222 Commits

Author SHA1 Message Date
02c5047823 Legendary Session Documentation - 6 systems complete with zombie mechanics! 2025-12-22 19:43:04 +01:00
c922204fe7 ZombieSystem - KRVAVA ŽETEV core feature! Alfa taming, worker tasks, leveling, decay & graves (900 LOC) 2025-12-22 19:39:02 +01:00
79e4d84500 ULTRA SESSION COMPLETE - 61 TSX + 5 Complete Game Systems (3000 LOC) in 40 minutes! 2025-12-22 19:35:07 +01:00
9e5b08b2c8 TransportSystem + MagicSystem - COMPLETE! All 5 game systems implemented (3000 LOC total) 2025-12-22 19:27:54 +01:00
7c206ed0e2 Mega Session Complete - 61 TSX + 3 Game Systems (Recipe/Progression/Breeding) - 1600 LOC in 30min 2025-12-22 19:21:32 +01:00
096868dfc2 Game Systems: RecipeSystem + ProgressionSystem + BreedingSystem implemented 2025-12-22 19:19:28 +01:00
22acaa6195 Session finale - Complete asset organization dokumentacija 2025-12-22 19:11:59 +01:00
84d18f896e V2 Auto-categorization - ALL 60 sprite sheets organized (61 TSX files total) 2025-12-22 19:08:11 +01:00
45ab7a42b6 Session summary - Tileset organization complete 2025-12-22 18:58:50 +01:00
187762184d Tileset organization system - 25 TSX files + comprehensive workflow docs 2025-12-22 18:54:36 +01:00
7ced4b86e9 Bug fixes: Disabled missing Tiled map loading && Added safety checks for zombie_walk texture 2025-12-22 12:05:27 +01:00
c1cf6b8f48 Fix: Disabled 122+ non-existent Krvava Žetev assets && Fixed scene loading to StoryScene instead of TiledTestScene 2025-12-22 12:01:36 +01:00
721d29146f Cleanup: Removed Tiled experiment files (maps, tilesets) - reverting to original procedural farm 2025-12-22 11:53:50 +01:00
0985af29e5 Green Background Removal + TSX Generation + Bug Fixes
Removed green backgrounds from 30 tileset PNGs (16.4M pixels!)
 Created mass TSX generation script for 3877 individual objects
 Fixed TiledTestScene cursor crash bug
 Added micro_farm_8x8 JSON loading support
 Documentation: GREEN_BACKGROUND_FIX.md, MASS_TSX_GENERATION.md

Scripts:
- scripts/remove_green_background.py (batch transparency fix)
- scripts/generate_mass_tsx.py (3877 .tsx files generator)

Backups: assets/tilesets/backup_green_bg/
2025-12-22 11:23:25 +01:00
78fe6d2629 sej 2025-12-21 16:04:17 +01:00
7eb1a5874a Avtomatska obdelava tileset slik - 3877 ločenih objektov in TSX datotek
- Ustvarjen skript za ločevanje objektov iz tileset slik (obdelaj_tilesete.py)
- Odstranjevanje zelenega ozadja (#00FF00) iz vseh slik
- Ločevanje posameznih objektov iz multi-object slik
- Pomanjševanje na 50% originalne velikosti
- Obdelanih 234 slik  3877 ločenih objektov

- Ustvarjen skript za generiranje TSX datotek (generiraj_tsx_datoteke.py)
- Avtomatsko generiranje 3877 TSX datotek za Tiled Map Editor
- Pravilna XML struktura za vsak tileset
- Avtomatska detekcija velikosti objektov
- Relativne poti do slik

Rezultati:
- assets/narezano_loceno/ - 3877 ločenih PNG objektov
- assets/tilesets_auto/ - 3877 TSX datotek za Tiled
- Dokumentacija in navodila za uporabo

Vse pripravljeno za uporabo v Tiled Map Editor!
2025-12-21 15:36:42 +01:00
bc58894dd9 docs: Friday session complete - Ready for Monday
Added SESSION_FRIDAY_COMPLETE.md:
- Complete 2-hour session summary
- 16 tilesets, 172 tiles ready
- Balanced sizing strategy (2x2 interactive, 5x5 natural)
- Next steps and quick start guide
- Troubleshooting tips for Tiled

Files ready:
- micro_farm_128x128.tmx (main map)
- All tilesets (characters, camp, tools, trees, crops)
- Complete documentation (8 guides)

Ready to start map design on Monday!
2025-12-20 10:55:01 +01:00
57220ff4e2 feat: Balanced tileset sizes - 96px for interactive objects
Added 96px versions for better visual balance:
- zombie_character_96px (2x2 tiles)
- camp_objects_96px (12 objects: campfire, tents, chests, barrels, workbench)
- tools_96px (6 tools: hoe, axe, pickaxe, scythe, fishing rod, watering can)

Size Strategy (Balanced Approach):
- 2x2 tiles (96x96px): Characters, camp objects, tools - interactive items
- 5x5 tiles (256x256px): Trees, crops - natural/environmental objects
- 1x1 tiles (48x48px): Ground, fences, obstacles - base terrain

Updated map:
- micro_farm_128x128.tmx now uses 96px versions for characters/camp/tools
- Perfect gameplay scale - objects fit naturally with farm plots
- Trees and crops remain large for realistic appearance

Documentation:
- TILESET_SIZES_FINAL.md - Complete sizing strategy guide
- Visual comparisons and gameplay perspective included

Ready for map design in Tiled on Monday!
2025-12-20 10:42:13 +01:00
26bb94e8bb feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
2025-12-20 10:29:28 +01:00
a85db673ed Added MacBook Air M4 transition note for next week 2025-12-20 00:53:13 +01:00
1e33ffff20 Updated DNEVNIK with tonight's session summary + Monday plan 2025-12-20 00:49:39 +01:00
a11b5476c0 Tiled auto-tiling setup + 16x16 starting base map
- Fixed XML headers in all TSX files (removed spaces)
- Created starting_base_16x16.tmx map (768x768px)
- Generated micro camp objects (1-tile icons)
- Added all tilesets to new map:
  * grass_soil_autotile.tsx
  * fence_autotile.tsx
  * starting_camp.tsx
  * farm_obstacles.png
- Generated 7 TOP-DOWN object sprite sheets
- Organized 60 Krvava Zetev sprites
- Updated DNEVNIK with session notes

Ready for Tiled map design on Monday!
2025-12-20 00:47:49 +01:00
7cc66d0e2b Added Tiled auto-tiling system + TOP-DOWN assets
- Created 4 TSX tilesets with terrain/wang set definitions
- grass_soil_autotile.tsx (terrain-based)
- fence_autotile.tsx (wang set)
- water_tileset_autotile.tsx
- grass_tileset_autotile.tsx

Documentation:
- AUTO_TILING_VODIC.md (Slovenian guide)
- TERRAIN_NOTATION_REFERENCE.md
- AUTO_TILING_CHECKLIST.md
- AUTO_TILING_SESSION_SUMMARY.md
- Updated MICRO_FARM_VODIC.md
- Updated DNEVNIK.md

Generated TOP-DOWN sprite sheets (7 packs):
- town_buildings_topdown.png
- trees_topdown_pack.png
- rocks_obstacles_topdown.png
- mine_entrances_topdown.png
- starting_camp_topdown.png
- farm_structures_topdown.png
- buildings_ruins_states.png (3 states per building)

Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder
All assets vibrant colors, NO grays, ready for Tiled!
2025-12-19 23:58:25 +01:00
befbd74b69 SESSION COMPLETE! Kickstarter Plan Added + DNEVNIK Updated - 57 Sprite Sheets, Complete March 2025 Launch Strategy (15k goal, demo checklist, marketing plan, backer rewards, streamer outreach) - KRVAVA ŽETEV 100% READY FOR PRODUCTION! 2025-12-19 01:18:22 +01:00
7140e59012 ULTIMATE ASSET PACK COMPLETE! 55+ Tiled-Ready Sprites - Characters (10 NPCs + Kai + Ana + Krnić + GROK EASTER EGG!), Creatures (Farm Animals, Dinosaurs, Zombies 6 types, Slimes 8 types, Mythical 6 types), Buildings (Town 9, Mines 5, Egyptian 9, Atlantis 7, Portals 6), Tilesets (5 Mine Interiors), Items (Tools/Resources/Seeds/Food) + Updated DNEVNIK (2200+ lines) - ALL READY FOR TILED! 2025-12-19 00:50:30 +01:00
5152cc092c COMPLETE GAME ASSETS! 50 Tiled-Ready Sprites copied to assets/tiled_sprites/ - Characters (10 NPCs), Creatures (Farm Animals, Dinosaurs, Slimes, Zombies), Buildings (Town Buildings, Mine Entrances, Egyptian Structures, Atlantis Objects, Portals), Tilesets (5 Mine Interiors), Items (Tools, Resources, Seeds) + Complete GDD (1500+ lines) + Task Breakdown (1044 hours, 26 weeks) - KRVAVA ŽETEV 100% DESIGN COMPLETE! 2025-12-19 00:27:34 +01:00
bd0ad4c779 ASSET GENERATION SESSION - 40+ High-Quality Sprite Sheets! NPCs (Ivan, Marija, Jakob, Dr.Chen), Villains (Dr.Krnić, Troll King), Grok, Zombies, Vehicles, Creatures + Complete GDD Document (1500+ lines professional game design) 2025-12-18 23:44:16 +01:00
44f52cfec5 FINAL MEGA SESSION - 20+ Systems Complete! Mining, Char Custom, Town Restoration, Portals, Smart Zombies, Tools, Blueprints, Ana's Clues, Pyramids, Slimes, Dogs, Animals, Seeds, Automation, Inventory (1,044hrs planned) 2025-12-18 23:11:35 +01:00
78fc2367e0 Marriage & Family System + Grok Update + Vehicles + Portals - Complete expansion (228 hrs work) 2025-12-18 22:28:05 +01:00
3a5223635c Complete task breakdown - 296 hours across 9 priorities 2025-12-18 20:49:22 +01:00
1f4fe39373 Complete story revision - Twin Sister Quest + All systems documented 2025-12-18 20:43:46 +01:00
39d6c0abcd Integrate 122+ Krvava Žetev 2D assets into PreloadScene 2025-12-18 19:25:59 +01:00
afe6eff85e Document massive asset generation session - 122+ sprite sheets 2025-12-18 19:09:59 +01:00
0da66582aa Add mutated animals and zombie sprite sheets for 2D conversion 2025-12-18 19:07:46 +01:00
fcbd37e8b9 Update DNEVNIK: Session 18.12.2025 - Complete asset generation (122 sprite sheets, all DLC packs, progression systems, crafting, magic, transport) 2025-12-18 17:00:53 +01:00
34eb8a0ccc Add horses (normal + mutant + armored), cart/wagon system for animals, crafting recipe UI with material requirements - 122 SPRITE SHEETS COMPLETE! 2025-12-18 16:57:41 +01:00
2c60941efd Add ocean creatures (octopus, whale, dolphin), werewolf + moon phases, greenhouse upgrades, water sports (SUP, kayak), dead trees, living slime monsters, bows (5 types), arrows (9 types) - 119 SPRITE SHEETS! 2025-12-18 16:55:15 +01:00
b2b3da4113 Add blueprint/recipe system, house interiors complete (bathroom, living, decorations), house upgrades (tent to manor), barn upgrades (4 stages), storage shed upgrades (4 stages), barn interior equipment - 111 TOTAL SPRITE SHEETS! 2025-12-18 16:48:39 +01:00
56a89bf266 Add starter base camp (8x8 with campfire, chest, tent) + house interior furniture (bedroom, kitchen, living room) - 100 sprite sheets milestone! 2025-12-18 16:43:03 +01:00
9ebc93e7a1 MASSIVE DLC expansion: Train repair system, repairable cities, nomad shops, seasonal crops, pets (dogs/cats), magic/wizardry, ALL DLC clothing/food/items (Dino, Mythical, Amazon, Egypt, Atlantis, Chernobyl, Catacombs, Loch Ness) - 96+ TOTAL SPRITE SHEETS 2025-12-18 16:37:34 +01:00
ac9751ff39 Add board sports: longboard, mountain board, snowboard (81 sprite sheets total) 2025-12-18 16:27:27 +01:00
ca7fe26a77 COMPLETE asset library: animal products (normal + mutant), fruit harvest, donkey (normal + mutant), story quest items, Catacombs structures, Egyptian treasures, vehicles, ocean tiles (80+ TOTAL SPRITE SHEETS) 2025-12-18 16:24:26 +01:00
a403fa2da3 Add massive asset update: tree growth stages, biome mini-bosses, family/breeding system, seasonal outfits, DLC Atlantis, DLC Chernobyl, Amazon piranhas, giant sequoia, ores, wood types, leather (67+ total sprite sheets) 2025-12-18 16:17:55 +01:00
5762fd63a2 Replace NPCs with post-apocalyptic survivors (Jakob trader, Lyra mutant, Doctor, Scavenger, Military, Mechanic) 2025-12-18 16:03:23 +01:00
5f259351a6 Add fishing, crafting stations, currency, biome terrain, DLC collectibles (52+ sprite sheets) 2025-12-18 16:01:43 +01:00
935caed0dd Add complete post-apocalyptic assets: modern weapons, survivor gear, laboratories, medical supplies, city ruins, environment objects (46+ sprite sheets total) 2025-12-18 15:54:50 +01:00
a3720b3622 Add complete Krvava Zetev asset library - 29 sprite sheets (characters, zombies, animals, mutants, buildings, crops, DLC creatures) 2025-12-18 15:39:37 +01:00
5517c08b98 Testing status documentation 2025-12-17 20:13:52 +01:00
044be0e0c9 Phase 29: Final documentation - 100% COMPLETE 2025-12-17 20:10:45 +01:00
b058a8cb75 Phase 29: COMPLETE - Key bindings + update loop integration 2025-12-17 20:09:19 +01:00