5984e87c59
🎮 Jan 8 Demo Mechanics Design + Asset Generation Session
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✅ COMPLETED:
- Generated 9 new assets (tools + UI cursors/font)
- Demo progress: 141/252 (56%, was 51%)
- Designed complete embedded trial mode system
- Defined marijuana capital starting strategy
- Added launch rewards (first 10 buyers + streamers)
📂 ASSETS ADDED (references/):
Tools (8): shovel, scythe, pickaxe, axe, sickle, pitchfork, hoe, watering_can
UI Cursors (3): cursor_hand, cursor_crosshair, cursor_pointer
UI Font (1): inventory_numbers (0-9 sprite sheet)
🎯 GAME DESIGN:
- Demo = Embedded trial mode (NOT separate build!)
- Trial players farm marijuana for capital while locked to farm zone
- All progress carries over to full game
- Fog of war teases locked content
- Tool tiers restricted (wooden only in demo)
- First 10 global buyers get Gronk + founder perks
- Streamer program: free license + 10 Gronks
📄 DOCUMENTATION:
- Updated DEMO_FAZA1_FAZA2_OVERVIEW.md:
- Added distribution strategy section
- Added trial vs full comparison table
- Added complete demo gameplay mechanics
- Added 📂 reference path indicators
- Updated GAME_BIBLE.md to v1.4
- Created SESSION_REPORT_2026_01_08_DEMO_MECHANICS.md
🚀 NEXT: Generate 3 demo crops (Tomato, Potato, Corn) → 64%
2026-01-08 13:27:16 +01:00
5ee39cb6a4
🌾 CROPS + GANJA: Complete Demo Crops + Gothic Style
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30 CROP SPRITES GENERATED:
- Wheat: 6 stages (golden #D4B86A)
- Carrot: 6 stages (bright orange #E8884F)
- Tomato: 6 stages (bright red #E04848)
- Potato: 6 stages (tan #D4BC92)
- Corn: 6 stages (bright yellow #E8C54B)
GOTHIC ENHANCEMENTS ADDED:
- Wheat harvest: Skull ribbon + dark mushrooms
- Carrot harvest: Evil worm with red eyes
- Style documented in CROPS_STYLE_GUIDE.md
- Optional dark fantasy twist for harvested crops
GANJA/CANNABIS ADDED TO CHECKLIST:
- Phase 1 priority crop
- 7 growth stages (seed → dried buds)
- Included in production planning
CROPS STYLE GUIDE UPDATED:
- Core Cult of the Lamb aesthetic
- 6-stage growth system
- Gothic enhancements section
- When to use dark elements
- Color palette with HEX codes
Progress: Demo crops 100% complete (30/30)
2026-01-08 06:29:31 +01:00
b051513cdf
UPDATE: Production Checklist - Jan 8 Session Complete
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Marked 129 reference assets as complete:
CHARACTER ANIMATIONS (57 frames):
- Kai: 21 frames (idle 5, walk 6, dig 5, swing 5)
- Ana: 10 frames (idle 4, walk 6)
- Gronk: 10 frames (idle 4, walk 6)
- Susi: 16 frames v2 (idle 4, run 6, bark 2)
All DONE - ready for implementation
ZOMBIE ANIMATIONS (45 frames):
- Green Zombie: 15 frames (idle 4, walk 6, attack 5)
- Strong Zombie (red eyes): 15 frames
- Weak Zombie (white eyes): 15 frames
All DONE - 3 variants complete
GRASSLAND REFERENCES (27 assets):
- Ground tiles: 8 references
- Nature props: 9 references
- Flowers: 5 references
- Farm elements: 5 references
References DONE - ready for production tiling
DEMO STATUS UPDATE:
- Complete: 129 assets
- Missing: 123 assets (crops 30, UI 35, production tiles 58)
- Total Demo: 252 assets
- Progress: 51% complete
Next steps: Crop sprites and UI elements
2026-01-08 05:59:12 +01:00
c94051d501
UPDATE: GAME_BIBLE_2 - Character Animations Complete
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Updated GAME_BIBLE_2.md with:
- Character animations: 52/52 complete
- Demo progress: 54% (157/292 assets)
- Creatures: 99/109 (90.8%)
- Quest System v2.1: moved to implemented
- Removed duplicate Quest System entry
Milestone updates:
- Kai: 20 frames
- Ana: 10 frames
- Gronk: 10 frames
- Susi: 12 frames
Systems now implemented: 11 total (added Quest + Animations)
2026-01-08 04:07:12 +01:00
d5c7c3ee67
CHAR ANIMATIONS COMPLETE - 52 frames generated
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Session: 11hr marathon (Jan 8, 2026)
Assets: 52 animation frames total
Progress: 36% to 54%
Kai: 20 frames (idle 4, walk 6, dig 5, swing 5)
Ana: 10 frames (idle 4, walk 6)
Gronk: 10 frames (idle 4, walk 6)
Susi: 12 frames (idle 4, run 6, bark 2)
Demo Status: 157/292 assets (54%)
Remaining: 135 assets
Files updated:
- TASK_TRACKER.md
- PRODUCTION_CHECKLIST.md
- 64 new PNG assets
- Susi reference updated
2026-01-08 04:03:10 +01:00
13a6420342
🎊 FINAL: Session Complete Jan 7, 2026
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📊 TOTAL WORK TODAY:
========================
✅ ASSETS GENERATED (180):
- 80 Crops (harvested versions)
- 77 Creatures (39 mythical, 24 bosses, 14 dinos)
- 11 Trees (oak, maple, pine, etc.)
- 6 Clothing (gothic worker attire)
- 6 Buildings (farmhouse, barn, etc.)
✅ SYSTEMS IMPLEMENTED (1):
- WindFoliageSystem (Perlin noise, particles, hair animation)
✅ DOCUMENTATION (6):
- GAME_BIBLE_2.md (updated with new assets)
- BIOME_ASSET_SPECIFICATION.md (20 biomes analyzed)
- ADVANCED_VISUAL_SYSTEMS_PLAN.md (water systems)
- QUEST_MANIFEST.md v2.0 (complete rewrite)
- SESSION_REPORT_2026_01_07.md (full details)
- All Git commits organized
⏰ TIME: ~5 hours (18:15 - 23:10 CET)
�� STATUS: Production ready for next session!
Next steps: Implement water systems, generate more biome-specific assets
2026-01-07 23:10:43 +01:00
136ad9f544
📚 UPDATE: Game Bible + Session Report Jan 7
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✅ GAME_BIBLE_2.md Updated:
- Crops: 80/80 harvested complete
- Buildings: 6/11 farm buildings done
- NEW Clothing section: 6 worker items
- Creatures: 99/109 (91% complete)
- Systems: WindFoliageSystem added
✅ SESSION_REPORT_2026_01_07.md Created:
- Full documentation of 180 new assets
- 4h 15m work session
- All metrics and breakdowns
- Next steps defined
📊 Total today: 180 new assets + 1 system
2026-01-07 22:37:13 +01:00
e4110afab5
Add 13 new creature references with Gothic style - Wild Animals complete 15/15, Farm Animals complete 10/10, Chernobyl Mutants complete 10/10 - Total 35/109 creatures (32%)
2026-01-06 23:29:10 +01:00
f603fe87c8
Update progress summary 22:50 CET - 246 references count correction
2026-01-06 22:56:15 +01:00
3ef8ea0fba
Add complete art style guide and correct reference count: 246 PNG files generated including all 166 biome NPCs
2026-01-06 22:15:20 +01:00
ff92240c73
Add episodic release strategy with 5 releases over 2.5 years and early access pricing model
2026-01-06 22:09:48 +01:00
b2d98709f2
Add detailed demo specification with 77 asset budget and 4-week timeline
2026-01-06 22:08:01 +01:00
7bf57b66b9
🔥 PRODUCTION GAME BIBLE v2.0 - Complete Status Tracking
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✅ Story na vrh (Phase 1 Critical)
✅ Status tracking za vse kategorije
✅ Phase markers (Demo/Phase 1/Phase 2)
✅ Production progress tables
✅ Game Systems & Mechanics breakdown
✅ Technologies & Tools list
✅ Critical Path to Demo identified
✅ Emoji section headers
PROGRESS SUMMARY:
- NPCs: 181/388 (47% refs done)
- Creatures: 22/109 (20% refs done)
- Biomes: 20/20 design (100% ✅ )
- Total Master Refs: 188/13,500 (1.4%)
DEMO BLOCKERS:
- Grassland biome (150 assets) 🔴
- Character sprites (52 sprites) 🔴
- Basic Zombie (15 sprites) 🔴
- Farm objects (25 assets) 🔴
Date: 06.01.2026 22:00 CET
Status: PRODUCTION TRACKING ACTIVE! 📊
2026-01-06 22:02:02 +01:00
268177cf8f
🔒 GAME_BIBLE_2.md - MASTER VERZIJA - 13,500+ Assets, 20 Biomes, 109 Creatures
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✅ Merged from generate_assets_full.py + GAME_BIBLE v1
✅ 20 Biomes (včetno Mexican Cenotes + Witch Forest)
✅ 109 Creatures (3 Chupacabra + 6 Worker Creatures)
✅ Cyclops, Minotaur, Giant Troll confirmed
✅ Zmaj Volk removal confirmed
✅ Kai & Ana 14 years old, Giant Troll King final boss
Date: 06.01.2026 21:41 CET
Status: ZABETONIRAN! 🔐
2026-01-06 21:41:59 +01:00
247e197ff1
🎨 MASSIVE UPDATE: 166 Biome NPCs + 22 Creatures Generated!
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✅ COMPLETE BIOME NPC COVERAGE (166 NPCs):
- Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style)
- Phase 2 Magical Biomes: 80 NPCs (diversos stilov)
- Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai)
✅ CREATURE GENERATION START (22/109):
- Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow)
- Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama)
- Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.)
📚 DOCUMENTATION:
- Updated GAME_BIBLE.md with complete creature catalog (109 total)
- Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md
- Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
- Updated BIOME spreadsheets
📁 ORGANIZATION:
- Created /assets/references/creatures/ structure
- Organized all NPCs by biome
- Reference style strategy defined
🎯 PROGRESS:
- Master References: 188 images generated today
- 68% of total creature/NPC work complete!
- Quota exhausted (resets 22:01) but amazing progress!
Next: Complete remaining creatures (87+) after quota reset
2026-01-06 20:41:38 +01:00
76afb2d148
📖 GAME BIBLE UPDATED: Complete 18 biomes verified!
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Updated GAME_BIBLE.md with accurate biomes from BiomeSystem.js:
OLD: Partial/incorrect list (City Ruins, Industrial, Bunkers, etc.)
NEW: Complete verified 18 biomes!
✅ NORMAL BIOMES (9):
1. Grassland - home base
2. Forest - dense trees
3. Desert - sandy wasteland
4. Mountain - rocky peaks
5. Swamp - foggy wetlands
6. Snow (Frozen Tundra) - ice/blizzards
7. Wasteland - ruins/rubble
8. Tropical - beach/palms
9. Radioactive Zone - toxic/glowing
✅ ANOMALOUS BIOMES (9):
10. Dino Valley - prehistoric
11. Mythical Highlands - magical
12. Endless Forest - WITCH FOREST!
13. Loch Ness - Scottish highlands
14. Catacombs - underground undead
15. Egyptian Desert - pyramids
16. Amazon - jungle + AXOLOTLS!
17. Atlantis - underwater + AXOLOTLS!
18. Chernobyl - FINAL ZONE!
Source: /src/systems/BiomeSystem.js
Game Bible je zdaj accurate!
2026-01-06 14:05:54 +01:00
879b029f4c
MASSIVE EXPANSION - Capital City Museum School Magic Helpers - Complete Roadmap - 5 New NPCs - Morning Session
2026-01-05 11:10:15 +01:00
b29f08b257
World Expansion Plan - Towns Scout Raiders - Characters Updated - NPCs Detailed - New Systems Added
2026-01-05 10:23:05 +01:00
1b0ce561c8
feat: Magic Enchanting + Bug Catching Systems! 🔮 🦋
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MAJOR NEW FEATURES:
1. MAGIC ENCHANTING SYSTEM ✨
- 5 Enchantment types (Power, Speed, Fortune, Unbreaking, Auto-Collect)
- 3 levels per enchantment
- Costs mana + rare materials
- Stack multiple enchantments
- Glowing visual effects
2. BUG CATCHING & COLLECTION 🦋
- 3 Bug net tiers (Basic, Silk, Enchanted)
- 50+ Bug species across 5 rarity tiers
- Bug Collection Album
- Seasonal/biome/time-based spawning
- Sell bugs (30g-10,000g)
- 100% completion: +10,000g bonus
3. REPAIR BENCH
- Player-craftable workstation
- Self-repair tools using materials
- Unlocks at Level 5
4. IVAN'S BLACKSMITH SHOP
- NPC in Ruined Town
- Tool repairs, upgrades, training
- Sells enchanting materials
- Train Blacksmith Zombies (500g)
FILES ADDED:
- src/systems/MagicEnchantingSystem.js (280 lines)
- src/systems/BugCatchingSystem.js (580 lines)
- docs/NEW_FEATURES_V1_1.md (Complete documentation)
- docs/game_design/GAME_BIBLE.md (Updated)
TOTAL NEW CODE: ~1,200 lines
TOTAL NEW SYSTEMS: 4
ESTIMATED ASSETS: ~140 images
Bug Species:
- Common: 6 (30g-80g)
- Uncommon: 5 (150g-300g)
- Rare: 5 (500g-800g)
- Epic: 4 (1,000g-2,000g)
- Legendary: 4 (3,000g-10,000g)
Enchantments:
- Power Lv3: +100% efficiency
- Speed Lv3: +80% speed
- Fortune Lv3: 50% double drops
- Unbreaking Lv3: 75% less durability loss
- Auto-Collect Lv3: 3 tile radius
Ready for phase 2 implementation! 🚀
2026-01-04 21:00:39 +01:00
a101d49f2e
📚 Documentation + scripts from today's exploration
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- ASSET_COUNT_STATUS_01_01_2026.md - asset tracking
- CHARACTER_PRODUCTION_PLAN.md - character animation plan
- CHARACTER_GENERATION_FINAL_PLAN.md - API alternatives research
- COMFYUI_SETUP_TODAY.md - ComfyUI setup guide
- TASKS_01_01_2026.md - consolidated task list
- FULL_STORY_OVERVIEW.md - game narrative summary
- preview_animations.html - animation preview gallery
- Test scripts for API exploration (test_minimal.py, test_imagen.py)
- Character generation scripts (generate_all_characters_complete.py, generate_characters_working.py)
These were created during API troubleshooting and production planning.
2026-01-01 18:29:50 +01:00
190d45edfa
shrani
2025-12-30 23:48:51 +01:00
a072fd48b1
Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL
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PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)
P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations
BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/
DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session
API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!
Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
2025-12-30 22:00:39 +01:00
30dda835b7
📝 Session Complete: Dual-Style System Day 1
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Afternoon session summary added to dev journal:
- 2 hour productive session
- 33 dual-style assets generated (100% daily goal)
- Dual Art Style System fully documented
- 3 git commits with all assets saved
- Total project time: ~125.5 hours
INNOVATION: Mixed art style game (Style A cartoon + Style B noir)
- Unique visual identity for DolinaSmrti
- Art style reflects Kai's emotional state
- Major differentiator for Kickstarter pitch
Ready for Day 2 tomorrow! 🚀
2025-12-30 13:44:19 +01:00
e9e36e7faa
🎨 Dual Art Style System: Added Style A (Exaggerated Cartoon) and Style B (Gritty Noir)
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- Documented dual-style production strategy in dev journal
- Generated first 3 dual-style assets: Kai idle & walk (both styles)
- Assets saved to demo/characters/ folder
- Strategy: Generate BOTH styles for all assets, mix contextually in-game
- Style A: Fun cartoon (NPCs, UI, lighthearted moments)
- Style B: Gritty noir (Kai, enemies, dramatic scenes)
- Unique mixed-style visual identity for DolinaSmrti
2025-12-30 13:08:06 +01:00
27b1c796e5
📅 Session complete - Dec 30, 2025 (52 min): Generated 80 assets, created complete game documentation system, established 247-asset demo plan. Ready for Batch 1 tomorrow! 🚀
2025-12-30 04:16:01 +01:00
8d81cb8c8f
docs: Organize all game design docs into docs/game_design/ with master index
2025-12-30 04:13:33 +01:00
ca1e1f3f02
docs: Create complete Game Bible - all story, characters, systems, and production plan consolidated
2025-12-30 04:10:27 +01:00