Add detailed demo specification with 77 asset budget and 4-week timeline
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@@ -1108,18 +1108,174 @@ Anvil, Forge, Furnace, Kiln, Loom, Spinning Wheel, Workbench, Crafting Table, Al
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### 🎯 PHASE BREAKDOWN
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#### **🎯 DEMO PHASE** (Kickstarter Demo)
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**Target:** Vertical slice gameplay
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**Required Assets:**
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- ✅ Kai (Master Ref) ❌ Sprites needed
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- ✅ Ana (Master Ref) ❌ Sprites needed
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- ✅ Gronk (Master Ref) ❌ Sprites needed
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- ✅ Susi (Master Ref) ❌ Sprites needed
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- ❌ Grassland Biome (CRITICAL!) - 0% complete
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- ❌ 1 Zombie type
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- ❌ Basic Farm (8×8 plot)
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#### **🎯 DEMO PHASE** (Kickstarter Demo - Vertical Slice)
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**Target:** Showcase core gameplay loop + emotional story hook
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**Duration:** 10-15 minutes of gameplay
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**Goal:** Convince backers this game is REAL and AMAZING!
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**Status:** 🔴 **BLOCKED** - Grassland biome assets needed!
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---
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### 🎬 **DEMO FLOW (Step-by-Step)**
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#### **1. OPENING SCENE** (30 seconds)
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- ✅ Kai wakes up in ruined basement (amnesia!)
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- ✅ Finds ID card: "Kai Marković, Age: 14"
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- ✅ Sees blood on wall, feels headache
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- ✅ "I don't remember anything... but I need to survive."
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#### **2. TUTORIAL: ZOMBIE CONTROL** (2-3 minutes)
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**CORE MECHANIC SHOWCASE:**
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- 🎯 **Step 1:** Meet first zombie (Basic Zombie, wandering)
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- 🎯 **Step 2:** Press [E] to "Control" zombie (Alpha Hybrid power!)
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- 🎯 **Step 3:** Zombie eyes change (white → red with pupils = controlled!)
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- 🎯 **Step 4:** Give first command: "DIG" on soil patch
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- 🎯 **Step 5:** Zombie digs slowly, finds buried item (Ana's bracelet!)
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- 🎯 **Step 6:** "This feels... familiar. But I can't remember why."
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**ASSETS NEEDED:**
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- ✅ Kai (idle, walk) - 10 sprites
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- ❌ Basic Zombie (idle, walk, dig) - 15 sprites 🔴
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- ❌ Soil patch tile + dug version - 2 assets 🔴
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- ❌ Ana's bracelet (item sprite) - 1 asset 🔴
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---
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#### **3. FIRST MEMORY FLASHBACK** (45 seconds)
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**EMOTIONAL STORY HOOK:**
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- 🎯 Screen fades to sepia/flashback filter
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- 🎯 **MEMORY 1/50 UNLOCKED:** "Ana's Birthday"
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- 🎯 Flashback scene: Young Kai (age 8) gives bracelet to Ana
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- 🎯 Ana: "I'll never take it off, I promise!"
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- 🎯 Kai (present): "Ana... who is Ana? Why does this hurt so much?"
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- 🎯 Twin Bond UI appears (damaged, 1/50 bars filled)
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**ASSETS NEEDED:**
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- ❌ Flashback background (farm, daytime, happy) - 1 asset 🔴
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- ✅ Young Kai (chibi, age 8) - Can generate 1 sprite 🔴
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- ✅ Young Ana (chibi, age 8, blonde) - Can generate 1 sprite 🔴
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- ❌ Twin Bond UI (damaged heart, 1/50) - 1 UI element 🔴
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---
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#### **4. TOWN DISCOVERY** (2 minutes)
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**TOWN SYSTEM INTRO:**
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- 🎯 Kai walks to nearby ruined town (Tutorial Town)
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- 🎯 Sign: "Tutorial Town - Population: 0" (wooden sign, faded paint)
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- 🎯 Empty streets, broken buildings
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- 🎯 Find "Town Hall" (small, run-down building)
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- 🎯 Inside: Population Board (shows "0 Citizens")
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- 🎯 "This place is dead... but maybe I can bring it back to life?"
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**ASSETS NEEDED:**
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- ❌ Tutorial Town entrance (ruined gate) - 1 asset 🔴
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- ❌ Population Sign (wooden, "Population: 0") - 1 asset 🔴
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- ❌ Town Hall (exterior, small, ruined) - 1 building 🔴
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- ❌ Town Hall (interior, 1 room) - 1 interior tileset 🔴
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- ❌ Population Board (wooden board, "0" written) - 1 UI/prop 🔴
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---
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#### **5. FIRST SURVIVOR ARRIVES** (2 minutes)
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**POPULATION TRACKING SHOWCASE:**
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- 🎯 Kai explores, finds NPC hiding (Bеk - Baker NPC)
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- 🎯 Dialogue: "You're... not a zombie? Are you real?"
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- 🎯 Pek: "I saw you control that zombie... are you the Alpha?"
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- 🎯 Kai: "Alpha? I don't know what that means..."
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- 🎯 **CHOICE:** Convince Pek to join town (simple dialogue tree)
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- 🎯 Pek agrees: "Okay, I'll give this town a chance."
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- 🎯 **AUTO-WALK:** Pek walks to Town Hall
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- 🎯 **VISUAL FEEDBACK:** Population Board updates: **0 → 1** 🎉
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- 🎯 Achievement pop-up: "First Citizen!" (+10 XP)
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**ASSETS NEEDED:**
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- ✅ Pek NPC (master ref exists!) - Need sprites (idle, walk) = 10 sprites 🔴
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- ❌ Dialogue UI (portrait frame, text box) - 1 UI set 🔴
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- ❌ Population Board (updated, "1" written) - 1 asset 🔴
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- ❌ Achievement pop-up UI - 1 UI element 🔴
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---
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#### **6. ENDING HOOK** (30 seconds)
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**LEAVE THEM WANTING MORE:**
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- 🎯 Pek: "Hey, I heard rumors... there's a place called Chernobyl. They say people disappear there."
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- 🎯 Kai feels Twin Bond pulse (UI flashes!)
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- 🎯 Kai: "Chernobyl... I need to go there. But first, I need to rebuild this town."
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- 🎯 **DEMO END SCREEN:**
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- "MEMORY: 1/50"
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- "POPULATION: 1"
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- "ANA'S LOCATION: ??"
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- "Continue in FULL GAME - Kickstarter 2026!"
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**ASSETS NEEDED:**
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- ❌ Twin Bond pulse VFX - 1 animation 🔴
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- ❌ Demo end screen UI - 1 asset 🔴
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---
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### 📊 **DEMO ASSET BUDGET (REVISED)**
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| Category | Assets | Status | Priority |
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|----------|--------|--------|----------|
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| **Kai Sprites** | 10 | ❌ Not Started | 🔴 CRITICAL |
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| **Zombie Sprites** | 15 | ❌ Not Started | 🔴 CRITICAL |
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| **Pek NPC Sprites** | 10 | ❌ Not Started | 🔴 CRITICAL |
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| **Young Kai/Ana (Flashback)** | 2 | ❌ Not Started | 🔴 CRITICAL |
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| **Town Buildings** | 3 | ❌ Not Started | 🔴 CRITICAL |
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| **UI Elements** | 8 | ❌ Not Started | 🔴 CRITICAL |
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| **Props/Items** | 6 | ❌ Not Started | 🟡 High |
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| **Biome Tiles (minimal)** | 20 | ❌ Not Started | 🟡 High |
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| **VFX/Animations** | 3 | ❌ Not Started | 🟢 Medium |
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| **TOTAL DEMO ASSETS** | **77** | **❌ 0/77** | **URGENT!** |
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**DEMO vs ORIGINAL ESTIMATE:**
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- ❌ ~~242 assets~~ (too ambitious!)
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- ✅ **77 core assets** (laser-focused vertical slice!)
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---
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### 🎯 **DEMO SUCCESS METRICS**
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**What backers will experience:**
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1. ✅ **Zombie Control** - Unique core mechanic (10/10 hook!)
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2. ✅ **Emotional Story** - Memory system + Twin Bond (instant feels!)
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3. ✅ **Town Building** - Population tracking (satisfying progress!)
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4. ✅ **Beautiful Art** - Style 32 Dark-Chibi Noir (visual WOW!)
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5. ✅ **Mystery** - "Where is Ana?" (leaves them wanting MORE!)
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**Estimated Kickstarter Conversion:** 30-40% of demo players → backers
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---
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### 🚨 **DEMO PRODUCTION PRIORITY**
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**WEEK 1 (Jan 7-13):**
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1. Generate Kai sprites (10) - Day 1-2
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2. Generate Zombie sprites (15) - Day 2-3
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3. Generate Pek sprites (10) - Day 3-4
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**WEEK 2 (Jan 14-20):**
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4. Generate Young Kai/Ana flashback (2) - Day 1
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5. Generate Town buildings (3) - Day 2-3
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6. Generate UI elements (8) - Day 4-5
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**WEEK 3 (Jan 21-27):**
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7. Generate Props/Items (6) - Day 1-2
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8. Generate minimal Biome tiles (20) - Day 3-5
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**WEEK 4 (Jan 28 - Feb 3):**
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9. Generate VFX/Animations (3) - Day 1-2
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10. Polish & integrate all assets - Day 3-7
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**DEMO LAUNCH TARGET:** February 10, 2026 🎯
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---
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**Status:** 🔴 **BLOCKED** - Need to start asset generation NOW!
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#### **🔥 PHASE 1** (Alpha 1 - Core Gameplay)
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**Target:** Playable first 10 hours
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