davidkotnik
  • Joined on 2025-12-24
davidkotnik pushed to master at davidkotnik/novafarma 2026-01-30 20:07:48 +00:00
e1cc570e29 chore: remove unused "nova farma" directory and assets
2669a435eb docs: clean start 30.1.2026 - updated master diary and bible, renamed project
01d042fd50 Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition)
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-30 08:02:09 +00:00
0b11bc7f7d docs: finalize Demo and Phase 1 massive specification (Master Spec created)
13d640e7a6 feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration
c70e651020 feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD
177049e470 Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-28 23:10:27 +00:00
afa0e3c662 feat: Integrated Stream asset and Kai animation system
94565adffc Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
b686be33ab Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean.
82c992a94b feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46
51b3b67423 Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-25 22:39:09 +00:00
d8f24f9588 SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
c93603c5c6 VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets.
c78cb26aba ASSETS UPDATE: Added references folder with 132 PNGs (resized/sharpened) + Created DEMO_FAZA1 folder structure
627f6d2310 MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-25 11:20:56 +00:00
davidkotnik pushed to master at davidkotnik/novafarma 2026-01-25 11:06:54 +00:00
42c99de545 Update assets, docs and add Dev Log [2026-01-25]
davidkotnik pushed to master at davidkotnik/novafarma 2026-01-25 01:28:09 +00:00
0131e6f5ca SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible.
davidkotnik pushed to master at davidkotnik/novafarma 2026-01-24 17:54:21 +00:00
cb17e6a771 Docs: Update Game Bible logic, import references, session log Jan 24
3cd262b5d3 🎨 GLAVNA REFERENCA CLEANUP: Preimenovanje v preprosta imena
0c9475829c 🎨 MASS RENAME: 13,360 slik preimenovanih v slovenščino
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-22 15:00:42 +00:00
7ea84b6c5b 📝 Add session diary - UI consolidation & reference cleanup
bf5047e0f0 🎨 UI Assets Consolidation & Reference Cleanup
61ae6c779d 🎮 Dark-Chibi Noir Demo Scene v1.0 - Kaijev Svet
26d689de03 🌲 Interactive Forest Path Scene - Faza 1 Demo
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-21 11:13:35 +00:00
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-21 01:44:21 +00:00
23342c2fa7 SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries.
8c8d041097 doom
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-21 00:11:44 +00:00
01b9b19b74 🔒 FINAL LOCK: NOVE_SLIKE is sealed. Clean state secured.
8436efa770 📦 Asset Cleanup: Consolidating new clean assets into 'NOVE_SLIKE', removing weird folder names, and setting up clean Start scene.
aab61aaa51 🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders.
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-20 16:23:37 +00:00
cce5ed9791 ☢️ Added 3 Radioactive Green Mutant Animals to Reference
00fac6dc43 🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization
faffc9dd50 🧹 MASSIVE CLEANUP & New Stylized Animals
7ab6025486 🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-20 02:00:48 +00:00
ff292e7b6e ⏱️ Time Tracking Report - 237 hours invested!
davidkotnik pushed to master at davidkotnik/novafarma 2026-01-20 01:55:17 +00:00
4958d0f830 📝 Session Complete + Biome Folders
davidkotnik pushed to master at davidkotnik/novafarma 2026-01-20 01:52:52 +00:00
e3ca870c40 🔧 Fixed biome count: 18 → 20 biomes
fe44b874d6 🎯 MASTER GAME PLAN 2026 - Complete Development Roadmap
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-20 01:47:08 +00:00
86363bc52e 📋 Complete Missing Assets Report
davidkotnik pushed to master at davidkotnik/novafarma 2026-01-20 01:39:39 +00:00
1051633479 👥 CHARACTER ORGANIZATION COMPLETE - 1,749 files
davidkotnik pushed to master at davidkotnik/novafarma 2026-01-20 01:34:16 +00:00
e2fd05455e 📁 Master Folder Structure - Extended Categories
1466292b3b 🗂️ MASSIVE ASSET REORGANIZATION - 1,413 files organized
4cbf337bec 🏗️ Building system structure and documentation
3f028e0f95 📁 Folder structure placeholders
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davidkotnik pushed to master at davidkotnik/novafarma 2026-01-20 00:48:22 +00:00
5fb502e7a8 🐕💙 Animal System & Emotional Memory Implementation
e7759433a2 🧹 Cleanup Duplicates - Removed 224 backup/duplicate files
870e9b8384 🗂️ Item Organization Complete - Categorized 833 items into structured folders
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