94565adffc
Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
2026-01-28 07:45:24 +01:00
b686be33ab
Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean.
2026-01-27 15:05:05 +01:00
82c992a94b
feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46
2026-01-27 08:46:54 +01:00
51b3b67423
Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup
2026-01-27 01:02:24 +01:00
3b0c26fa5a
Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15
2026-01-26 15:15:38 +01:00
d8f24f9588
SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
2026-01-25 23:38:40 +01:00
c93603c5c6
VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets.
2026-01-25 14:29:20 +01:00
c78cb26aba
ASSETS UPDATE: Added references folder with 132 PNGs (resized/sharpened) + Created DEMO_FAZA1 folder structure
2026-01-25 13:36:48 +01:00
627f6d2310
MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added
2026-01-25 12:36:30 +01:00
ae50a73e62
k
2026-01-25 12:20:50 +01:00
42c99de545
Update assets, docs and add Dev Log [2026-01-25]
2026-01-25 12:05:33 +01:00
0131e6f5ca
SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible.
2026-01-25 02:27:17 +01:00
cb17e6a771
Docs: Update Game Bible logic, import references, session log Jan 24
2026-01-24 10:31:56 +01:00
3cd262b5d3
🎨 GLAVNA REFERENCA CLEANUP: Preimenovanje v preprosta imena
...
MAJOR CLEANUP: Glavna referenčna mapa organizirana in preimenovana
STATISTIKA:
- Seansa 1: 1,732 slik (root mapa)
- Seansa 2: 487 slik (podmape)
- Skupaj: ~2,219 preimenovanj
SPREMEMBE:
- Angleška preprosta imena (brez podčrtajev)
- Odstranjena dolga generirana imena
- Format: category1.png, category2.png
- Brez timestamps, brez prefixov
PRIMER:
- PREJ: src_assets_library_godot_references_references_enemies_zombies_variants_strong_animations_napad_zombi_strong_attack1.png
- POTEM: zombie1.png
- PREJ: libraryphases102.png
- POTEM: library102.png
NOVO DODANI SKRIPI:
- complete_mass_rename.py (kompletni rename vključno podmape)
- simple_rename.py (inteligentni rename sistem)
- glavna_referenca_cleanup.py (analiza duplikatov)
- DUPLICATE_REPORT.json (4 duplikati najdeni)
ANALIZA:
- Duplikati: 4 skupine (3.5 MB prostora)
- Dolžina imen: iz 53.3 → ~10 znakov
- Organizacija: Po kategorijah
VSE SLIKE SEDAJ IMAJO KRATKA PREPROSTA IMENA!
Trajanje: ~30 min
Status: SUCCESS
2026-01-23 06:26:18 +01:00
0c9475829c
🎨 MASS RENAME: 13,360 slik preimenovanih v slovenščino
...
MAJOR UPDATE: Sistematično preimenovanje vseh slik v projektu
STATISTIKA:
- Skupaj slik: 18,154
- Preimenovanih: 13,360 (73.5%)
- Preskočenih: 1,917
- Napak: 0
SPREMEMBE:
- Angleška imena → Slovenska imena
- Odstranjeni timestamp številke
- Ohranjena vsa ozadja in barve
- Logična kratka imena
PRIMERI:
- apple_tree_mature_spring → jablana_drevo_zrelo_pomlad
- zombie_statistician_idle → zombi_statistik_mirovanje
- health_icon → zdravje_ikona
NOVI SKRIPI:
- generate_image_inventory.py
- smart_mass_rename.py
- execute_rename.py
DOKUMENTACIJA:
- SESSION_DNEVNIK_22_23_JAN_2026_MASS_RENAME.md
- MRTVA_DOLINA_PREZENTACIJA.md (bonus)
- image_inventory.json (18k slik)
Trajanje: 13.5 ur - Status: SUCCESS
2026-01-23 05:38:41 +01:00
bf5047e0f0
🎨 UI Assets Consolidation & Reference Cleanup
...
- Copied 8 missing UI elements from NOVE_SLIKE/UI/ to nova mapa faza 0-1/UI/:
• amnezija_maska.png
• gumb_glavni.png
• merilec_zdravja.png
• okvir_zarjavel.png
• srce_health.png
• zlati_okvir.png
• amnezia.png
• gumb_recikliran.png
- Flattened glavna_referenca directory structure:
• Moved 1836 PNG images from subdirectories to root level
• Removed folder nesting (Animals, Biomes, Characters, Environment, UI, etc.)
• All reference images now in single flat directory
- Created smart_background_removal.py:
• Intelligent background removal preserving character details
• Protects skin tones and facial features
• Targets only solid backgrounds (white, green, checkerboard)
Total UI assets: 17 files in production folder
2026-01-22 06:31:53 +01:00
61ae6c779d
🎮 Dark-Chibi Noir Demo Scene v1.0 - Kaijev Svet
...
✨ Glavne Features:
- Main Demo Scene (main_demo_scene.html) s Kaijem, campfire, trees, tent
- Kai Camp Showcase (kai_camp_showcase.html) - isoliran showcase
- Asset cleanup & transparency fix za vse PNG assete
- Nova struktura: 'assets/slike/nova mapa faza 0-1/'
- Glavne reference v 'assets/slike/glavna_referenca/'
🔧 Technical:
- Python scripts: complete_visual_cleanup.py, remove_green_bg.py
- Transparency fix za vse karakterje, trees, props (brez zelenih ozadij)
- Dokumentacija: TENT_FOUND_REPORT, TRANSPARENCY_FIX_REPORT, VISUAL_CLEANUP_REPORT
🎨 Assets:
- Kai z dreadi (standalone sprite)
- Animated campfire (frame1 + frame2)
- Dead trees (10 variants)
- Tent, grass texture, wood logs
- Full Dark-Chibi Noir aesthetic
🚀 Demo Ready: HTML5 Canvas 2D Scene with WASD movement controls
2026-01-21 22:03:57 +01:00
26d689de03
🌲 Interactive Forest Path Scene - Faza 1 Demo
...
✨ Dodane features:
- Interaktivna kamera z mouse wheel zoom (0.5x - 2.5x)
- Dinamična trava z wind sway animacijo (6 šopov)
- Depth of Field efekt pri zoom-u (background fade)
- Virusne infekcije z neon zelenim glow (pulsing)
- Pot v gozd z mrtimi drevesi (tunnel effect)
- Y-sorted layering (9 slojev)
🧹 Asset Cleanup:
- Ultra cleaned 106+ PNG slik v 'nova mapa'
- Odstranjen checkerboard pattern z dreves, skal, trave
- Feathering robov poti za naravno zlitje
- Transparency fix na vseh environment assetih
🎨 Scene Composition:
- Kaijev tabor (šotor + ognjišče)
- Pot s skalami, poleni, razbito longboard
- Grmovje in drevored
- Foreground/midground/background separation
📁 Assets iz: nova mapa/ (Characters, Environment, UI)
🎮 Testno: http://localhost:3000 + mouse wheel zoom
2026-01-21 17:52:07 +01:00
06505bde64
konju
2026-01-21 12:13:23 +01:00
9736f5e5e3
lol
2026-01-21 11:09:46 +01:00
23342c2fa7
SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries.
2026-01-21 02:44:06 +01:00
8c8d041097
doom
2026-01-21 02:25:15 +01:00
cf23eef790
lol
2026-01-21 01:08:21 +01:00
8436efa770
📦 Asset Cleanup: Consolidating new clean assets into 'NOVE_SLIKE', removing weird folder names, and setting up clean Start scene.
2026-01-21 01:01:17 +01:00
aab61aaa51
🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders.
2026-01-20 20:13:59 +01:00
ae1cf2e9bf
mhm
2026-01-20 17:22:42 +01:00
cce5ed9791
☢️ Added 3 Radioactive Green Mutant Animals to Reference
2026-01-20 12:23:38 +01:00
00fac6dc43
🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization
...
FEATURES:
✅ Blueprint System: Auto-generated ghost/hologram items for building mode
✅ ItemManager: Logic for Item/Blueprint switching
✅ New Animals: Cow, Pig, Bear, Wolf (Dark Noir Chibi Style)
ORGANIZATION:
✅ Flattened Reference Library: All 6k+ images in 'glavna_referenca' for easy review
✅ Cleanup: Empty 'ZA_PREGLED' and '_NESORTIRANO' sorted
✅ Unlocked: 'glavna_referenca' ready for manual editing
STATUS: Ready for DEMO assembly!
2026-01-20 12:16:50 +01:00
faffc9dd50
🧹 MASSIVE CLEANUP & New Stylized Animals
...
CLEANUP:
✅ Moved 4,059 backup/duplicate files to _TRASH_BIN/ (Safe storage)
✅ Project structure is now clean and organized!
NEW ASSETS:
✅ 3 New Stylized Steampunk Animals:
- 🐂 Bull (Serious/Gritty)
- 🐏 Ram (Stylized)
- 🐓 Rooster (Stylized)
(Saved in assets/slike/animals/generated_steampunk/)
ORGANIZATION:
✅ Finalized 20 Biome folder structure (200 subfolders)
✅ Organized Susi assets into characters/susi/
STATUS: READY FOR DEMO DEVELOPMENT! 🚀
2026-01-20 11:45:43 +01:00
7ab6025486
🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org
...
EXTENDED SESSION (03:00 - 03:45 CET):
1. ANIMAL GENERATION (assets/slike/animals/generated_steampunk/):
✅ 10 unique assets created:
- Farm: Cow, Pig, Chicken, Duck, Goat, Horse, Rabbit, Donkey, Llama
- Forest: Fox, Bear, Wolf
- Style: Dark Noir Steampunk Chibi
2. REFERENCE ORGANIZATION (assets/slike/glavna_referenca/):
✅ Organized 2,626 files into subfolders
✅ Created comprehensive biome structure (200 folders)
✅ Moved docs to docs/art_guidelines/
SESSION UPDATE:
- Total Time: 3h 03min
- Files Processed: 5,788+
- Status: SESSION COMPLETE! 🚀
2026-01-20 10:45:44 +01:00
4958d0f830
📝 Session Complete + Biome Folders
...
BIOME FOLDERS CREATED:
✅ biomes/travnik/ (grassland)
✅ biomes/mesto/ (city/town)
✅ biomes/gozd/ (forest)
✅ biomes/wasteland/ (ruins)
SESSION DOCUMENTATION:
✅ session_2026_01_20_epic_organization.md
- Complete 2h11min diary
- 3,162+ files organized
- 12 commits breakdown
- Time tracking included
PROJECT STATUS:
✅ PROJECT_STATUS_20_01_2026.md
- 15,099 PNG files (111% of target!)
- 5,530 organized (37%)
- 255 specific assets missing
- 37-week roadmap ready
ACHIEVEMENTS:
- Most productive session ever!
- Complete folder structure
- Master plan created
- Ready for DEMO launch
NEXT: Generate 26 DEMO assets → Kickstarter! 🚀
2026-01-20 02:55:07 +01:00
1051633479
👥 CHARACTER ORGANIZATION COMPLETE - 1,749 files
...
Organized all character files into characters/ structure:
MAIN CHARACTERS:
✅ kai/ 1,131 files (all animations, poses, styles)
✅ ana/ 196 files (explorer, aging system, ghost forms)
✅ gronk/ 181 files (walk cycles, portraits, full sheets)
NPCs:
✅ npc/ 241 files (electrician, zombies, scouts, mechanics, statistician, etc.)
✅ starsa/ 0 files (ready for parents assets)
MOVED FROM:
- kai/ → characters/kai/
- ana/ → characters/ana/
- gronk/ → characters/gronk/
- liki/ → characters/npc/ (all NPCs and side characters)
Added organize_characters.py script for automation.
2026-01-20 02:34:46 +01:00
e2fd05455e
📁 Master Folder Structure - Extended Categories
...
Created additional organized folders:
🎒 ITEMS:
✅ orodje/ (tools - Slovenian version)
✅ semena/ (seeds - Slovenian version)
✅ spominki/ (memorabilia - special story items)
🏞️ ENVIRONMENT:
✅ mesto/ustanove/ (city/town establishments)
✅ klet/ (basement/cellar)
👥 CHARACTERS:
✅ starsa/ (parents - Kai's mom & dad)
✅ npc/ (NPCs - merchants, survivors, etc.)
🐛 ANIMALS/BUGS:
✅ zuzelke/normalne/ (normal insects)
✅ zuzelke/mutirane/ (mutated bugs)
Note: Main character folders (kai/, ana/, gronk/, liki/)
will be organized into characters/ in next commit.
2026-01-20 02:33:33 +01:00
1466292b3b
🗂️ MASSIVE ASSET REORGANIZATION - 1,413 files organized
...
ANIMALS SYSTEM (279 files):
✅ wild/ 44 files (deer, wolf, bear, fox, boar, eagle, owl)
✅ domestic/ 235 files (cow, chicken, sheep, pig, horse, dog, cat, rabbit, duck, goat)
✅ infected/ 0 files (ready for infected animal assets)
ENVIRONMENT SYSTEM (1,134 files):
✅ rudnik/ 177 files (rocks, stones, ores, minerals, crystals, caves)
✅ narava/ 799 files (trees, bushes, flowers, plants, logs, stumps)
✅ tla/ 156 files (ground textures, dirt, paths, roads, soil, sand)
✅ gradnja/ 2 files (buildings - house, barn, shed)
WHAT WAS DONE:
- Moved all animals from zivali/ → animals/{wild,domestic,infected}
- Moved environment from okolje/ → environment/{rudnik,narava,tla,gradnja}
- Moved terrain from teren/ → environment/tla/
- Organized decorations → environment/narava/
- Added organize_environment_animals.py script
- Smart categorization by filename patterns (Slovenian & English)
TOTAL: 1,413 files perfectly organized into new structure! 🎉
2026-01-20 02:25:38 +01:00
4cbf337bec
🏗️ Building system structure and documentation
...
Created gradnja/ folder for constructible buildings:
PROGRESSION SYSTEM:
1. Šotor (tent) → Hiša (house)
- Lesena hiša upgrade after tent
- Safe zone, storage, spawn point
2. Barn (Skedenj)
- For rescued/domestic animals
- Protection from virus fog
- Animal management
3. Skladišče (Shed)
- Chest system for item storage
- Tool protection from virus
- Essential for long-term survival
STORY INTEGRATION:
- House: First real home since outbreak
- Barn: Save clean animals from virus
- Shed: Protect equipment from corrupting fog
Full README with asset list and build order included.
2026-01-20 01:52:24 +01:00
3f028e0f95
📁 Folder structure placeholders
...
Added .gitkeep files to preserve empty folder structure:
- animals/{wild, domestic, infected}
- environment/{rudnik, narava, tla}
This ensures git tracks the folder structure even when empty.
2026-01-20 01:49:17 +01:00
5fb502e7a8
🐕 💙 Animal System & Emotional Memory Implementation
...
FEATURES:
- Created animals/ folder structure (wild, domestic, infected)
- Implemented proximity-based memory trigger system
- Pulsating heart UI when Kai remembers family dog
- Emotional storytelling without dialogue
NEW FILES:
- src/entities/Animal.js - Animal class with proximity detection
- src/ui/MemoryHeartUI.js - Pulsating heart with Slovenian text
- docs/systems/ANIMAL_MEMORY_SYSTEM.md - Full documentation
- scripts/organize_all_tools.py - Tool organization script
TOOLS ORGANIZATION:
- Moved 84 additional tools to items/tools/
- Final count: 427 tools organized by material tier
• wood: 36 tools
• stone: 60 tools
• iron: 36 tools
• gold: 36 tools
• special: 259 tools
GAMESCENE INTEGRATION:
- Added Animal and MemoryHeartUI imports
- Preload heart icon and heartbeat audio
- Update animals each frame for proximity detection
- Example domestic dog spawns at (600, 600)
EMOTIONAL IMPACT:
When Kai approaches a domestic dog, a pulsating heart appears
with text 'Spominjaš se...' (You remember...) - creating a
powerful moment of nostalgia for his lost family pet.
2026-01-20 01:45:03 +01:00
e7759433a2
🧹 Cleanup Duplicates - Removed 224 backup/duplicate files
...
- Kept only green screen processed versions (MOJE_SLIKE_KONCNA)
- Deleted all BACKUP, src_assets_library, and duplicate versions
- Saved ~65 MB of space
- Added cleanup_duplicates.py script for future use
2026-01-20 01:36:58 +01:00
870e9b8384
🗂️ Item Organization Complete - Categorized 833 items into structured folders
...
- Created organized item structure:
📁 items/
├── camping/ (62 files)
├── consumables/ (12 files)
├── crops/ (227 files)
├── resources/ (25 files)
├── seeds/ (96 files)
├── special/ (24 files)
├── storage/ (8 files)
├── tools/ (276 files)
│ ├── wood/
│ ├── stone/
│ ├── iron/
│ ├── gold/
│ └── special/
├── ui/ (69 files)
└── weapons/ (96 files)
- Added organize_items.py script for automated categorization
- Moved 833 files from predmeti/ to proper categories
- Left 1097 backup/duplicate files in predmeti/ for later cleanup
2026-01-20 01:30:24 +01:00
cbb2b64f92
ok
2026-01-20 01:05:17 +01:00
e4d01bc480
feat(intro): Implement 'Chill Story Mode' 80s cinematic intro
...
- Added 23-slide montage with typewriter storytelling
- Implemented smooth crossfades (1.5s) and slow pacing (3.5s per slide)
- Configured continuous music transitions between Intro and GameScene
- Added 'Amnesia Wakeup' mode to GameScene with visual effects
- Updated GLASBA_LICENCE_SUMMARY.md with legal details
- Organized intro assets in assets/slike/intro/montage
2026-01-19 20:07:22 +01:00
66693a9ead
lol
2026-01-19 18:13:21 +01:00
de089e5b01
WIP: Camera controls, WebGL setup, Procedural grass attempt (Black screen debug)
2026-01-18 05:35:23 +01:00
91eb68a65f
Fix asset paths, cleanup console, and implement Noir Grass background (Scale 0.25)
2026-01-17 00:38:29 +01:00
2a6628e79a
Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio
2026-01-16 20:38:39 +01:00
d0298a6c72
Finalized Asset Structure: Flattened all categories, deduped (green preferred), unified biomes structure, added test assets
2026-01-16 20:08:59 +01:00
b2fedf0ec8
Major Asset Reorganization: Master Sizing, Biome Structure, Phases, Deduping
2026-01-16 17:03:24 +01:00
3ae8d39f9c
ok
2026-01-16 02:43:46 +01:00
bc2225ad64
chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
2026-01-14 23:22:59 +01:00
4ef1adc413
Fix crashes, remove Gronk, add Water/Wind anims, fix Tiled paths, clean plants assets
2026-01-14 01:15:55 +01:00