4cbd5c8adc
🧹 Structure cleanup - moved hladno/strelno/drevesa to subfolders, removed duplicate biomes/
2025-12-31 10:42:11 +01:00
a4e3906c3b
⏰ Increase rate limiting to 15s (5 req/min quota compliance)
2025-12-31 10:28:18 +01:00
6daf686954
🔧 Switch to gemini-2.5-flash - properly supported for image generation
2025-12-31 10:26:38 +01:00
fddc9021bb
🔧 Fixed generation scripts - proper image saving, gemini-1.5-flash model, full logging
2025-12-31 10:17:19 +01:00
b5aae4879a
📊 Asset Categorization Complete
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✅ Organized existing assets into subfolders:
- sovrazniki/ → bossi/ (26), zombiji/ (36), mutanti/ (6)
- orozje/ → hladno/ (4), strelno/ (6)
- rastline/ → posevki/ (47)
✅ Created generator scripts:
- generate_anomalous_fauna.py (8 zones, 40 creatures)
- categorize_assets.py (auto-categorization)
✅ Documentation:
- API_KEY_SETUP.md (instructions for API key)
Total: 68 enemies, 10 weapons, 47 crops organized! 🎯
2025-12-31 09:57:08 +01:00
862000e661
📁 Asset Organization Complete - Hierarchical Structure
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✅ Organized assets into logical categories with subfolders:
- liki/ (kai, ana, gronk, npcs) - 342 PNG
- predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG
- orozje/ (hladno, strelno) - 10 PNG
- rastline/ (posevki, drevesa) - 71 PNG
- efekti/ (voda, dim) - 22 PNG
- sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG
✅ Removed incorrect DLC structure (198 empty folders)
✅ Created documentation for new structure
✅ Total: ~811 PNG files organized
From 61 top-level folders → 34 (optimized & clean)
2025-12-31 09:52:23 +01:00
10a7b2c27e
Complete session - Dino Valley and Clothing verified
2025-12-31 04:26:56 +01:00
a93a1fd7d6
SESSION COMPLETE - Deep Analysis and Organization Done
2025-12-31 04:01:35 +01:00
bdf61aba68
Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems
2025-12-31 02:49:03 +01:00
305c915fc7
🇸🇮 Kompletna reorganizacija v slovensko strukturo
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✅ NAREJENO:
- Scan 1,112 PNG datotek
- Najdenih 109 duplikatov (preskočenih)
- Premaknjenih 635 aktivnih assetov v slovensko strukturo
- Izbrisanih 14 starih angleških map
- Updatanih 11 scriptov za nove poti
📁 NOVA STRUKTURA:
assets/slike/
├── liki/ (karakterji: Kai, Gronk, Ana, NPCs)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (vse stavbe in props)
├── predmeti/ (orodja, semena, hrana)
├── orozje/ (hladno, strelno)
├── rastline/ (posevki, drevesa)
├── ui/ (interface elementi)
├── efekti/ (voda, dim)
└── cutscene/ (flashbacki)
💡 ADHD-FRIENDLY:
- Slovensko poimenovanje
- Max 2 nivoja podmap
- Logična kategorizacija
- Enostavno iskanje
2025-12-31 01:54:16 +01:00
df1334ad4d
🏗️ Clean demo asset filenames - remove timestamps
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Renamed 45 files to remove timestamp suffixes
- kai_run_east_1_stylea_1767137189376.png → kai_run_east_1_stylea.png
- etc...
Creates clean, organized asset structure
Added organize_demo_assets.py script
2025-12-31 00:54:18 +01:00
4f0a430c42
🎨 Add 42 new demo assets - Kai animations, zombies, buildings, terrain, environment
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Generated assets (dual-style):
- Kai run animations (East/West, 16 frames)
- Kai portrait (neutral, 2 styles)
- Zombie walk/attack cycles (6 frames)
- Buildings: shack, campfire, well, chest (8 assets)
- Terrain: stone path, grass variation (4 tiles)
- Environment: oak tree, rock, bush, storage (10 objects)
Total: 42 new PNG files (21 base × 2 styles)
+ Batch generation scripts and manifests
+ Demo readiness checklist
2025-12-31 00:53:19 +01:00
d0043ec390
Advanced background removal tool with auto-detection and edge preservation
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- Auto-detects white/black/colored backgrounds
- Preserves cartoon outlines using gradient edge detection
- Aggressive dark gray removal (tolerance=60 for black bg)
- Smooth feathering to avoid jagged edges
- Test files show clean removal without outline damage
2025-12-31 00:13:16 +01:00
b2877985f7
Organize ALL asset directories + cleanup junk files
2025-12-31 00:03:57 +01:00
884d7811f2
Clean asset organization - subfolders + preview versions
2025-12-30 23:58:40 +01:00
190d45edfa
shrani
2025-12-30 23:48:51 +01:00
91ebf6f387
feat: Add autonomous overnight generation system with Google Vertex AI integration
2025-12-30 03:37:30 +01:00
86cefac626
feat: Initialize mass production - mix strategy (base sprites + animations)
2025-12-30 03:28:36 +01:00
f5a80a12b9
refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
2025-12-30 03:05:12 +01:00
9543b44fba
🌙 Add overnight automation script
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- Autonomous generation of remaining 384 assets
- 60s rate limiting between assets
- Auto-commits every 20 assets
- Estimated 6.4 hours runtime
- Full documentation in OVERNIGHT_GENERATION.md
Ready to run: nohup python3 scripts/generate_overnight.py > overnight_production.log 2>&1 &
2025-12-29 11:35:08 +01:00
244f70c136
🎨 Production Batch 1-8: 32 hybrid style assets
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- Main characters: Gronk, Kai, Ana
- NPCs: 12 types (trader, blacksmith, healer, etc)
- Animals: 8 types (Susi, husky, cow, chicken, pig, horse, deer, wolf)
- Zombies: 4 types (basic, runner, bloated, dreadlocks)
- Environment: 5 objects (trees, bush, rock, campfire)
Style: Dark Hand-Drawn 2D Stylized Indie
All with green chroma key background
Progress: 32/422 base assets (8%)
2025-12-29 11:29:29 +01:00
9986d1a618
✅ Style Finalization - Dark Hand-Drawn 2D Stylized Indie
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- 29 test samples generated and validated
- Approved hybrid style: bold outlines, exaggerated features, warped buildings
- Style guide documents created
- Ready for 422 asset mass production
- ComfyUI test script (Ufi currently not working)
- All style validation complete
2025-12-29 10:53:39 +01:00
dda101d60b
💾 Session checkpoint - 155 assets generated, style testing in progress
2025-12-29 09:32:09 +01:00
fee13311d1
🎨 Update to cartoon vector style (bold outlines, flat colors)
2025-12-29 09:15:30 +01:00
9f72f160be
🗑️ Remove realistic-style cows (wrong art style)
2025-12-29 09:15:27 +01:00
f0eafa5332
🐛 Fix overnight generator bug - properly import generate_assets_full module
2025-12-29 09:08:17 +01:00
23e741a7e4
🌙 Add FULL overnight generator (850+ assets without NPCs)
2025-12-29 03:44:47 +01:00
117624befc
📝 Nočna Session Setup - Asset Generation Infrastructure
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- Created overnight generation system
- Added master character references (Gronk, Kai)
- Implemented auto-commit for all generated assets
- Created comprehensive documentation and changelogs
- Setup FULL generator (850+ assets without NPCs)
- Added progress tracking and status check scripts
Ready for overnight mass generation 🌙
2025-12-29 03:43:44 +01:00
7a3782d83e
🎨 Add 54 PNG assets with transparent backgrounds + generation scripts
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Assets (54 PNG files with transparent backgrounds):
- npcs/: 13 (Gronk, Kai, Ana, trader, blacksmith, healer, hunter, farmer, etc.)
- zivali/: 12 (Susi, husky, cow, pig, sheep, horse, wolf, bear, phoenix, unicorn)
- bosses/: 8 (T-Rex, Kraken, Dragon, Zombie King, Golem, Spider Queen, etc.)
- mutanti/: 5 (zombies, slimes)
- items/: 7 (axe, sword, wands, potions, ana_bracelet, gronk_vape)
- environment/: 5 (tree, campfire, chest, rock, bush)
Scripts added:
- generate_v7_final.py: Google Imagen API generator
- generate_comfyui_transparent.py: ComfyUI with auto transparency
- generate_local_final.py: ComfyUI + rembg background removal
- generate_background.py: Asset registry and queue manager
Style: 2D Indie Cartoon Vector with clean lines, full body, tight crop
All backgrounds removed with rembg for transparent PNG output
2025-12-29 00:49:23 +01:00
8a14ece2a2
Clean slate for style refinement
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- Deleted all ComfyUI test images (not matching desired style)
- Added generate_v63_stardew.py (Stardew Valley style generator)
- User provided reference images for correct cartoon/vector style
- Ready for style adjustments based on Ana/Gronk/Susi references
Next: Refine prompts to match reference art style
2025-12-28 23:46:20 +01:00
349aa917db
Dolina Smrti V6.0 - Dark Survival style pivot
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MAJOR CHANGES:
- Complete art style change from anime/cute to Dark Survival
- Deleted all anime-style assets (229 files)
- New post-apocalyptic visual style: gritty, realistic, weathered
NEW ASSETS (in progress):
- kai_markovic.png + 18 animation frames (front/back/left idle/walk/work)
- Dark Survival style with pink-green dreadlocks, plugs, piercings
NEW SCRIPTS:
- generate_v6_final.py: Main V6.0 generator (413 assets registry)
- generate_assets_dark.py: Dark Survival style generator
- generate_assets_full.py: Full registry generator
REGISTRY (413 assets):
- npcs: 117 (Kai, Gronk, Viktor + animations)
- environment: 104 (18 biomes with tiles)
- items: 94 (weapons, medical, food, tools)
- buildings: 29, ui: 28, mutanti: 21, zivali: 12, bosses: 8
Style specs:
- Cinematic 2D, hand-drawn, post-apocalyptic
- Transparent backgrounds (alpha channel)
- NO anime/pixel art/voxel (negative prompt enforced)
- 32x32 tiles, 48-64px characters, 128px bosses
2025-12-28 23:18:30 +01:00
0671ec552a
spremembe28.12
2025-12-28 06:10:08 +01:00
5b0aebe3dc
Hard Reset: Purged all assets and cleaned up PreloadScene image loading
2025-12-28 01:55:28 +01:00
24be04ab86
Phase 2: Updated TownSquare map dimensions to 40x20.
2025-12-27 14:03:11 +01:00
7b6a4585bc
Phase 2: Added TownSquare map scaffold and BuildingRestorationSystem.
2025-12-27 13:41:56 +01:00
43f4b11c87
Fix Biome System integration, memory optimization, and Tiled live sync workflow
2025-12-27 12:50:58 +01:00
f8d533465b
nalaganje tiled mape. ozadje ni OK.
2025-12-27 04:04:24 +01:00
0985af29e5
Green Background Removal + TSX Generation + Bug Fixes
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Removed green backgrounds from 30 tileset PNGs (16.4M pixels!)
Created mass TSX generation script for 3877 individual objects
Fixed TiledTestScene cursor crash bug
Added micro_farm_8x8 JSON loading support
Documentation: GREEN_BACKGROUND_FIX.md, MASS_TSX_GENERATION.md
Scripts:
- scripts/remove_green_background.py (batch transparency fix)
- scripts/generate_mass_tsx.py (3877 .tsx files generator)
Backups: assets/tilesets/backup_green_bg/
2025-12-22 11:23:25 +01:00