Commit Graph

917 Commits

Author SHA1 Message Date
7bc7d901c5 Generiranje goste teksture zemlje za zapolnitev ozadja 2026-01-31 09:25:51 +01:00
d7196eaa82 Posodobitev trave (samo divja) in animacija rasti iz tal 2026-01-31 09:22:18 +01:00
67bfceaf0e Posodobitev trave (novi asseti) in popravek ozadja (zelena barva) 2026-01-31 08:35:11 +01:00
9f6cb21a76 Implementacija rasti trave in inventarja za travo 2026-01-31 08:27:05 +01:00
70801d861d Odstranitev blatne potke ob trganju trave 2026-01-31 08:21:38 +01:00
14ee4bb39e Implementacija trganja trave in ustvarjanja potk (SPACE) 2026-01-31 08:18:25 +01:00
a9e52a4e35 Povecanje Kaja na scale 1 (256px) 2026-01-31 08:11:03 +01:00
1b010e133f Povecanje Kaja na 200px visine 2026-01-31 08:09:52 +01:00
7754a9ebcd Fix black screen: Optimize massive ground using Infinite Scroll technique 2026-01-31 08:08:37 +01:00
56ef97ac95 Dodajanje trave (foliage) na mapo 2026-01-31 08:06:19 +01:00
8f744305f1 Povecanje mape na 250x250 tiles (32000x32000 px) 2026-01-31 08:04:07 +01:00
6277ad6afd Odstranitev umazane vode in ciscenje scene za clean start 2026-01-31 07:59:55 +01:00
2e9af7bee7 Popravek dimenzij in hitboxa za Gronka ter posodobitev assetov 2026-01-31 07:47:38 +01:00
e1cc570e29 chore: remove unused "nova farma" directory and assets
This directory appears to be a legacy or development folder containing
numerous unused assets including images, audio files, and macOS .DS_Store
files. Removing it cleans up the repository structure and reduces clutter.
2026-01-30 21:07:09 +01:00
2669a435eb docs: clean start 30.1.2026 - updated master diary and bible, renamed project 2026-01-30 21:03:47 +01:00
01d042fd50 Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition) 2026-01-30 15:24:43 +01:00
9cd7115989 lol 2026-01-30 09:01:41 +01:00
0b11bc7f7d docs: finalize Demo and Phase 1 massive specification (Master Spec created) 2026-01-30 09:00:37 +01:00
13d640e7a6 feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration 2026-01-30 05:15:16 +01:00
c70e651020 feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD 2026-01-29 20:21:50 +01:00
177049e470 Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37 2026-01-29 16:38:17 +01:00
afa0e3c662 feat: Integrated Stream asset and Kai animation system 2026-01-29 00:09:00 +01:00
94565adffc Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene. 2026-01-28 07:45:24 +01:00
b686be33ab Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean. 2026-01-27 15:05:05 +01:00
82c992a94b feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46 2026-01-27 08:46:54 +01:00
51b3b67423 Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup 2026-01-27 01:02:24 +01:00
3b0c26fa5a Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15 2026-01-26 15:15:38 +01:00
d8f24f9588 SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT. 2026-01-25 23:38:40 +01:00
c93603c5c6 VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets. 2026-01-25 14:29:20 +01:00
c78cb26aba ASSETS UPDATE: Added references folder with 132 PNGs (resized/sharpened) + Created DEMO_FAZA1 folder structure 2026-01-25 13:36:48 +01:00
627f6d2310 MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added 2026-01-25 12:36:30 +01:00
ae50a73e62 k 2026-01-25 12:20:50 +01:00
42c99de545 Update assets, docs and add Dev Log [2026-01-25] 2026-01-25 12:05:33 +01:00
0131e6f5ca SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible. 2026-01-25 02:27:17 +01:00
cb17e6a771 Docs: Update Game Bible logic, import references, session log Jan 24 2026-01-24 10:31:56 +01:00
3cd262b5d3 🎨 GLAVNA REFERENCA CLEANUP: Preimenovanje v preprosta imena
MAJOR CLEANUP: Glavna referenčna mapa organizirana in preimenovana

STATISTIKA:
- Seansa 1: 1,732 slik (root mapa)
- Seansa 2: 487 slik (podmape)
- Skupaj: ~2,219 preimenovanj

SPREMEMBE:
- Angleška preprosta imena (brez podčrtajev)
- Odstranjena dolga generirana imena
- Format: category1.png, category2.png
- Brez timestamps, brez prefixov

PRIMER:
- PREJ: src_assets_library_godot_references_references_enemies_zombies_variants_strong_animations_napad_zombi_strong_attack1.png
- POTEM: zombie1.png

- PREJ: libraryphases102.png
- POTEM: library102.png

NOVO DODANI SKRIPI:
- complete_mass_rename.py (kompletni rename vključno podmape)
- simple_rename.py (inteligentni rename sistem)
- glavna_referenca_cleanup.py (analiza duplikatov)
- DUPLICATE_REPORT.json (4 duplikati najdeni)

ANALIZA:
- Duplikati: 4 skupine (3.5 MB prostora)
- Dolžina imen: iz 53.3 → ~10 znakov
- Organizacija: Po kategorijah

VSE SLIKE SEDAJ IMAJO KRATKA PREPROSTA IMENA!

Trajanje: ~30 min
Status: SUCCESS
2026-01-23 06:26:18 +01:00
0c9475829c 🎨 MASS RENAME: 13,360 slik preimenovanih v slovenščino
MAJOR UPDATE: Sistematično preimenovanje vseh slik v projektu

STATISTIKA:
- Skupaj slik: 18,154
- Preimenovanih: 13,360 (73.5%)
- Preskočenih: 1,917
- Napak: 0

SPREMEMBE:
- Angleška imena → Slovenska imena
- Odstranjeni timestamp številke
- Ohranjena vsa ozadja in barve
- Logična kratka imena

PRIMERI:
- apple_tree_mature_spring → jablana_drevo_zrelo_pomlad
- zombie_statistician_idle → zombi_statistik_mirovanje
- health_icon → zdravje_ikona

NOVI SKRIPI:
- generate_image_inventory.py
- smart_mass_rename.py
- execute_rename.py

DOKUMENTACIJA:
- SESSION_DNEVNIK_22_23_JAN_2026_MASS_RENAME.md
- MRTVA_DOLINA_PREZENTACIJA.md (bonus)
- image_inventory.json (18k slik)

Trajanje: 13.5 ur - Status: SUCCESS
2026-01-23 05:38:41 +01:00
7ea84b6c5b 📝 Add session diary - UI consolidation & reference cleanup 2026-01-22 06:32:56 +01:00
bf5047e0f0 🎨 UI Assets Consolidation & Reference Cleanup
- Copied 8 missing UI elements from NOVE_SLIKE/UI/ to nova mapa faza 0-1/UI/:
  • amnezija_maska.png
  • gumb_glavni.png
  • merilec_zdravja.png
  • okvir_zarjavel.png
  • srce_health.png
  • zlati_okvir.png
  • amnezia.png
  • gumb_recikliran.png

- Flattened glavna_referenca directory structure:
  • Moved 1836 PNG images from subdirectories to root level
  • Removed folder nesting (Animals, Biomes, Characters, Environment, UI, etc.)
  • All reference images now in single flat directory

- Created smart_background_removal.py:
  • Intelligent background removal preserving character details
  • Protects skin tones and facial features
  • Targets only solid backgrounds (white, green, checkerboard)

Total UI assets: 17 files in production folder
2026-01-22 06:31:53 +01:00
61ae6c779d 🎮 Dark-Chibi Noir Demo Scene v1.0 - Kaijev Svet
 Glavne Features:
- Main Demo Scene (main_demo_scene.html) s Kaijem, campfire, trees, tent
- Kai Camp Showcase (kai_camp_showcase.html) - isoliran showcase
- Asset cleanup & transparency fix za vse PNG assete
- Nova struktura: 'assets/slike/nova mapa faza 0-1/'
- Glavne reference v 'assets/slike/glavna_referenca/'

🔧 Technical:
- Python scripts: complete_visual_cleanup.py, remove_green_bg.py
- Transparency fix za vse karakterje, trees, props (brez zelenih ozadij)
- Dokumentacija: TENT_FOUND_REPORT, TRANSPARENCY_FIX_REPORT, VISUAL_CLEANUP_REPORT

🎨 Assets:
- Kai z dreadi (standalone sprite)
- Animated campfire (frame1 + frame2)
- Dead trees (10 variants)
- Tent, grass texture, wood logs
- Full Dark-Chibi Noir aesthetic

🚀 Demo Ready: HTML5 Canvas 2D Scene with WASD movement controls
2026-01-21 22:03:57 +01:00
26d689de03 🌲 Interactive Forest Path Scene - Faza 1 Demo
 Dodane features:
- Interaktivna kamera z mouse wheel zoom (0.5x - 2.5x)
- Dinamična trava z wind sway animacijo (6 šopov)
- Depth of Field efekt pri zoom-u (background fade)
- Virusne infekcije z neon zelenim glow (pulsing)
- Pot v gozd z mrtimi drevesi (tunnel effect)
- Y-sorted layering (9 slojev)

🧹 Asset Cleanup:
- Ultra cleaned 106+ PNG slik v 'nova mapa'
- Odstranjen checkerboard pattern z dreves, skal, trave
- Feathering robov poti za naravno zlitje
- Transparency fix na vseh environment assetih

🎨 Scene Composition:
- Kaijev tabor (šotor + ognjišče)
- Pot s skalami, poleni, razbito longboard
- Grmovje in drevored
- Foreground/midground/background separation

📁 Assets iz: nova mapa/ (Characters, Environment, UI)
🎮 Testno: http://localhost:3000 + mouse wheel zoom
2026-01-21 17:52:07 +01:00
06505bde64 konju 2026-01-21 12:13:23 +01:00
9736f5e5e3 lol 2026-01-21 11:09:46 +01:00
23342c2fa7 SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries. 2026-01-21 02:44:06 +01:00
8c8d041097 doom 2026-01-21 02:25:15 +01:00
cf23eef790 lol 2026-01-21 01:08:21 +01:00
01b9b19b74 🔒 FINAL LOCK: NOVE_SLIKE is sealed. Clean state secured. 2026-01-21 01:03:13 +01:00
8436efa770 📦 Asset Cleanup: Consolidating new clean assets into 'NOVE_SLIKE', removing weird folder names, and setting up clean Start scene. 2026-01-21 01:01:17 +01:00
aab61aaa51 🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders. 2026-01-20 20:13:59 +01:00
ae1cf2e9bf mhm 2026-01-20 17:22:42 +01:00