green preferred), unified biomes structure, added test assets David Kotnik 2026-01-16 20:08:59 +01:00
  • b2fedf0ec8 Major Asset Reorganization: Master Sizing, Biome Structure, Phases, Deduping David Kotnik 2026-01-16 17:03:24 +01:00
  • e759b446b6 Docs: Sync Game Bible 3 with 10-Phase Roadmap & Police System, Update Dnevnik David Kotnik 2026-01-16 05:20:27 +01:00