09783826ee
Fix: Z-index and Clipping issues (Ground size, Grass masking)
2026-02-02 07:25:28 +01:00
608043ab2b
Update: Editor removal, Zoom fix, Cellar entrance, Pond restore
2026-02-02 07:19:43 +01:00
3d82c935b4
Dev Log Update 2026-02-01 23:45: Map Reset, Water System V2, Camera Zoom Fixes
2026-02-01 00:48:04 +01:00
942eefb005
Adjust camera zoom: Default 0.8, Range 0.2-5.0
2026-01-31 11:24:05 +01:00
a09d494c29
Temporarily disable grass generation
2026-01-31 11:22:06 +01:00
983104021c
Rotate river texture 90deg, fix physics, refine edges, enable Editor Mode
2026-01-31 11:20:35 +01:00
34b044214c
Fix river height, add horizontal river flow, soft edges, and intro sequence with grass growth
2026-01-31 10:59:30 +01:00
01abf6e3a4
Odstranil reko in generirano zemljo (reset mape)
2026-01-31 10:49:33 +01:00
b2667d483c
Ustvaril seamless teksturo zemlje za zapolnitev ozadja
2026-01-31 10:45:14 +01:00
c6e715ccc7
Zacasno odstranil travo za lazje urejanje vode in tal
2026-01-31 10:43:11 +01:00
47eee6f093
Obrnil reko vodoravno, dodal bregove in preprecil rast trave v vodi
2026-01-31 10:41:30 +01:00
59ea185aa0
Implementacija neskončne reke z animacijo toka
2026-01-31 10:00:09 +01:00
7be21b0ac3
Fix background: Revert RT, use brown BG color + dirt tile
2026-01-31 09:27:44 +01:00
7bc7d901c5
Generiranje goste teksture zemlje za zapolnitev ozadja
2026-01-31 09:25:51 +01:00
d7196eaa82
Posodobitev trave (samo divja) in animacija rasti iz tal
2026-01-31 09:22:18 +01:00
67bfceaf0e
Posodobitev trave (novi asseti) in popravek ozadja (zelena barva)
2026-01-31 08:35:11 +01:00
9f6cb21a76
Implementacija rasti trave in inventarja za travo
2026-01-31 08:27:05 +01:00
70801d861d
Odstranitev blatne potke ob trganju trave
2026-01-31 08:21:38 +01:00
14ee4bb39e
Implementacija trganja trave in ustvarjanja potk (SPACE)
2026-01-31 08:18:25 +01:00
a9e52a4e35
Povecanje Kaja na scale 1 (256px)
2026-01-31 08:11:03 +01:00
1b010e133f
Povecanje Kaja na 200px visine
2026-01-31 08:09:52 +01:00
7754a9ebcd
Fix black screen: Optimize massive ground using Infinite Scroll technique
2026-01-31 08:08:37 +01:00
56ef97ac95
Dodajanje trave (foliage) na mapo
2026-01-31 08:06:19 +01:00
8f744305f1
Povecanje mape na 250x250 tiles (32000x32000 px)
2026-01-31 08:04:07 +01:00
6277ad6afd
Odstranitev umazane vode in ciscenje scene za clean start
2026-01-31 07:59:55 +01:00
2e9af7bee7
Popravek dimenzij in hitboxa za Gronka ter posodobitev assetov
2026-01-31 07:47:38 +01:00
e1cc570e29
chore: remove unused "nova farma" directory and assets
...
This directory appears to be a legacy or development folder containing
numerous unused assets including images, audio files, and macOS .DS_Store
files. Removing it cleans up the repository structure and reduces clutter.
2026-01-30 21:07:09 +01:00
2669a435eb
docs: clean start 30.1.2026 - updated master diary and bible, renamed project
2026-01-30 21:03:47 +01:00
01d042fd50
Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition)
2026-01-30 15:24:43 +01:00
9cd7115989
lol
2026-01-30 09:01:41 +01:00
0b11bc7f7d
docs: finalize Demo and Phase 1 massive specification (Master Spec created)
2026-01-30 09:00:37 +01:00
13d640e7a6
feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration
2026-01-30 05:15:16 +01:00
c70e651020
feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD
2026-01-29 20:21:50 +01:00
177049e470
Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37
2026-01-29 16:38:17 +01:00
afa0e3c662
feat: Integrated Stream asset and Kai animation system
2026-01-29 00:09:00 +01:00
94565adffc
Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
2026-01-28 07:45:24 +01:00
b686be33ab
Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean.
2026-01-27 15:05:05 +01:00
82c992a94b
feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46
2026-01-27 08:46:54 +01:00
51b3b67423
Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup
2026-01-27 01:02:24 +01:00
3b0c26fa5a
Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15
2026-01-26 15:15:38 +01:00
d8f24f9588
SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
2026-01-25 23:38:40 +01:00
c93603c5c6
VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets.
2026-01-25 14:29:20 +01:00
c78cb26aba
ASSETS UPDATE: Added references folder with 132 PNGs (resized/sharpened) + Created DEMO_FAZA1 folder structure
2026-01-25 13:36:48 +01:00
627f6d2310
MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added
2026-01-25 12:36:30 +01:00
ae50a73e62
k
2026-01-25 12:20:50 +01:00
42c99de545
Update assets, docs and add Dev Log [2026-01-25]
2026-01-25 12:05:33 +01:00
0131e6f5ca
SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible.
2026-01-25 02:27:17 +01:00
cb17e6a771
Docs: Update Game Bible logic, import references, session log Jan 24
2026-01-24 10:31:56 +01:00
3cd262b5d3
🎨 GLAVNA REFERENCA CLEANUP: Preimenovanje v preprosta imena
...
MAJOR CLEANUP: Glavna referenčna mapa organizirana in preimenovana
STATISTIKA:
- Seansa 1: 1,732 slik (root mapa)
- Seansa 2: 487 slik (podmape)
- Skupaj: ~2,219 preimenovanj
SPREMEMBE:
- Angleška preprosta imena (brez podčrtajev)
- Odstranjena dolga generirana imena
- Format: category1.png, category2.png
- Brez timestamps, brez prefixov
PRIMER:
- PREJ: src_assets_library_godot_references_references_enemies_zombies_variants_strong_animations_napad_zombi_strong_attack1.png
- POTEM: zombie1.png
- PREJ: libraryphases102.png
- POTEM: library102.png
NOVO DODANI SKRIPI:
- complete_mass_rename.py (kompletni rename vključno podmape)
- simple_rename.py (inteligentni rename sistem)
- glavna_referenca_cleanup.py (analiza duplikatov)
- DUPLICATE_REPORT.json (4 duplikati najdeni)
ANALIZA:
- Duplikati: 4 skupine (3.5 MB prostora)
- Dolžina imen: iz 53.3 → ~10 znakov
- Organizacija: Po kategorijah
VSE SLIKE SEDAJ IMAJO KRATKA PREPROSTA IMENA!
Trajanje: ~30 min
Status: SUCCESS
2026-01-23 06:26:18 +01:00
0c9475829c
🎨 MASS RENAME: 13,360 slik preimenovanih v slovenščino
...
MAJOR UPDATE: Sistematično preimenovanje vseh slik v projektu
STATISTIKA:
- Skupaj slik: 18,154
- Preimenovanih: 13,360 (73.5%)
- Preskočenih: 1,917
- Napak: 0
SPREMEMBE:
- Angleška imena → Slovenska imena
- Odstranjeni timestamp številke
- Ohranjena vsa ozadja in barve
- Logična kratka imena
PRIMERI:
- apple_tree_mature_spring → jablana_drevo_zrelo_pomlad
- zombie_statistician_idle → zombi_statistik_mirovanje
- health_icon → zdravje_ikona
NOVI SKRIPI:
- generate_image_inventory.py
- smart_mass_rename.py
- execute_rename.py
DOKUMENTACIJA:
- SESSION_DNEVNIK_22_23_JAN_2026_MASS_RENAME.md
- MRTVA_DOLINA_PREZENTACIJA.md (bonus)
- image_inventory.json (18k slik)
Trajanje: 13.5 ur - Status: SUCCESS
2026-01-23 05:38:41 +01:00