2b51906554
🎨 INTERIOR OBJECTS BATCH - 45 New Sprites
...
Generated and organized 45 interior object sprites in Style 32:
HOME ESSENTIALS (11):
- Beds: sleeping bag, wooden, king-size
- Tables: small crafting, large planning
- Universal: ladder, stairs, lantern, wardrobe, chest, bookshelf
FARM INTERIOR (3):
- Crafting workshop bench
- Wooden storage crate
- Grain sack
KITCHEN EXTENSION (5):
- Stove, counter, fridge, sink, recipe shelf
BASEMENT/ALCHEMY LAB (8):
- Alchemy bottle, brewing cauldron
- Chemistry set, potion shelf
- Basement stairs, secret passage
- Ritual circle, memory vault
BAKERY INTERIOR (5):
- Brick oven, service counter
- Bread shelf, flour sacks, baking tools
BARBER SHOP (5):
- Barber chair, mirror
- Piercing tools, dye shelf, scissors rack
LAWYER OFFICE (3):
- Lawyer desk, overhead lamp, law bookshelf
MINE EQUIPMENT (5):
- Mine entrance, ladder, elevator cage
- Cart tracks, stone crusher
Total session sprites: 322 (277 previous + 45 new)
Image generation quota exhausted at 12:02 CET
Quota reset: ~14:20 CET (15 sprites remaining to generate)
2026-01-04 12:22:57 +01:00
a926acb056
🌍 Style 32 Terrain Tiles - 30 Seamless Tileable Sprites
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- Generated 30 tileable terrain tiles in Dark-Chibi Noir (Style 32)
- All tiles are 32x32 pixels with seamless edges for Tiled integration
- Ultra-thick 5px black outlines, flat cel-shaded colors
- Gothic aesthetic with skull motifs, purple glows, occult symbols
Categories:
✅ Natural Ground (10): grass, dirt, sand, mud, snow, desert, jungle, moss, roots
✅ Stone & Construction (6): cobblestone, flagstone, wood floor, brick, gravel, ruined tiles
✅ Water & Liquids (4): shallow water, deep water, blood pool, slime ooze
✅ Extreme Environments (6): lava, ice, cave, ash, crystal floor, void abyss
✅ Special/Cursed (4): corrupted ground, bone pile, metal grate, tilled farmland
Perfect for:
- Map building in Tiled Editor
- Biome creation (forest, desert, snow, lava, crystal caves)
- Interior design (floors, paths)
- Atmospheric dark fantasy zones
Documentation: GENERATION_SESSION_JAN_04_TERRAIN_COMPLETE.md
Session total: ~190 PNG sprites (buildings, UI, weapons, terrain)
2026-01-04 11:17:13 +01:00
958cefb534
🔥 Style 32 V2 Weapons/Tools - All 30 Regenerated in Gothic Style
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- Regenerated ALL 30 weapons/tools with proper Dark-Chibi Noir aesthetic
- Added purple/pink glowing halos to every weapon
- Skull decorations on handles, pommels, and surfaces
- Occult runes and symbols carved/etched on all tools
- Dark gothic color palette (charcoal wood, black iron)
- Spikes and sharp details for menacing-cute aesthetic
- Ultra-thick 5px black outlines (Cult of the Lamb style)
- Flat cel-shaded colors, NO gradients
- Chroma green backgrounds for easy compositing
Categories regenerated:
✅ 9 Combat Weapons (sword, dagger, spear, bow, crossbow, hammer, staff, club, mace)
✅ 8 Farming Tools (axe, pickaxe, hoe, shovel, watering can, scythe, sickle, pitchfork)
✅ 10 Utility Tools (fishing rod, torch, lantern, wrench, saw, bucket, rope, scissors, needle)
✅ 3 Special Items (magnifying glass, compass, hourglass)
✅ 1 Defensive Gear (wooden shield)
Validated against Cult of the Lamb reference images
Session documentation: GENERATION_SESSION_JAN_04_V2_COMPLETE.md
Total session assets: ~160 PNG sprites (buildings, UI, weapons V1+V2)
2026-01-04 11:06:34 +01:00
adeff074b5
🎨 Style 32 Assets - Session Jan 04: 125+ UI, Buildings, Tools & Weapons
...
- Generated 42 buildings (houses, barns, churches, commercial, industrial)
- Created 30 special structures & props (wells, statues, shrines, etc)
- Designed 30 UI elements (buttons, bars, icons, menus)
- Produced 30 weapons & tools (farming tools + combat weapons)
- Regenerated 10 weapons in proper Dark-Chibi Noir gothic style (v2)
* Added purple/pink glowing halos
* Skull decorations & occult runes
* Dark gothic color palette
- All assets follow Style 32 standards: thick black outlines, flat cel-shading, chroma green background
- Session complete documentation added
Total: ~125 Style 32 sprites ready for game integration
2026-01-04 10:58:48 +01:00
8a7dfb3c10
🎨 Style 30 Tiles Integration - World Background Complete!
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Generated and integrated Style 30 tiles for demo scene:
✅ Grass tile (64x64) - Style 30 with gradients
✅ Dirt tile (64x64) - Style 30 tilled soil
✅ Tent sprite - Style 30 camping tent
Changes:
- Generated 3 new Style 30 assets (grass, dirt, tent)
- Updated DemoSceneEnhanced.js preload to load tiles
- Replaced placeholder graphics with real tiled background
- Grass tiles fill entire world (2000x2000)
- Dirt tiles create farm plot (proper tilling texture)
- Tent sprite replaces placeholder rectangle
Visual improvements:
- Consistent Style 30 aesthetic throughout demo
- Matches wheat/plant style (gradients, medium brown outline)
- Professional tiled background
- Cozy farming game aesthetic
Ready for final testing! 🎮
2026-01-03 22:05:25 +01:00
4fe3acfc04
🧹 Asset Cleanup Complete
...
Major cleanup and reorganization:
- Deleted 41 empty folders
- Removed trees from buildings folder
- Removed zombie from NPC folder
- Cleaned up old wheat (Style 32)
- Organized structure in slike 🟢 /
Current structure:
- 786 PNG assets organized
- animations/ - character sprites
- demo/ - demo-specific assets
- rastline/ - plants (Style 30)
- kreature/ - enemies (200+ PNG)
- All folders properly categorized
Ready for demo integration!
2026-01-03 21:51:07 +01:00
de6eb67c71
🌾 Replace Wheat with Style 30 (Correct!)
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Fixed wheat sprites to use proper Style 30:
- Soft gradients (NOT flat colors)
- Medium brown outline (NOT thick black)
- Garden Story botanical aesthetic
Changes:
- 4 wheat growth stages regenerated
- Added Style 30 complete guide
- Saved tomato reference image
- Organized wheat into rastline/zita/
Style consistency: ✅
2026-01-03 19:30:27 +01:00
615986be5c
🎨 Add Demo Items: Locket, Tools & Wheat Stages
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New Style 32 demo assets:
- Mamin silver locket (memory trigger)
- Rusty hoe, bucket, watering can
- Wheat 4 growth stages
Ready for enhanced demo scene!
2026-01-03 19:25:17 +01:00
4ebd00e9b0
🧟 BATCH 2 SESSION 1: 180 PNG Enemy Sprites!
...
Generated and organized:
- 53 Basic zombies (walk, attack, death)
- 12 Soldier zombies
- 39 Zombie variants (20+ profession types)
- 13 Special zombies (crawler, tank, berserker, etc)
- 36 Bosses (12 unique bosses × idle+attack)
- 10 Hybrids (zombie-animal fusions)
- 36 Mutants (insects, animals)
All in Style 32: Dark-Chibi Noir
Progress: 180/388 PNG (46.4%)
Time: 1h 36min
2026-01-03 19:14:38 +01:00
bc04a8711b
📦 DEMO FOLDER POPNJEN - All demo assets organized!
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✅ DEMO ASSETS COPIED:
📊 BREAKDOWN:
characters/ → ~41 PNG
├── kai/ (player animations)
├── gronk/ (NPC)
├── ana/ (story character)
└── susi/ (companion)
npc/ → ~10 PNG
├── zombies/ (walk, idle animations)
└── zombiji/ (variants)
items/ → ~5 PNG
└── crops/ (wheat stages + seeds)
biomi/ → ~15 PNG
└── buildings/ (farmhouse, barn, trees, base)
vfx/ → ~3 PNG
└── effects/ (poof transformation)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
TOTAL: ~74 PNG FILES IN DEMO! 🟣
✅ WHAT'S IN:
- Kai (fully animated!) ✅
- Gronk (NPC quest giver) ✅
- Zombies (10+ variants) ✅
- Wheat crops (3 stages) ✅
- Buildings (farmhouse, barn) ✅
- Trees (oak + stump) ✅
- VFX (poof effect) ✅
🎯 STATUS: DEMO ASSETS READY! 🚀
📁 New: MANIFEST.md (asset inventory)
🔄 Folder status: 🔴 → 🟣 (v delu!)
DEMO READY FOR CODING! 🎮
2026-01-03 17:11:24 +01:00
e92212cb9d
🎨 PIKE NA KONCU IMENA - Prave pozicije pike!
...
✅ VSE MAPE Z PIKAMI NA KONCU:
📂 /assets/
├── MASTER_REFS 🟣 (6 PNG)
├── animations 🟢 (134 PNG)
├── audio 🔴 (0 PNG)
├── demo 🔴 (0 PNG)
│ ├── biomi 🔴 (0 PNG)
│ ├── characters 🔴 (0 PNG)
│ ├── items 🔴 (0 PNG)
│ ├── npc 🔴 (0 PNG)
│ └── vfx 🔴 (0 PNG)
├── dialogue 🔴 (0 PNG)
├── kreature 🟢 (71 PNG)
├── maps 🟣 (1 PNG)
├── slike 🟢 (420 PNG!)
├── vfx 🟣 (3 PNG)
└── videos 🔴 (0 PNG)
📂 /tiled/
├── maps 🟣 (1 file)
├── tilesets 🟣 (1 file)
├── tutorials 🟣 (1 file)
└── TODO 🟣 (2 files)
🎯 FORMAT:
"folder_name 🔴 " (ne "🔴 folder_name")
Pike na koncu imena! ✅
📊 STATUS LOGIC:
• 🔴 = 0 files (PRAZNO)
• 🟣 = 1-9 files (V DELU)
• 🟢 = 10+ files (DOKONČANO)
👁️ VISIBLE IN FINDER:
→ Instant visual feedback!
→ Na koncu imena (lepše!)
→ Easy sorting!
📁 All folders renamed!
🚀 Status indicators working!
2026-01-03 17:04:18 +01:00
f228678fb6
🪵 TREE STUMP GENERATED - Last missing demo asset!
...
✅ GENERATED:
- Tree stump (Style 32 - Dark-Chibi Noir)
- Warm brown colors
- Tree rings visible
- Wood chips around base
- Game-ready sprite!
📊 DEMO ASSET STATUS:
✅ Characters: DONE (68 frames)
✅ Zombies: DONE (52 frames)
✅ Crops: DONE (16 frames including wheat!)
✅ Buildings: DONE (farmhouse, barn)
✅ Trees: DONE (oak, pine, etc. + STUMP!)
✅ VFX: DONE (27 frames)
❌ TILESET: SKIPPED (later!)
- Grass, dirt, path, water = do later!
🎯 DEMO READY:
All character/object assets: 100% ✅
Using procedural terrain for now!
NEXT: Start coding demo! 🎮
📁 New: tree_stump.png
💰 Cost: €0.012
2026-01-03 16:44:26 +01:00
e8bf2064e8
✅ DEMO ASSETS COMPLETE - 163 frames generated (Style 32 + Style 30)
...
🎨 Asset Production Summary:
- Characters: Kai (25), Gronk (20), Ana (9), Susi (14) = 68 frames
- Zombies: Base (12) + Workers (40): Gardener, Miner, Lumberjack, Scavenger = 52 frames
- Plants (Style 30): Ganja (7), Tomato (3), Wheat (4), Carrot (3), Potato (3) = 20 frames
- VFX & Objects: Poof (3), Base buildings (12), Campfire (4), Graves (8) = 27 frames
📊 Total: 163 frames | Cost: €1.96 | Budget remaining: €166.04
✅ All assets organized into proper folders
✅ Style 32 (Dark-Chibi Noir) for characters/objects - LOCKED
✅ Style 30 (Garden Story Botanical) for plants - LOCKED
✅ All on chroma green (#00FF00) background
📋 Added comprehensive documentation:
- DEMO_COMPLETION_CHECKLIST.md (integration roadmap)
- COMPLETE_ASSET_COUNT.md (full game budget analysis)
- ✅ _DEMO_ASSETS_COMPLETE.md (production summary)
🚀 Ready for Phaser 3 integration!
2026-01-03 05:07:04 +01:00
b0c598d7f0
🌙 OVERNIGHT AUTOMATION READY
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Progress: 254/14,000 assets (1.81%)
Dino Valley Status: 91/109 complete
- ✅ Vegetation: 15/15
- ✅ Dinosaurs: 12/12
- ✅ Items: 12/12
- ✅ Food: 16/16
- ✅ Clothing: 8/8
- ✅ Tools: 10/10
- ✅ Props: 8/8
- ✅ Buildings: 4/4
- ✅ Terrain: 4/4
- 🔄 Special Creatures: 2/10 (quota hit)
New Files:
- scripts/auto_generate_overnight.py
- OVERNIGHT_AUTO_NAVODILA.md
- ASSET_STATUS_03_01_2026.md
Quota exhausted at 00:22
Reset at: 01:40 CET
Ready for overnight automation!
2026-01-03 00:25:44 +01:00
21daf45640
🦖 Evening Session: Items & Equipment Complete + Dino Valley 50%
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Category 2: Items & Equipment - COMPLETE (105 assets)
- Weapons: 30
- Armor: 20
- Consumables: 25
- Crafting Materials: 30
Dino Valley Biome: 55/109 assets (50%)
- Vegetation: 15/15 (Style 30) ✅
- Dinosaurs: 12/12 (Style 33) ✅
- Items: 12/12 (Style 33) ✅
- Food: 16/16 (Style 33) ✅
Progress: 215/~1,500 assets (14.3%)
Time: 23:45 CET, 02.01.2026
Production velocity: ~28 assets/hour
2026-01-02 23:47:21 +01:00
02314d3b9a
🎉 PHASE 1 COMPLETE: All 93 Style 30 Plant Assets Generated!
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✅ COMPLETE BREAKDOWN:
- Sadje (Fruits): 30 assets (10 fruits × 3 growth stages)
- Zelenjava (Vegetables): 30 assets (10 vegetables × 3 growth stages)
- Ganja (Cannabis): 15 assets (5 strains × 3 growth stages)
- Drevesa (Trees): 10 assets (10 unique species)
- Rože (Flowers): 8 assets (8 unique species)
TOTAL: 93/93 assets (100%)
🎨 STYLE VERIFICATION:
All assets verified for Style 30 (Garden Story cozy):
- Soft rounded friendly shapes ✅
- Pastel-vibrant color balance ✅
- Wholesome mature aesthetic ✅
- Link's Awakening meets modern indie ✅
- Chroma green backgrounds (#00FF00) ✅
📋 ORGANIZATION:
- All assets in proper folders under /assets/slike/rastline/
- READMEs created for each category
- Ready for Phase 2 (Style 32 creatures)
🚀 NEXT PHASE: Creatures & NPCs (Style 32 practice)
2026-01-02 13:43:34 +01:00
bb6fbab618
🌿 PHASE 1 PROGRESS: Sadje + Zelenjava Complete (60/93 Style 30 assets)
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✅ COMPLETED:
- rastline/sadje/ - 30 fruit growth stages (10 fruits × 3 stages)
- rastline/zelenjava/ - 30 vegetable growth stages (10 vegetables × 3 stages)
🎨 ASSETS GENERATED:
Sadje: Apple, Cherry, Grapes, Strawberry, Orange, Peach, Pear, Watermelon, Blueberry, Lemon
Zelenjava: Carrot, Tomato, Potato, Corn, Cucumber, Onion, Lettuce, Pepper, Eggplant, Pumpkin
📋 ORGANIZATION:
- All assets organized in proper folders
- READMEs created for tracking
- Style 30 (Garden Story cozy) verified
🚀 NEXT: Ganja (15 assets), Drevesa (10), Rože (8) = 33 more to complete Phase 1
2026-01-02 13:24:36 +01:00
a515b77fb0
📁 COMPLETE ASSET ORGANIZATION SYSTEM
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✅ STRUKTURA:
- Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter)
- Mac Finder color tag system (tag_folder.sh script)
- Detailed READMEs for each category
📋 PRODUCTION WORKFLOW:
- Phase 1: Plants (Style 30) - 93 assets
- Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets
- Phase 3: Main Characters (Style 32 masters) - LAST!
🎯 STRATEGY:
- Start with easy Style 30 for warm-up
- Practice Style 32 on side characters
- Perfect main characters (Kai, Ana, Gronk, Susi) at the end
📊 TRACKING:
- ASSET_ORGANIZATION_TRACKING.md
- PRODUCTION_WORKFLOW.md with quotas
- Quality control checklists
🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
2026-01-02 12:50:50 +01:00
cc462ce894
🎨 Day 8: Multi-Style Decision + Game Bible Complete
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✅ COMPLETED:
- 80-style aesthetic search concluded
- Multi-style approach approved (5 styles)
- 40 category test assets generated
- Style 32 (Cult of Lamb) selected for main characters
- Complete Game Design Bible created
- Gronk, Ana, Susi characters generated
📄 NEW FILES:
- GAME_BIBLE_COMPLETE.md (full design doc)
- MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
- PRODUCTION_DIARY_JAN_02_2026.md
🎯 NEXT: Begin bulk asset production with multi-style diversity
2026-01-02 04:45:11 +01:00
80e22a516a
🎨 Character master references complete - Ana + Gronk's Dog
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MASTER REFERENCES ORGANIZED:
ANA (Ghost):
✅ MASTER_ANA_STYLEA.png (copied from konsistentno/)
✅ MASTER_ANA_STYLEB.png (copied from konsistentno/)
📁 Location: assets/slike/ana/
GRONK'S DOG (Dachshund companion):
✅ MASTER_GRONK_DOG_STYLEA.png (converted JPG → PNG)
✅ MASTER_GRONK_DOG_STYLEB.png (generated dark noir)
📁 Location: assets/slike/konsistentno/
CHARACTER MASTER REFS STATUS:
✅ Kai - MASTER_KAI.png (already had)
✅ Ana - Style A + B (now complete!)
✅ Gronk - MASTER_GRONK.png (already had)
✅ Gronk's Dog - Style A + B (now complete!)
⏸️ Grok - TBD
⏸️ Susi (Kai's dog) - TBD
TOTAL MASTER REFS: 7 PNG
- 3 characters with dual style (Ana, Gronk's Dog + future)
- 2 single refs (Kai, Gronk)
Ready for character animation generation! 🎮
2026-01-01 21:23:27 +01:00
5e23cbece0
🚀 Complete biome infrastructure + Vertex AI setup prep
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TODAY'S ACCOMPLISHMENTS (01.01.2026):
DINO VALLEY GENERATION:
✅ Terrain: 16/16 PNG (100% complete)
✅ Vegetation: 20/20 PNG (100% complete)
🟨 Props: 2/40 PNG (5% started)
📊 Total: 69/212 PNG (33% Dino Valley complete)
NEW DOCUMENTATION:
✅ ALL_BIOMES_COMPLETE_BREAKDOWN.md - Complete 21-biome manifest (3,121 PNG total)
✅ GEMINI_WEB_UI_BIOME_PROMPTS.md - Ready-to-use generation prompts
✅ VERTEX_AI_SETUP_GUIDE.md - Step-by-step Vertex AI Imagen setup
✅ SESSION_DNEVNIK_01_01_2026.md - Complete session diary
NEW AUTOMATION SCRIPTS:
✅ scripts/generate_all_biomes_complete.py - Intelligent batch generator
✅ scripts/test_vertex_ai_simple.py - Vertex AI test script
✅ scripts/test_imagen.py - Imagen API test
✅ scripts/test_minimal.py - Minimal API test
INFRASTRUCTURE:
✅ All 21 biome directories with 10 categories each (210 folders)
✅ Dual art style system (Style A + Style B) fully operational
✅ Green chroma key background standard (#00FF00)
COMMITS TODAY: 5 (45 files modified/created)
IMAGES GENERATED: 38 PNG (33 new + 5 earlier)
TIME SPENT: ~7 hours
RATE LIMITING: Major bottleneck identified - Vertex AI is solution
NEXT STEPS:
1. Complete Vertex AI setup (gcloud auth)
2. Test image generation via Vertex API
3. Run bulk generation for remaining 3,052 PNG
4. Background removal batch processing
5. Complete all 21 biomes
STATUS: Production infrastructure ready, awaiting Vertex AI activation!
2026-01-01 19:56:09 +01:00
bb005d8864
🌿 Dino Valley vegetation batch 2 - 11 new PNG
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VEGETATION ADDITIONS (11 PNG):
✅ Cycad plant (2 styles)
✅ Prehistoric palm tree (2 styles)
✅ Giant mushroom (2 styles)
✅ Prehistoric vines (2 styles)
✅ Horsetail plant (2 styles)
✅ Tree fern (partial - 1.5 pairs)
Progress: Vegetation 17/20 PNG (85%)
Still need: Ginkgo tree (2 styles) + Tree fern styleB fix
Total Dino Valley: 69/126 PNG (55%)
2026-01-01 18:28:33 +01:00
4b3cef3dee
🦖 Dino Valley terrain + vegetation - 22 new PNG (dual art style)
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TERRAIN (16 PNG - 8 types × 2 styles):
✅ Volcanic rock tiles
✅ Lava cracks
✅ Prehistoric grass
✅ Brown dirt
✅ Volcanic ash
✅ Hot springs water
✅ Tar pit
✅ Fossilized ground
VEGETATION (6 PNG - 3 types × 2 styles):
✅ Giant fern (large)
✅ Giant fern (medium)
✅ Giant fern (small)
Art styles:
- Style A: Cartoon vector, bold outlines, vibrant colors
- Style B: Dark gritty noir, dramatic shadows
Format: Green chroma key background (#00FF00) for easy removal
Location: assets/slike/biomi/dino_valley/teren/ + vegetacija/
Progress: 54/110 PNG for complete Dino Valley biome (49%)
Status: Partial - still need props, NPCs, special features
Next: Continue vegetation (cycads, palms, mushrooms, vines), then props
2026-01-01 17:48:11 +01:00
4cc7737349
🎮 Popravil Electron app + organiziral character references
...
✅ Electron Forge Integration
- Popravil Electron s Electron Forge (require bug fix)
- Igra sedaj deluje v aplikaciji (npm start)
- Dodal launch-game.sh launcher script
- Dodal run-server.sh za browser fallback
- Dokumentacija: HOW_TO_RUN.md
✅ Character References Organization
- Premaknil reference slike iz reference_images/ v assets/slike/
- Ustvaril podmape: kai/, ana/, gronk/, zombiji/
- Dodal README.md v vsako podmapo
- Posodobil CHARACTER_REFERENCES.md:
* Nova folder struktura
* Ana sekcija (living & zombie verzije)
* Zombiji sekcija (basic, hybrids, special)
* TODO lista za manjkajoče reference
- Dodal FOLDER_STRUCTURE.md za vizualni pregled
📁 Nova struktura: assets/slike/kai|ana|gronk|zombiji/
Status: Production ready - igra deluje v Electron app! 🚀
2025-12-31 15:25:04 +01:00
d926b7d591
🏗️ Added 3 new asset categories: rudniki (mining), vozila (vehicles), hisne_zivali (farm animals)
2025-12-31 11:45:53 +01:00
646d365b30
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
2025-12-31 11:41:18 +01:00
3d167b2a00
📁 Map folders in assets/slike/ (location-specific assets ready)
2025-12-31 11:36:26 +01:00
3e1828198c
🗺️ Complete game map structure - 29 new map folders (core, farms, resources, story, special, anomalous zones)
2025-12-31 11:30:36 +01:00
252e100286
📸 Created konsistentno/ folder with all 6 master character references (Kai, Ana, Gronk × 2 styles)
2025-12-31 11:25:48 +01:00
c93ae7b682
🧹 Demo simplified - single demo/ folder, removed only character PNGs (old inconsistent), kept all other assets
2025-12-31 11:24:16 +01:00
99bbc758bd
🧹 Demo cleanup - old demo → demo_v1 (backup old inconsistent assets), demo_v2 ready for new consistent generation
2025-12-31 11:20:46 +01:00
f1c4051c3e
🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles)
2025-12-31 11:16:17 +01:00
c22bde643a
✅ dinozavri renamed to dino_valley, all fauna properly sorted
2025-12-31 11:08:36 +01:00
6f8e1ed902
🏗️ Complete biome structure - 18 biomes × 10 subfolders (fauna, rastline, oblacila, orodja, hrana, materiali, teren, vegetacija, rekviziti, zgradbe)
2025-12-31 11:05:41 +01:00
9f6560fe13
🔧 Restored demo folder to assets/slike/demo/ (was lost during images→slike rename)
2025-12-31 11:02:22 +01:00
8431a9c5d1
🎨 Added Ana character master references (Style A & B)
2025-12-31 10:57:52 +01:00
f6553f043d
🎨 Added character master references (Kai & Gronk, Style A/B) for consistent AI generation
2025-12-31 10:54:19 +01:00
4cbd5c8adc
🧹 Structure cleanup - moved hladno/strelno/drevesa to subfolders, removed duplicate biomes/
2025-12-31 10:42:11 +01:00
b5aae4879a
📊 Asset Categorization Complete
...
✅ Organized existing assets into subfolders:
- sovrazniki/ → bossi/ (26), zombiji/ (36), mutanti/ (6)
- orozje/ → hladno/ (4), strelno/ (6)
- rastline/ → posevki/ (47)
✅ Created generator scripts:
- generate_anomalous_fauna.py (8 zones, 40 creatures)
- categorize_assets.py (auto-categorization)
✅ Documentation:
- API_KEY_SETUP.md (instructions for API key)
Total: 68 enemies, 10 weapons, 47 crops organized! 🎯
2025-12-31 09:57:08 +01:00
862000e661
📁 Asset Organization Complete - Hierarchical Structure
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✅ Organized assets into logical categories with subfolders:
- liki/ (kai, ana, gronk, npcs) - 342 PNG
- predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG
- orozje/ (hladno, strelno) - 10 PNG
- rastline/ (posevki, drevesa) - 71 PNG
- efekti/ (voda, dim) - 22 PNG
- sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG
✅ Removed incorrect DLC structure (198 empty folders)
✅ Created documentation for new structure
✅ Total: ~811 PNG files organized
From 61 top-level folders → 34 (optimized & clean)
2025-12-31 09:52:23 +01:00
10a7b2c27e
Complete session - Dino Valley and Clothing verified
2025-12-31 04:26:56 +01:00
a93a1fd7d6
SESSION COMPLETE - Deep Analysis and Organization Done
2025-12-31 04:01:35 +01:00
bdf61aba68
Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems
2025-12-31 02:49:03 +01:00
305c915fc7
🇸🇮 Kompletna reorganizacija v slovensko strukturo
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✅ NAREJENO:
- Scan 1,112 PNG datotek
- Najdenih 109 duplikatov (preskočenih)
- Premaknjenih 635 aktivnih assetov v slovensko strukturo
- Izbrisanih 14 starih angleških map
- Updatanih 11 scriptov za nove poti
📁 NOVA STRUKTURA:
assets/slike/
├── liki/ (karakterji: Kai, Gronk, Ana, NPCs)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (vse stavbe in props)
├── predmeti/ (orodja, semena, hrana)
├── orozje/ (hladno, strelno)
├── rastline/ (posevki, drevesa)
├── ui/ (interface elementi)
├── efekti/ (voda, dim)
└── cutscene/ (flashbacki)
💡 ADHD-FRIENDLY:
- Slovensko poimenovanje
- Max 2 nivoja podmap
- Logična kategorizacija
- Enostavno iskanje
2025-12-31 01:54:16 +01:00
df1334ad4d
🏗️ Clean demo asset filenames - remove timestamps
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Renamed 45 files to remove timestamp suffixes
- kai_run_east_1_stylea_1767137189376.png → kai_run_east_1_stylea.png
- etc...
Creates clean, organized asset structure
Added organize_demo_assets.py script
2025-12-31 00:54:18 +01:00
4f0a430c42
🎨 Add 42 new demo assets - Kai animations, zombies, buildings, terrain, environment
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Generated assets (dual-style):
- Kai run animations (East/West, 16 frames)
- Kai portrait (neutral, 2 styles)
- Zombie walk/attack cycles (6 frames)
- Buildings: shack, campfire, well, chest (8 assets)
- Terrain: stone path, grass variation (4 tiles)
- Environment: oak tree, rock, bush, storage (10 objects)
Total: 42 new PNG files (21 base × 2 styles)
+ Batch generation scripts and manifests
+ Demo readiness checklist
2025-12-31 00:53:19 +01:00
d0043ec390
Advanced background removal tool with auto-detection and edge preservation
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- Auto-detects white/black/colored backgrounds
- Preserves cartoon outlines using gradient edge detection
- Aggressive dark gray removal (tolerance=60 for black bg)
- Smooth feathering to avoid jagged edges
- Test files show clean removal without outline damage
2025-12-31 00:13:16 +01:00
b2877985f7
Organize ALL asset directories + cleanup junk files
2025-12-31 00:03:57 +01:00
884d7811f2
Clean asset organization - subfolders + preview versions
2025-12-30 23:58:40 +01:00
190d45edfa
shrani
2025-12-30 23:48:51 +01:00