Popravek dimenzij in hitboxa za Gronka ter posodobitev assetov

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2026-01-31 07:47:38 +01:00
parent e1cc570e29
commit 2e9af7bee7
6 changed files with 43 additions and 0 deletions

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@@ -60,6 +60,13 @@ export default class GrassSceneClean extends Phaser.Scene {
this.load.image('campfire', 'DEMO_FAZA1/Environment/taborni_ogenj.png');
this.load.image('tent', 'DEMO_FAZA1/Environment/sotor.png');
this.load.image('sleeping_bag', 'DEMO_FAZA1/Items/spalna_vreca.png');
// 7. NEW: Gronk & Structures
this.load.spritesheet('gronk', 'DEMO_FAZA1/Characters/gronk_walk_sheet.png', {
frameWidth: 256,
frameHeight: 256
});
this.load.image('rain_catcher', 'DEMO_FAZA1/Structures/rain_catcher.png');
}
create() {
@@ -132,6 +139,14 @@ export default class GrassSceneClean extends Phaser.Scene {
this.clearAmnesia();
});
// --- NEW: RAIN CATCHER ---
this.rainCatcher = this.physics.add.image(startX + 150, startY + 50, 'rain_catcher');
this.rainCatcher.setScale(0.8);
this.rainCatcher.setInteractive({ draggable: true });
this.rainCatcher.setDepth(startY + 50); // Y-sort
this.rainCatcher.body.setImmovable(true);
// Collider added later with Kai
// General Drag Event
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
@@ -407,6 +422,34 @@ export default class GrassSceneClean extends Phaser.Scene {
// Collider Stream <-> Kai
// this.physics.add.collider(this.kai, this.stream);
// --- NEW: GRONK (NPC) ---
this.gronk = this.physics.add.sprite(startX - 150, startY - 100, 'gronk');
this.gronk.setScale(0.8); // Gronk is big!
this.gronk.setDepth(startY - 100);
this.gronk.setImmovable(true);
this.gronk.body.setSize(80, 60);
this.gronk.body.setOffset(88, 190); // Adjusted for 256x256 frame
// Gronk Animations
this.anims.create({
key: 'gronk-idle',
frames: this.anims.generateFrameNumbers('gronk', { start: 0, end: 3 }), // Using Down walk as idle for now
frameRate: 4,
repeat: -1
});
this.gronk.play('gronk-idle');
// Interaction (Say Hello)
this.gronk.setInteractive();
this.gronk.on('pointerdown', () => {
console.log("Gronk: 'Ej stari, kje si hodil? Si pozabil, da imava vajo s bendom?'");
// Future: Show Dialog Box
});
// Colliders
this.physics.add.collider(this.kai, this.rainCatcher);
this.physics.add.collider(this.kai, this.gronk);
// --- ANIMATIONS ---
// 0-3: Down, 4-7: Left, 8-11: Right, 12-15: Up
this.anims.create({