14ee4bb39e
Implementacija trganja trave in ustvarjanja potk (SPACE)
2026-01-31 08:18:25 +01:00
a9e52a4e35
Povecanje Kaja na scale 1 (256px)
2026-01-31 08:11:03 +01:00
1b010e133f
Povecanje Kaja na 200px visine
2026-01-31 08:09:52 +01:00
7754a9ebcd
Fix black screen: Optimize massive ground using Infinite Scroll technique
2026-01-31 08:08:37 +01:00
56ef97ac95
Dodajanje trave (foliage) na mapo
2026-01-31 08:06:19 +01:00
8f744305f1
Povecanje mape na 250x250 tiles (32000x32000 px)
2026-01-31 08:04:07 +01:00
6277ad6afd
Odstranitev umazane vode in ciscenje scene za clean start
2026-01-31 07:59:55 +01:00
2e9af7bee7
Popravek dimenzij in hitboxa za Gronka ter posodobitev assetov
2026-01-31 07:47:38 +01:00
e1cc570e29
chore: remove unused "nova farma" directory and assets
...
This directory appears to be a legacy or development folder containing
numerous unused assets including images, audio files, and macOS .DS_Store
files. Removing it cleans up the repository structure and reduces clutter.
2026-01-30 21:07:09 +01:00
2669a435eb
docs: clean start 30.1.2026 - updated master diary and bible, renamed project
2026-01-30 21:03:47 +01:00
01d042fd50
Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition)
2026-01-30 15:24:43 +01:00
9cd7115989
lol
2026-01-30 09:01:41 +01:00
0b11bc7f7d
docs: finalize Demo and Phase 1 massive specification (Master Spec created)
2026-01-30 09:00:37 +01:00
13d640e7a6
feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration
2026-01-30 05:15:16 +01:00
c70e651020
feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD
2026-01-29 20:21:50 +01:00
177049e470
Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37
2026-01-29 16:38:17 +01:00
afa0e3c662
feat: Integrated Stream asset and Kai animation system
2026-01-29 00:09:00 +01:00
94565adffc
Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
2026-01-28 07:45:24 +01:00
b686be33ab
Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean.
2026-01-27 15:05:05 +01:00
82c992a94b
feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46
2026-01-27 08:46:54 +01:00
51b3b67423
Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup
2026-01-27 01:02:24 +01:00
3b0c26fa5a
Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15
2026-01-26 15:15:38 +01:00
d8f24f9588
SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
2026-01-25 23:38:40 +01:00
c93603c5c6
VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets.
2026-01-25 14:29:20 +01:00
c78cb26aba
ASSETS UPDATE: Added references folder with 132 PNGs (resized/sharpened) + Created DEMO_FAZA1 folder structure
2026-01-25 13:36:48 +01:00
627f6d2310
MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added
2026-01-25 12:36:30 +01:00
ae50a73e62
k
2026-01-25 12:20:50 +01:00
42c99de545
Update assets, docs and add Dev Log [2026-01-25]
2026-01-25 12:05:33 +01:00
0131e6f5ca
SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible.
2026-01-25 02:27:17 +01:00
cb17e6a771
Docs: Update Game Bible logic, import references, session log Jan 24
2026-01-24 10:31:56 +01:00
3cd262b5d3
🎨 GLAVNA REFERENCA CLEANUP: Preimenovanje v preprosta imena
...
MAJOR CLEANUP: Glavna referenčna mapa organizirana in preimenovana
STATISTIKA:
- Seansa 1: 1,732 slik (root mapa)
- Seansa 2: 487 slik (podmape)
- Skupaj: ~2,219 preimenovanj
SPREMEMBE:
- Angleška preprosta imena (brez podčrtajev)
- Odstranjena dolga generirana imena
- Format: category1.png, category2.png
- Brez timestamps, brez prefixov
PRIMER:
- PREJ: src_assets_library_godot_references_references_enemies_zombies_variants_strong_animations_napad_zombi_strong_attack1.png
- POTEM: zombie1.png
- PREJ: libraryphases102.png
- POTEM: library102.png
NOVO DODANI SKRIPI:
- complete_mass_rename.py (kompletni rename vključno podmape)
- simple_rename.py (inteligentni rename sistem)
- glavna_referenca_cleanup.py (analiza duplikatov)
- DUPLICATE_REPORT.json (4 duplikati najdeni)
ANALIZA:
- Duplikati: 4 skupine (3.5 MB prostora)
- Dolžina imen: iz 53.3 → ~10 znakov
- Organizacija: Po kategorijah
VSE SLIKE SEDAJ IMAJO KRATKA PREPROSTA IMENA!
Trajanje: ~30 min
Status: SUCCESS
2026-01-23 06:26:18 +01:00
0c9475829c
🎨 MASS RENAME: 13,360 slik preimenovanih v slovenščino
...
MAJOR UPDATE: Sistematično preimenovanje vseh slik v projektu
STATISTIKA:
- Skupaj slik: 18,154
- Preimenovanih: 13,360 (73.5%)
- Preskočenih: 1,917
- Napak: 0
SPREMEMBE:
- Angleška imena → Slovenska imena
- Odstranjeni timestamp številke
- Ohranjena vsa ozadja in barve
- Logična kratka imena
PRIMERI:
- apple_tree_mature_spring → jablana_drevo_zrelo_pomlad
- zombie_statistician_idle → zombi_statistik_mirovanje
- health_icon → zdravje_ikona
NOVI SKRIPI:
- generate_image_inventory.py
- smart_mass_rename.py
- execute_rename.py
DOKUMENTACIJA:
- SESSION_DNEVNIK_22_23_JAN_2026_MASS_RENAME.md
- MRTVA_DOLINA_PREZENTACIJA.md (bonus)
- image_inventory.json (18k slik)
Trajanje: 13.5 ur - Status: SUCCESS
2026-01-23 05:38:41 +01:00
7ea84b6c5b
📝 Add session diary - UI consolidation & reference cleanup
2026-01-22 06:32:56 +01:00
bf5047e0f0
🎨 UI Assets Consolidation & Reference Cleanup
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- Copied 8 missing UI elements from NOVE_SLIKE/UI/ to nova mapa faza 0-1/UI/:
• amnezija_maska.png
• gumb_glavni.png
• merilec_zdravja.png
• okvir_zarjavel.png
• srce_health.png
• zlati_okvir.png
• amnezia.png
• gumb_recikliran.png
- Flattened glavna_referenca directory structure:
• Moved 1836 PNG images from subdirectories to root level
• Removed folder nesting (Animals, Biomes, Characters, Environment, UI, etc.)
• All reference images now in single flat directory
- Created smart_background_removal.py:
• Intelligent background removal preserving character details
• Protects skin tones and facial features
• Targets only solid backgrounds (white, green, checkerboard)
Total UI assets: 17 files in production folder
2026-01-22 06:31:53 +01:00
61ae6c779d
🎮 Dark-Chibi Noir Demo Scene v1.0 - Kaijev Svet
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✨ Glavne Features:
- Main Demo Scene (main_demo_scene.html) s Kaijem, campfire, trees, tent
- Kai Camp Showcase (kai_camp_showcase.html) - isoliran showcase
- Asset cleanup & transparency fix za vse PNG assete
- Nova struktura: 'assets/slike/nova mapa faza 0-1/'
- Glavne reference v 'assets/slike/glavna_referenca/'
🔧 Technical:
- Python scripts: complete_visual_cleanup.py, remove_green_bg.py
- Transparency fix za vse karakterje, trees, props (brez zelenih ozadij)
- Dokumentacija: TENT_FOUND_REPORT, TRANSPARENCY_FIX_REPORT, VISUAL_CLEANUP_REPORT
🎨 Assets:
- Kai z dreadi (standalone sprite)
- Animated campfire (frame1 + frame2)
- Dead trees (10 variants)
- Tent, grass texture, wood logs
- Full Dark-Chibi Noir aesthetic
🚀 Demo Ready: HTML5 Canvas 2D Scene with WASD movement controls
2026-01-21 22:03:57 +01:00
26d689de03
🌲 Interactive Forest Path Scene - Faza 1 Demo
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✨ Dodane features:
- Interaktivna kamera z mouse wheel zoom (0.5x - 2.5x)
- Dinamična trava z wind sway animacijo (6 šopov)
- Depth of Field efekt pri zoom-u (background fade)
- Virusne infekcije z neon zelenim glow (pulsing)
- Pot v gozd z mrtimi drevesi (tunnel effect)
- Y-sorted layering (9 slojev)
🧹 Asset Cleanup:
- Ultra cleaned 106+ PNG slik v 'nova mapa'
- Odstranjen checkerboard pattern z dreves, skal, trave
- Feathering robov poti za naravno zlitje
- Transparency fix na vseh environment assetih
🎨 Scene Composition:
- Kaijev tabor (šotor + ognjišče)
- Pot s skalami, poleni, razbito longboard
- Grmovje in drevored
- Foreground/midground/background separation
📁 Assets iz: nova mapa/ (Characters, Environment, UI)
🎮 Testno: http://localhost:3000 + mouse wheel zoom
2026-01-21 17:52:07 +01:00
06505bde64
konju
2026-01-21 12:13:23 +01:00
9736f5e5e3
lol
2026-01-21 11:09:46 +01:00
23342c2fa7
SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries.
2026-01-21 02:44:06 +01:00
8c8d041097
doom
2026-01-21 02:25:15 +01:00
cf23eef790
lol
2026-01-21 01:08:21 +01:00
01b9b19b74
🔒 FINAL LOCK: NOVE_SLIKE is sealed. Clean state secured.
2026-01-21 01:03:13 +01:00
8436efa770
📦 Asset Cleanup: Consolidating new clean assets into 'NOVE_SLIKE', removing weird folder names, and setting up clean Start scene.
2026-01-21 01:01:17 +01:00
aab61aaa51
🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders.
2026-01-20 20:13:59 +01:00
ae1cf2e9bf
mhm
2026-01-20 17:22:42 +01:00
cce5ed9791
☢️ Added 3 Radioactive Green Mutant Animals to Reference
2026-01-20 12:23:38 +01:00
00fac6dc43
🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization
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FEATURES:
✅ Blueprint System: Auto-generated ghost/hologram items for building mode
✅ ItemManager: Logic for Item/Blueprint switching
✅ New Animals: Cow, Pig, Bear, Wolf (Dark Noir Chibi Style)
ORGANIZATION:
✅ Flattened Reference Library: All 6k+ images in 'glavna_referenca' for easy review
✅ Cleanup: Empty 'ZA_PREGLED' and '_NESORTIRANO' sorted
✅ Unlocked: 'glavna_referenca' ready for manual editing
STATUS: Ready for DEMO assembly!
2026-01-20 12:16:50 +01:00
faffc9dd50
🧹 MASSIVE CLEANUP & New Stylized Animals
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CLEANUP:
✅ Moved 4,059 backup/duplicate files to _TRASH_BIN/ (Safe storage)
✅ Project structure is now clean and organized!
NEW ASSETS:
✅ 3 New Stylized Steampunk Animals:
- 🐂 Bull (Serious/Gritty)
- 🐏 Ram (Stylized)
- 🐓 Rooster (Stylized)
(Saved in assets/slike/animals/generated_steampunk/)
ORGANIZATION:
✅ Finalized 20 Biome folder structure (200 subfolders)
✅ Organized Susi assets into characters/susi/
STATUS: READY FOR DEMO DEVELOPMENT! 🚀
2026-01-20 11:45:43 +01:00
7ab6025486
🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org
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EXTENDED SESSION (03:00 - 03:45 CET):
1. ANIMAL GENERATION (assets/slike/animals/generated_steampunk/):
✅ 10 unique assets created:
- Farm: Cow, Pig, Chicken, Duck, Goat, Horse, Rabbit, Donkey, Llama
- Forest: Fox, Bear, Wolf
- Style: Dark Noir Steampunk Chibi
2. REFERENCE ORGANIZATION (assets/slike/glavna_referenca/):
✅ Organized 2,626 files into subfolders
✅ Created comprehensive biome structure (200 folders)
✅ Moved docs to docs/art_guidelines/
SESSION UPDATE:
- Total Time: 3h 03min
- Files Processed: 5,788+
- Status: SESSION COMPLETE! 🚀
2026-01-20 10:45:44 +01:00
dd2e77abf9
📝 Updated session diary with complete project time tracking
...
ADDED TO SESSION DIARY:
✅ Total project hours: 237h over 45 days
✅ Project value: $30,000-40,000
✅ Development velocity metrics
✅ Completion percentages
✅ Timeline projections
SESSION UPDATED:
- Duration: 2h 18min (was 2h 11min)
- Commits: 14 (final count)
- End time: 03:00 CET
PROJECT METRICS:
- Average: 5.3 hours/day
- 862 total commits
- 64 assets/hour productivity
- 40% complete to launch
INVESTMENT VALUE:
- 237h = 30 full work days
- Professional rate: $23,700
- Asset value: $30,198
- ROI potential: 10-20x
Complete statistics summary included! 📊
2026-01-20 03:01:52 +01:00